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89 | |
89 | |
90 | =head2 bowyer |
90 | =head2 bowyer |
91 | |
91 | |
92 | You can identify missile weapons and missiles such as arrows, bolts and bows. |
92 | You can identify missile weapons and missiles such as arrows, bolts and bows. |
93 | One can also create special bows and arrows from other ingredients using the |
93 | One can also create special bows and arrows from other ingredients using the |
94 | bowyer skill like the L<skill_help/*/alchemy> skill and a B<workbench> |
94 | bowyer skill like the L<alchemy skill|skill_description/alchemy> skill and a B<workbench> |
95 | (you just have to find out a receip) |
95 | (you just have to find out a receip) |
96 | |
96 | |
97 | =head2 clawing |
97 | =head2 clawing |
98 | |
98 | |
99 | You can make a "bare-handed attack". Damage is based on the user's B<Str> |
99 | You can make a "bare-handed attack". Damage is based on the user's B<Str> |
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142 | You can cast spells related to the B<sorcery> (identify, town portal and |
142 | You can cast spells related to the B<sorcery> (identify, town portal and |
143 | other meta-spells) school of wizardry. This skill may be acquired either |
143 | other meta-spells) school of wizardry. This skill may be acquired either |
144 | through the use of an appropriate B<talisman> or learned via a B<skill |
144 | through the use of an appropriate B<talisman> or learned via a B<skill |
145 | scroll>. |
145 | scroll>. |
146 | |
146 | |
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147 | Sorcery has many utility spells, like 'identify', 'town portal' (making portals |
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148 | between two points in the world) and also attack spells like 'spark shower' |
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149 | and 'steambolt'. |
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150 | |
147 | =head2 flame touch |
151 | =head2 flame touch |
148 | |
152 | |
149 | You can make a "bare-handed attack". Damage is based on the user's |
153 | You can make a "bare-handed attack". Damage is based on the user's |
150 | B<Str> and level. This is the default hand-to-hand fighting skill for the |
154 | B<Str> and level. This is the default hand-to-hand fighting skill for the |
151 | fireborn character class. |
155 | fireborn character class. |
152 | |
156 | |
153 | =head2 hiding |
157 | =head2 hiding |
154 | |
158 | |
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159 | This skill lets you hide, that means that you will become invisible. |
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160 | To hide you need to find a place with other stuff on it where you can hide. |
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161 | |
155 | You enjoy limited form of invisibility. If you attack or move too much |
162 | You enjoy limited form of invisibility. If you attack or move too much |
156 | you become visible. Right now it is possible to hidden while next to |
163 | you become visible. |
157 | hostile monsters. Not a reasonable feature! |
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158 | |
164 | |
159 | =head2 jeweler |
165 | =head2 jeweler |
160 | |
166 | |
161 | You can identify amulets, rings and talismans. One can also improve magic |
167 | You can identify amulets, rings and talismans. One can also improve magic |
162 | rings or enchant non-magic rings to give them stat bonuses using the alchemy |
168 | rings or enchant non-magic rings to give them stat bonuses using the alchemy |