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=head1 X<stat_Str> |
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B<Physical Strength>, determines damage dealt with weapons, how much you |
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can carry, and how often you can attack |
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=head1 X<stat_Dex> |
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B<Dexterity>, your physical agility. Determines chance of being hit and |
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affects armor class and speed |
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=head1 X<stat_Con> |
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B<Constitution>, physical health and toughness. Determines how many |
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healthpoints you can have |
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=head1 X<stat_Int> |
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B<Intelligence>, your ability to learn and use skills and incantations |
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(both prayers and magic) and determines how much spell points you can have |
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=head1 X<stat_Wis> |
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B<Wisdom>, the ability to learn and use divine magic (prayers). Determines |
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how many grace points you can have |
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=head1 X<stat_Pow> |
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|
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B<Power>, your magical potential. Influences the strength of spell |
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effects, and also how much your spell and grace points increase when |
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leveling up. |
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=head1 X<stat_Cha> |
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|
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B<Charisma>, how well you are received by NPCs. Affects buying and selling |
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prices in shops. |
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=head1 X<stat_Wc> |
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B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more |
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potent. Current weapon, level and Str are some things which effect the |
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value of Wc. The value of Wc may range between 25 and -72. |
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=head1 X<stat_Ac> |
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B<Armour Class>, how protected you are from being hit by any attack. Lower |
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values are better. Ac is based on your race and is modified by the Dex and |
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current armour worn. For characters that cannot wear armour, Ac improves |
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as their level increases. |
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=head1 X<stat_Dam> |
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B<Damage>, how much damage your melee/missile attack inflicts. Higher |
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values indicate a greater amount of damage will be inflicted with each |
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attack. |
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=head1 X<stat_Arm> |
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B<Armour>, how much damage (from physical attacks) will be subtracted from |
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successful hits made upon you. This value ranges between 0 to 99%. Current |
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armour worn primarily determines Arm value. This is the same as the |
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physical resistance. |
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=head1 X<stat_Spd> |
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B<Speed>, how fast you can move. The value of speed may range between |
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nearly 0 ("very slow") to higher than 5 ("lightning fast"). Base speed |
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is determined from the Dex and modified downward proportionally by the |
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amount of weight carried which exceeds the Max Carry limit. The armour |
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worn also sets the upper limit on speed. |
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=head1 X<stat_WSp> |
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|
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B<Weapon Speed>, how many attacks you may make per unit of time |
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(0.120s). Higher values indicate faster attack speed. Current weapon and |
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Dex effect the value of weapon speed. |
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=head1 X<charcreation_focus> |
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Press a key (click on the entry to make sure it has keyboard focus) |