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/cvs/deliantra/Deliantra-Client/pod/tooltip.pod
Revision: 1.2
Committed: Sun Aug 13 11:29:20 2006 UTC (17 years, 10 months ago) by elmex
Branch: MAIN
Changes since 1.1: +2 -0 lines
Log Message:
added a tooltip and changed the bowyer skill help

File Contents

# User Rev Content
1 root 1.1 =head1 X<stat_Str>
2    
3     B<Physical Strength>, determines damage dealt with weapons, how much you
4     can carry, and how often you can attack
5    
6     =head1 X<stat_Dex>
7    
8     B<Dexterity>, your physical agility. Determines chance of being hit and
9     affects armor class and speed
10    
11     =head1 X<stat_Con>
12    
13     B<Constitution>, physical health and toughness. Determines how many
14     healthpoints you can have
15    
16     =head1 X<stat_Int>
17    
18     B<Intelligence>, your ability to learn and use skills and incantations
19     (both prayers and magic) and determines how much spell points you can have
20    
21     =head1 X<stat_Wis>
22    
23     B<Wisdom>, the ability to learn and use divine magic (prayers). Determines
24     how many grace points you can have
25    
26     =head1 X<stat_Pow>
27    
28     B<Power>, your magical potential. Influences the strength of spell
29     effects, and also how much your spell and grace points increase when
30     leveling up.
31    
32     =head1 X<stat_Cha>
33    
34     B<Charisma>, how well you are received by NPCs. Affects buying and selling
35     prices in shops.
36    
37     =head1 X<stat_Wc>
38    
39     B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more
40     potent. Current weapon, level and Str are some things which effect the
41     value of Wc. The value of Wc may range between 25 and -72.
42    
43     =head1 X<stat_Ac>
44    
45     B<Armour Class>, how protected you are from being hit by any attack. Lower
46     values are better. Ac is based on your race and is modified by the Dex and
47     current armour worn. For characters that cannot wear armour, Ac improves
48     as their level increases.
49    
50     =head1 X<stat_Dam>
51    
52     B<Damage>, how much damage your melee/missile attack inflicts. Higher
53     values indicate a greater amount of damage will be inflicted with each
54     attack.
55    
56     =head1 X<stat_Arm>
57    
58     B<Armour>, how much damage (from physical attacks) will be subtracted from
59     successful hits made upon you. This value ranges between 0 to 99%. Current
60     armour worn primarily determines Arm value. This is the same as the
61     physical resistance.
62    
63     =head1 X<stat_Spd>
64    
65     B<Speed>, how fast you can move. The value of speed may range between
66     nearly 0 ("very slow") to higher than 5 ("lightning fast"). Base speed
67     is determined from the Dex and modified downward proportionally by the
68     amount of weight carried which exceeds the Max Carry limit. The armour
69     worn also sets the upper limit on speed.
70    
71     =head1 X<stat_WSp>
72    
73     B<Weapon Speed>, how many attacks you may make per unit of time
74     (0.120s). Higher values indicate faster attack speed. Current weapon and
75     Dex effect the value of weapon speed.
76    
77 elmex 1.2 =head1 X<charcreation_focus>
78 root 1.1
79 elmex 1.2 Press a key (click on the entry to make sure it has keyboard focus)