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Comparing deliantra/Deliantra-Client/pod/skill_help.pod (file contents):
Revision 1.21 by root, Mon Jun 21 22:51:58 2010 UTC vs.
Revision 1.22 by root, Wed Nov 21 11:50:48 2012 UTC

1=begin comment
2
3*** The skill descriptions here are mere copies of the
4*** skill messages in the server archetypes.
5*** Update them in arch/ first, then here.
6
7=end
8
1=encoding utf-8 9=encoding utf-8
2 10
3=head1 Skills 11=head1 Skills
4 12
5=head1 Description 13=head1 Description
55whether the shopkeeper likes you. Elf shopkeepers will like elf players. 63whether the shopkeeper likes you. Elf shopkeepers will like elf players.
56 64
57=head2 bowyer 65=head2 bowyer
58 66
59You can identify missile weapons and missiles such as arrows, bolts and 67You can identify missile weapons and missiles such as arrows, bolts and
60bows. One can also create special bows and arrows from other ingredients 68bows. One can also create special bows and arrows from other ingredients
61using the bowyer skill like the L<alchemy skill|skill_description/alchemy> 69using the bowyer skill like the L<alchemy skill|skill_description/alchemy>
62skill and a B<workbench> L<$ARCH/workbench.x11> 70skill and a B<workbench> L<$ARCH/workbench.x11>
63(you just have to find out a recipe). 71(you just have to find out a recipe).
64 72
65=head2 clawing 73=head2 clawing
77if you walk in them, or it prevents you from falling into a pit. 85if you walk in them, or it prevents you from falling into a pit.
78 86
79=head2 summoning 87=head2 summoning
80 88
81You can cast spells related to the B<summoning> school of wizardry, which 89You can cast spells related to the B<summoning> school of wizardry, which
82mostly summon monsters, bullet walls and similar things. This skill 90mostly summon monsters, bullet walls and similar things. This skill
83may be acquired either through the use of an appropriate B<talisman> or 91may be acquired either through the use of an appropriate B<talisman> or
84learned via a L<skill scroll>. 92learned via a L<skill scroll>.
85 93
86The most basic spells you might want to get is 'summon pet monster' 94The most basic spells you might want to get is 'summon pet monster'
87and 'charm monsters'. Look in the L<Spellbook|spellbook> if you got 95and 'charm monsters'. Look in the L<Spellbook|spellbook> if you got
88the spells and read their description. 96the spells and read their description.
89 97
90=head2 pyromancy 98=head2 pyromancy
91 99
92You can cast spells related to the B<pyromancy> (fire) school of 100You can cast spells related to the B<pyromancy> (fire) school of
93wizardry. This skill may be acquired either through the use of an 101wizardry. This skill may be acquired either through the use of an
94appropriate B<talisman> or learned via a L<skill scroll>. 102appropriate B<talisman> or learned via a L<skill scroll>.
95 103
96The first spell would be 'burning hands' which casts a cone of fire which 104The first spell would be 'burning hands' which casts a cone of fire which
97burns your enemies. It becomes stronger with your pyromancy level. 105burns your enemies. It becomes stronger with your pyromancy level.
98 106
99=head2 evocation 107=head2 evocation
100 108
101You can cast spells related to the B<evocation> (mostly cold magic) 109You can cast spells related to the B<evocation> (mostly cold magic)
102school of wizardry. This skill may be acquired either through the use of 110school of wizardry. This skill may be acquired either through the use of
103an appropriate B<talisman> or learned via a L<skill scroll>. 111an appropriate B<talisman> or learned via a L<skill scroll>.
104 112
105The spell you should start with is 'icestorm' which casts a cone 113The spell you should start with is 'icestorm' which casts a cone
106of ice which freezes your enemies. It becomes stronger with your evocation level. 114of ice which freezes your enemies. It becomes stronger with your evocation level.
107 115
108=head2 sorcery 116=head2 sorcery
109 117
110You can cast spells related to the B<sorcery> (identify, town portal and 118You can cast spells related to the B<sorcery> (identify, town portal and
111other meta-spells) school of wizardry. This skill may be acquired either 119other meta-spells) school of wizardry. This skill may be acquired either
112through the use of an appropriate B<talisman> or learned via a B<skill 120through the use of an appropriate B<talisman> or learned via a B<skill
113scroll>. 121scroll>.
114 122
115Sorcery has many utility spells, like 'identify', 'town portal' (making portals 123Sorcery has many utility spells, like 'identify', 'town portal' (making portals
116between two points in the world) and also attack spells like 'spark shower' 124between two points in the world) and also attack spells like 'spark shower'
140For a more detailed documentation look in the L<jeweler skill documentation|jeweler_skill>. 148For a more detailed documentation look in the L<jeweler skill documentation|jeweler_skill>.
141 149
142=head2 jumping 150=head2 jumping
143 151
144You can "skip" over one, two or three spaces in the selected 152You can "skip" over one, two or three spaces in the selected
145direction. Distance depends on weight carried, L<strength|stat_Str> and 153direction. Distance depends on weight carried, L<strength|stat_Str> and
146L<dexterity|stat_Dex> of the user. This skill may also be used as an 154L<dexterity|stat_Dex> of the user. This skill may also be used as an
147attack. 155attack.
148 156
149=head2 karate 157=head2 karate
150 158
159this skill is enough to move faster. 167this skill is enough to move faster.
160 168
161=head2 literacy 169=head2 literacy
162 170
163With this skill you can identify books and scrolls in your inventory, 171With this skill you can identify books and scrolls in your inventory,
164giving you more experience that you cna invest into identifying higher 172giving you more experience that you can invest into identifying higher
165level books and scrolls. 173level books and scrolls.
166 174
167Literacy is also required to read books and scrolls, and to learn new 175Literacy is also required to read books and scrolls, and to learn new
168spells and skills from books and scrolls. 176spells and skills from books and scrolls.
169 177
172You may "pick locks" (open doors). You need to have readied some 180You may "pick locks" (open doors). You need to have readied some
173B<lockpicks> to use this skill. 181B<lockpicks> to use this skill.
174 182
175=head2 meditation 183=head2 meditation
176 184
177Player can regain mana/hp at an accelerated rate by C<use_skill meditation>, 185Player can regain mana/hp at an accelerated rate by C<use_skill
178the L<skill_description/praying> skill. Player must first strip 186meditation>. Player must first strip off encumbering armour however. This
179off encumbering armour however. This skill is only available to the "monk" 187skill is only available to the "monk" character class.
180character class.
181 188
182=head2 one handed weapons 189=head2 one handed weapons
183 190
184You can use one-handed hand-held weapons (e.g. B<shortsword>, B<dagger>, 191You can use one-handed hand-held weapons (e.g. B<shortsword>, B<dagger>,
185B<mace>, etc). Wield and ready the weapon by applying it and use the fire and 192B<mace>, etc). Wield and ready the weapon by applying it and use the fire and
186direction keys. 193direction keys.
187 194
188=head2 two handed weapons 195=head2 two handed weapons
189 196
190You can use two-handed hand-held weapons (e.g. B<longsword>, B<club>, etc). 197You can use two-handed hand-held weapons (e.g. B<longsword>, B<club>, etc).
191Wield and ready the weapon by applying it and use the fire and direction keys. 198Wield and ready the weapon by applying it and use the fire and direction keys.
192 199
193=head2 missile weapons 200=head2 missile weapons
194 201
195The user is capabale of making attacks with ranged weapons (eg bow, crossbow). 202The user is capable of making attacks with ranged weapons (eg bow, crossbow).
196Fire arrows by applying a bow and using the fire and direction keys. To fire 203Fire arrows by applying a bow and using the fire and direction keys. To fire
197specific arrows to kill a monster that is weak against a certain arrow, mark 204specific arrows to kill a monster that is weak against a certain arrow, mark
198this arrow and fire. 205this arrow and fire.
199 206
200=head2 mountaineer 207=head2 mountaineer
274skill when monsters are overwhelming you, too. 281skill when monsters are overwhelming you, too.
275 282
276=head2 smithery 283=head2 smithery
277 284
278You can identify arms and armour that you hold, and, with the help of a 285You can identify arms and armour that you hold, and, with the help of a
279B<forge>, can even create weapons using the alchemy skill. 286B<forge>, can even create weapons using this skill.
280 287
281=head2 stealing 288=head2 stealing
282 289
283You can take items from the inventory of NPCs, monsters and maybe other 290You can take items from the inventory of NPCs, monsters and maybe other
284players. 291players.

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