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Revision: 1.15
Committed: Sun Mar 11 14:32:09 2012 UTC (12 years, 2 months ago) by root
Branch: MAIN
CVS Tags: HEAD
Changes since 1.14: +4 -4 lines
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File Contents

# Content
1 =encoding utf-8
2
3 =head1 Deliantra Client Tutorial - A gentle introduction to the game client
4
5 =head2 What's Deliantra - Basic Game Concepts
6
7 Deliantra is a 2D MORPG (Multiplayer Online Role Playing Game). This means
8 that you choose a character which will allow you to interact with a fictional
9 virtual world. In that world you can meet other people, fight monsters,
10 gain experience and gain treasures.
11
12 This Tutorial will guide you through the main interface elements of the
13 game client for Deliantra.
14
15 Later, if you managed to log in, another Tutorial will guide you through
16 the main game elements. It will teach you how to interact with the world
17 and other players.
18
19 Deliantra is freely distributed under the General (Affero)
20 Public License (GPL) and the code may be obtained from
21 L<http://www.deliantra.net/>.
22
23 =head1 Getting Started
24
25 First of all, don't be daunted by the apparent complexity of Deliantra -
26 in reality, Deliantra is quite easy to play and character generation is
27 simple. Later on, when you have some experience playing the game, you may
28 wish to read the full manual.
29
30 =head2 User Interface Basics
31
32 =head3 The Button Bar
33
34 First start with the button bar on top of the client window:
35
36 =for image sc_button_bar.jpg
37
38 That button bar consists of following buttons:
39
40 =over 4
41
42 =item B<Setup>
43
44 Opens the client setup window, where you can make all kinds of client
45 related settings. For example setting your login name and password,
46 the resolution, whether the client should run in fullscreen or windowed
47 mode. And lots of other things.
48
49 =item B<Playerbook>
50
51 This button will open one of the most important windows in the game: The
52 Playerbook. It will tell you many interesting and important statistics about
53 your character, for example which stats it got, which magical spells you know
54 and probably most importantly, whats in your inventory.
55
56 =item B<Save Config>
57
58 This button will save all settings you made in the B<Setup> window.
59 Also the positions of the windows will be saved, so that you don't have to
60 change the layout of the windows everytime you start the client.
61
62 =item B<Help!>
63
64 The B<Help!> button will open the documentation for the game, where
65 you will also find this tutorial. If you are stuck a look at the
66 L<Game FAQ|pod/faq> or the other documentation there.
67
68 =item B<Quit>
69
70 This button will exit the client. Be careful not to just quit the client
71 when you are logged in. You should really search for a save bed before
72 exiting. Because if you logout while being in a dungeon nasty cave-ins will
73 probably kill you if you are away for too long.
74
75 =back
76
77 =head3 Tooltips
78
79 Another B<very important> source of information for beginners are the
80 tooltips, which are shown when you hover with the mouse cursor above certain
81 user interface elements of the client:
82
83 =for image sc_tooltips.png
84
85 They often reveal very useful information about the user interface elements.
86 Also they answer many of the frequently asked questions about the usage of the
87 client.
88
89 And before you ask: No you can't disable them.
90
91 =head3 Minimap
92
93 =for image sc_minimap.jpg
94
95 This minimap can usually be found on the upper left of the client window,
96 it shows the rough layout of the map you are currently on. It can be helpful
97 to keep track of already explored areas.
98
99 =head3 Message Window
100
101 Another very important window is the B<Message Window>:
102
103 =for image sc_message_window.jpg
104
105 It shows all the important textual information which occur in the game.
106 The first tab, the B<Log> tab, usually shows status information about
107 the server for example the message of the day.
108
109 The next tab usually is the B<Map> tab, which shows any chat activity on the
110 map you are currently on.
111
112 The most social tab is the B<Chat> tab, where you can chat with all the to other
113 players on the server.
114
115 =head3 Short Log
116
117 The short log, which shows the most recent information which
118 occur while playing, for example stat changes (which for example happen
119 when you get poisoned) or activity messages.
120
121 This image shows the short log shortly after logging in:
122
123 =for image sc_short_log.jpg
124
125 =head3 Floorbox
126
127 The floorbox can be found on the bottom of the client window,
128 right from the middle of the bottom border:
129
130 =for image sc_floorbox.png
131
132 It shows whats on the floor below your character. With the right click
133 context menu you can pickup things or open the inventory with the 'More...'
134 button, which appears if there are too many items on the floor.
135
136 =head3 Gauges
137
138 The gauges on the bottom right of the client window display probably
139 the most interesting things while playing:
140
141 =for image sc_gauges.jpg
142
143 The blue gauge shows your health. If this gauge hits the bottom you will
144 die. The next, very shiny gauge, shows the amount of spell points you
145 can spend for casting magial spells. The bluish green gauge shows how
146 many grace points you got for using prayers. The last gauge shows
147 how much food you got in your belly. If your food is low your health
148 won't automatically improve, and you probably will starve to death.
149
150 Also remember to read the tooltips about these gauges.
151
152 Below those 4 gauges you find a line like this: "Exp: 928,708,227 (lvl 73)".
153 It shows how much overall experience your character got. And behind that number
154 you will find which level your character is. The character level influences
155 many aspects of your character.
156
157 Below the "Exp: ..." line you find another set of gauges: The one
158 with "90%" on it shows how much experience to the next character level you already
159 earned. Below that a gauge shows the same information for the level of
160 a specific skill.
161
162 And on the very bottom a line like this: "Range*: comet Combat: karate"
163 shows which spell or skill you have readied in your "range slot" and
164 which combat skill you have readied.
165
166 =head2 Start Playing
167
168 So, that's it for now to the user interface, you should get start playing now.
169 Open the B<Setup> window:
170
171 =for image sc_login.jpg
172
173 There are two important input boxes there:
174
175 =over 4
176
177 =item B<Username>
178
179 Here you have to enter the character name you would like to play with. If you
180 are playing for the first time, type any name you like; this will be your
181 character name for the rest of the life of that character. As you don't have a
182 character yet you have to create a new character. The tutorial and windows
183 popping up after you logged in for the first time with that character will
184 guide you through the character creation.
185
186 =item B<Password>
187
188 Next, type in any password. Remember: you will need to remember the same
189 password again to play that character again! You can use B<Save Config> (see
190 the buttons on the top of the window) to save your settings, including name and
191 password, but if it gets lost recovery is difficult, so remember your password
192 or write it down at a safe place.
193
194 One more note: it's not a good idea to use "real" passwords to your
195 computer accounts! Doing so may make your system vulnerable to
196 unscrupulous Deliantra server administrators.
197
198 =back
199
200 Enter the desired I<Username> and I<Password> and click on I<Login / Register> now.
201
202 =head1 Authors
203
204 Parts of this document were originally compiled, edited, and written by
205 Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information
206 compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander.
207
208 Adapted for use by I<Deliantra>, enhanced and corrected by Pippijn van
209 Steenhoven, Marc A. Lehmann and Robin Redeker.
210