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=head1 Deliantra Client Tutorial - A gentle introduction to the game client |
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=head2 What's Deliantra - Basic Game Concepts |
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Deliantra is a 2D MORPG (Multiplayer Online Role Playing Game). This means |
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that you choose a character which will allow you to interact with a fictional |
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virtual world. In that world you can meet other people, fight monsters, |
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gain experience and gain treasures. |
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This Tutorial will guide you through the main interface elements of the |
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game client for Deliantra. |
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Later, if you managed to log in, another Tutorial will guide you through |
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the main game elements. It will teach you how to interact with the world |
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and other players. |
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Deliantra is freely distributed under the General (Affero) |
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Public License (GPL) and the code may be obtained from |
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L<http://www.deliantra.net/>. |
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=head1 Getting Started |
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First of all, don't be daunted by the apparent complexity of Deliantra - |
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in reality, Deliantra is quite easy to play and character generation is |
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simple. Later on, when you have some experience playing the game, you may |
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wish to read the full manual. |
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=head2 User Interface Basics |
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=head3 The Button Bar |
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First start with the button bar on top of the client window: |
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=for image sc_button_bar.jpg |
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That button bar consists of following buttons: |
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=over 4 |
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=item B<Setup> |
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Opens the client setup window, where you can make all kinds of client |
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related settings. For example setting your login name and password, |
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the resolution, whether the client should run in fullscreen or windowed |
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mode. And lots of other things. |
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=item B<Playerbook> |
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This button will open one of the most important windows in the game: The |
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Playerbook. It will tell you many interesting and important statistics about |
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your character, for example which stats it got, which magical spells you know |
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and probably most importantly, whats in your inventory. |
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=item B<Save Config> |
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This button will save all settings you made in the B<Setup> window. |
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Also the positions of the windows will be saved, so that you don't have to |
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change the layout of the windows everytime you start the client. |
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=item B<Help!> |
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The B<Help!> button will open the documentation for the game, where |
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you will also find this tutorial. If you are stuck a look at the |
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L<Game FAQ|pod/faq> or the other documentation there. |
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=item B<Quit> |
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This button will exit the client. Be careful not to just quit the client |
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when you are logged in. You should really search for a save bed before |
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exiting. Because if you logout while being in a dungeon nasty cave-ins will |
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probably kill you if you are away for too long. |
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=back |
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=head3 Tooltips |
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Another B<very important> source of information for beginners are the |
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tooltips, which are shown when you hover with the mouse cursor above certain |
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user interface elements of the client: |
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=for image sc_tooltips.png |
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They often reveal very useful information about the user interface elements. |
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Also they answer many of the frequently asked questions about the usage of the |
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client. |
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And before you ask: No you can't disable them. |
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=head3 Minimap |
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=for image sc_minimap.png |
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This minimap can usually be found on the upper left of the client window, |
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it shows the rough layout of the map you are currently on. It can be helpful |
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to keep track of already explored areas. |
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=head3 Message Window |
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Another very important window is the B<Message Window>: |
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=for image sc_message_window.png |
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It shows all the important textual information which occur in the game. |
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The first tab, the B<Log> tab, usually shows status information about |
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the server for example the message of the day. |
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The next tab usually is the B<Map> tab, which shows any chat activity on the |
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map you are currently on. |
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The most social tab is the B<Chat> tab, where you can chat with all the to other |
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players on the server. |
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=head3 Short Log |
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The short log, which shows the most recent information which |
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occur while playing, for example stat changes (which for example happen |
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when you get poisoned) or activity messages. |
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This image shows the short log shortly after logging in: |
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=for image sc_short_log.png |
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=head3 Floorbox |
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The floorbox can be found on the bottom of the client window, |
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right from the middle of the bottom border: |
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=for image sc_floorbox.png |
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It shows whats on the floor below your character. With the right click |
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context menu you can pickup things or open the inventory with the 'More...' |
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button, which appears if there are too many items on the floor. |
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=head3 Gauges |
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The gauges on the bottom right of the client window display probably |
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the most interesting things while playing: |
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=for image sc_gauges.png |
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The blue gauge shows your health. If this gauge hits the bottom you will |
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die. The next, very shiny gauge, shows the amount of spell points you |
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can spend for casting magial spells. The bluish green gauge shows how |
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many grace points you got for using prayers. The last gauge shows |
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how much food you got in your belly. If your food is low your health |
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won't automatically improve, and you probably will starve to death. |
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Also remember to read the tooltips about these gauges. |
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Below those 4 gauges you find a line like this: "Exp: 928,708,227 (lvl 73)". |
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It shows how much overall experience your character got. And behind that number |
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you will find which level your character is. The character level influences |
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many aspects of your character. |
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Below the "Exp: ..." line you find another set of gauges: The one |
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with "90%" on it shows how much experience to the next character level you already |
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earned. Below that a gauge shows the same information for the level of |
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a specific skill. |
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And on the very bottom a line like this: "Range*: comet Combat: karate" |
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shows which spell or skill you have readied in your "range slot" and |
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which combat skill you have readied. |
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=head2 Start Playing |
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So, thats it for now to the user interface, you should get start playing now. |
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Open the B<Setup> window: |
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=for image sc_login.jpg |
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There are two important input boxes there: |
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=over 4 |
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=item B<Username> |
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Here you have to enter the character name you would like to play with. If you |
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are playing for the first time, type any name you like; this will be your |
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character name for the rest of the life of that character. As you don't have a |
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character yet you have to create a new character. The tutorial and windows |
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popping up after you logged in for the first time with that character will |
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guide you through the character creation. |
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=item B<Password> |
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Next, type in any password. Remember: you will need to remember the same |
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password again to play that character again! You can use B<Save Config> (see |
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the buttons on the top of the window) to save your settings, including name and |
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password, but if it gets lost recovery is difficult, so remember your password |
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or write it down at a safe place. |
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One more note: it's not a good idea to use "real" passwords to your |
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computer accounts! Doing so may make your system vulnerable to |
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unscrupulous Deliantra server administrators. |
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=back |
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Enter the desired I<Username> and I<Password> and click on I<Login / Register> now. |
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=head1 Authors |
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Parts of this document were originally compiled, edited, and written by |
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Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information |
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compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander. |
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Adapted for use by I<Deliantra>, enhanced and corrected by Pippijn van |
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Steenhoven, Marc A. Lehmann and Robin Redeker. |
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