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Revision: 1.9
Committed: Fri Dec 28 18:19:03 2007 UTC (16 years, 5 months ago) by root
Branch: MAIN
CVS Tags: rel-0_9963
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File Contents

# Content
1 =head1 Deliantra Tutorial - A gentle introduction to the game client
2
3 =head2 What's Deliantra - Basic Game Concepts
4
5 #TODO: about.html
6
7 Deliantra is freely distributed under the General (Affero)
8 Public License (GPL) and the code may be obtained from
9 L<http://www.deliantra.net/>.
10
11 =head1 Getting Started
12
13 First of all, don't be daunted by the apparent complexity of Deliantra -
14 in reality, Deliantra is quite easy to play and character generation is
15 simple. Later on, when you have some experience playing the game, you may
16 wish to read the full manual.
17
18 =head2 User Interface Basics
19
20 # very short description of all ui elements
21
22 =head2 Start Playing
23
24 When starting the client you will see a window in the middle of the screen:
25
26 =for image sc_login.jpg
27
28 There are several settings there:
29
30 =over 4
31
32 =item B<Host:Port>
33
34 In the I<Host:Port> entry you can enter the server hostname followed by
35 a colon with the port. The port is per default 13326 if you just enter
36 the hostname.
37
38 Below the entry there is a button I<Server List>. If you click on it you
39 will get a server list:
40
41 =for image sc_login_srvlist.jpg
42
43 You can choose from the aviable servers there.
44 (B<Note:> At the time of this writing (2006-07-23) only I<cf.schmorp.de> supports
45 all features that are offered by Deliantra).
46
47 =item B<Username>
48
49 Here you have to enter the character name you would like to play
50 with.
51 If you are playing for the first time, type any name you like; this will
52 be your character name for the rest of the life of that character.
53 As you don't have a character yet you have to create a new
54 character. It will be explained below at the L<Character Creation>.
55
56 =item B<Password>
57
58 Next, type in any password. Remember:
59 you will need to remember the same password again to play that character
60 again! You can use B<Save Config> (see the buttons on the top of the window) to save your settings,
61 including name and password, but if it gets lost recovery is difficult, so remember your
62 password or write it down at a safe place.
63
64 One more note: it's not a good idea to use "real" passwords to your
65 computer accounts! Doing so may make your system vulnerable to
66 unscrupulous Deliantra server administrators.
67
68 =back
69
70 Enter the desired I<Username> and I<Password> and click on I<Login> now.
71
72 =head2 Character Creation
73
74 =for item sc_char_create.png
75
76 Your next step will be to generate random (primary) stats for your
77 character (to see the stats, you might have to open the B<Stats Window>
78 using the button at the top of the screen).
79
80 Hover with the mouse cursor over the stats (Str, Dex, Con, Int, Wis, Pow and Cha)
81 to see what they mean or what they do.
82
83 Or look at L<Character Stats>.
84
85 You can let the dices reroll your stats with the I<Roll Again> button, you can
86 I<Swap Stats>.
87 You aren't limited to the number of times you can roll your stats - so have fun.
88 Notice that the stats are always arranged that the B<Str> stat has the highest value, the
89 B<Cha> stat has the lowest. You may rearrange the order of these values
90 when you decide that you have rolled some decent stats. Two points: you
91 can never roll a character with better stats than an average of straight
92 15's, and you can't roll higher than 18 in a stat.
93
94 Finally click on I<Accept> stats when you think they are fine.
95
96 The next you will see after accepting the stats will be the race selection:
97
98 =for image sc_char_create_race.png
99
100 On the top right a text is displayed that explains the current selected race.
101 If you rearrange the windows like this:
102
103 =for image sc_char_create_race2.png
104
105 You will also see the face of the selected race. Click on I<Next Race> and read all
106 the descriptions until you find the right race for your new character.
107 Keep in mind that the races also affect the L<Character Stats>.
108
109 After you clicked I<Accept> you will see this:
110
111 (I chose a Halfling for now)
112
113 =for image sc_new_char.png
114
115 The dragon on the right is another player that is currently logging in or creating his character.
116
117 Now go to the south (you can move your character by with the keypad or the cursor keys).
118 You will enter a hall similar to this:
119
120 =for image sc_new_char_hall.png
121
122 Step onto the first cell before the teleporter and the description of the character class
123 will be displayed in the message window:
124
125 =for image sc_new_char_class.png
126
127 While each class has its particular strengths and weaknesses, in summary
128 its just a fact that some classes are easier to play than others.
129
130 For beginning players, the "simple fighter" characters are the easiest
131 to play successfully. The B<Dwarf>, B<Human>, and B<Warrior> are among
132 good earlier choices. As you gain experience with using Deliantra you
133 may wish to branch out into other "fighter" characters such as the
134 B<Thief> or B<Elf>, or try your hand at playing "spellcaster" characters
135 like the B<Wizard>, B<Mage>, B<Cleric> or B<Priest>. The "exotic" races
136 (e.g. B<Fireborn>, B<Quetzalcoatl> and B<Wraith>) and the B<Monk> class
137 are the hardest classes to master.
138
139 One more note: You will probably find any character class that has a low
140 natural B<Int> (for example, the B<Barbarian> class) will have a fairly
141 difficult time at higher levels. Skills, and most importantly, spells,
142 will be more difficult learn. Plan to spend a lot of loot on grimores,
143 prayer books and skill scrolls.
144
145 If you found a class that you like step on the teleporter.
146
147 =head2 The first dungeons
148
149 Next you will land in the nexus:
150
151 =for image sc_new_char_nexus.png
152
153 Read the signs by stepping on them and read what they say.
154 These signs automatically display what they have to say in the message window.
155 Other signs you have to read by applying them. You apply something by middle-click
156 it in the floorbox:
157
158 =for image sc_new_char_floorbox_apply.png
159
160 Or you can use the I<spacebar> to apply the topmost thing you see in the floorbox.
161
162 For now go to the north into the newbies house. Read all signs there and follow their
163 instructions.
164
165 If you see NPC's there, click on them and you will enter the NPC dialouge:
166
167 =for image sc_newbiew_npc_dialog.jpg
168
169 The buttons on the right are options of what you can say to the NPC. You can also
170 click on the links in the text to ask the NPC about that.
171
172 Another note about entering commands:
173
174 In crossfire most things are command driven. You can enter commands in two ways:
175
176 =over 4
177
178 =item B<Chat Box>
179
180 =for image sc_chatbox.jpg
181
182 If you plan longer chat sessions you maybe prefer this.
183
184 =item B<Command Completer>
185
186 =for image sc_command_completer.png
187
188 Read the tooltip that occurs when you hover the mouse above the entry.
189 This completer can speed up commands a lot.
190
191 =back
192
193 Ok, I assume now that you finished the newbies house and you are back in the nexus.
194 Now walk to the left, to the exit to I<Scorn>, the main town in the world.
195 It's the main meeting place for most people on the server and it offers newbie
196 dungeons for the beginners.
197
198 If you walk into the exit you will be teleported to scorn:
199
200 To the west you see the two beginner houses. Step onto the first one:
201
202 =for image sc_scorn_beginners_house.png
203
204 Press spacebar to apply it to enter the house. Like the newbies house
205 in the nexus read all signs and follow their orders:
206
207 =for image sc_inthe_beginners_house.png
208
209 After you finished that house, enter the second house and finish it.
210
211 After finishing those two houses there are multiple dungeons for newbies.
212 The best for you to start is the I<Newbie Tower>:
213
214 =for image sc_scorn_newbie_tower.png
215
216 To the north there is the I<Drinking Fountain> a well that you can enter.
217 The first parts of the dungeon there are also very nice.
218
219 =for image sc_scorn_drinking_fountain.png
220
221 Explore Scorn, there are many dungeons in the houses. Be careful when meeting
222 new monsters, ask questions on the server via the I<chat> command and read the
223 documentation here for further information about some topics.
224
225 Before doing further exploration you maybe want to know how to see your progress
226 and where to see what level you are and what your current stats are.
227
228 =head2 Displayed information
229
230 The most important dialog is the I<Playerbook>, it can be opened by clicking
231 on the I<Playerbook> button on the top of the window or by pressing I<Tab>.
232 There are also shortcuts to them on the keys I<F2> to I<F5>. (I<F1> brings up this help).
233
234 Here is a quick explanation what all main information elements in the client gui mean:
235
236 =over 4
237
238 =item B<Gauges and Floorbox>
239
240 =for image sc_gauges_and_floorbox.png
241
242 These are the gauges that display your Health, Spellpoints/Mana,
243 Grace and Food. Please hover the mouse cursor above them and read the tooltips.
244 On the bottom of the gauges the maximum value is displayed and on the top
245 the current value.
246
247 Below the gauges there is the experience and level displayed. The level is increased
248 once you reached a certain amount of experience points.
249
250 Below that there is the range slot. It displays the currently selected range weapon
251 that you can fire with ctrl+<direction>. This could be a bow or a spell.
252
253 =item B<Statusbox>
254
255 =for image sc_statusbox.png
256
257 It displays all the current status messages that occur while playing.
258 For example what you hit, if you gained experience, if someone entered
259 the game or if someone said something. The status messages will disappear over time.
260 B<Note:> Most status messages are also displayed in the message window, for example
261 chatters and if someone entered/left the game.
262
263 =item B<Skill list>
264
265 If you press I<F3> or open the playerbook via the I<Playerbook> button on the top
266 of the window and select the I<Skills> tab, you will see this:
267
268 =for image sc_skill_list.jpg
269
270 It displays all the skills you have and displays the experience points and level you gained in each.
271
272 =item B<Statistics>
273
274 If you want to see what stats and resistancies you currently have, go to the I<Statistics> tab in the
275 I<Playerbook> (for example by pressing I<F2>).
276
277 =for image sc_statistics.jpg
278
279 Resistancies protect you from a certain type of attack.
280
281 =item B<Spellbook>
282
283 If you want to see what spells you have learned yet, go to the I<Spellbook> tab in the
284 I<Playerbook> (for example by pressing I<F4>).
285
286 You wont see there any spell if you just started, but if you learn a spell, it will show up there.
287
288 If you have learned some spells it should look like this:
289
290 =for image sc_spellbook.jpg
291
292 =back
293
294 =head2 After playing
295
296 If you are tired or want to take a break from playing, you have to find a I<Bed to Reality>.
297 The I<Wanderers Inn> is the best place to find such a bed for a newbie:
298
299 =for image sc_wanderers_inn.png
300
301 Go into it and find a I<Bed to Reality>:
302
303 =for image sc_bed_to_reality.png
304
305 If you apply it your character will be saved. Your score will also be displayed and your rank
306 on the hiscore list.
307
308 =for image sc_score.png
309
310 =head1 Getting Started (old)
311
312 =head2 How to create a new Character
313
314 When you start up Deliantra, you will be asked for a character name and a
315 password (you may need to open the B<Server Setup> dialog for this using
316 the button at the top of the screen). If you are playing for the first
317 time, type any name you like; this will be your character name for the
318 rest of the life of that character. Next, type in any password. Remember:
319 you will need to remember the same password again to play that character
320 again! You can use B<Save Config> to save your settings, including name
321 and password, but if it gets lost recovery is difficult, so remember your
322 password or write it down at a safe place.
323
324 One more note: it's not a good idea to use "real" passwords to your
325 computer accounts! Doing so may make your system vulnerable to
326 unscrupulous Deliantra server administrators.
327
328 Your next step will be to generate random (primary) stats for your
329 character (to see the stats, you might have to open the B<Stats Window>
330 using the button at the top of the screen). You aren't limited to the
331 number of times you can roll your stats - so have fun. Notice that the
332 stats are always arranged that the B<Str> stat has the highest value, the
333 B<Cha> stat has the lowest. You may rearrange the order of these values
334 when you decide that you have rolled some decent stats. Two points: you
335 can never roll a character with better stats than an average of straight
336 15's, and you can't roll higher than 18 in a stat.
337
338 When you roll your character, the stats displayed are the stats you will
339 get as a human (which are unmodified). When satisfied, you can step
340 through a number of races, each with special bonuses in stats.
341
342 The manual shows how your basic stats will be changed by choosing a
343 different race. The difference between the natural stat limit and 20
344 indicates the bonus/penalty assigned to rolled primary stats. For example,
345 a troll has a maximum strength which is 5 higher than 20-that means he
346 will begin with an additional 5 points added to his strength roll. On the
347 other hand, a troll can never get above 15 in intelligence. This means
348 that your rolled character will have 5 less in intelligence if you choose
349 that race. You should also note that any bonus to an ability can't raise
350 the final number above your racial maximum, and no penalty can give you an
351 ability score less then one; the lowest it can ever get is one.
352
353 =head3 Selecting a class
354
355 While each class has its particular strengths and weaknesses, in summary
356 its just a fact that some classes are easier to play than others.
357
358 For beginning players, the "simple fighter" characters are the easiest
359 to play successfully. The B<Dwarf>, B<Human>, and B<Warrior> are among
360 good earlier choices. As you gain experience with using Deliantra you
361 may wish to branch out into other "fighter" characters such as the
362 B<Thief> or B<Elf>, or try your hand at playing "spellcaster" characters
363 like the B<Wizard>, B<Mage>, B<Cleric> or B<Priest>. The "exotic" races
364 (e.g. B<Fireborn>, B<Quetzalcoatl> and B<Wraith>) and the B<Monk> class
365 are the hardest classes to master.
366
367 One more note: You will probably find any character class that has a low
368 natural B<Int> (for example, the B<Barbarian> class) will have a fairly
369 difficult time at higher levels. Skills, and most importantly, spells,
370 will be more difficult learn. Plan to spend a lot of loot on grimores,
371 prayer books and skill scrolls.
372
373 =head2 Playing the game
374
375 #TODO biggers house, binding keys etc.
376
377 =head1 Hints for Beginning Players
378
379 I'm done with class selection, now there are three ways to go, where
380 should I go? It is a good idea to take the northern path into the
381 teleporter leading you to the beginners house. You can learn some basic
382 skills there before journeying onward. Once you are there, you will get
383 many things explained to you. Make sure you investigate every place in
384 that house.
385
386 I'm on the starting map, what do I do now? You should be in a city square
387 with a few sign posts in the middle. Move over the signs and apply them
388 B<spacebar> to read what they say.
389
390 For beginners, there are several maps designed for them. Find these areas
391 and clear them out. All throughout these levels, a player can find signs
392 and books which they can read by stepping onto them and hitting B<space
393 bar> to apply the book/sign. These messages will help the player to learn
394 the system. Probably the first, best area for a beginning player to start
395 out in is "Beginners." This area is a small house located southwest of
396 your starting location.
397
398 =head2 Flailing about with spells
399
400 Some items are perishable. If you shoot a fireball into a room full of
401 scrolls, you will notice them going up in smoke! So be careful not to
402 destroy valuable items.
403
404 =head2 Tips on surviving
405
406 Deliantra is populated with a wealth of different monsters. These monsters
407 can have varying immunities and attacktypes. In addition, some of them can
408 be quite a bit smarter than others. It will be important for new players
409 to learn the abilities of different monsters and learn just how much it
410 will take to kill them.
411
412 Most monsters in the game are out to mindlessly kill and destroy the
413 players. Killing monsters will help boost a player's score. When fighting
414 a large amount of monsters in a single room, attempt to find a narrower
415 hallway so that you are not being attacked from all sides. Charging into a
416 room full of Beholders would not be wise, instead, open the door and fight
417 them one at a time.
418
419 More advice can be found in the Survival Guide
420 L<http://crossfire.real-time.com/guides/survival_guide/index.html>.
421
422 =head2 Priorities for low-level characters
423
424 The priority for characters below about 5th level is to gain some basic
425 items. In this regard, better armour and better spells are best. Look for
426 a quest among the various islands that will allow you to obtain mithril
427 mail. Whenever you scrape together ~100-200 platinum pieces go shopping
428 for armour and weapons (or spells). If you are a fighter type, try to have
429 at least a +2 weapon, +2 helmet, +2 suit of armour, and +2 shield before
430 you reach 5th level. For wizards, attempt to recover enough treasure to
431 be able to buy up good attack spells. For priests, first thing to do is
432 worship a god! Try to get the holy word prayer as soon as possible. Make
433 sure your current god allows good potential use of this spell.
434
435 For all classes, get access to the detect magic incantation as soon as
436 possible. This will allow you to sort through the treasure you find while
437 you're in the dungeon, and will save you time and money at the shops.
438
439 =head2 Diseases
440
441 Diseases are, well, diseases. They can be contageous or not, and can be
442 contracted in a number of ways, and they vary greatly in their symptoms
443 and dangerousness.
444
445 Diseases have "levels". If you contract a disease and recover naturally,
446 you're immune to that disease forever, provided the instance of the
447 disease is of equal or lower level than your immunity.
448
449 For example, you get a case of the flu cast by yourself at level 15. When
450 you get over it, you're immune to any flu of level less than 16. When you
451 become level 16 and cast the flu again, you are I<not> immune.
452
453 Spells such as B<cure disease> or B<restoration> will remove a disease, but
454 will not grant immunity.
455
456 When cast as a spell, diseases's severity is level dependent. A 30th level
457 cold is a I<lot> more severe than a level 2 cold.
458
459 Undead are I<never> affected by any disease.
460
461 Any priest player who isn't denied the path of wounding may learn and B<cast
462 cause> B<cold>, B<flu>, B<typhoid>, B<anthrax> and B<leprosy> spells.
463
464 Any priest with a high enough B<Wis> and with a religion that is attuned
465 to wounding may learn to B<cast cause> B<smallpox>, B<white death> and
466 B<red death> by praying at his altar.
467
468 The I<damage> caused each round varies between 0 and the maximum listed
469 for a disease. So you can inflict a I<mild> case of ebola, which would
470 I<not> kill a monster, or a severe one capable of killing it.
471
472 # TODO: disease table needs heavy reformatting
473 anthrax, anthrax, Godpower
474 arthritis, arthritis, Godpower
475 disease_cold, cold, Godpower
476 creeping_frost, creeping frost, Cold
477 diarrhea, the runs, Physical
478 ebola, Red Death, Godpower
479 egg_disease, egg disease, Physical
480 flaming_fart, flaming farts, Physical
481 flu, flu, Godpower
482 immolation, immolation, Fire
483 incontinence, lack of bladder control, Physical
484 insanity, insanity, Confusion
485 leprosy, leprosy, Godpower
486 bubonic_plague, Black Death, Godpower
487 pneumonic_plague, pneumonic plague, Godpower
488 rabies, rabies, Godpower + Confusion
489 scurvy, scurvy, Physical
490 smallpox, smallpox, Godpower
491 tapeworms, tapeworms, Physical
492 tooth_decay, tooth decay, Physical
493 typhoid, typhoid, Godpower
494 warts, warts, Physical
495
496 =head1 Authors
497
498 Parts of this document were originally compiled, edited, and written by
499 Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information
500 compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander.
501
502 Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van
503 Steenhoven, Marc A. Lehmann and Robin Redeker.
504