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Revision: 1.13
Committed: Sun Oct 14 15:33:31 2007 UTC (16 years, 8 months ago) by root
Branch: MAIN
Changes since 1.12: +2 -2 lines
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File Contents

# User Rev Content
1 root 1.6 =head1 X<tip_of_the_day>Tips of the Day
2    
3     This section contains the Tips of the Day, ordered by most important to
4     least important.
5    
6 root 1.8 =head2 Tutorial
7    
8     For first time users of CF+, consider skimming through the
9     L<tutorial>. You can also access it by pressing the B<Help> button at the
10     top.
11    
12 root 1.6 =head2 Apply and Examine Keys
13    
14     The B<Spacebar> usually applies the topmost object on the ground, while
15     the B<Return> (or B<Enter>) key examines it. See L<the keyboard|the_keyboard>
16     for more keyboard mappings.
17    
18     =head2 The Completer
19    
20     You can type most commands by simply typing an B<abbreviation> whenever the
21     play area has the keyboard focus. See L<the keyboard|the_keyboard>
22     for more info.
23    
24     =head2 The Mouse
25    
26     The left mouse button usually B<examines> an item. The middle mouse
27     button usually B<applies> an item (which can mean a lot of things, such
28     as drinking, wearing, wielding and so on). The right mouse button usually
29     opens a B<menu> with further options. For example, the right-mouse-button
30     menu of the playing area gives you quick access to the playerbook and
31     autopickup, while the RMB-menu in the skills window lets you create key
32     bindings for using skills.
33    
34     =head2 Autopickup
35    
36     You can let your character automatically pick up stuff when you are moving
37 root 1.7 over a L<map space|glossary/space>: First select which items to pick up in the
38 root 1.6 B<Setup/Pickup> window, then enable/disable it using the right mouse
39     button menu of the playing area.
40    
41     It's customary to disable autopickup in civilised areas, to reduce the
42     risk of taking an item you should not pick up.
43    
44    
45 root 1.5 =head1 X<tooltip>Tooltips
46    
47 root 1.13 This section contains some of the tooltips of the Deliantra client.
48 root 1.1
49     =head2 X<stat_health>
50    
51     B<Health points>. Measures of how much damage you can take before
52     dying. Hit points are determined from your level and are influenced by the
53     value of your Con. Hp value may range between 1 to beyond 500 and higher
54     values indicate a greater ability to withstand punishment.
55    
56     =head2 X<stat_mana>
57    
58 root 1.2 B<Spell points>. Measures of how much "fuel" you have for casting spells
59 root 1.1 and incantations. Mana is calculated from your level and your Pow. Mana
60     values can range between 1 to beyond 500 (glowing crystals can increase
61     the current spell points beyond your normal maximum). Higher values
62     indicate greater amounts of mana.
63    
64     =head2 X<stat_grace>
65    
66     B<Grace points> - how favored you are by your god. In game terms, how
67     much divine magic you can cast. Your level, Wis and Pow effect what the
68     value of grace is. Prayong on an altar of your god can increase this value
69     beyond your normal maximum. Grace can take on large positive and negative
70     values. Positive values indicate favor by the gods.
71    
72     =head2 X<stat_food>
73    
74     B<Food>. Ranges between 0 (starving) and 999 (satiated). At a value of
75     0 the character begins to die. Some magic can speed up or slow down the
76     character digestion. Healing wounds will speed up digestion too.
77    
78     =head2 X<stat_exp>
79    
80     B<Experience points and overall level> - experience is increased as a
81     reward for appropriate action (such as killing monsters) and may decrease
82     as a result of a magical attack or dying. Level is directly derived
83     from the experience value. As the level of the character increases, the
84     character becomes able to succeed at more difficult tasks. A character's
85     level starts at a value of 0 and may range up beyond 100.
86    
87     =head2 X<stat_ranged>
88    
89 root 1.12 B<Attack Slots> - how you attack when you fire (shift-direction, spell,
90     skill etc.) - your range slot, or you walk/run into something - your
91     combat slot. You can apply both a ranged attack weapon (such as a spell,
92     horn, rod, bow etc.) and a combat attack weapon (such as a sword, knife
93     etc.) at the same time, but only one of them - marked with a C<*> - will
94     be wielded at any one time. You can quickly toggle between the two slots
95     by using C<KP-Plus>, but usually the server will automatically switch
96     between the two slots as needed.
97 root 1.1
98     =head2 X<stat_Str>
99    
100     B<Physical Strength>, determines damage dealt with weapons, how much you
101 root 1.4 can carry, and how often you can attack.
102 root 1.1
103     =head2 X<stat_Dex>
104    
105     B<Dexterity>, your physical agility. Determines chance of being hit and
106 root 1.4 affects armor class and speed.
107 root 1.1
108     =head2 X<stat_Con>
109    
110     B<Constitution>, physical health and toughness. Determines how many
111 root 1.4 healthpoints you can have.
112 root 1.1
113     =head2 X<stat_Int>
114    
115     B<Intelligence>, your ability to learn and use skills and incantations
116 root 1.4 (both prayers and magic) and determines how much spell points you can have.
117 root 1.1
118     =head2 X<stat_Wis>
119    
120     B<Wisdom>, the ability to learn and use divine magic (prayers). Determines
121 root 1.4 how many grace points you can have.
122 root 1.1
123     =head2 X<stat_Pow>
124    
125     B<Power>, your magical potential. Influences the strength of spell
126     effects, and also how much your spell and grace points increase when
127     leveling up.
128    
129     =head2 X<stat_Cha>
130    
131 root 1.10 B<Charisma>, how well you are received by NPCs. Affects buying and
132     selling prices in shops, the L<oratory|skill_description/oratory> and
133     L<singing|skill_description/singing> skills and a few other things.
134 root 1.1
135     =head2 X<stat_Wc>
136    
137     B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more
138     potent. Current weapon, level and Str are some things which effect the
139     value of Wc. The value of Wc may range between 25 and -72.
140    
141     =head2 X<stat_Ac>
142    
143     B<Armour Class>, how protected you are from being hit by any attack. Lower
144     values are better. Ac is based on your race and is modified by the Dex and
145     current armour worn. For characters that cannot wear armour, Ac improves
146     as their level increases.
147    
148     =head2 X<stat_Dam>
149    
150     B<Damage>, how much damage your melee/missile attack inflicts. Higher
151     values indicate a greater amount of damage will be inflicted with each
152     attack.
153    
154     =head2 X<stat_Arm>
155    
156     B<Armour>, how much damage (from physical attacks) will be subtracted from
157     successful hits made upon you. This value ranges between 0 to 99%. Current
158     armour worn primarily determines Arm value. This is the same as the
159     physical resistance.
160    
161     =head2 X<stat_Spd>
162    
163 root 1.11 B<Speed>, how fast you can move. The value roughly means how many actions
164     per second you can make. It may range between nearly 0 ("very slow") to
165     higher than 5 ("lightning fast"). Base speed is determined from the Dex
166     and modified downward proportionally by the amount of weight carried which
167     exceeds the Max Carry limit. The armour worn also sets the upper limit on
168     speed.
169 root 1.1
170     =head2 X<stat_WSp>
171    
172 root 1.11 B<Weapon Speed>, how many attacks you may make per second when combatting.
173     Higher values indicate faster attack speed. Current weapon and Dex effect
174     the value of weapon speed.
175 root 1.1
176 root 1.3 =head2 X<npc_message_entry>
177    
178     Enter a message here that you want to tell the NPC and press B<return>.
179    
180     Sometimes you have to tell an NPC something you cannot find out during a
181     normal conversation (such as a password). In those cases you have to use
182     this text entry. You can also enter responses manually instead of using
183     the response buttons below.
184    
185     =head2 X<completer_help>The Command Completer
186    
187     This is your central interface to send text commands to the server. To
188     enter a verbatim command to send to the server, just type the command,
189     followed by a space, and press return.
190    
191     Typing the initial letters of words (or just any letters) displays guesses
192     for commands you might want to use.
193    
194     You can use the cursor-up and cursor-down keys to select between those
195     guesses.
196    
197     B<Right-Click> opens a menu where you can select further options, sich
198     as redefining key bindings.
199    
200 root 1.1 =head2 X<charcreation_focus>
201    
202     Press a key (click on the entry to make sure it has keyboard focus)
203    
204 root 1.6
205 root 1.5 =head1 X<ui>User Interface Text Fragments
206    
207     This section just contains some longer text fragment used by the
208 root 1.13 Deliantra client.
209 root 1.1
210     =head2 X<chargen_stats>Character Creation: Stats
211    
212     B<Stats> are a very important aspect of your character. You can use the
213     tooltips to learn what each Stat governs.
214    
215     The stats generated by the server are always sorted from Str (highest) to
216     Cha (lowest). They will be modified later by both the race and the class
217     you choose.
218    
219     You can create another set of stats, swap two stat values with each other
220     or accept the stats as shown below and continue.
221    
222     =head2 X<chargen_race>Character Creation: Race
223    
224     You can look at another race, or accept this race (you will cycle back
225     to this race eventually, so you can take your time making this important
226     choice.
227