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Revision: 1.7
Committed: Sun Oct 14 15:33:31 2007 UTC (16 years, 8 months ago) by root
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# User Rev Content
1 root 1.7 =head1 Deliantra Tutorial - An gentle introduction to the game client.
2 elmex 1.1
3 root 1.7 =head2 What's Deliantra - Basic Game Concepts
4 elmex 1.1
5 root 1.7 #TODO: about.html
6 elmex 1.1
7 root 1.6 Crossfire TRT is freely distributed under the General (Affero)
8     Public License (GPL) and the code may be obtained from
9     L<http://crossfire.schmorp.de/>.
10 elmex 1.1
11     =head1 Getting Started
12    
13     First of all, don't be daunted by the apparent complexity of Crossfire -
14     in reality, Crossfire is quite easy to play and character generation is
15     simple. Later on, when you have some experience playing the game, you may
16     wish to read the full manual.
17    
18     =head2 User Interface Basics
19    
20     # very short description of all ui elements
21    
22     =head2 Start Playing
23    
24     When starting the client you will see a window in the middle of the screen:
25    
26 root 1.5 =for image sc_login.jpg
27 elmex 1.1
28     There are several settings there:
29    
30     =over 4
31    
32     =item B<Host:Port>
33    
34     In the I<Host:Port> entry you can enter the server hostname followed by
35     a colon with the port. The port is per default 13326 if you just enter
36     the hostname.
37    
38     Below the entry there is a button I<Server List>. If you click on it you
39     will get a server list:
40    
41 root 1.5 =for image sc_login_srvlist.jpg
42 elmex 1.1
43     You can choose from the aviable servers there.
44     (B<Note:> At the time of this writing (2006-07-23) only I<cf.schmorp.de> supports
45     all features that are offered by CFPlus).
46    
47     =item B<Username>
48    
49     Here you have to enter the character name you would like to play
50     with.
51     If you are playing for the first time, type any name you like; this will
52     be your character name for the rest of the life of that character.
53     As you don't have a character yet you have to create a new
54 root 1.2 character. It will be explained below at the L<Character Creation>.
55 elmex 1.1
56     =item B<Password>
57    
58     Next, type in any password. Remember:
59     you will need to remember the same password again to play that character
60     again! You can use B<Save Config> (see the buttons on the top of the window) to save your settings,
61     including name and password, but if it gets lost recovery is difficult, so remember your
62     password or write it down at a safe place.
63    
64     One more note: it's not a good idea to use "real" passwords to your
65     computer accounts! Doing so may make your system vulnerable to
66     unscrupulous Crossfire server administrators.
67    
68     =back
69    
70     Enter the desired I<Username> and I<Password> and click on I<Login> now.
71    
72     =head2 Character Creation
73    
74     =for item sc_char_create.png
75    
76     Your next step will be to generate random (primary) stats for your
77     character (to see the stats, you might have to open the B<Stats Window>
78     using the button at the top of the screen).
79    
80     Hover with the mouse cursor over the stats (Str, Dex, Con, Int, Wis, Pow and Cha)
81     to see what they mean or what they do.
82    
83 root 1.2 Or look at L<Character Stats>.
84 elmex 1.1
85     You can let the dices reroll your stats with the I<Roll Again> button, you can
86     I<Swap Stats>.
87     You aren't limited to the number of times you can roll your stats - so have fun.
88     Notice that the stats are always arranged that the B<Str> stat has the highest value, the
89     B<Cha> stat has the lowest. You may rearrange the order of these values
90     when you decide that you have rolled some decent stats. Two points: you
91     can never roll a character with better stats than an average of straight
92     15's, and you can't roll higher than 18 in a stat.
93    
94     Finally click on I<Accept> stats when you think they are fine.
95    
96     The next you will see after accepting the stats will be the race selection:
97    
98     =for image sc_char_create_race.png
99    
100     On the top right a text is displayed that explains the current selected race.
101     If you rearrange the windows like this:
102    
103     =for image sc_char_create_race2.png
104    
105     You will also see the face of the selected race. Click on I<Next Race> and read all
106     the descriptions until you find the right race for your new character.
107 root 1.2 Keep in mind that the races also affect the L<Character Stats>.
108 elmex 1.1
109     After you clicked I<Accept> you will see this:
110    
111     (I chose a Halfling for now)
112    
113     =for image sc_new_char.png
114    
115     The dragon on the right is another player that is currently logging in or creating his character.
116    
117     Now go to the south (you can move your character by with the keypad or the cursor keys).
118     You will enter a hall similar to this:
119    
120     =for image sc_new_char_hall.png
121    
122     Step onto the first cell before the teleporter and the description of the character class
123     will be displayed in the message window:
124    
125     =for image sc_new_char_class.png
126    
127     While each class has its particular strengths and weaknesses, in summary
128     its just a fact that some classes are easier to play than others.
129    
130     For beginning players, the "simple fighter" characters are the easiest
131     to play successfully. The B<Dwarf>, B<Human>, and B<Warrior> are among
132     good earlier choices. As you gain experience with using Crossfire+ you
133     may wish to branch out into other "fighter" characters such as the
134     B<Thief> or B<Elf>, or try your hand at playing "spellcaster" characters
135     like the B<Wizard>, B<Mage>, B<Cleric> or B<Priest>. The "exotic" races
136     (e.g. B<Fireborn>, B<Quetzalcoatl> and B<Wraith>) and the B<Monk> class
137     are the hardest classes to master.
138    
139     One more note: You will probably find any character class that has a low
140     natural B<Int> (for example, the B<Barbarian> class) will have a fairly
141     difficult time at higher levels. Skills, and most importantly, spells,
142     will be more difficult learn. Plan to spend a lot of loot on grimores,
143     prayer books and skill scrolls.
144    
145     If you found a class that you like step on the teleporter.
146    
147     =head2 The first dungeons
148    
149     Next you will land in the nexus:
150    
151     =for image sc_new_char_nexus.png
152    
153     Read the signs by stepping on them and read what they say.
154     These signs automatically display what they have to say in the message window.
155     Other signs you have to read by applying them. You apply something by middle-click
156     it in the floorbox:
157    
158     =for image sc_new_char_floorbox_apply.png
159    
160     Or you can use the I<spacebar> to apply the topmost thing you see in the floorbox.
161    
162     For now go to the north into the newbies house. Read all signs there and follow their
163     instructions.
164    
165     If you see NPC's there, click on them and you will enter the NPC dialouge:
166    
167 root 1.5 =for image sc_newbiew_npc_dialog.jpg
168 elmex 1.1
169     The buttons on the right are options of what you can say to the NPC. You can also
170     click on the links in the text to ask the NPC about that.
171    
172     Another note about entering commands:
173    
174     In crossfire most things are command driven. You can enter commands in two ways:
175    
176     =over 4
177    
178     =item B<Chat Box>
179    
180 root 1.5 =for image sc_chatbox.jpg
181 elmex 1.1
182     If you plan longer chat sessions you maybe prefer this.
183    
184     =item B<Command Completer>
185    
186     =for image sc_command_completer.png
187    
188     Read the tooltip that occurs when you hover the mouse above the entry.
189     This completer can speed up commands a lot.
190    
191     =back
192    
193     Ok, I assume now that you finished the newbies house and you are back in the nexus.
194     Now walk to the left, to the exit to I<Scorn>, the main town in the world.
195     It's the main meeting place for most people on the server and it offers newbie
196     dungeons for the beginners.
197    
198     If you walk into the exit you will be teleported to scorn:
199    
200     To the west you see the two beginner houses. Step onto the first one:
201    
202     =for image sc_scorn_beginners_house.png
203    
204     Press spacebar to apply it to enter the house. Like the newbies house
205     in the nexus read all signs and follow their orders:
206    
207     =for image sc_inthe_beginners_house.png
208    
209     After you finished that house, enter the second house and finish it.
210    
211     After finishing those two houses there are multiple dungeons for newbies.
212     The best for you to start is the I<Newbie Tower>:
213    
214     =for image sc_scorn_newbie_tower.png
215    
216     To the north there is the I<Drinking Fountain> a well that you can enter.
217     The first parts of the dungeon there are also very nice.
218    
219     =for image sc_scorn_drinking_fountain.png
220    
221     Explore Scorn, there are many dungeons in the houses. Be careful when meeting
222     new monsters, ask questions on the server via the I<chat> command and read the
223     documentation here for further information about some topics.
224    
225     Before doing further exploration you maybe want to know how to see your progress
226     and where to see what level you are and what your current stats are.
227    
228     =head2 Displayed information
229    
230     The most important dialog is the I<Playerbook>, it can be opened by clicking
231     on the I<Playerbook> button on the top of the window or by pressing I<Tab>.
232     There are also shortcuts to them on the keys I<F2> to I<F5>. (I<F1> brings up this help).
233    
234     Here is a quick explanation what all main information elements in the client gui mean:
235    
236     =over 4
237    
238     =item B<Gauges and Floorbox>
239    
240     =for image sc_gauges_and_floorbox.png
241    
242     These are the gauges that display your Health, Spellpoints/Mana,
243     Grace and Food. Please hover the mouse cursor above them and read the tooltips.
244     On the bottom of the gauges the maximum value is displayed and on the top
245     the current value.
246    
247     Below the gauges there is the experience and level displayed. The level is increased
248     once you reached a certain amount of experience points.
249    
250     Below that there is the range slot. It displays the currently selected range weapon
251     that you can fire with ctrl+<direction>. This could be a bow or a spell.
252    
253     =item B<Statusbox>
254    
255     =for image sc_statusbox.png
256    
257     It displays all the current status messages that occur while playing.
258     For example what you hit, if you gained experience, if someone entered
259     the game or if someone said something. The status messages will disappear over time.
260     B<Note:> Most status messages are also displayed in the message window, for example
261     chatters and if someone entered/left the game.
262    
263     =item B<Skill list>
264    
265     If you press I<F3> or open the playerbook via the I<Playerbook> button on the top
266     of the window and select the I<Skills> tab, you will see this:
267    
268 root 1.5 =for image sc_skill_list.jpg
269 elmex 1.1
270     It displays all the skills you have and displays the experience points and level you gained in each.
271    
272     =item B<Statistics>
273    
274     If you want to see what stats and resistancies you currently have, go to the I<Statistics> tab in the
275     I<Playerbook> (for example by pressing I<F2>).
276    
277 root 1.5 =for image sc_statistics.jpg
278 elmex 1.1
279     Resistancies protect you from a certain type of attack.
280    
281     =item B<Spellbook>
282    
283     If you want to see what spells you have learned yet, go to the I<Spellbook> tab in the
284     I<Playerbook> (for example by pressing I<F4>).
285    
286     You wont see there any spell if you just started, but if you learn a spell, it will show up there.
287    
288     If you have learned some spells it should look like this:
289    
290 root 1.5 =for image sc_spellbook.jpg
291 elmex 1.1
292     =back
293    
294     =head2 After playing
295    
296     If you are tired or want to take a break from playing, you have to find a I<Bed to Reality>.
297     The I<Wanderers Inn> is the best place to find such a bed for a newbie:
298    
299     =for image sc_wanderers_inn.png
300    
301     Go into it and find a I<Bed to Reality>:
302    
303     =for image sc_bed_to_reality.png
304    
305     If you apply it your character will be saved. Your score will also be displayed and your rank
306     on the hiscore list.
307    
308     =for image sc_score.png
309    
310     =head1 Getting Started (old)
311    
312     =head2 How to create a new Character
313    
314     When you start up Crossfire, you will be asked for a character name and a
315     password (you may need to open the B<Server Setup> dialog for this using
316     the button at the top of the screen). If you are playing for the first
317     time, type any name you like; this will be your character name for the
318     rest of the life of that character. Next, type in any password. Remember:
319     you will need to remember the same password again to play that character
320     again! You can use B<Save Config> to save your settings, including name
321     and password, but if it gets lost recovery is difficult, so remember your
322     password or write it down at a safe place.
323    
324     One more note: it's not a good idea to use "real" passwords to your
325     computer accounts! Doing so may make your system vulnerable to
326     unscrupulous Crossfire server administrators.
327    
328     Your next step will be to generate random (primary) stats for your
329     character (to see the stats, you might have to open the B<Stats Window>
330     using the button at the top of the screen). You aren't limited to the
331     number of times you can roll your stats - so have fun. Notice that the
332     stats are always arranged that the B<Str> stat has the highest value, the
333     B<Cha> stat has the lowest. You may rearrange the order of these values
334     when you decide that you have rolled some decent stats. Two points: you
335     can never roll a character with better stats than an average of straight
336     15's, and you can't roll higher than 18 in a stat.
337    
338     When you roll your character, the stats displayed are the stats you will
339     get as a human (which are unmodified). When satisfied, you can step
340     through a number of races, each with special bonuses in stats.
341    
342     The manual shows how your basic stats will be changed by choosing a
343     different race. The difference between the natural stat limit and 20
344     indicates the bonus/penalty assigned to rolled primary stats. For example,
345     a troll has a maximum strength which is 5 higher than 20-that means he
346     will begin with an additional 5 points added to his strength roll. On the
347     other hand, a troll can never get above 15 in intelligence. This means
348     that your rolled character will have 5 less in intelligence if you choose
349     that race. You should also note that any bonus to an ability can't raise
350     the final number above your racial maximum, and no penalty can give you an
351     ability score less then one; the lowest it can ever get is one.
352    
353     =head3 Selecting a class
354    
355     While each class has its particular strengths and weaknesses, in summary
356     its just a fact that some classes are easier to play than others.
357    
358     For beginning players, the "simple fighter" characters are the easiest
359     to play successfully. The B<Dwarf>, B<Human>, and B<Warrior> are among
360     good earlier choices. As you gain experience with using Crossfire+ you
361     may wish to branch out into other "fighter" characters such as the
362     B<Thief> or B<Elf>, or try your hand at playing "spellcaster" characters
363     like the B<Wizard>, B<Mage>, B<Cleric> or B<Priest>. The "exotic" races
364     (e.g. B<Fireborn>, B<Quetzalcoatl> and B<Wraith>) and the B<Monk> class
365     are the hardest classes to master.
366    
367     One more note: You will probably find any character class that has a low
368     natural B<Int> (for example, the B<Barbarian> class) will have a fairly
369     difficult time at higher levels. Skills, and most importantly, spells,
370     will be more difficult learn. Plan to spend a lot of loot on grimores,
371     prayer books and skill scrolls.
372    
373     =head2 Playing the game
374    
375     #TODO biggers house, binding keys etc.
376    
377     =head1 Hints for Beginning Players
378    
379     I'm done with class selection, now there are three ways to go, where
380     should I go? It is a good idea to take the northern path into the
381     teleporter leading you to the beginners house. You can learn some basic
382     skills there before journeying onward. Once you are there, you will get
383     many things explained to you. Make sure you investigate every place in
384     that house.
385    
386     I'm on the starting map, what do I do now? You should be in a city square
387     with a few sign posts in the middle. Move over the signs and apply them
388     B<spacebar> to read what they say.
389    
390     For beginners, there are several maps designed for them. Find these areas
391     and clear them out. All throughout these levels, a player can find signs
392     and books which they can read by stepping onto them and hitting B<space
393     bar> to apply the book/sign. These messages will help the player to learn
394     the system. Probably the first, best area for a beginning player to start
395     out in is "Beginners." This area is a small house located southwest of
396     your starting location.
397    
398     =head2 Flailing about with spells
399    
400     Some items are perishable. If you shoot a fireball into a room full of
401     scrolls, you will notice them going up in smoke! So be careful not to
402     destroy valuable items.
403    
404     =head2 Tips on surviving
405    
406     Crossfire+ is populated with a wealth of different monsters. These monsters
407     can have varying immunities and attacktypes. In addition, some of them can
408     be quite a bit smarter than others. It will be important for new players
409     to learn the abilities of different monsters and learn just how much it
410     will take to kill them.
411    
412     Most monsters in the game are out to mindlessly kill and destroy the
413     players. Killing monsters will help boost a player's score. When fighting
414     a large amount of monsters in a single room, attempt to find a narrower
415     hallway so that you are not being attacked from all sides. Charging into a
416     room full of Beholders would not be wise, instead, open the door and fight
417     them one at a time.
418    
419     More advice can be found in the Survival Guide
420     L<http://crossfire.real-time.com/guides/survival_guide/index.html>.
421    
422     =head2 Priorities for low-level characters
423    
424     The priority for characters below about 5th level is to gain some basic
425     items. In this regard, better armour and better spells are best. Look for
426     a quest among the various islands that will allow you to obtain mithril
427     mail. Whenever you scrape together ~100-200 platinum pieces go shopping
428     for armour and weapons (or spells). If you are a fighter type, try to have
429     at least a +2 weapon, +2 helmet, +2 suit of armour, and +2 shield before
430     you reach 5th level. For wizards, attempt to recover enough treasure to
431     be able to buy up good attack spells. For priests, first thing to do is
432     worship a god! Try to get the holy word prayer as soon as possible. Make
433     sure your current god allows good potential use of this spell.
434    
435     For all classes, get access to the detect magic incantation as soon as
436     possible. This will allow you to sort through the treasure you find while
437     you're in the dungeon, and will save you time and money at the shops.
438    
439     =head2 Diseases
440    
441     Diseases are, well, diseases. They can be contageous or not, and can be
442     contracted in a number of ways, and they vary greatly in their symptoms
443     and dangerousness.
444    
445     Diseases have "levels". If you contract a disease and recover naturally,
446     you're immune to that disease forever, provided the instance of the
447     disease is of equal or lower level than your immunity.
448    
449     For example, you get a case of the flu cast by yourself at level 15. When
450     you get over it, you're immune to any flu of level less than 16. When you
451     become level 16 and cast the flu again, you are I<not> immune.
452    
453     Spells such as B<cure disease> or B<restoration> will remove a disease, but
454     will not grant immunity.
455    
456     When cast as a spell, diseases's severity is level dependent. A 30th level
457     cold is a I<lot> more severe than a level 2 cold.
458    
459     Undead are I<never> affected by any disease.
460    
461     Any priest player who isn't denied the path of wounding may learn and B<cast
462     cause> B<cold>, B<flu>, B<typhoid>, B<anthrax> and B<leprosy> spells.
463    
464     Any priest with a high enough B<Wis> and with a religion that is attuned
465     to wounding may learn to B<cast cause> B<smallpox>, B<white death> and
466     B<red death> by praying at his altar.
467    
468     The I<damage> caused each round varies between 0 and the maximum listed
469     for a disease. So you can inflict a I<mild> case of ebola, which would
470     I<not> kill a monster, or a severe one capable of killing it.
471    
472     # TODO: disease table needs heavy reformatting
473     anthrax, anthrax, Godpower
474     arthritis, arthritis, Godpower
475     disease_cold, cold, Godpower
476     creeping_frost, creeping frost, Cold
477     diarrhea, the runs, Physical
478     ebola, Red Death, Godpower
479     egg_disease, egg disease, Physical
480     flaming_fart, flaming farts, Physical
481     flu, flu, Godpower
482     immolation, immolation, Fire
483     incontinence, lack of bladder control, Physical
484     insanity, insanity, Confusion
485     leprosy, leprosy, Godpower
486     bubonic_plague, Black Death, Godpower
487     pneumonic_plague, pneumonic plague, Godpower
488     rabies, rabies, Godpower + Confusion
489     scurvy, scurvy, Physical
490     smallpox, smallpox, Godpower
491     tapeworms, tapeworms, Physical
492     tooth_decay, tooth decay, Physical
493     typhoid, typhoid, Godpower
494     warts, warts, Physical
495    
496     =head1 Authors
497    
498     Parts of this document were originally compiled, edited, and written by
499     Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information
500     compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander.
501    
502     Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van
503     Steenhoven, Marc A. Lehmann and Robin Redeker.
504