ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/pod/ui.pod
Revision: 1.15
Committed: Sun Jan 6 01:10:19 2008 UTC (16 years, 6 months ago) by root
Branch: MAIN
CVS Tags: rel-0_9965, rel-0_9964, rel-0_9963, rel-0_9966
Changes since 1.14: +17 -16 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.6 =head1 X<tip_of_the_day>Tips of the Day
2    
3     This section contains the Tips of the Day, ordered by most important to
4     least important.
5    
6 root 1.8 =head2 Tutorial
7    
8 elmex 1.14 For first time users of Deliantra, consider skimming through the
9 root 1.8 L<tutorial>. You can also access it by pressing the B<Help> button at the
10     top.
11    
12 root 1.6 =head2 Apply and Examine Keys
13    
14     The B<Spacebar> usually applies the topmost object on the ground, while
15     the B<Return> (or B<Enter>) key examines it. See L<the keyboard|the_keyboard>
16     for more keyboard mappings.
17    
18     =head2 The Completer
19    
20     You can type most commands by simply typing an B<abbreviation> whenever the
21     play area has the keyboard focus. See L<the keyboard|the_keyboard>
22     for more info.
23    
24     =head2 The Mouse
25    
26     The left mouse button usually B<examines> an item. The middle mouse
27     button usually B<applies> an item (which can mean a lot of things, such
28     as drinking, wearing, wielding and so on). The right mouse button usually
29     opens a B<menu> with further options. For example, the right-mouse-button
30     menu of the playing area gives you quick access to the playerbook and
31     autopickup, while the RMB-menu in the skills window lets you create key
32     bindings for using skills.
33    
34     =head2 Autopickup
35    
36     You can let your character automatically pick up stuff when you are moving
37 root 1.7 over a L<map space|glossary/space>: First select which items to pick up in the
38 root 1.6 B<Setup/Pickup> window, then enable/disable it using the right mouse
39     button menu of the playing area.
40    
41     It's customary to disable autopickup in civilised areas, to reduce the
42     risk of taking an item you should not pick up.
43    
44    
45 root 1.5 =head1 X<tooltip>Tooltips
46    
47 root 1.13 This section contains some of the tooltips of the Deliantra client.
48 root 1.1
49     =head2 X<stat_health>
50    
51     B<Health points>. Measures of how much damage you can take before
52     dying. Hit points are determined from your level and are influenced by the
53 root 1.15 value of your Con stat. Hp value may range between 1 to beyond 500, and higher
54 root 1.1 values indicate a greater ability to withstand punishment.
55    
56     =head2 X<stat_mana>
57    
58 root 1.2 B<Spell points>. Measures of how much "fuel" you have for casting spells
59 root 1.1 and incantations. Mana is calculated from your level and your Pow. Mana
60     values can range between 1 to beyond 500 (glowing crystals can increase
61     the current spell points beyond your normal maximum). Higher values
62     indicate greater amounts of mana.
63    
64     =head2 X<stat_grace>
65    
66 root 1.15 B<Grace points> - how favored you are by your god. In game terms, how much
67     divine magic (prayers) you can cast. Your level, Wis and Pow effect what
68     the value of grace is. Praying on an altar of your god can increase this
69     value to twice your normal maximum. Grace can take on large positive and
70     negative values. Positive values indicate favor by the gods.
71 root 1.1
72     =head2 X<stat_food>
73    
74 root 1.15 B<Food>. Ranges between 0 (starving) and 999 (satiated). If it reaches 0
75     and your character cannot find some food to eat (e.g. in your inventory),
76     it begins to die (health points decrease). Some magic can speed up or slow
77     down the character digestion. Healing wounds will speed up digestion too.
78 root 1.1
79     =head2 X<stat_exp>
80    
81     B<Experience points and overall level> - experience is increased as a
82     reward for appropriate action (such as killing monsters) and may decrease
83     as a result of a magical attack or dying. Level is directly derived
84     from the experience value. As the level of the character increases, the
85     character becomes able to succeed at more difficult tasks. A character's
86 root 1.15 level starts at a value of 1 and may range up beyond 100.
87 root 1.1
88     =head2 X<stat_ranged>
89    
90 root 1.12 B<Attack Slots> - how you attack when you fire (shift-direction, spell,
91     skill etc.) - your range slot, or you walk/run into something - your
92     combat slot. You can apply both a ranged attack weapon (such as a spell,
93     horn, rod, bow etc.) and a combat attack weapon (such as a sword, knife
94     etc.) at the same time, but only one of them - marked with a C<*> - will
95     be wielded at any one time. You can quickly toggle between the two slots
96     by using C<KP-Plus>, but usually the server will automatically switch
97     between the two slots as needed.
98 root 1.1
99     =head2 X<stat_Str>
100    
101     B<Physical Strength>, determines damage dealt with weapons, how much you
102 root 1.4 can carry, and how often you can attack.
103 root 1.1
104     =head2 X<stat_Dex>
105    
106     B<Dexterity>, your physical agility. Determines chance of being hit and
107 root 1.4 affects armor class and speed.
108 root 1.1
109     =head2 X<stat_Con>
110    
111     B<Constitution>, physical health and toughness. Determines how many
112 root 1.4 healthpoints you can have.
113 root 1.1
114     =head2 X<stat_Int>
115    
116     B<Intelligence>, your ability to learn and use skills and incantations
117 root 1.4 (both prayers and magic) and determines how much spell points you can have.
118 root 1.1
119     =head2 X<stat_Wis>
120    
121     B<Wisdom>, the ability to learn and use divine magic (prayers). Determines
122 root 1.4 how many grace points you can have.
123 root 1.1
124     =head2 X<stat_Pow>
125    
126     B<Power>, your magical potential. Influences the strength of spell
127     effects, and also how much your spell and grace points increase when
128     leveling up.
129    
130     =head2 X<stat_Cha>
131    
132 root 1.10 B<Charisma>, how well you are received by NPCs. Affects buying and
133     selling prices in shops, the L<oratory|skill_description/oratory> and
134     L<singing|skill_description/singing> skills and a few other things.
135 root 1.1
136     =head2 X<stat_Wc>
137    
138     B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more
139     potent. Current weapon, level and Str are some things which effect the
140     value of Wc. The value of Wc may range between 25 and -72.
141    
142     =head2 X<stat_Ac>
143    
144     B<Armour Class>, how protected you are from being hit by any attack. Lower
145     values are better. Ac is based on your race and is modified by the Dex and
146     current armour worn. For characters that cannot wear armour, Ac improves
147     as their level increases.
148    
149     =head2 X<stat_Dam>
150    
151     B<Damage>, how much damage your melee/missile attack inflicts. Higher
152     values indicate a greater amount of damage will be inflicted with each
153     attack.
154    
155     =head2 X<stat_Arm>
156    
157     B<Armour>, how much damage (from physical attacks) will be subtracted from
158     successful hits made upon you. This value ranges between 0 to 99%. Current
159     armour worn primarily determines Arm value. This is the same as the
160     physical resistance.
161    
162     =head2 X<stat_Spd>
163    
164 root 1.15 B<Speed>, how fast you can move. The value roughly means how many
165     movements per second you can make. It may range between nearly 0 ("very
166     slow") to higher than 40 ("lightning fast"). Base speed is determined from
167     the Dex stat and modified downward proportionally by the amount of weight
168     carried which exceeds the Max Carry limit. The armour worn also sets the
169     upper limit on speed.
170 root 1.1
171     =head2 X<stat_WSp>
172    
173 root 1.11 B<Weapon Speed>, how many attacks you may make per second when combatting.
174     Higher values indicate faster attack speed. Current weapon and Dex effect
175     the value of weapon speed.
176 root 1.1
177 root 1.3 =head2 X<npc_message_entry>
178    
179     Enter a message here that you want to tell the NPC and press B<return>.
180    
181     Sometimes you have to tell an NPC something you cannot find out during a
182     normal conversation (such as a password). In those cases you have to use
183     this text entry. You can also enter responses manually instead of using
184     the response buttons below.
185    
186     =head2 X<completer_help>The Command Completer
187    
188     This is your central interface to send text commands to the server. To
189     enter a verbatim command to send to the server, just type the command,
190     followed by a space, and press return.
191    
192     Typing the initial letters of words (or just any letters) displays guesses
193     for commands you might want to use.
194    
195     You can use the cursor-up and cursor-down keys to select between those
196     guesses.
197    
198     B<Right-Click> opens a menu where you can select further options, sich
199     as redefining key bindings.
200    
201 root 1.1 =head2 X<charcreation_focus>
202    
203     Press a key (click on the entry to make sure it has keyboard focus)
204    
205 root 1.6
206 root 1.5 =head1 X<ui>User Interface Text Fragments
207    
208     This section just contains some longer text fragment used by the
209 root 1.13 Deliantra client.
210 root 1.1
211     =head2 X<chargen_stats>Character Creation: Stats
212    
213     B<Stats> are a very important aspect of your character. You can use the
214     tooltips to learn what each Stat governs.
215    
216     The stats generated by the server are always sorted from Str (highest) to
217     Cha (lowest). They will be modified later by both the race and the class
218     you choose.
219    
220     You can create another set of stats, swap two stat values with each other
221     or accept the stats as shown below and continue.
222    
223     =head2 X<chargen_race>Character Creation: Race
224    
225     You can look at another race, or accept this race (you will cycle back
226     to this race eventually, so you can take your time making this important
227     choice.
228