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Revision: 1.10
Committed: Fri May 18 13:49:20 2007 UTC (17 years, 1 month ago) by root
Branch: MAIN
Changes since 1.9: +3 -2 lines
Log Message:
improve docs

File Contents

# User Rev Content
1 root 1.6 =head1 X<tip_of_the_day>Tips of the Day
2    
3     This section contains the Tips of the Day, ordered by most important to
4     least important.
5    
6 root 1.8 =head2 Tutorial
7    
8     For first time users of CF+, consider skimming through the
9     L<tutorial>. You can also access it by pressing the B<Help> button at the
10     top.
11    
12 root 1.6 =head2 Apply and Examine Keys
13    
14     The B<Spacebar> usually applies the topmost object on the ground, while
15     the B<Return> (or B<Enter>) key examines it. See L<the keyboard|the_keyboard>
16     for more keyboard mappings.
17    
18     =head2 The Completer
19    
20     You can type most commands by simply typing an B<abbreviation> whenever the
21     play area has the keyboard focus. See L<the keyboard|the_keyboard>
22     for more info.
23    
24     =head2 The Mouse
25    
26     The left mouse button usually B<examines> an item. The middle mouse
27     button usually B<applies> an item (which can mean a lot of things, such
28     as drinking, wearing, wielding and so on). The right mouse button usually
29     opens a B<menu> with further options. For example, the right-mouse-button
30     menu of the playing area gives you quick access to the playerbook and
31     autopickup, while the RMB-menu in the skills window lets you create key
32     bindings for using skills.
33    
34     =head2 Autopickup
35    
36     You can let your character automatically pick up stuff when you are moving
37 root 1.7 over a L<map space|glossary/space>: First select which items to pick up in the
38 root 1.6 B<Setup/Pickup> window, then enable/disable it using the right mouse
39     button menu of the playing area.
40    
41     It's customary to disable autopickup in civilised areas, to reduce the
42     risk of taking an item you should not pick up.
43    
44    
45 root 1.5 =head1 X<tooltip>Tooltips
46    
47 root 1.6 This section contains some of the tooltips of the Crossfire+ client.
48 root 1.1
49     =head2 X<stat_health>
50    
51     B<Health points>. Measures of how much damage you can take before
52     dying. Hit points are determined from your level and are influenced by the
53     value of your Con. Hp value may range between 1 to beyond 500 and higher
54     values indicate a greater ability to withstand punishment.
55    
56     =head2 X<stat_mana>
57    
58 root 1.2 B<Spell points>. Measures of how much "fuel" you have for casting spells
59 root 1.1 and incantations. Mana is calculated from your level and your Pow. Mana
60     values can range between 1 to beyond 500 (glowing crystals can increase
61     the current spell points beyond your normal maximum). Higher values
62     indicate greater amounts of mana.
63    
64     =head2 X<stat_grace>
65    
66     B<Grace points> - how favored you are by your god. In game terms, how
67     much divine magic you can cast. Your level, Wis and Pow effect what the
68     value of grace is. Prayong on an altar of your god can increase this value
69     beyond your normal maximum. Grace can take on large positive and negative
70     values. Positive values indicate favor by the gods.
71    
72     =head2 X<stat_food>
73    
74     B<Food>. Ranges between 0 (starving) and 999 (satiated). At a value of
75     0 the character begins to die. Some magic can speed up or slow down the
76     character digestion. Healing wounds will speed up digestion too.
77    
78     =head2 X<stat_exp>
79    
80     B<Experience points and overall level> - experience is increased as a
81     reward for appropriate action (such as killing monsters) and may decrease
82     as a result of a magical attack or dying. Level is directly derived
83     from the experience value. As the level of the character increases, the
84     character becomes able to succeed at more difficult tasks. A character's
85     level starts at a value of 0 and may range up beyond 100.
86    
87     =head2 X<stat_ranged>
88    
89     B<Ranged attack> - how you attack when you press shift-cursor (spell,
90     skill, weapon etc).
91    
92     =head2 X<stat_Str>
93    
94     B<Physical Strength>, determines damage dealt with weapons, how much you
95 root 1.4 can carry, and how often you can attack.
96 root 1.1
97     =head2 X<stat_Dex>
98    
99     B<Dexterity>, your physical agility. Determines chance of being hit and
100 root 1.4 affects armor class and speed.
101 root 1.1
102     =head2 X<stat_Con>
103    
104     B<Constitution>, physical health and toughness. Determines how many
105 root 1.4 healthpoints you can have.
106 root 1.1
107     =head2 X<stat_Int>
108    
109     B<Intelligence>, your ability to learn and use skills and incantations
110 root 1.4 (both prayers and magic) and determines how much spell points you can have.
111 root 1.1
112     =head2 X<stat_Wis>
113    
114     B<Wisdom>, the ability to learn and use divine magic (prayers). Determines
115 root 1.4 how many grace points you can have.
116 root 1.1
117     =head2 X<stat_Pow>
118    
119     B<Power>, your magical potential. Influences the strength of spell
120     effects, and also how much your spell and grace points increase when
121     leveling up.
122    
123     =head2 X<stat_Cha>
124    
125 root 1.10 B<Charisma>, how well you are received by NPCs. Affects buying and
126     selling prices in shops, the L<oratory|skill_description/oratory> and
127     L<singing|skill_description/singing> skills and a few other things.
128 root 1.1
129     =head2 X<stat_Wc>
130    
131     B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more
132     potent. Current weapon, level and Str are some things which effect the
133     value of Wc. The value of Wc may range between 25 and -72.
134    
135     =head2 X<stat_Ac>
136    
137     B<Armour Class>, how protected you are from being hit by any attack. Lower
138     values are better. Ac is based on your race and is modified by the Dex and
139     current armour worn. For characters that cannot wear armour, Ac improves
140     as their level increases.
141    
142     =head2 X<stat_Dam>
143    
144     B<Damage>, how much damage your melee/missile attack inflicts. Higher
145     values indicate a greater amount of damage will be inflicted with each
146     attack.
147    
148     =head2 X<stat_Arm>
149    
150     B<Armour>, how much damage (from physical attacks) will be subtracted from
151     successful hits made upon you. This value ranges between 0 to 99%. Current
152     armour worn primarily determines Arm value. This is the same as the
153     physical resistance.
154    
155     =head2 X<stat_Spd>
156    
157     B<Speed>, how fast you can move. The value of speed may range between
158     nearly 0 ("very slow") to higher than 5 ("lightning fast"). Base speed
159     is determined from the Dex and modified downward proportionally by the
160     amount of weight carried which exceeds the Max Carry limit. The armour
161     worn also sets the upper limit on speed.
162    
163     =head2 X<stat_WSp>
164    
165     B<Weapon Speed>, how many attacks you may make per unit of time
166     (0.120s). Higher values indicate faster attack speed. Current weapon and
167     Dex effect the value of weapon speed.
168    
169 root 1.3 =head2 X<npc_message_entry>
170    
171     Enter a message here that you want to tell the NPC and press B<return>.
172    
173     Sometimes you have to tell an NPC something you cannot find out during a
174     normal conversation (such as a password). In those cases you have to use
175     this text entry. You can also enter responses manually instead of using
176     the response buttons below.
177    
178     =head2 X<completer_help>The Command Completer
179    
180     This is your central interface to send text commands to the server. To
181     enter a verbatim command to send to the server, just type the command,
182     followed by a space, and press return.
183    
184     Typing the initial letters of words (or just any letters) displays guesses
185     for commands you might want to use.
186    
187     You can use the cursor-up and cursor-down keys to select between those
188     guesses.
189    
190     B<Right-Click> opens a menu where you can select further options, sich
191     as redefining key bindings.
192    
193 root 1.1 =head2 X<charcreation_focus>
194    
195     Press a key (click on the entry to make sure it has keyboard focus)
196    
197 root 1.6
198 root 1.5 =head1 X<ui>User Interface Text Fragments
199    
200     This section just contains some longer text fragment used by the
201     Crossfire+ client.
202 root 1.1
203     =head2 X<chargen_stats>Character Creation: Stats
204    
205     B<Stats> are a very important aspect of your character. You can use the
206     tooltips to learn what each Stat governs.
207    
208     The stats generated by the server are always sorted from Str (highest) to
209     Cha (lowest). They will be modified later by both the race and the class
210     you choose.
211    
212     You can create another set of stats, swap two stat values with each other
213     or accept the stats as shown below and continue.
214    
215     =head2 X<chargen_race>Character Creation: Race
216    
217     You can look at another race, or accept this race (you will cycle back
218     to this race eventually, so you can take your time making this important
219     choice.
220