1 | =for image banner.png |
1 | =for image banner.png |
2 | |
2 | |
3 | =head1 CFPlus - a Crossfire+ and Crossfire game client. |
3 | =head1 CFPlus Tutorial - An gentle introduction to the game client. |
4 | |
4 | |
5 | =head2 What's Crossfire+ - Basic Game Concepts |
5 | =head2 What's Crossfire TRT - Basic Game Concepts |
6 | |
6 | |
7 | In the words of Frank Tore Johansen, the author of the original Crossfire |
7 | In the words of Frank Tore Johansen, the author of the original Crossfire |
8 | game: |
8 | game: |
9 | |
9 | |
10 | "Crossfire is a multi-player graphical arcade and adventure game made for |
10 | "Crossfire is a multi-player graphical arcade and adventure game made for |
11 | the X Windows systems environment. It has certain flavours from other |
11 | the X Window System environment. It has certain flavours from other |
12 | games, especially gauntletand the rogue-like games. Any number of players |
12 | games, especially gauntlet and the rogue-like games. Any number of players |
13 | can move around in their own window, finding and using items and battling |
13 | can move around in their own window, finding and using items and battling |
14 | monsters. They can choose to cooperate or compete in the same world." |
14 | monsters. They can choose to cooperate or compete in the same world." |
15 | |
15 | |
16 | In the years of development that have followed, Crossfire has grown to |
16 | In the years of development that have followed, Crossfire has grown to |
17 | encompass hundreds of monsters, thousands of maps to explore, an elaborate |
17 | encompass hundreds of monsters, thousands of maps to explore, an elaborate |
18 | magic system, over 15 character types, a system of skills, and many, many |
18 | magic system, over 15 character types, a system of skills, and many, many |
19 | artifacts and treasures. |
19 | artifacts and treasures. |
20 | |
20 | |
21 | Crossfire+ is freely distributed under the General Public License (GPL) |
21 | Crossfire TRT is freely distributed under the General (Affero) |
22 | and the code may be obtained from L<http://crossfire.schmorp.de/>. |
22 | Public License (GPL) and the code may be obtained from |
|
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23 | L<http://crossfire.schmorp.de/>. |
23 | |
24 | |
24 | =head1 Getting Started |
25 | =head1 Getting Started |
25 | |
26 | |
26 | First of all, don't be daunted by the apparent complexity of Crossfire - |
27 | First of all, don't be daunted by the apparent complexity of Crossfire - |
27 | in reality, Crossfire is quite easy to play and character generation is |
28 | in reality, Crossfire is quite easy to play and character generation is |
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34 | |
35 | |
35 | =head2 Start Playing |
36 | =head2 Start Playing |
36 | |
37 | |
37 | When starting the client you will see a window in the middle of the screen: |
38 | When starting the client you will see a window in the middle of the screen: |
38 | |
39 | |
39 | =for image sc_login.png |
40 | =for image sc_login.jpg |
40 | |
41 | |
41 | There are several settings there: |
42 | There are several settings there: |
42 | |
43 | |
43 | =over 4 |
44 | =over 4 |
44 | |
45 | |
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49 | the hostname. |
50 | the hostname. |
50 | |
51 | |
51 | Below the entry there is a button I<Server List>. If you click on it you |
52 | Below the entry there is a button I<Server List>. If you click on it you |
52 | will get a server list: |
53 | will get a server list: |
53 | |
54 | |
54 | =for image sc_login_srvlist.png |
55 | =for image sc_login_srvlist.jpg |
55 | |
56 | |
56 | You can choose from the aviable servers there. |
57 | You can choose from the aviable servers there. |
57 | (B<Note:> At the time of this writing (2006-07-23) only I<cf.schmorp.de> supports |
58 | (B<Note:> At the time of this writing (2006-07-23) only I<cf.schmorp.de> supports |
58 | all features that are offered by CFPlus). |
59 | all features that are offered by CFPlus). |
59 | |
60 | |
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62 | Here you have to enter the character name you would like to play |
63 | Here you have to enter the character name you would like to play |
63 | with. |
64 | with. |
64 | If you are playing for the first time, type any name you like; this will |
65 | If you are playing for the first time, type any name you like; this will |
65 | be your character name for the rest of the life of that character. |
66 | be your character name for the rest of the life of that character. |
66 | As you don't have a character yet you have to create a new |
67 | As you don't have a character yet you have to create a new |
67 | character. It will be explained below at the L<intro/Character Creation>. |
68 | character. It will be explained below at the L<Character Creation>. |
68 | |
69 | |
69 | =item B<Password> |
70 | =item B<Password> |
70 | |
71 | |
71 | Next, type in any password. Remember: |
72 | Next, type in any password. Remember: |
72 | you will need to remember the same password again to play that character |
73 | you will need to remember the same password again to play that character |
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91 | using the button at the top of the screen). |
92 | using the button at the top of the screen). |
92 | |
93 | |
93 | Hover with the mouse cursor over the stats (Str, Dex, Con, Int, Wis, Pow and Cha) |
94 | Hover with the mouse cursor over the stats (Str, Dex, Con, Int, Wis, Pow and Cha) |
94 | to see what they mean or what they do. |
95 | to see what they mean or what they do. |
95 | |
96 | |
96 | Or look at L<intro/Character Stats>. |
97 | Or look at L<Character Stats>. |
97 | |
98 | |
98 | You can let the dices reroll your stats with the I<Roll Again> button, you can |
99 | You can let the dices reroll your stats with the I<Roll Again> button, you can |
99 | I<Swap Stats>. |
100 | I<Swap Stats>. |
100 | You aren't limited to the number of times you can roll your stats - so have fun. |
101 | You aren't limited to the number of times you can roll your stats - so have fun. |
101 | Notice that the stats are always arranged that the B<Str> stat has the highest value, the |
102 | Notice that the stats are always arranged that the B<Str> stat has the highest value, the |
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115 | |
116 | |
116 | =for image sc_char_create_race2.png |
117 | =for image sc_char_create_race2.png |
117 | |
118 | |
118 | You will also see the face of the selected race. Click on I<Next Race> and read all |
119 | You will also see the face of the selected race. Click on I<Next Race> and read all |
119 | the descriptions until you find the right race for your new character. |
120 | the descriptions until you find the right race for your new character. |
120 | Keep in mind that the races also affect the L<intro/Character Stats>. |
121 | Keep in mind that the races also affect the L<Character Stats>. |
121 | |
122 | |
122 | After you clicked I<Accept> you will see this: |
123 | After you clicked I<Accept> you will see this: |
123 | |
124 | |
124 | (I chose a Halfling for now) |
125 | (I chose a Halfling for now) |
125 | |
126 | |
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175 | For now go to the north into the newbies house. Read all signs there and follow their |
176 | For now go to the north into the newbies house. Read all signs there and follow their |
176 | instructions. |
177 | instructions. |
177 | |
178 | |
178 | If you see NPC's there, click on them and you will enter the NPC dialouge: |
179 | If you see NPC's there, click on them and you will enter the NPC dialouge: |
179 | |
180 | |
180 | =for image sc_newbiew_npc_dialog.png |
181 | =for image sc_newbiew_npc_dialog.jpg |
181 | |
182 | |
182 | The buttons on the right are options of what you can say to the NPC. You can also |
183 | The buttons on the right are options of what you can say to the NPC. You can also |
183 | click on the links in the text to ask the NPC about that. |
184 | click on the links in the text to ask the NPC about that. |
184 | |
185 | |
185 | Another note about entering commands: |
186 | Another note about entering commands: |
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188 | |
189 | |
189 | =over 4 |
190 | =over 4 |
190 | |
191 | |
191 | =item B<Chat Box> |
192 | =item B<Chat Box> |
192 | |
193 | |
193 | =for image sc_chatbox.png |
194 | =for image sc_chatbox.jpg |
194 | |
195 | |
195 | If you plan longer chat sessions you maybe prefer this. |
196 | If you plan longer chat sessions you maybe prefer this. |
196 | |
197 | |
197 | =item B<Command Completer> |
198 | =item B<Command Completer> |
198 | |
199 | |
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276 | =item B<Skill list> |
277 | =item B<Skill list> |
277 | |
278 | |
278 | If you press I<F3> or open the playerbook via the I<Playerbook> button on the top |
279 | If you press I<F3> or open the playerbook via the I<Playerbook> button on the top |
279 | of the window and select the I<Skills> tab, you will see this: |
280 | of the window and select the I<Skills> tab, you will see this: |
280 | |
281 | |
281 | =for image sc_skill_list.png |
282 | =for image sc_skill_list.jpg |
282 | |
283 | |
283 | It displays all the skills you have and displays the experience points and level you gained in each. |
284 | It displays all the skills you have and displays the experience points and level you gained in each. |
284 | |
285 | |
285 | =item B<Statistics> |
286 | =item B<Statistics> |
286 | |
287 | |
287 | If you want to see what stats and resistancies you currently have, go to the I<Statistics> tab in the |
288 | If you want to see what stats and resistancies you currently have, go to the I<Statistics> tab in the |
288 | I<Playerbook> (for example by pressing I<F2>). |
289 | I<Playerbook> (for example by pressing I<F2>). |
289 | |
290 | |
290 | =for image sc_statistics.png |
291 | =for image sc_statistics.jpg |
291 | |
292 | |
292 | Resistancies protect you from a certain type of attack. |
293 | Resistancies protect you from a certain type of attack. |
293 | |
294 | |
294 | =item B<Spellbook> |
295 | =item B<Spellbook> |
295 | |
296 | |
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298 | |
299 | |
299 | You wont see there any spell if you just started, but if you learn a spell, it will show up there. |
300 | You wont see there any spell if you just started, but if you learn a spell, it will show up there. |
300 | |
301 | |
301 | If you have learned some spells it should look like this: |
302 | If you have learned some spells it should look like this: |
302 | |
303 | |
303 | =for image sc_spellbook.png |
304 | =for image sc_spellbook.jpg |
304 | |
305 | |
305 | =back |
306 | =back |
306 | |
307 | |
307 | =head2 After playing |
308 | =head2 After playing |
308 | |
309 | |