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Revision: 1.16
Committed: Mon Mar 24 00:24:47 2008 UTC (16 years, 3 months ago) by root
Branch: MAIN
Changes since 1.15: +41 -0 lines
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# User Rev Content
1 root 1.6 =head1 X<tip_of_the_day>Tips of the Day
2    
3     This section contains the Tips of the Day, ordered by most important to
4     least important.
5    
6 root 1.8 =head2 Tutorial
7    
8 elmex 1.14 For first time users of Deliantra, consider skimming through the
9 root 1.8 L<tutorial>. You can also access it by pressing the B<Help> button at the
10     top.
11    
12 root 1.6 =head2 Apply and Examine Keys
13    
14     The B<Spacebar> usually applies the topmost object on the ground, while
15     the B<Return> (or B<Enter>) key examines it. See L<the keyboard|the_keyboard>
16     for more keyboard mappings.
17    
18     =head2 The Completer
19    
20     You can type most commands by simply typing an B<abbreviation> whenever the
21     play area has the keyboard focus. See L<the keyboard|the_keyboard>
22     for more info.
23    
24     =head2 The Mouse
25    
26     The left mouse button usually B<examines> an item. The middle mouse
27     button usually B<applies> an item (which can mean a lot of things, such
28     as drinking, wearing, wielding and so on). The right mouse button usually
29     opens a B<menu> with further options. For example, the right-mouse-button
30     menu of the playing area gives you quick access to the playerbook and
31     autopickup, while the RMB-menu in the skills window lets you create key
32     bindings for using skills.
33    
34     =head2 Autopickup
35    
36     You can let your character automatically pick up stuff when you are moving
37 root 1.7 over a L<map space|glossary/space>: First select which items to pick up in the
38 root 1.6 B<Setup/Pickup> window, then enable/disable it using the right mouse
39     button menu of the playing area.
40    
41     It's customary to disable autopickup in civilised areas, to reduce the
42     risk of taking an item you should not pick up.
43    
44    
45 root 1.5 =head1 X<tooltip>Tooltips
46    
47 root 1.13 This section contains some of the tooltips of the Deliantra client.
48 root 1.1
49 root 1.16 =head2 X<modifier_box>The Modifier Box
50    
51     This box shows which keyboard modifiers (Shift, Ctrl etc.) are currently
52     active.
53    
54     =head3 B<once/REPEAT>
55    
56     C<Ctrl> determines wether an action invoked via the keyboard (moving,
57     firing) is executed once per keypress or repeatedly as fast as
58     possible.
59    
60     In I<once> mode, each time you press a key, your character will try to
61     execute the action once. If you try to execute actions faster than your
62     character is able to, the actions will be queued.
63    
64     In I<REPEAT> mode, your character keep executing the action as long as you
65     keep the keys pressed, as fast as it is able to do. This allows you to run
66     faster with a fast character, but msot importantly enables you to stop
67     immediately, as no matter how fast your character is, stopping to press
68     the keys will stop your character.
69    
70     =head3 B<move/FIRE>
71    
72     C<Shift> determines wether you move or fire when pressing an arrow key.
73     For example, when you have applied a bow, then pressing C<Shift>-Arrow
74     will firean arrow instead of moving your character. Less obviously, this
75     also works for anything else in your range slot, such as spells or skills.
76    
77     =head3 B<alt>
78    
79     Shows wether the alt key is pressed or not. The alt key is not used for
80     controlling your character.
81    
82     =head3 B<numlk>
83    
84     C<NumLock> isn't used by Deliantra, but on some operating systems
85     (Windows), having it on makes it impossible to use the B<numeric keypad>
86     for movement normally, so best leave it off.
87    
88     =back
89    
90 root 1.1 =head2 X<stat_health>
91    
92     B<Health points>. Measures of how much damage you can take before
93     dying. Hit points are determined from your level and are influenced by the
94 root 1.15 value of your Con stat. Hp value may range between 1 to beyond 500, and higher
95 root 1.1 values indicate a greater ability to withstand punishment.
96    
97     =head2 X<stat_mana>
98    
99 root 1.2 B<Spell points>. Measures of how much "fuel" you have for casting spells
100 root 1.1 and incantations. Mana is calculated from your level and your Pow. Mana
101     values can range between 1 to beyond 500 (glowing crystals can increase
102     the current spell points beyond your normal maximum). Higher values
103     indicate greater amounts of mana.
104    
105     =head2 X<stat_grace>
106    
107 root 1.15 B<Grace points> - how favored you are by your god. In game terms, how much
108     divine magic (prayers) you can cast. Your level, Wis and Pow effect what
109     the value of grace is. Praying on an altar of your god can increase this
110     value to twice your normal maximum. Grace can take on large positive and
111     negative values. Positive values indicate favor by the gods.
112 root 1.1
113     =head2 X<stat_food>
114    
115 root 1.15 B<Food>. Ranges between 0 (starving) and 999 (satiated). If it reaches 0
116     and your character cannot find some food to eat (e.g. in your inventory),
117     it begins to die (health points decrease). Some magic can speed up or slow
118     down the character digestion. Healing wounds will speed up digestion too.
119 root 1.1
120     =head2 X<stat_exp>
121    
122     B<Experience points and overall level> - experience is increased as a
123     reward for appropriate action (such as killing monsters) and may decrease
124     as a result of a magical attack or dying. Level is directly derived
125     from the experience value. As the level of the character increases, the
126     character becomes able to succeed at more difficult tasks. A character's
127 root 1.15 level starts at a value of 1 and may range up beyond 100.
128 root 1.1
129     =head2 X<stat_ranged>
130    
131 root 1.12 B<Attack Slots> - how you attack when you fire (shift-direction, spell,
132     skill etc.) - your range slot, or you walk/run into something - your
133     combat slot. You can apply both a ranged attack weapon (such as a spell,
134     horn, rod, bow etc.) and a combat attack weapon (such as a sword, knife
135     etc.) at the same time, but only one of them - marked with a C<*> - will
136     be wielded at any one time. You can quickly toggle between the two slots
137     by using C<KP-Plus>, but usually the server will automatically switch
138     between the two slots as needed.
139 root 1.1
140     =head2 X<stat_Str>
141    
142     B<Physical Strength>, determines damage dealt with weapons, how much you
143 root 1.4 can carry, and how often you can attack.
144 root 1.1
145     =head2 X<stat_Dex>
146    
147     B<Dexterity>, your physical agility. Determines chance of being hit and
148 root 1.4 affects armor class and speed.
149 root 1.1
150     =head2 X<stat_Con>
151    
152     B<Constitution>, physical health and toughness. Determines how many
153 root 1.4 healthpoints you can have.
154 root 1.1
155     =head2 X<stat_Int>
156    
157     B<Intelligence>, your ability to learn and use skills and incantations
158 root 1.4 (both prayers and magic) and determines how much spell points you can have.
159 root 1.1
160     =head2 X<stat_Wis>
161    
162     B<Wisdom>, the ability to learn and use divine magic (prayers). Determines
163 root 1.4 how many grace points you can have.
164 root 1.1
165     =head2 X<stat_Pow>
166    
167     B<Power>, your magical potential. Influences the strength of spell
168     effects, and also how much your spell and grace points increase when
169     leveling up.
170    
171     =head2 X<stat_Cha>
172    
173 root 1.10 B<Charisma>, how well you are received by NPCs. Affects buying and
174     selling prices in shops, the L<oratory|skill_description/oratory> and
175     L<singing|skill_description/singing> skills and a few other things.
176 root 1.1
177     =head2 X<stat_Wc>
178    
179     B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more
180     potent. Current weapon, level and Str are some things which effect the
181     value of Wc. The value of Wc may range between 25 and -72.
182    
183     =head2 X<stat_Ac>
184    
185     B<Armour Class>, how protected you are from being hit by any attack. Lower
186     values are better. Ac is based on your race and is modified by the Dex and
187     current armour worn. For characters that cannot wear armour, Ac improves
188     as their level increases.
189    
190     =head2 X<stat_Dam>
191    
192     B<Damage>, how much damage your melee/missile attack inflicts. Higher
193     values indicate a greater amount of damage will be inflicted with each
194     attack.
195    
196     =head2 X<stat_Arm>
197    
198     B<Armour>, how much damage (from physical attacks) will be subtracted from
199     successful hits made upon you. This value ranges between 0 to 99%. Current
200     armour worn primarily determines Arm value. This is the same as the
201     physical resistance.
202    
203     =head2 X<stat_Spd>
204    
205 root 1.15 B<Speed>, how fast you can move. The value roughly means how many
206     movements per second you can make. It may range between nearly 0 ("very
207     slow") to higher than 40 ("lightning fast"). Base speed is determined from
208     the Dex stat and modified downward proportionally by the amount of weight
209     carried which exceeds the Max Carry limit. The armour worn also sets the
210     upper limit on speed.
211 root 1.1
212     =head2 X<stat_WSp>
213    
214 root 1.11 B<Weapon Speed>, how many attacks you may make per second when combatting.
215     Higher values indicate faster attack speed. Current weapon and Dex effect
216     the value of weapon speed.
217 root 1.1
218 root 1.3 =head2 X<npc_message_entry>
219    
220     Enter a message here that you want to tell the NPC and press B<return>.
221    
222     Sometimes you have to tell an NPC something you cannot find out during a
223     normal conversation (such as a password). In those cases you have to use
224     this text entry. You can also enter responses manually instead of using
225     the response buttons below.
226    
227     =head2 X<completer_help>The Command Completer
228    
229     This is your central interface to send text commands to the server. To
230     enter a verbatim command to send to the server, just type the command,
231     followed by a space, and press return.
232    
233     Typing the initial letters of words (or just any letters) displays guesses
234     for commands you might want to use.
235    
236     You can use the cursor-up and cursor-down keys to select between those
237     guesses.
238    
239     B<Right-Click> opens a menu where you can select further options, sich
240     as redefining key bindings.
241    
242 root 1.1 =head2 X<charcreation_focus>
243    
244     Press a key (click on the entry to make sure it has keyboard focus)
245    
246 root 1.6
247 root 1.5 =head1 X<ui>User Interface Text Fragments
248    
249     This section just contains some longer text fragment used by the
250 root 1.13 Deliantra client.
251 root 1.1
252     =head2 X<chargen_stats>Character Creation: Stats
253    
254     B<Stats> are a very important aspect of your character. You can use the
255     tooltips to learn what each Stat governs.
256    
257     The stats generated by the server are always sorted from Str (highest) to
258     Cha (lowest). They will be modified later by both the race and the class
259     you choose.
260    
261     You can create another set of stats, swap two stat values with each other
262     or accept the stats as shown below and continue.
263    
264     =head2 X<chargen_race>Character Creation: Race
265    
266     You can look at another race, or accept this race (you will cycle back
267     to this race eventually, so you can take your time making this important
268     choice.
269