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Revision: 1.19
Committed: Tue Mar 25 02:12:36 2008 UTC (16 years, 3 months ago) by root
Branch: MAIN
CVS Tags: rel-0_9968
Changes since 1.18: +2 -4 lines
Log Message:
also use arrays for nodes also for, among other things, speed and memory savings

File Contents

# User Rev Content
1 root 1.6 =head1 X<tip_of_the_day>Tips of the Day
2    
3     This section contains the Tips of the Day, ordered by most important to
4     least important.
5    
6 root 1.8 =head2 Tutorial
7    
8 elmex 1.14 For first time users of Deliantra, consider skimming through the
9 root 1.8 L<tutorial>. You can also access it by pressing the B<Help> button at the
10     top.
11    
12 root 1.6 =head2 Apply and Examine Keys
13    
14     The B<Spacebar> usually applies the topmost object on the ground, while
15     the B<Return> (or B<Enter>) key examines it. See L<the keyboard|the_keyboard>
16     for more keyboard mappings.
17    
18     =head2 The Completer
19    
20     You can type most commands by simply typing an B<abbreviation> whenever the
21     play area has the keyboard focus. See L<the keyboard|the_keyboard>
22     for more info.
23    
24     =head2 The Mouse
25    
26     The left mouse button usually B<examines> an item. The middle mouse
27     button usually B<applies> an item (which can mean a lot of things, such
28     as drinking, wearing, wielding and so on). The right mouse button usually
29     opens a B<menu> with further options. For example, the right-mouse-button
30     menu of the playing area gives you quick access to the playerbook and
31     autopickup, while the RMB-menu in the skills window lets you create key
32     bindings for using skills.
33    
34     =head2 Autopickup
35    
36     You can let your character automatically pick up stuff when you are moving
37 root 1.7 over a L<map space|glossary/space>: First select which items to pick up in the
38 root 1.6 B<Setup/Pickup> window, then enable/disable it using the right mouse
39     button menu of the playing area.
40    
41     It's customary to disable autopickup in civilised areas, to reduce the
42     risk of taking an item you should not pick up.
43    
44 root 1.18 =head2 Moving the Map
45    
46     You can move the map (I<not> the minimap) around by dragging it with the
47     middle mouse button. This is useful when you rearrange your windows and
48     want to move the center of the map.
49    
50 root 1.6
51 root 1.5 =head1 X<tooltip>Tooltips
52    
53 root 1.13 This section contains some of the tooltips of the Deliantra client.
54 root 1.1
55 root 1.19 =head2 X<modifier_box>Keyboard Modifierd
56 root 1.16
57     This box shows which keyboard modifiers (Shift, Ctrl etc.) are currently
58 root 1.19 active ("pressed").
59 root 1.16
60     =head3 B<once/REPEAT>
61    
62     C<Ctrl> determines wether an action invoked via the keyboard (moving,
63     firing) is executed once per keypress or repeatedly as fast as
64     possible.
65    
66     In I<once> mode, each time you press a key, your character will try to
67     execute the action once. If you try to execute actions faster than your
68     character is able to, the actions will be queued.
69    
70     In I<REPEAT> mode, your character keep executing the action as long as you
71     keep the keys pressed, as fast as it is able to do. This allows you to run
72     faster with a fast character, but msot importantly enables you to stop
73     immediately, as no matter how fast your character is, stopping to press
74     the keys will stop your character.
75    
76     =head3 B<move/FIRE>
77    
78     C<Shift> determines wether you move or fire when pressing an arrow key.
79     For example, when you have applied a bow, then pressing C<Shift>-Arrow
80     will firean arrow instead of moving your character. Less obviously, this
81     also works for anything else in your range slot, such as spells or skills.
82    
83     =head3 B<alt>
84    
85     Shows wether the alt key is pressed or not. The alt key is not used for
86     controlling your character.
87    
88 root 1.17 =head3 B<num>
89 root 1.16
90 root 1.17 C<NumLock> isn't used by Deliantra, but on some operating systems, having
91     it on makes it impossible to use the B<numeric keypad> for moving or
92     firing, so best leave it off when playing Deliantra.
93 root 1.16
94 root 1.1 =head2 X<stat_health>
95    
96     B<Health points>. Measures of how much damage you can take before
97     dying. Hit points are determined from your level and are influenced by the
98 root 1.15 value of your Con stat. Hp value may range between 1 to beyond 500, and higher
99 root 1.1 values indicate a greater ability to withstand punishment.
100    
101     =head2 X<stat_mana>
102    
103 root 1.2 B<Spell points>. Measures of how much "fuel" you have for casting spells
104 root 1.1 and incantations. Mana is calculated from your level and your Pow. Mana
105     values can range between 1 to beyond 500 (glowing crystals can increase
106     the current spell points beyond your normal maximum). Higher values
107     indicate greater amounts of mana.
108    
109     =head2 X<stat_grace>
110    
111 root 1.15 B<Grace points> - how favored you are by your god. In game terms, how much
112     divine magic (prayers) you can cast. Your level, Wis and Pow effect what
113     the value of grace is. Praying on an altar of your god can increase this
114     value to twice your normal maximum. Grace can take on large positive and
115     negative values. Positive values indicate favor by the gods.
116 root 1.1
117     =head2 X<stat_food>
118    
119 root 1.15 B<Food>. Ranges between 0 (starving) and 999 (satiated). If it reaches 0
120     and your character cannot find some food to eat (e.g. in your inventory),
121     it begins to die (health points decrease). Some magic can speed up or slow
122     down the character digestion. Healing wounds will speed up digestion too.
123 root 1.1
124     =head2 X<stat_exp>
125    
126     B<Experience points and overall level> - experience is increased as a
127     reward for appropriate action (such as killing monsters) and may decrease
128     as a result of a magical attack or dying. Level is directly derived
129     from the experience value. As the level of the character increases, the
130     character becomes able to succeed at more difficult tasks. A character's
131 root 1.15 level starts at a value of 1 and may range up beyond 100.
132 root 1.1
133     =head2 X<stat_ranged>
134    
135 root 1.12 B<Attack Slots> - how you attack when you fire (shift-direction, spell,
136     skill etc.) - your range slot, or you walk/run into something - your
137     combat slot. You can apply both a ranged attack weapon (such as a spell,
138     horn, rod, bow etc.) and a combat attack weapon (such as a sword, knife
139     etc.) at the same time, but only one of them - marked with a C<*> - will
140     be wielded at any one time. You can quickly toggle between the two slots
141     by using C<KP-Plus>, but usually the server will automatically switch
142     between the two slots as needed.
143 root 1.1
144     =head2 X<stat_Str>
145    
146     B<Physical Strength>, determines damage dealt with weapons, how much you
147 root 1.4 can carry, and how often you can attack.
148 root 1.1
149     =head2 X<stat_Dex>
150    
151     B<Dexterity>, your physical agility. Determines chance of being hit and
152 root 1.4 affects armor class and speed.
153 root 1.1
154     =head2 X<stat_Con>
155    
156     B<Constitution>, physical health and toughness. Determines how many
157 root 1.4 healthpoints you can have.
158 root 1.1
159     =head2 X<stat_Int>
160    
161     B<Intelligence>, your ability to learn and use skills and incantations
162 root 1.4 (both prayers and magic) and determines how much spell points you can have.
163 root 1.1
164     =head2 X<stat_Wis>
165    
166     B<Wisdom>, the ability to learn and use divine magic (prayers). Determines
167 root 1.4 how many grace points you can have.
168 root 1.1
169     =head2 X<stat_Pow>
170    
171     B<Power>, your magical potential. Influences the strength of spell
172     effects, and also how much your spell and grace points increase when
173     leveling up.
174    
175     =head2 X<stat_Cha>
176    
177 root 1.10 B<Charisma>, how well you are received by NPCs. Affects buying and
178     selling prices in shops, the L<oratory|skill_description/oratory> and
179     L<singing|skill_description/singing> skills and a few other things.
180 root 1.1
181     =head2 X<stat_Wc>
182    
183     B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more
184     potent. Current weapon, level and Str are some things which effect the
185     value of Wc. The value of Wc may range between 25 and -72.
186    
187     =head2 X<stat_Ac>
188    
189     B<Armour Class>, how protected you are from being hit by any attack. Lower
190     values are better. Ac is based on your race and is modified by the Dex and
191     current armour worn. For characters that cannot wear armour, Ac improves
192     as their level increases.
193    
194     =head2 X<stat_Dam>
195    
196     B<Damage>, how much damage your melee/missile attack inflicts. Higher
197     values indicate a greater amount of damage will be inflicted with each
198     attack.
199    
200     =head2 X<stat_Arm>
201    
202     B<Armour>, how much damage (from physical attacks) will be subtracted from
203     successful hits made upon you. This value ranges between 0 to 99%. Current
204     armour worn primarily determines Arm value. This is the same as the
205     physical resistance.
206    
207     =head2 X<stat_Spd>
208    
209 root 1.15 B<Speed>, how fast you can move. The value roughly means how many
210     movements per second you can make. It may range between nearly 0 ("very
211     slow") to higher than 40 ("lightning fast"). Base speed is determined from
212     the Dex stat and modified downward proportionally by the amount of weight
213     carried which exceeds the Max Carry limit. The armour worn also sets the
214     upper limit on speed.
215 root 1.1
216     =head2 X<stat_WSp>
217    
218 root 1.11 B<Weapon Speed>, how many attacks you may make per second when combatting.
219     Higher values indicate faster attack speed. Current weapon and Dex effect
220     the value of weapon speed.
221 root 1.1
222 root 1.3 =head2 X<npc_message_entry>
223    
224     Enter a message here that you want to tell the NPC and press B<return>.
225    
226     Sometimes you have to tell an NPC something you cannot find out during a
227     normal conversation (such as a password). In those cases you have to use
228     this text entry. You can also enter responses manually instead of using
229     the response buttons below.
230    
231     =head2 X<completer_help>The Command Completer
232    
233     This is your central interface to send text commands to the server. To
234     enter a verbatim command to send to the server, just type the command,
235     followed by a space, and press return.
236    
237     Typing the initial letters of words (or just any letters) displays guesses
238     for commands you might want to use.
239    
240     You can use the cursor-up and cursor-down keys to select between those
241     guesses.
242    
243     B<Right-Click> opens a menu where you can select further options, sich
244     as redefining key bindings.
245    
246 root 1.1 =head2 X<charcreation_focus>
247    
248     Press a key (click on the entry to make sure it has keyboard focus)
249    
250 root 1.6
251 root 1.5 =head1 X<ui>User Interface Text Fragments
252    
253     This section just contains some longer text fragment used by the
254 root 1.13 Deliantra client.
255 root 1.1
256     =head2 X<chargen_stats>Character Creation: Stats
257    
258     B<Stats> are a very important aspect of your character. You can use the
259     tooltips to learn what each Stat governs.
260    
261     The stats generated by the server are always sorted from Str (highest) to
262     Cha (lowest). They will be modified later by both the race and the class
263     you choose.
264    
265     You can create another set of stats, swap two stat values with each other
266     or accept the stats as shown below and continue.
267    
268     =head2 X<chargen_race>Character Creation: Race
269    
270     You can look at another race, or accept this race (you will cycle back
271     to this race eventually, so you can take your time making this important
272     choice.
273