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Revision: 1.12
Committed: Tue Dec 9 13:15:32 2008 UTC (15 years, 6 months ago) by elmex
Branch: MAIN
Changes since 1.11: +120 -416 lines
Log Message:
rewrote the client tutorial with new text and new screenshots.

File Contents

# Content
1 =head1 Deliantra Client Tutorial - A gentle introduction to the game client
2
3 =head2 What's Deliantra - Basic Game Concepts
4
5 Deliantra is a 2D MORPG (Multiplayer Online Role Playing Game). This means
6 that you choose a character which will allow you to interact with a fictional
7 virtual world. In that world you can meet other people, fight monsters,
8 gain experience and gain treasures.
9
10 This Tutorial will guide you through the main interface elements of the
11 game client for Deliantra.
12
13 Later, if you managed to log in, another Tutorial will guide you through
14 the main game elements. It will teach you how to interact with the world
15 and other players.
16
17 Deliantra is freely distributed under the General (Affero)
18 Public License (GPL) and the code may be obtained from
19 L<http://www.deliantra.net/>.
20
21 =head1 Getting Started
22
23 First of all, don't be daunted by the apparent complexity of Deliantra -
24 in reality, Deliantra is quite easy to play and character generation is
25 simple. Later on, when you have some experience playing the game, you may
26 wish to read the full manual.
27
28 =head2 User Interface Basics
29
30 =head3 The Button Bar
31
32 First start with the button bar on top of the client window:
33
34 =for image sc_button_bar.jpg
35
36 That button bar consists of following buttons:
37
38 =over 4
39
40 =item B<Setup>
41
42 Opens the client setup window, where you can make all kinds of client
43 related settings. For example setting your login name and password,
44 the resolution, whether the client should run in fullscreen or windowed
45 mode. And lots of other things.
46
47 =item B<Playerbook>
48
49 This button will open one of the most important windows in the game: The
50 Playerbook. It will tell you many interesting and important statistics about
51 your character, for example which stats it got, which magical spells you know
52 and probably most importantly, whats in your inventory.
53
54 =item B<Save Config>
55
56 This button will save all settings you made in the B<Setup> window.
57 Also the positions of the windows will be saved, so that you don't have to
58 change the layout of the windows everytime you start the client.
59
60 =item B<Help!>
61
62 The B<Help!> button will open the documentation for the game, where
63 you will also find this tutorial. If you are stuck a look at the
64 L<Game FAQ|pod/faq> or the other documentation there.
65
66 =item B<Quit>
67
68 This button will exit the client. Be careful not to just quit the client
69 when you are logged in. You should really search for a save bed before
70 exiting. Because if you logout while being in a dungeon nasty cave-ins will
71 probably kill you if you are away for too long.
72
73 =back
74
75 =head3 Tooltips
76
77 Another B<very important> source of information for beginners are the
78 tooltips, which are shown when you hover with the mouse cursor above certain
79 user interface elements of the client:
80
81 =for image sc_tooltips.png
82
83 They often reveal very useful information about the user interface elements.
84 Also they answer many of the frequently asked questions about the usage of the
85 client.
86
87 And before you ask: No you can't disable them.
88
89 =head3 Minimap
90
91 =for image sc_minimap.png
92
93 This minimap can usually be found on the upper left of the client window,
94 it shows the rough layout of the map you are currently on. It can be helpful
95 to keep track of already explored areas.
96
97 =head3 Message Window
98
99 Another very important window is the B<Message Window>:
100
101 =for image sc_message_window.png
102
103 It shows all the important textual information which occur in the game.
104 The first tab, the B<Log> tab, usually shows status information about
105 the server for example the message of the day.
106
107 The next tab usually is the B<Map> tab, which shows any chat activity on the
108 map you are currently on.
109
110 The most social tab is the B<Chat> tab, where you can chat with all the to other
111 players on the server.
112
113 =head3 Short Log
114
115 The short log, which shows the most recent information which
116 occur while playing, for example stat changes (which for example happen
117 when you get poisoned) or activity messages.
118
119 This image shows the short log shortly after logging in:
120
121 =for image sc_short_log.png
122
123 =head3 Floorbox
124
125 The floorbox can be found on the bottom of the client window,
126 right from the middle of the bottom border:
127
128 =for image sc_floorbox.png
129
130 It shows whats on the floor below your character. With the right click
131 context menu you can pickup things or open the inventory with the 'More...'
132 button, which appears if there are too many items on the floor.
133
134 =head3 Gauges
135
136 The gauges on the bottom right of the client window display probably
137 the most interesting things while playing:
138
139 =for image sc_gauges.png
140
141 The blue gauge shows your health. If this gauge hits the bottom you will
142 die. The next, very shiny gauge, shows the amount of spell points you
143 can spend for casting magial spells. The bluish green gauge shows how
144 many grace points you got for using prayers. The last gauge shows
145 how much food you got in your belly. If your food is low your health
146 won't automatically improve, and you probably will starve to death.
147
148 Also remember to read the tooltips about these gauges.
149
150 Below those 4 gauges you find a line like this: "Exp: 928,708,227 (lvl 73)".
151 It shows how much overall experience your character got. And behind that number
152 you will find which level your character is. The character level influences
153 many aspects of your character.
154
155 Below the "Exp: ..." line you find another set of gauges: The one
156 with "90%" on it shows how much experience to the next character level you already
157 earned. Below that a gauge shows the same information for the level of
158 a specific skill.
159
160 And on the very bottom a line like this: "Range*: comet Combat: karate"
161 shows which spell or skill you have readied in your "range slot" and
162 which combat skill you have readied.
163
164 =head2 Start Playing
165
166 So, thats it for now to the user interface, you should get start playing now.
167 Open the B<Setup> window:
168
169 =for image sc_login.jpg
170
171 There are two important input boxes there:
172
173 =over 4
174
175 =item B<Username>
176
177 Here you have to enter the character name you would like to play with. If you
178 are playing for the first time, type any name you like; this will be your
179 character name for the rest of the life of that character. As you don't have a
180 character yet you have to create a new character. The tutorial and windows
181 popping up after you logged in for the first time with that character will
182 guide you through the character creation.
183
184 =item B<Password>
185
186 Next, type in any password. Remember: you will need to remember the same
187 password again to play that character again! You can use B<Save Config> (see
188 the buttons on the top of the window) to save your settings, including name and
189 password, but if it gets lost recovery is difficult, so remember your password
190 or write it down at a safe place.
191
192 One more note: it's not a good idea to use "real" passwords to your
193 computer accounts! Doing so may make your system vulnerable to
194 unscrupulous Deliantra server administrators.
195
196 =back
197
198 Enter the desired I<Username> and I<Password> and click on I<Login / Register> now.
199
200 =head1 Authors
201
202 Parts of this document were originally compiled, edited, and written by
203 Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information
204 compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander.
205
206 Adapted for use by I<Deliantra>, enhanced and corrected by Pippijn van
207 Steenhoven, Marc A. Lehmann and Robin Redeker.
208