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1 | =begin comment |
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2 | |
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3 | *** The skill descriptions here are mere copies of the |
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4 | *** skill messages in the server archetypes. |
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5 | *** Update them in arch/ first, then here. |
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6 | |
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7 | =end |
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8 | |
1 | =encoding utf-8 |
9 | =encoding utf-8 |
2 | |
10 | |
3 | =head1 Skills |
11 | =head1 Skills |
4 | |
12 | |
5 | =head1 Description |
13 | =head1 Description |
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55 | whether the shopkeeper likes you. Elf shopkeepers will like elf players. |
63 | whether the shopkeeper likes you. Elf shopkeepers will like elf players. |
56 | |
64 | |
57 | =head2 bowyer |
65 | =head2 bowyer |
58 | |
66 | |
59 | You can identify missile weapons and missiles such as arrows, bolts and |
67 | You can identify missile weapons and missiles such as arrows, bolts and |
60 | bows. One can also create special bows and arrows from other ingredients |
68 | bows. One can also create special bows and arrows from other ingredients |
61 | using the bowyer skill like the L<alchemy skill|skill_description/alchemy> |
69 | using the bowyer skill like the L<alchemy skill|skill_description/alchemy> |
62 | skill and a B<workbench> L<$ARCH/workbench.x11> |
70 | skill and a B<workbench> L<$ARCH/workbench.x11> |
63 | (you just have to find out a recipe). |
71 | (you just have to find out a recipe). |
64 | |
72 | |
65 | =head2 clawing |
73 | =head2 clawing |
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77 | if you walk in them, or it prevents you from falling into a pit. |
85 | if you walk in them, or it prevents you from falling into a pit. |
78 | |
86 | |
79 | =head2 summoning |
87 | =head2 summoning |
80 | |
88 | |
81 | You can cast spells related to the B<summoning> school of wizardry, which |
89 | You can cast spells related to the B<summoning> school of wizardry, which |
82 | mostly summon monsters, bullet walls and similar things. This skill |
90 | mostly summon monsters, bullet walls and similar things. This skill |
83 | may be acquired either through the use of an appropriate B<talisman> or |
91 | may be acquired either through the use of an appropriate B<talisman> or |
84 | learned via a L<skill scroll>. |
92 | learned via a L<skill scroll>. |
85 | |
93 | |
86 | The most basic spells you might want to get is 'summon pet monster' |
94 | The most basic spells you might want to get is 'summon pet monster' |
87 | and 'charm monsters'. Look in the L<Spellbook|spellbook> if you got |
95 | and 'charm monsters'. Look in the L<Spellbook|spellbook> if you got |
88 | the spells and read their description. |
96 | the spells and read their description. |
89 | |
97 | |
90 | =head2 pyromancy |
98 | =head2 pyromancy |
91 | |
99 | |
92 | You can cast spells related to the B<pyromancy> (fire) school of |
100 | You can cast spells related to the B<pyromancy> (fire) school of |
93 | wizardry. This skill may be acquired either through the use of an |
101 | wizardry. This skill may be acquired either through the use of an |
94 | appropriate B<talisman> or learned via a L<skill scroll>. |
102 | appropriate B<talisman> or learned via a L<skill scroll>. |
95 | |
103 | |
96 | The first spell would be 'burning hands' which casts a cone of fire which |
104 | The first spell would be 'burning hands' which casts a cone of fire which |
97 | burns your enemies. It becomes stronger with your pyromancy level. |
105 | burns your enemies. It becomes stronger with your pyromancy level. |
98 | |
106 | |
99 | =head2 evocation |
107 | =head2 evocation |
100 | |
108 | |
101 | You can cast spells related to the B<evocation> (mostly cold magic) |
109 | You can cast spells related to the B<evocation> (mostly cold magic) |
102 | school of wizardry. This skill may be acquired either through the use of |
110 | school of wizardry. This skill may be acquired either through the use of |
103 | an appropriate B<talisman> or learned via a L<skill scroll>. |
111 | an appropriate B<talisman> or learned via a L<skill scroll>. |
104 | |
112 | |
105 | The spell you should start with is 'icestorm' which casts a cone |
113 | The spell you should start with is 'icestorm' which casts a cone |
106 | of ice which freezes your enemies. It becomes stronger with your evocation level. |
114 | of ice which freezes your enemies. It becomes stronger with your evocation level. |
107 | |
115 | |
108 | =head2 sorcery |
116 | =head2 sorcery |
109 | |
117 | |
110 | You can cast spells related to the B<sorcery> (identify, town portal and |
118 | You can cast spells related to the B<sorcery> (identify, town portal and |
111 | other meta-spells) school of wizardry. This skill may be acquired either |
119 | other meta-spells) school of wizardry. This skill may be acquired either |
112 | through the use of an appropriate B<talisman> or learned via a B<skill |
120 | through the use of an appropriate B<talisman> or learned via a B<skill |
113 | scroll>. |
121 | scroll>. |
114 | |
122 | |
115 | Sorcery has many utility spells, like 'identify', 'town portal' (making portals |
123 | Sorcery has many utility spells, like 'identify', 'town portal' (making portals |
116 | between two points in the world) and also attack spells like 'spark shower' |
124 | between two points in the world) and also attack spells like 'spark shower' |
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140 | For a more detailed documentation look in the L<jeweler skill documentation|jeweler_skill>. |
148 | For a more detailed documentation look in the L<jeweler skill documentation|jeweler_skill>. |
141 | |
149 | |
142 | =head2 jumping |
150 | =head2 jumping |
143 | |
151 | |
144 | You can "skip" over one, two or three spaces in the selected |
152 | You can "skip" over one, two or three spaces in the selected |
145 | direction. Distance depends on weight carried, L<strength|stat_Str> and |
153 | direction. Distance depends on weight carried, L<strength|stat_Str> and |
146 | L<dexterity|stat_Dex> of the user. This skill may also be used as an |
154 | L<dexterity|stat_Dex> of the user. This skill may also be used as an |
147 | attack. |
155 | attack. |
148 | |
156 | |
149 | =head2 karate |
157 | =head2 karate |
150 | |
158 | |
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159 | this skill is enough to move faster. |
167 | this skill is enough to move faster. |
160 | |
168 | |
161 | =head2 literacy |
169 | =head2 literacy |
162 | |
170 | |
163 | With this skill you can identify books and scrolls in your inventory, |
171 | With this skill you can identify books and scrolls in your inventory, |
164 | giving you more experience that you cna invest into identifying higher |
172 | giving you more experience that you can invest into identifying higher |
165 | level books and scrolls. |
173 | level books and scrolls. |
166 | |
174 | |
167 | Literacy is also required to read books and scrolls, and to learn new |
175 | Literacy is also required to read books and scrolls, and to learn new |
168 | spells and skills from books and scrolls. |
176 | spells and skills from books and scrolls. |
169 | |
177 | |
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172 | You may "pick locks" (open doors). You need to have readied some |
180 | You may "pick locks" (open doors). You need to have readied some |
173 | B<lockpicks> to use this skill. |
181 | B<lockpicks> to use this skill. |
174 | |
182 | |
175 | =head2 meditation |
183 | =head2 meditation |
176 | |
184 | |
177 | Player can regain mana/hp at an accelerated rate by C<use_skill meditation>, |
185 | Player can regain mana/hp at an accelerated rate by C<use_skill |
178 | the L<skill_description/praying> skill. Player must first strip |
186 | meditation>. Player must first strip off encumbering armour however. This |
179 | off encumbering armour however. This skill is only available to the "monk" |
187 | skill is only available to the "monk" character class. |
180 | character class. |
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181 | |
188 | |
182 | =head2 one handed weapons |
189 | =head2 one handed weapons |
183 | |
190 | |
184 | You can use one-handed hand-held weapons (e.g. B<shortsword>, B<dagger>, |
191 | You can use one-handed hand-held weapons (e.g. B<shortsword>, B<dagger>, |
185 | B<mace>, etc). Wield and ready the weapon by applying it and use the fire and |
192 | B<mace>, etc). Wield and ready the weapon by applying it and use the fire and |
186 | direction keys. |
193 | direction keys. |
187 | |
194 | |
188 | =head2 two handed weapons |
195 | =head2 two handed weapons |
189 | |
196 | |
190 | You can use two-handed hand-held weapons (e.g. B<longsword>, B<club>, etc). |
197 | You can use two-handed hand-held weapons (e.g. B<longsword>, B<club>, etc). |
191 | Wield and ready the weapon by applying it and use the fire and direction keys. |
198 | Wield and ready the weapon by applying it and use the fire and direction keys. |
192 | |
199 | |
193 | =head2 missile weapons |
200 | =head2 missile weapons |
194 | |
201 | |
195 | The user is capabale of making attacks with ranged weapons (eg bow, crossbow). |
202 | The user is capable of making attacks with ranged weapons (eg bow, crossbow). |
196 | Fire arrows by applying a bow and using the fire and direction keys. To fire |
203 | Fire arrows by applying a bow and using the fire and direction keys. To fire |
197 | specific arrows to kill a monster that is weak against a certain arrow, mark |
204 | specific arrows to kill a monster that is weak against a certain arrow, mark |
198 | this arrow and fire. |
205 | this arrow and fire. |
199 | |
206 | |
200 | =head2 mountaineer |
207 | =head2 mountaineer |
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274 | skill when monsters are overwhelming you, too. |
281 | skill when monsters are overwhelming you, too. |
275 | |
282 | |
276 | =head2 smithery |
283 | =head2 smithery |
277 | |
284 | |
278 | You can identify arms and armour that you hold, and, with the help of a |
285 | You can identify arms and armour that you hold, and, with the help of a |
279 | B<forge>, can even create weapons using the alchemy skill. |
286 | B<forge>, can even create weapons using this skill. |
280 | |
287 | |
281 | =head2 stealing |
288 | =head2 stealing |
282 | |
289 | |
283 | You can take items from the inventory of NPCs, monsters and maybe other |
290 | You can take items from the inventory of NPCs, monsters and maybe other |
284 | players. |
291 | players. |