1 |
=head1 Deliantra Tutorial - A gentle introduction to the game client |
2 |
|
3 |
=head2 What's Deliantra - Basic Game Concepts |
4 |
|
5 |
#TODO: about.html |
6 |
|
7 |
Deliantra is freely distributed under the General (Affero) |
8 |
Public License (GPL) and the code may be obtained from |
9 |
L<http://www.deliantra.net/>. |
10 |
|
11 |
=head1 Getting Started |
12 |
|
13 |
First of all, don't be daunted by the apparent complexity of Deliantra - |
14 |
in reality, Deliantra is quite easy to play and character generation is |
15 |
simple. Later on, when you have some experience playing the game, you may |
16 |
wish to read the full manual. |
17 |
|
18 |
=head2 User Interface Basics |
19 |
|
20 |
# very short description of all ui elements |
21 |
|
22 |
=head2 Start Playing |
23 |
|
24 |
When starting the client you will see a window in the middle of the screen: |
25 |
|
26 |
=for image sc_login.jpg |
27 |
|
28 |
There are several settings there: |
29 |
|
30 |
=over 4 |
31 |
|
32 |
=item B<Host:Port> |
33 |
|
34 |
In the I<Host:Port> entry you can enter the server hostname followed by |
35 |
a colon with the port. The port is per default 13326 if you just enter |
36 |
the hostname. |
37 |
|
38 |
Below the entry there is a button I<Server List>. If you click on it you |
39 |
will get a server list: |
40 |
|
41 |
=for image sc_login_srvlist.jpg |
42 |
|
43 |
You can choose from the aviable servers there. |
44 |
(B<Note:> At the time of this writing (2006-07-23) only I<cf.schmorp.de> supports |
45 |
all features that are offered by Deliantra). |
46 |
|
47 |
=item B<Username> |
48 |
|
49 |
Here you have to enter the character name you would like to play |
50 |
with. |
51 |
If you are playing for the first time, type any name you like; this will |
52 |
be your character name for the rest of the life of that character. |
53 |
As you don't have a character yet you have to create a new |
54 |
character. It will be explained below at the L<Character Creation>. |
55 |
|
56 |
=item B<Password> |
57 |
|
58 |
Next, type in any password. Remember: |
59 |
you will need to remember the same password again to play that character |
60 |
again! You can use B<Save Config> (see the buttons on the top of the window) to save your settings, |
61 |
including name and password, but if it gets lost recovery is difficult, so remember your |
62 |
password or write it down at a safe place. |
63 |
|
64 |
One more note: it's not a good idea to use "real" passwords to your |
65 |
computer accounts! Doing so may make your system vulnerable to |
66 |
unscrupulous Deliantra server administrators. |
67 |
|
68 |
=back |
69 |
|
70 |
Enter the desired I<Username> and I<Password> and click on I<Login> now. |
71 |
|
72 |
=head2 Character Creation |
73 |
|
74 |
=for item sc_char_create.png |
75 |
|
76 |
Your next step will be to generate random (primary) stats for your |
77 |
character (to see the stats, you might have to open the B<Stats Window> |
78 |
using the button at the top of the screen). |
79 |
|
80 |
Hover with the mouse cursor over the stats (Str, Dex, Con, Int, Wis, Pow and Cha) |
81 |
to see what they mean or what they do. |
82 |
|
83 |
Or look at L<Character Stats>. |
84 |
|
85 |
You can let the dices reroll your stats with the I<Roll Again> button, you can |
86 |
I<Swap Stats>. |
87 |
You aren't limited to the number of times you can roll your stats - so have fun. |
88 |
Notice that the stats are always arranged that the B<Str> stat has the highest value, the |
89 |
B<Cha> stat has the lowest. You may rearrange the order of these values |
90 |
when you decide that you have rolled some decent stats. Two points: you |
91 |
can never roll a character with better stats than an average of straight |
92 |
15's, and you can't roll higher than 18 in a stat. |
93 |
|
94 |
Finally click on I<Accept> stats when you think they are fine. |
95 |
|
96 |
The next you will see after accepting the stats will be the race selection: |
97 |
|
98 |
=for image sc_char_create_race.png |
99 |
|
100 |
On the top right a text is displayed that explains the current selected race. |
101 |
If you rearrange the windows like this: |
102 |
|
103 |
=for image sc_char_create_race2.png |
104 |
|
105 |
You will also see the face of the selected race. Click on I<Next Race> and read all |
106 |
the descriptions until you find the right race for your new character. |
107 |
Keep in mind that the races also affect the L<Character Stats>. |
108 |
|
109 |
After you clicked I<Accept> you will see this: |
110 |
|
111 |
(I chose a Halfling for now) |
112 |
|
113 |
=for image sc_new_char.png |
114 |
|
115 |
The dragon on the right is another player that is currently logging in or creating his character. |
116 |
|
117 |
Now go to the south (you can move your character by with the keypad or the cursor keys). |
118 |
You will enter a hall similar to this: |
119 |
|
120 |
=for image sc_new_char_hall.png |
121 |
|
122 |
Step onto the first cell before the teleporter and the description of the character class |
123 |
will be displayed in the message window: |
124 |
|
125 |
=for image sc_new_char_class.png |
126 |
|
127 |
While each class has its particular strengths and weaknesses, in summary |
128 |
its just a fact that some classes are easier to play than others. |
129 |
|
130 |
For beginning players, the "simple fighter" characters are the easiest |
131 |
to play successfully. The B<Dwarf>, B<Human>, and B<Warrior> are among |
132 |
good earlier choices. As you gain experience with using Deliantra you |
133 |
may wish to branch out into other "fighter" characters such as the |
134 |
B<Thief> or B<Elf>, or try your hand at playing "spellcaster" characters |
135 |
like the B<Wizard>, B<Mage>, B<Cleric> or B<Priest>. The "exotic" races |
136 |
(e.g. B<Fireborn>, B<Quetzalcoatl> and B<Wraith>) and the B<Monk> class |
137 |
are the hardest classes to master. |
138 |
|
139 |
One more note: You will probably find any character class that has a low |
140 |
natural B<Int> (for example, the B<Barbarian> class) will have a fairly |
141 |
difficult time at higher levels. Skills, and most importantly, spells, |
142 |
will be more difficult learn. Plan to spend a lot of loot on grimores, |
143 |
prayer books and skill scrolls. |
144 |
|
145 |
If you found a class that you like step on the teleporter. |
146 |
|
147 |
=head2 The first dungeons |
148 |
|
149 |
Next you will land in the nexus: |
150 |
|
151 |
=for image sc_new_char_nexus.png |
152 |
|
153 |
Read the signs by stepping on them and read what they say. |
154 |
These signs automatically display what they have to say in the message window. |
155 |
Other signs you have to read by applying them. You apply something by middle-click |
156 |
it in the floorbox: |
157 |
|
158 |
=for image sc_new_char_floorbox_apply.png |
159 |
|
160 |
Or you can use the I<spacebar> to apply the topmost thing you see in the floorbox. |
161 |
|
162 |
For now go to the north into the newbies house. Read all signs there and follow their |
163 |
instructions. |
164 |
|
165 |
If you see NPC's there, click on them and you will enter the NPC dialouge: |
166 |
|
167 |
=for image sc_newbiew_npc_dialog.jpg |
168 |
|
169 |
The buttons on the right are options of what you can say to the NPC. You can also |
170 |
click on the links in the text to ask the NPC about that. |
171 |
|
172 |
Another note about entering commands: |
173 |
|
174 |
In crossfire most things are command driven. You can enter commands in two ways: |
175 |
|
176 |
=over 4 |
177 |
|
178 |
=item B<Chat Box> |
179 |
|
180 |
=for image sc_chatbox.jpg |
181 |
|
182 |
If you plan longer chat sessions you maybe prefer this. |
183 |
|
184 |
=item B<Command Completer> |
185 |
|
186 |
=for image sc_command_completer.png |
187 |
|
188 |
Read the tooltip that occurs when you hover the mouse above the entry. |
189 |
This completer can speed up commands a lot. |
190 |
|
191 |
=back |
192 |
|
193 |
Ok, I assume now that you finished the newbies house and you are back in the nexus. |
194 |
Now walk to the left, to the exit to I<Scorn>, the main town in the world. |
195 |
It's the main meeting place for most people on the server and it offers newbie |
196 |
dungeons for the beginners. |
197 |
|
198 |
If you walk into the exit you will be teleported to scorn: |
199 |
|
200 |
To the west you see the two beginner houses. Step onto the first one: |
201 |
|
202 |
=for image sc_scorn_beginners_house.png |
203 |
|
204 |
Press spacebar to apply it to enter the house. Like the newbies house |
205 |
in the nexus read all signs and follow their orders: |
206 |
|
207 |
=for image sc_inthe_beginners_house.png |
208 |
|
209 |
After you finished that house, enter the second house and finish it. |
210 |
|
211 |
After finishing those two houses there are multiple dungeons for newbies. |
212 |
The best for you to start is the I<Newbie Tower>: |
213 |
|
214 |
=for image sc_scorn_newbie_tower.png |
215 |
|
216 |
To the north there is the I<Drinking Fountain> a well that you can enter. |
217 |
The first parts of the dungeon there are also very nice. |
218 |
|
219 |
=for image sc_scorn_drinking_fountain.png |
220 |
|
221 |
Explore Scorn, there are many dungeons in the houses. Be careful when meeting |
222 |
new monsters, ask questions on the server via the I<chat> command and read the |
223 |
documentation here for further information about some topics. |
224 |
|
225 |
Before doing further exploration you maybe want to know how to see your progress |
226 |
and where to see what level you are and what your current stats are. |
227 |
|
228 |
=head2 Displayed information |
229 |
|
230 |
The most important dialog is the I<Playerbook>, it can be opened by clicking |
231 |
on the I<Playerbook> button on the top of the window or by pressing I<Tab>. |
232 |
There are also shortcuts to them on the keys I<F2> to I<F5>. (I<F1> brings up this help). |
233 |
|
234 |
Here is a quick explanation what all main information elements in the client gui mean: |
235 |
|
236 |
=over 4 |
237 |
|
238 |
=item B<Gauges and Floorbox> |
239 |
|
240 |
=for image sc_gauges_and_floorbox.png |
241 |
|
242 |
These are the gauges that display your Health, Spellpoints/Mana, |
243 |
Grace and Food. Please hover the mouse cursor above them and read the tooltips. |
244 |
On the bottom of the gauges the maximum value is displayed and on the top |
245 |
the current value. |
246 |
|
247 |
Below the gauges there is the experience and level displayed. The level is increased |
248 |
once you reached a certain amount of experience points. |
249 |
|
250 |
Below that there is the range slot. It displays the currently selected range weapon |
251 |
that you can fire with ctrl+<direction>. This could be a bow or a spell. |
252 |
|
253 |
=item B<Statusbox> |
254 |
|
255 |
=for image sc_statusbox.png |
256 |
|
257 |
It displays all the current status messages that occur while playing. |
258 |
For example what you hit, if you gained experience, if someone entered |
259 |
the game or if someone said something. The status messages will disappear over time. |
260 |
B<Note:> Most status messages are also displayed in the message window, for example |
261 |
chatters and if someone entered/left the game. |
262 |
|
263 |
=item B<Skill list> |
264 |
|
265 |
If you press I<F3> or open the playerbook via the I<Playerbook> button on the top |
266 |
of the window and select the I<Skills> tab, you will see this: |
267 |
|
268 |
=for image sc_skill_list.jpg |
269 |
|
270 |
It displays all the skills you have and displays the experience points and level you gained in each. |
271 |
|
272 |
=item B<Statistics> |
273 |
|
274 |
If you want to see what stats and resistancies you currently have, go to the I<Statistics> tab in the |
275 |
I<Playerbook> (for example by pressing I<F2>). |
276 |
|
277 |
=for image sc_statistics.jpg |
278 |
|
279 |
Resistancies protect you from a certain type of attack. |
280 |
|
281 |
=item B<Spellbook> |
282 |
|
283 |
If you want to see what spells you have learned yet, go to the I<Spellbook> tab in the |
284 |
I<Playerbook> (for example by pressing I<F4>). |
285 |
|
286 |
You wont see there any spell if you just started, but if you learn a spell, it will show up there. |
287 |
|
288 |
If you have learned some spells it should look like this: |
289 |
|
290 |
=for image sc_spellbook.jpg |
291 |
|
292 |
=back |
293 |
|
294 |
=head2 After playing |
295 |
|
296 |
If you are tired or want to take a break from playing, you have to find a I<Bed to Reality>. |
297 |
The I<Wanderers Inn> is the best place to find such a bed for a newbie: |
298 |
|
299 |
=for image sc_wanderers_inn.png |
300 |
|
301 |
Go into it and find a I<Bed to Reality>: |
302 |
|
303 |
=for image sc_bed_to_reality.png |
304 |
|
305 |
If you apply it your character will be saved. Your score will also be displayed and your rank |
306 |
on the hiscore list. |
307 |
|
308 |
=for image sc_score.png |
309 |
|
310 |
=head1 Getting Started (old) |
311 |
|
312 |
=head2 How to create a new Character |
313 |
|
314 |
When you start up Deliantra, you will be asked for a character name and a |
315 |
password (you may need to open the B<Server Setup> dialog for this using |
316 |
the button at the top of the screen). If you are playing for the first |
317 |
time, type any name you like; this will be your character name for the |
318 |
rest of the life of that character. Next, type in any password. Remember: |
319 |
you will need to remember the same password again to play that character |
320 |
again! You can use B<Save Config> to save your settings, including name |
321 |
and password, but if it gets lost recovery is difficult, so remember your |
322 |
password or write it down at a safe place. |
323 |
|
324 |
One more note: it's not a good idea to use "real" passwords to your |
325 |
computer accounts! Doing so may make your system vulnerable to |
326 |
unscrupulous Deliantra server administrators. |
327 |
|
328 |
Your next step will be to generate random (primary) stats for your |
329 |
character (to see the stats, you might have to open the B<Stats Window> |
330 |
using the button at the top of the screen). You aren't limited to the |
331 |
number of times you can roll your stats - so have fun. Notice that the |
332 |
stats are always arranged that the B<Str> stat has the highest value, the |
333 |
B<Cha> stat has the lowest. You may rearrange the order of these values |
334 |
when you decide that you have rolled some decent stats. Two points: you |
335 |
can never roll a character with better stats than an average of straight |
336 |
15's, and you can't roll higher than 18 in a stat. |
337 |
|
338 |
When you roll your character, the stats displayed are the stats you will |
339 |
get as a human (which are unmodified). When satisfied, you can step |
340 |
through a number of races, each with special bonuses in stats. |
341 |
|
342 |
The manual shows how your basic stats will be changed by choosing a |
343 |
different race. The difference between the natural stat limit and 20 |
344 |
indicates the bonus/penalty assigned to rolled primary stats. For example, |
345 |
a troll has a maximum strength which is 5 higher than 20-that means he |
346 |
will begin with an additional 5 points added to his strength roll. On the |
347 |
other hand, a troll can never get above 15 in intelligence. This means |
348 |
that your rolled character will have 5 less in intelligence if you choose |
349 |
that race. You should also note that any bonus to an ability can't raise |
350 |
the final number above your racial maximum, and no penalty can give you an |
351 |
ability score less then one; the lowest it can ever get is one. |
352 |
|
353 |
=head3 Selecting a class |
354 |
|
355 |
While each class has its particular strengths and weaknesses, in summary |
356 |
its just a fact that some classes are easier to play than others. |
357 |
|
358 |
For beginning players, the "simple fighter" characters are the easiest |
359 |
to play successfully. The B<Dwarf>, B<Human>, and B<Warrior> are among |
360 |
good earlier choices. As you gain experience with using Deliantra you |
361 |
may wish to branch out into other "fighter" characters such as the |
362 |
B<Thief> or B<Elf>, or try your hand at playing "spellcaster" characters |
363 |
like the B<Wizard>, B<Mage>, B<Cleric> or B<Priest>. The "exotic" races |
364 |
(e.g. B<Fireborn>, B<Quetzalcoatl> and B<Wraith>) and the B<Monk> class |
365 |
are the hardest classes to master. |
366 |
|
367 |
One more note: You will probably find any character class that has a low |
368 |
natural B<Int> (for example, the B<Barbarian> class) will have a fairly |
369 |
difficult time at higher levels. Skills, and most importantly, spells, |
370 |
will be more difficult learn. Plan to spend a lot of loot on grimores, |
371 |
prayer books and skill scrolls. |
372 |
|
373 |
=head2 Playing the game |
374 |
|
375 |
#TODO biggers house, binding keys etc. |
376 |
|
377 |
=head1 Hints for Beginning Players |
378 |
|
379 |
I'm done with class selection, now there are three ways to go, where |
380 |
should I go? It is a good idea to take the northern path into the |
381 |
teleporter leading you to the beginners house. You can learn some basic |
382 |
skills there before journeying onward. Once you are there, you will get |
383 |
many things explained to you. Make sure you investigate every place in |
384 |
that house. |
385 |
|
386 |
I'm on the starting map, what do I do now? You should be in a city square |
387 |
with a few sign posts in the middle. Move over the signs and apply them |
388 |
B<spacebar> to read what they say. |
389 |
|
390 |
For beginners, there are several maps designed for them. Find these areas |
391 |
and clear them out. All throughout these levels, a player can find signs |
392 |
and books which they can read by stepping onto them and hitting B<space |
393 |
bar> to apply the book/sign. These messages will help the player to learn |
394 |
the system. Probably the first, best area for a beginning player to start |
395 |
out in is "Beginners." This area is a small house located southwest of |
396 |
your starting location. |
397 |
|
398 |
=head2 Flailing about with spells |
399 |
|
400 |
Some items are perishable. If you shoot a fireball into a room full of |
401 |
scrolls, you will notice them going up in smoke! So be careful not to |
402 |
destroy valuable items. |
403 |
|
404 |
=head2 Tips on surviving |
405 |
|
406 |
Deliantra is populated with a wealth of different monsters. These monsters |
407 |
can have varying immunities and attacktypes. In addition, some of them can |
408 |
be quite a bit smarter than others. It will be important for new players |
409 |
to learn the abilities of different monsters and learn just how much it |
410 |
will take to kill them. |
411 |
|
412 |
Most monsters in the game are out to mindlessly kill and destroy the |
413 |
players. Killing monsters will help boost a player's score. When fighting |
414 |
a large amount of monsters in a single room, attempt to find a narrower |
415 |
hallway so that you are not being attacked from all sides. Charging into a |
416 |
room full of Beholders would not be wise, instead, open the door and fight |
417 |
them one at a time. |
418 |
|
419 |
More advice can be found in the Survival Guide |
420 |
L<http://crossfire.real-time.com/guides/survival_guide/index.html>. |
421 |
|
422 |
=head2 Priorities for low-level characters |
423 |
|
424 |
The priority for characters below about 5th level is to gain some basic |
425 |
items. In this regard, better armour and better spells are best. Look for |
426 |
a quest among the various islands that will allow you to obtain mithril |
427 |
mail. Whenever you scrape together ~100-200 platinum pieces go shopping |
428 |
for armour and weapons (or spells). If you are a fighter type, try to have |
429 |
at least a +2 weapon, +2 helmet, +2 suit of armour, and +2 shield before |
430 |
you reach 5th level. For wizards, attempt to recover enough treasure to |
431 |
be able to buy up good attack spells. For priests, first thing to do is |
432 |
worship a god! Try to get the holy word prayer as soon as possible. Make |
433 |
sure your current god allows good potential use of this spell. |
434 |
|
435 |
For all classes, get access to the detect magic incantation as soon as |
436 |
possible. This will allow you to sort through the treasure you find while |
437 |
you're in the dungeon, and will save you time and money at the shops. |
438 |
|
439 |
=head2 Diseases |
440 |
|
441 |
Diseases are, well, diseases. They can be contageous or not, and can be |
442 |
contracted in a number of ways, and they vary greatly in their symptoms |
443 |
and dangerousness. |
444 |
|
445 |
Diseases have "levels". If you contract a disease and recover naturally, |
446 |
you're immune to that disease forever, provided the instance of the |
447 |
disease is of equal or lower level than your immunity. |
448 |
|
449 |
For example, you get a case of the flu cast by yourself at level 15. When |
450 |
you get over it, you're immune to any flu of level less than 16. When you |
451 |
become level 16 and cast the flu again, you are I<not> immune. |
452 |
|
453 |
Spells such as B<cure disease> or B<restoration> will remove a disease, but |
454 |
will not grant immunity. |
455 |
|
456 |
When cast as a spell, diseases's severity is level dependent. A 30th level |
457 |
cold is a I<lot> more severe than a level 2 cold. |
458 |
|
459 |
Undead are I<never> affected by any disease. |
460 |
|
461 |
Any priest player who isn't denied the path of wounding may learn and B<cast |
462 |
cause> B<cold>, B<flu>, B<typhoid>, B<anthrax> and B<leprosy> spells. |
463 |
|
464 |
Any priest with a high enough B<Wis> and with a religion that is attuned |
465 |
to wounding may learn to B<cast cause> B<smallpox>, B<white death> and |
466 |
B<red death> by praying at his altar. |
467 |
|
468 |
The I<damage> caused each round varies between 0 and the maximum listed |
469 |
for a disease. So you can inflict a I<mild> case of ebola, which would |
470 |
I<not> kill a monster, or a severe one capable of killing it. |
471 |
|
472 |
# TODO: disease table needs heavy reformatting |
473 |
anthrax, anthrax, Godpower |
474 |
arthritis, arthritis, Godpower |
475 |
disease_cold, cold, Godpower |
476 |
creeping_frost, creeping frost, Cold |
477 |
diarrhea, the runs, Physical |
478 |
ebola, Red Death, Godpower |
479 |
egg_disease, egg disease, Physical |
480 |
flaming_fart, flaming farts, Physical |
481 |
flu, flu, Godpower |
482 |
immolation, immolation, Fire |
483 |
incontinence, lack of bladder control, Physical |
484 |
insanity, insanity, Confusion |
485 |
leprosy, leprosy, Godpower |
486 |
bubonic_plague, Black Death, Godpower |
487 |
pneumonic_plague, pneumonic plague, Godpower |
488 |
rabies, rabies, Godpower + Confusion |
489 |
scurvy, scurvy, Physical |
490 |
smallpox, smallpox, Godpower |
491 |
tapeworms, tapeworms, Physical |
492 |
tooth_decay, tooth decay, Physical |
493 |
typhoid, typhoid, Godpower |
494 |
warts, warts, Physical |
495 |
|
496 |
=head1 Authors |
497 |
|
498 |
Parts of this document were originally compiled, edited, and written by |
499 |
Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information |
500 |
compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander. |
501 |
|
502 |
Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van |
503 |
Steenhoven, Marc A. Lehmann and Robin Redeker. |
504 |
|