ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/pod/ui.pod
Revision: 1.21
Committed: Sat Aug 30 06:55:39 2008 UTC (15 years, 9 months ago) by root
Branch: MAIN
Changes since 1.20: +5 -3 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.6 =head1 X<tip_of_the_day>Tips of the Day
2    
3     This section contains the Tips of the Day, ordered by most important to
4     least important.
5    
6 root 1.8 =head2 Tutorial
7    
8 elmex 1.14 For first time users of Deliantra, consider skimming through the
9 root 1.8 L<tutorial>. You can also access it by pressing the B<Help> button at the
10     top.
11    
12 root 1.6 =head2 Apply and Examine Keys
13    
14     The B<Spacebar> usually applies the topmost object on the ground, while
15     the B<Return> (or B<Enter>) key examines it. See L<the keyboard|the_keyboard>
16     for more keyboard mappings.
17    
18     =head2 The Completer
19    
20     You can type most commands by simply typing an B<abbreviation> whenever the
21     play area has the keyboard focus. See L<the keyboard|the_keyboard>
22     for more info.
23    
24     =head2 The Mouse
25    
26     The left mouse button usually B<examines> an item. The middle mouse
27     button usually B<applies> an item (which can mean a lot of things, such
28     as drinking, wearing, wielding and so on). The right mouse button usually
29     opens a B<menu> with further options. For example, the right-mouse-button
30     menu of the playing area gives you quick access to the playerbook and
31     autopickup, while the RMB-menu in the skills window lets you create key
32     bindings for using skills.
33    
34     =head2 Autopickup
35    
36     You can let your character automatically pick up stuff when you are moving
37 root 1.7 over a L<map space|glossary/space>: First select which items to pick up in the
38 root 1.6 B<Setup/Pickup> window, then enable/disable it using the right mouse
39     button menu of the playing area.
40    
41     It's customary to disable autopickup in civilised areas, to reduce the
42     risk of taking an item you should not pick up.
43    
44 root 1.18 =head2 Moving the Map
45    
46     You can move the map (I<not> the minimap) around by dragging it with the
47     middle mouse button. This is useful when you rearrange your windows and
48     want to move the center of the map.
49    
50 root 1.6
51 root 1.5 =head1 X<tooltip>Tooltips
52    
53 root 1.13 This section contains some of the tooltips of the Deliantra client.
54 root 1.1
55 root 1.20 =head2 X<modifier_box>Keyboard Modifiers
56 root 1.16
57     This box shows which keyboard modifiers (Shift, Ctrl etc.) are currently
58 root 1.19 active ("pressed").
59 root 1.16
60     =head3 B<once/REPEAT>
61    
62     C<Ctrl> determines wether an action invoked via the keyboard (moving,
63     firing) is executed once per keypress or repeatedly as fast as
64     possible.
65    
66     In I<once> mode, each time you press a key, your character will try to
67     execute the action once. If you try to execute actions faster than your
68     character is able to, the actions will be queued.
69    
70     In I<REPEAT> mode, your character keep executing the action as long as you
71     keep the keys pressed, as fast as it is able to do. This allows you to run
72     faster with a fast character, but msot importantly enables you to stop
73     immediately, as no matter how fast your character is, stopping to press
74     the keys will stop your character.
75    
76     =head3 B<move/FIRE>
77    
78     C<Shift> determines wether you move or fire when pressing an arrow key.
79     For example, when you have applied a bow, then pressing C<Shift>-Arrow
80     will firean arrow instead of moving your character. Less obviously, this
81     also works for anything else in your range slot, such as spells or skills.
82    
83     =head3 B<alt>
84    
85     Shows wether the alt key is pressed or not. The alt key is not used for
86     controlling your character.
87    
88 root 1.17 =head3 B<num>
89 root 1.16
90 root 1.21 C<NumLock> isn't used by Deliantra, but on the Windows Operating System,
91     having it on can make it impossible to use the B<numeric keypad> for
92     moving or firing. Likewise having it off on Mac OS X might cause problems
93     with diagonal movement, so when you encounter keyboard issues, try to
94     toggle NumLock.
95 root 1.16
96 root 1.1 =head2 X<stat_health>
97    
98     B<Health points>. Measures of how much damage you can take before
99     dying. Hit points are determined from your level and are influenced by the
100 root 1.15 value of your Con stat. Hp value may range between 1 to beyond 500, and higher
101 root 1.1 values indicate a greater ability to withstand punishment.
102    
103     =head2 X<stat_mana>
104    
105 root 1.2 B<Spell points>. Measures of how much "fuel" you have for casting spells
106 root 1.1 and incantations. Mana is calculated from your level and your Pow. Mana
107     values can range between 1 to beyond 500 (glowing crystals can increase
108     the current spell points beyond your normal maximum). Higher values
109     indicate greater amounts of mana.
110    
111     =head2 X<stat_grace>
112    
113 root 1.15 B<Grace points> - how favored you are by your god. In game terms, how much
114     divine magic (prayers) you can cast. Your level, Wis and Pow effect what
115     the value of grace is. Praying on an altar of your god can increase this
116     value to twice your normal maximum. Grace can take on large positive and
117     negative values. Positive values indicate favor by the gods.
118 root 1.1
119     =head2 X<stat_food>
120    
121 root 1.15 B<Food>. Ranges between 0 (starving) and 999 (satiated). If it reaches 0
122     and your character cannot find some food to eat (e.g. in your inventory),
123     it begins to die (health points decrease). Some magic can speed up or slow
124     down the character digestion. Healing wounds will speed up digestion too.
125 root 1.1
126     =head2 X<stat_exp>
127    
128     B<Experience points and overall level> - experience is increased as a
129     reward for appropriate action (such as killing monsters) and may decrease
130     as a result of a magical attack or dying. Level is directly derived
131     from the experience value. As the level of the character increases, the
132     character becomes able to succeed at more difficult tasks. A character's
133 root 1.15 level starts at a value of 1 and may range up beyond 100.
134 root 1.1
135     =head2 X<stat_ranged>
136    
137 root 1.12 B<Attack Slots> - how you attack when you fire (shift-direction, spell,
138     skill etc.) - your range slot, or you walk/run into something - your
139     combat slot. You can apply both a ranged attack weapon (such as a spell,
140     horn, rod, bow etc.) and a combat attack weapon (such as a sword, knife
141     etc.) at the same time, but only one of them - marked with a C<*> - will
142     be wielded at any one time. You can quickly toggle between the two slots
143     by using C<KP-Plus>, but usually the server will automatically switch
144     between the two slots as needed.
145 root 1.1
146     =head2 X<stat_Str>
147    
148     B<Physical Strength>, determines damage dealt with weapons, how much you
149 root 1.4 can carry, and how often you can attack.
150 root 1.1
151     =head2 X<stat_Dex>
152    
153     B<Dexterity>, your physical agility. Determines chance of being hit and
154 root 1.4 affects armor class and speed.
155 root 1.1
156     =head2 X<stat_Con>
157    
158     B<Constitution>, physical health and toughness. Determines how many
159 root 1.4 healthpoints you can have.
160 root 1.1
161     =head2 X<stat_Int>
162    
163     B<Intelligence>, your ability to learn and use skills and incantations
164 root 1.4 (both prayers and magic) and determines how much spell points you can have.
165 root 1.1
166     =head2 X<stat_Wis>
167    
168     B<Wisdom>, the ability to learn and use divine magic (prayers). Determines
169 root 1.4 how many grace points you can have.
170 root 1.1
171     =head2 X<stat_Pow>
172    
173     B<Power>, your magical potential. Influences the strength of spell
174     effects, and also how much your spell and grace points increase when
175     leveling up.
176    
177     =head2 X<stat_Cha>
178    
179 root 1.10 B<Charisma>, how well you are received by NPCs. Affects buying and
180     selling prices in shops, the L<oratory|skill_description/oratory> and
181     L<singing|skill_description/singing> skills and a few other things.
182 root 1.1
183     =head2 X<stat_Wc>
184    
185     B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more
186     potent. Current weapon, level and Str are some things which effect the
187     value of Wc. The value of Wc may range between 25 and -72.
188    
189     =head2 X<stat_Ac>
190    
191     B<Armour Class>, how protected you are from being hit by any attack. Lower
192     values are better. Ac is based on your race and is modified by the Dex and
193     current armour worn. For characters that cannot wear armour, Ac improves
194     as their level increases.
195    
196     =head2 X<stat_Dam>
197    
198     B<Damage>, how much damage your melee/missile attack inflicts. Higher
199     values indicate a greater amount of damage will be inflicted with each
200     attack.
201    
202     =head2 X<stat_Arm>
203    
204     B<Armour>, how much damage (from physical attacks) will be subtracted from
205     successful hits made upon you. This value ranges between 0 to 99%. Current
206     armour worn primarily determines Arm value. This is the same as the
207     physical resistance.
208    
209     =head2 X<stat_Spd>
210    
211 root 1.15 B<Speed>, how fast you can move. The value roughly means how many
212     movements per second you can make. It may range between nearly 0 ("very
213     slow") to higher than 40 ("lightning fast"). Base speed is determined from
214     the Dex stat and modified downward proportionally by the amount of weight
215     carried which exceeds the Max Carry limit. The armour worn also sets the
216     upper limit on speed.
217 root 1.1
218     =head2 X<stat_WSp>
219    
220 root 1.11 B<Weapon Speed>, how many attacks you may make per second when combatting.
221     Higher values indicate faster attack speed. Current weapon and Dex effect
222     the value of weapon speed.
223 root 1.1
224 root 1.3 =head2 X<npc_message_entry>
225    
226     Enter a message here that you want to tell the NPC and press B<return>.
227    
228     Sometimes you have to tell an NPC something you cannot find out during a
229     normal conversation (such as a password). In those cases you have to use
230     this text entry. You can also enter responses manually instead of using
231     the response buttons below.
232    
233     =head2 X<completer_help>The Command Completer
234    
235     This is your central interface to send text commands to the server. To
236     enter a verbatim command to send to the server, just type the command,
237     followed by a space, and press return.
238    
239     Typing the initial letters of words (or just any letters) displays guesses
240     for commands you might want to use.
241    
242     You can use the cursor-up and cursor-down keys to select between those
243     guesses.
244    
245     B<Right-Click> opens a menu where you can select further options, sich
246     as redefining key bindings.
247    
248 root 1.1 =head2 X<charcreation_focus>
249    
250     Press a key (click on the entry to make sure it has keyboard focus)
251    
252 root 1.6
253 root 1.5 =head1 X<ui>User Interface Text Fragments
254    
255     This section just contains some longer text fragment used by the
256 root 1.13 Deliantra client.
257 root 1.1
258     =head2 X<chargen_stats>Character Creation: Stats
259    
260     B<Stats> are a very important aspect of your character. You can use the
261     tooltips to learn what each Stat governs.
262    
263     The stats generated by the server are always sorted from Str (highest) to
264     Cha (lowest). They will be modified later by both the race and the class
265     you choose.
266    
267     You can create another set of stats, swap two stat values with each other
268     or accept the stats as shown below and continue.
269    
270     =head2 X<chargen_race>Character Creation: Race
271    
272     You can look at another race, or accept this race (you will cycle back
273     to this race eventually, so you can take your time making this important
274     choice.
275