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Comparing deliantra/Deliantra-Client/pod/skill_help.pod (file contents):
Revision 1.4 by elmex, Sun Aug 13 20:15:44 2006 UTC vs.
Revision 1.18 by elmex, Wed Mar 31 14:31:41 2010 UTC

1=head1 Skills 1=head1 Skills
2 2
3=head1 Description 3=head1 Description
4 4
5Instead of gaining experience for basically just killing monsters (and 5Instead of gaining experience for basically just killing monsters (and
6disarming traps) you can also gain a variety of experience through the 6disarming traps) you can also gain experience in a variety of other
7use of skills. 7skills, which can either be learned or used through a skill tool or
8talisman.
8 9
9=head1 Skill Overview
10
11 Skill Experience Associated Stats
12 Stat 1 Stat 2 Stat 3
13 Achemy Mental Int Dex Wis
14 Bargaining NONE n/a n/a n/a
15 Bowyer Mental Int Dex Wis
16 Clawing Physique Str Dex n/a
17 Disarm Traps Agility Dex Int Str
18 Find Traps Mental Int Dex n/a
19 Flame Touch Physique Str Dex Int
20 Hiding Agility Dex Int n/a
21 Inscription Mental Int Dex n/a
22 Jeweler Mental Int Wis Dex
23 Jumping Physique Str Dex n/a
24 Karate Physique Str Dex n/a
25 Literacy Mental Int Wis n/a
26 Lockpicking Agility Dex Int n/a
27 Meditation NONE Int Wis Pow
28 Melee Weapons Physique Str Dex n/a
29 Missile Weapons Physique Str Dex n/a
30 Mountaineer NONE n/a n/a n/a
31 Oratory Personality Cha Int n/a
32 Praying Wisdom Wis Pow n/a
33 Punching Physique Str Dex n/a
34 Sense Curse Wisdom Pow Wis n/a
35 Sense Magic Magic Pow Int n/a
36 Set Traps Mental Int Dex Str
37 Singing Personality Cha Int n/a
38 Smithery Mental Int Str Dex
39 Stealing Agility Dex Int n/a
40 Thaumaturgy Mental Int Wis n/a
41 Throwing Physique Str Dex n/a
42 Use Magic Item NONE Pow Int n/a
43 Wizardry Magic Pow Int n/a
44 Woodsman Mental Int Dex Wis
45
46=head1 X<skill_description>Detailed Skill Description 10=head1 X<skill_description>Skill Descriptions
47 11
48Below is a more detailed description of each skills and how they are used. 12Below is a more detailed description of each skills and how they are used.
49 13
50=head2 alchemy 14=head2 alchemy
51 15
52You can identify potions, containers, and different kinds of ore and mineral, 16You can identify potions, containers, and different kinds of ore and
53mix potions and create other stuff (such as gold, weapons, deadly monsters 17mineral, mix potions and create other stuff (such as gold, weapons, deadly
54killing him/her etc.) from other ingredients using a cauldron. 18monsters killing him/her etc.) from other ingredients using a cauldron
19L<$ARCH/cauldron.x11>.
55 20
56To identify alchemy stuff you have to stand over it or have it in your inventory and 21To identify alchemy stuff you have to stand over it or have it in your inventory and
57issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might 22issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might
58not get identified if your alchemy level is too low. 23not get identified if your alchemy level is too low.
59 24
60A higher alchemy level will also help you to estimate the value of items better. 25A higher alchemy level will also help you to estimate the value of items better.
61 26
62To create something new, for example some dust or potion, you have to get a B<cauldron>. 27To create something new, for example some dust or potion, you have to get a B<cauldron>.
63You find these in shops, guilds and some appartments. Some alchemy shops also let you use 28You find these in shops, guilds and some appartments. Some alchemy shops also let you use
64their cauldron for a fee. All you need now is to know what items creates which other item. 29their cauldron for a fee. All you need now is to know what items creates which other item.
65You learn the ingredients this by finding receipes. It is B<very important> that you B<identify> 30You learn the ingredients this by finding recipes. It is B<very important> that you B<identify>
66all ingredients for a receipe before using them! 31all ingredients for a recipe before using them!
67 32
68For a start you could try to make B<water of the wise>: 33For a start you could try to make B<water of the wise>:
69Get 7 water bottles (filled), identify them, put them in a cauldron, do C<use_skill alchemy>. 34Get 7 water bottles (filled), identify them, put them in a cauldron, do C<use_skill alchemy>.
70If everything worked there should be B<water of the wise> in the cauldron now. 35If everything worked there should be B<water of the wise> in the cauldron now.
71Congratulations, your first alchemy was done! 36Congratulations, your first alchemy was done!
79 44
80=head2 bargaining 45=head2 bargaining
81 46
82This skill helps you to bargain in shops when buying and selling. The higher 47This skill helps you to bargain in shops when buying and selling. The higher
83your bargaining level is the better prices you will get. Besides having a high 48your bargaining level is the better prices you will get. Besides having a high
84bargaining skill it helps a lot to have a high B<Cha>risma stat. 49bargaining skill it helps a lot to have a high L<charisma|stat_Cha> stat.
85 50
86When you are in a shop, you can C<use_skill bargaining> to see whether that 51When you are in a shop, you can C<use_skill bargaining> to see whether that
87shop will buy the items you want to sell at a higher price than others and 52shop will buy the items you want to sell at a higher price than others and
88whether the shopkeeper likes you. Elf shopkeepers will like elf players. 53whether the shopkeeper likes you. Elf shopkeepers will like elf players.
89 54
90=head2 bowyer 55=head2 bowyer
91 56
92You can identify missile weapons and missiles such as arrows, bolts and bows. 57You can identify missile weapons and missiles such as arrows, bolts and
93One can also create special bows and arrows from other ingredients using the 58bows. One can also create special bows and arrows from other ingredients
94bowyer skill like the L<alchemy skill|skill_description/alchemy> skill and a B<workbench> 59using the bowyer skill like the L<alchemy skill|skill_description/alchemy>
60skill and a B<workbench> L<$ARCH/workbench.x11>
95(you just have to find out a receip) 61(you just have to find out a recipe).
96 62
97=head2 clawing 63=head2 clawing
98 64
99You can make a "bare-handed attack". Damage is based on the user's B<Str> 65You can make a "bare-handed attack". Damage is based on the user's
100and level. With time, one can have different claws such as fire claws or 66L<strength|stat_Str> and level. With time, one can have different claws
101electric claws. An elemental residue from the dragon guild is required 67such as fire claws or electric claws. An elemental residue from the dragon
102to change this. The dragon guild can be found in scorn. 68guild is required to change this. The dragon guild can be found in scorn.
103 69
104=head2 levitation 70=head2 levitation
105 71
106You can levitate (fly low) at will. Using the skill first makes you 72You can levitate (fly low) at will. Using the skill first makes you
107levitate, and at the second time returns you to the earth. 73levitate, and at the second time returns you to the earth.
111=head2 summoning 77=head2 summoning
112 78
113You can cast spells related to the B<summoning> school of wizardry, which 79You can cast spells related to the B<summoning> school of wizardry, which
114mostly summon monsters, bullet walls and similar things. This skill 80mostly summon monsters, bullet walls and similar things. This skill
115may be acquired either through the use of an appropriate B<talisman> or 81may be acquired either through the use of an appropriate B<talisman> or
116learned via a B<skill scroll>. 82learned via a L<skill scroll>.
117 83
118The most basic spells you might want to get is 'summon pet monster' 84The most basic spells you might want to get is 'summon pet monster'
119and 'charm monsters'. Look in the L<Spellbook|spellbook> if you got 85and 'charm monsters'. Look in the L<Spellbook|spellbook> if you got
120the spells and read their description. 86the spells and read their description.
121 87
122=head2 pyromancy 88=head2 pyromancy
123 89
124You can cast spells related to the B<pyromancy> (fire) school of 90You can cast spells related to the B<pyromancy> (fire) school of
125wizardry. This skill may be acquired either through the use of an 91wizardry. This skill may be acquired either through the use of an
126appropriate B<talisman> or learned via a B<skill scroll>. 92appropriate B<talisman> or learned via a L<skill scroll>.
127 93
128The first spell would be 'burning hands' which casts a cone 94The first spell would be 'burning hands' which casts a cone of fire which
129of fire which burns your enemies. It becomes stronger with your pyromancy level. 95burns your enemies. It becomes stronger with your pyromancy level.
130 96
131=head2 evocation 97=head2 evocation
132 98
133You can cast spells related to the B<evocation> (mostly cold magic) 99You can cast spells related to the B<evocation> (mostly cold magic)
134school of wizardry. This skill may be acquired either through the use of 100school of wizardry. This skill may be acquired either through the use of
135an appropriate B<talisman> or learned via a B<skill scroll>. 101an appropriate B<talisman> or learned via a L<skill scroll>.
136 102
137The spell you should start with is 'icestorm' which casts a cone 103The spell you should start with is 'icestorm' which casts a cone
138of ice which freezes your enemies. It becomes stronger with your evocation level. 104of ice which freezes your enemies. It becomes stronger with your evocation level.
139 105
140=head2 sorcery 106=head2 sorcery
149and 'steambolt'. 115and 'steambolt'.
150 116
151=head2 flame touch 117=head2 flame touch
152 118
153You can make a "bare-handed attack". Damage is based on the user's 119You can make a "bare-handed attack". Damage is based on the user's
154B<Str> and level. This is the default hand-to-hand fighting skill for the 120L<strength|stat_Str> and level. This is the default hand-to-hand fighting
155fireborn character class. 121skill for the fireborn character class.
156 122
157=head2 hiding 123=head2 hiding
158 124
159This skill lets you hide, that means that you will become invisible. 125This skill lets you hide, that means that you will become invisible.
160To hide you need to find a place with other stuff on it where you can hide. 126To hide you need to find a place with other stuff on it where you can hide.
163you become visible. 129you become visible.
164 130
165=head2 jeweler 131=head2 jeweler
166 132
167You can identify amulets, rings and talismans. One can also improve magic 133You can identify amulets, rings and talismans. One can also improve magic
168rings or enchant non-magic rings to give them stat bonuses using the alchemy 134rings or enchant non-magic rings to give them stat bonuses, this works
169skill and a B<jeweler's workbench>. 135similar to the L<alchemy skill|skill_description/alchemy>, only that
136you need to put the ingredients in a B<jeweler's workbench>.
137
138For a more detailed documentation look in the L<jeweler skill documentation|jeweler_skill>.
170 139
171=head2 jumping 140=head2 jumping
172 141
173You can "skip" over one, two or three spaces in the selected direction. 142You can "skip" over one, two or three spaces in the selected
174Distance depends on weight carried, B<Str> and B<Dex> of the user. This skill 143direction. Distance depends on weight carried, L<strength|stat_Str> and
175may also be used as an attack. 144L<dexterity|stat_Dex> of the user. This skill may also be used as an
145attack.
176 146
177=head2 karate 147=head2 karate
178 148
179You can make a "bare-handed attack". Damage is based on the user's B<Str> 149You can make a "bare-handed attack". Damage is based on the user's
180and level. This attack is the fastest and (at higher levels) most deadly 150L<strength|stat_Str> and level. This attack is the fastest and (at higher
181of the hand-to-hand attacks available. 151levels) most deadly of the hand-to-hand attacks available.
182 152
183=head2 climbing 153=head2 climbing
184 154
185Having this skill allows you to move faster through hilly areas than players 155Having this skill allows you to move faster through hilly areas than players
186without this skill. 156without this skill. B<Note:> You can't gain experience in this skill. Having
157this skill is enough to move faster.
187 158
188=head2 literacy 159=head2 literacy
189 160
190You can identify books and scrolls that you hold. Since scrolls are 161With this skill you can identify books and scrolls in your inventory,
191currently always identified, this is not the greatest of skills. 162giving you more experience that you cna invest into identifying higher
163level books and scrolls.
164
165Literacy is also required to read books and scrolls, and to learn new
166spells and skills from books and scrolls.
192 167
193=head2 lockpicking 168=head2 lockpicking
194 169
195You may "pick locks" (open doors). You need to have readied some 170You may "pick locks" (open doors). You need to have readied some
196B<lockpicks> to use this skill. 171B<lockpicks> to use this skill.
197 172
198=head2 meditation 173=head2 meditation
199 174
200Player can regain mana/hp at an accelerated rate. Player must first strip 175Player can regain mana/hp at an accelerated rate by C<use_skill meditation>,
176the L<skill_description/praying> skill. Player must first strip
201off encumbering armour however. This skill is only available to the "monk" 177off encumbering armour however. This skill is only available to the "monk"
202character class. 178character class.
203 179
204=head2 one handed weapons 180=head2 one handed weapons
205 181
213Wield and ready the weapon by applying it and use the fire and direction keys. 189Wield and ready the weapon by applying it and use the fire and direction keys.
214 190
215=head2 missile weapons 191=head2 missile weapons
216 192
217The user is capabale of making attacks with ranged weapons (eg bow, crossbow). 193The user is capabale of making attacks with ranged weapons (eg bow, crossbow).
218Fire arrows by applying a bow and using teh fire and direction keys. To fire 194Fire arrows by applying a bow and using the fire and direction keys. To fire
219specific arrows to kill a monster that is weak against a certain arrow, mark 195specific arrows to kill a monster that is weak against a certain arrow, mark
220this arrow and fire. 196this arrow and fire.
221 197
222=head2 mountaineer 198=head2 mountaineer
223 199
224While the skill is readied, the possessor will move faster through "hilly" 200While the skill is readied, the possessor will move faster through "hilly"
225terrain (hills, mountains, etc.) 201terrain (hills, mountains, etc.)
226 202
227=head2 oratory 203=head2 oratory
228 204
229You may "recruit" followers. Recruitees must be of lower level, and 205You may "recruit" followers targeting them with your B<oratory>
230unaggressive to start. Use of this skill may anger the audience. Also, 206skill. Recruitees must be unaggressive to start (a good way to pacify
231"special" monsters are immune to recruitment. Success depends on user's 207monsters is the L<singing skill|skill_description/singing>). Use of
232B<Cha> and level. 208this skill may anger the audience. Also, some monsters are immune to
209recruitment. Success depends on user's level and her L<charisma|stat_Cha>
210vs. the recruitee's L<intelligence|stat_Int> and level.
211
212Kill experience from your followers goes directly to your oratory skill.
213
214Cleaning women and unagggressive low-level monsters (such as the dogs in
215the wizards house in scorn) are good initial targets for this skill.
233 216
234=head2 praying 217=head2 praying
235 218
236You are allowed to cast "cleric" spells. In addition, this skill may be 219The praying skill allows you to cast "cleric" spells. In addition, this
237used to accelerate the accumulation of grace. This skill may be either 220skill may be used to accelerate the accumulation of grace points by
221praying (see L<How do I pray?|how_tp_pray>. This skill may be either
238learned (e.g. using a B<skill scroll>) or acquired through the use of a 222learned (e.g. using a L<skill scroll>) or acquired through the use of a
239B<holy symbol>. 223B<holy symbol>.
240 224
225One of the best spells to start with is the 'holy word' spell and later,
226if you find it, the 'banishment' spell, which is much stronger.
227
241=head2 punching 228=head2 punching
242 229
243You can make a "bare-handed attack". Damage is based on the user's B<Str> 230You can make a "bare-handed attack". Damage is based on the user's
244and level. This is the most feeble of the hand-to-hand attacks. 231L<strength|stat_Str> and level. This is the most feeble of the
232hand-to-hand attacks.
245 233
246=head2 find traps 234=head2 find traps
247 235
248You can search (more effectively) for traps. This is not a "passive" 236You can search (more effectively) for traps. This is not a "passive"
249skill, it must be applied in order to gain the advantage in discovering 237skill, it must be applied in order to gain the advantage in discovering
250traps, or actively used when in vicinity of a trap. To use it, fire into 238traps, or actively used when in vicinity of a trap. To use it, fire into
251any direction. 239any direction.
252 240
253=head2 disarm 241=head2 disarm traps
254 242
255You can disarm previously discovered traps (for example, with the B<find traps> skill). 243You can disarm previously discovered traps (for example, with the B<find traps> skill).
244
245=head2 mining
246
247You know how to use a pickaxe to extract minerals from veins. You can also use
248spells of the mining spell school. For instance the I<detect minerals> spell.
256 249
257=head2 sense curse 250=head2 sense curse
258 251
259You can detect whether items that you hold are B<cursed> by firing in any 252You can detect whether items that you hold are B<cursed> by firing in any
260direction while this skill is readied. 253direction while this skill is readied.
264You can detect whether items that you hold are B<magic> by firing in any 257You can detect whether items that you hold are B<magic> by firing in any
265direction while this skill is readied. 258direction while this skill is readied.
266 259
267=head2 singing 260=head2 singing
268 261
269You may pacify hostile monsters with this skill. Certain kinds of 262You may pacify hostile monsters with this area attack skill. Certain
270monsters are immune. Success depends on user level and B<Cha>. 263kinds of monsters are immune. Success depends on user's level and her
264L<charisma|stat_Cha> vs. the monster's L<intelligence|stat_Int> and level.
265
266Singing is a good companion skill for the L<oratory
267skill|skill_description/oratory>: first you pacify creates using singing,
268then you can orate them, convincing them if your cause. It is a useful
269skill when monsters are overwhelming you, too.
271 270
272=head2 smithery 271=head2 smithery
273 272
274You can identify arms and armour that you hold, and, with the help of a 273You can identify arms and armour that you hold, and, with the help of a
275B<forge>, can even create weapons using the alchemy skill. 274B<forge>, can even create weapons using the alchemy skill.
277=head2 stealing 276=head2 stealing
278 277
279You can take items from the inventory of NPCs, monsters and maybe other 278You can take items from the inventory of NPCs, monsters and maybe other
280players. 279players.
281 280
282=head2 thaumathurgy 281=head2 thaumaturgy
283 282
284You can identify rods, wands and horns that you are holding, and, with 283You can identify rods, wands and horns that you are holding, and, with
285the help of a B<thaumaturgists workbench> and the alchemy skill, create 284the help of a B<thaumaturgists workbench> and the alchemy skill, create
286those things. 285those things.
287 286
301rod/wand/horn. 300rod/wand/horn.
302 301
303=head2 woodsman 302=head2 woodsman
304 303
305While the skill is readied, the possessor will move faster through 304While the skill is readied, the possessor will move faster through
306"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.) 305"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.).
306
307Woodsmen can also craft various items useful to their skill.
307 308
308=head2 inscription 309=head2 inscription
309 310
310You can inscribe scrolls with a text. This is useful to create messages, 311You can inscribe empty scrolls and books with a text. This is useful to
311especially via the Imperial Post Office (IPO). 312create messages, especially via the Imperial Post Office (IPO).
312You can also rewrite spell scrolls with a previously known spell. B<Sp>, 313
313time and an old scroll are needed. Backfire effects are possible. Only 314You can also write spell scrolls with a spell known to you. You need
315L<mana|stat_mana>, time and an old scroll for that. Backfire effects are
314available as a 'writing pen'. 316possible. Only available as a 'writing pen'.
315 317
316How to rewrite a mail scroll/books etc.: 318How to write into a mail scroll/books etc.:
317 319
318 mark <name of scroll> # or use the menu 320 mark <name of scroll> # or use the menu
319 use_skill inscription <your message goes here> 321 use_skill inscription <your message goes here>
320 322
321How to rewrite a spell scroll: 323How to rewrite a spell scroll:
322 324
323 mark <name of scroll> # or use the menu 325 mark <name of scroll> # or use the menu
324 cast <spell> # prepare the spell you want to write 326 cast <spell> # prepare the spell you want to write
325 use_skill inscription # write the spell on the scroll 327 use_skill inscription # write the spell on the scroll
326 328
327The scroll on which you want to write has to be much lower than your inscription
328level, otherwise you may accidentally read the scroll and cast the spell inside it.
329If you succeed, the scroll will be a scroll of the spell you chose and your level of 329If you succeed, the scroll will be a scroll of the spell you chose and
330inscription as its level. Hence, you don't need to be that level in the spell skill 330your level of inscription as its level. Hence, you don't need to be that
331to write higher level spellscrolls. 331level in the spell skill to write higher level spellscrolls.
332 332
333Caution: Magic spell writing can be risky to one's health. There can be 333Caution: Magic spell writing can be risky to one's health. There can be
334some negative effects if one fails to write a spell scroll. The most 334some negative effects if one fails to write a spell scroll. The most
335benign is that one becomes confused for a short time. Other effects are 335benign is that one becomes confused for a short time. Other effects are
336more severe and can even be dangerous. 336more severe and can even be dangerous.
363 363
364=head1 About experience and skills 364=head1 About experience and skills
365 365
366=head2 Associated and miscellaneous skills 366=head2 Associated and miscellaneous skills
367 367
368In Crossfire two types of skills exist; The first kind, "associated" 368In Deliantra, two types of skills exist; The first kind, "associated"
369skills, are those skills which are associated with a category of 369skills, are those skills which are associated with a category of
370experience. The other kind of skill, "miscellaneous" skills, are not 370experience. The other kind of skill, "miscellaneous" skills, are not
371related to any experience category. 371related to any experience category.
372 372
373The main difference between these two kinds of skills is in the result 373The main difference between these two kinds of skills is in the result
496current readied skill and then executes it in the facing direction of the 496current readied skill and then executes it in the facing direction of the
497player. Similar in action to the invoke command. 497player. Similar in action to the invoke command.
498 498
499=back 499=back
500 500
501Three player commands are related to skills use: B<ready_skill>, 501Three player commands are related to skills use: L<ready_skill>,
502B<use_skill>, and B<skills>. Generally, a player will use a skill by first 502L<use_skill>, and L<skills|command/skills>. Generally, a player will use
503readying the right one, with the ready_skill command and then making a 503a skill by first readying the right one, with the ready_skill command and
504ranged "attack" to activate the skill; using most skills is just like 504then making a ranged "attack" to activate the skill; using most skills is
505firing a wand or a bow. In a few cases however, a skill is be used just 505just like firing a wand or a bow. In a few cases however, a skill is be
506by having it readied. For example, the mountaineer skill allows favorable 506used just by having it readied. For example, the mountaineer skill allows
507movement though hilly terrain while it is readied. 507favorable movement though hilly terrain while it is readied.
508 508
509To change to a new skill, a player can use either the B<use_skill> or 509To change to a new skill, a player can use either the B<use_skill> or
510B<ready_skill> commands, but note that the use of several common items can 510B<ready_skill> commands, but note that the use of several common items can
511automatically change the player's current skill too. Examples of this 511automatically change the player's current skill too. Examples of this
512include readying a bow (which will cause the code to make the player's 512include readying a bow (which will cause the code to make the player's
521It is not possible to use more than one skill at a time. 521It is not possible to use more than one skill at a time.
522 522
523=head2 Acquiring skills 523=head2 Acquiring skills
524 524
525Skills may be gained in two ways. In the first, new skills may 525Skills may be gained in two ways. In the first, new skills may
526learned. This is done by reading a B<skill scroll> and the process is very 526learned. This is done by reading a L<skill scroll>
527similar to learning a spell. Just as in attempts to learn incantations, 527and the process is very similar to learning a spell. Just as in attempts
528success in learning skills is dependent on a random test based on the 528to learn incantations, success in learning skills is dependent on a random
529learner's INT. Using your INT stat, look in the learn% column in table 529test based on the learner's INT. Using your INT stat, look in the learn%
530primary stat effects to find your % chance of learning a skill. Once you 530column in table primary stat effects to find your % chance of learning a
531hit 100%, you will always be successfull in learning new skills. 531skill. Once you hit 100%, you will always be successfull in learning new
532skills.
532 533
533The acquisition of a skill tool will also allow the player to use a new 534The acquisition of a skill tool will also allow the player to use a new
534skill. An example of a skill tool is "lockpicks" lockpicks (which allow 535skill. An example of a skill tool is "lockpicks" lockpicks (which allow
535the player to pick door locks). The player merely applies the skill tool 536the player to pick door locks). The player merely applies the skill tool
536in order to gain use of the new skill. If the tool is unapplied, the 537in order to gain use of the new skill. If the tool is unapplied, the
550 551
551Parts of this document were originally compiled, edited, and written by 552Parts of this document were originally compiled, edited, and written by
552Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information 553Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information
553compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander. 554compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander.
554 555
555Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 556Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
556Steenhoven and Marc A. Lehmann. 557Steenhoven and Marc A. Lehmann.
557 558

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