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1.6 |
=head1 X<tip_of_the_day>Tips of the Day |
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This section contains the Tips of the Day, ordered by most important to |
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least important. |
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1.8 |
=head2 Tutorial |
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elmex |
1.14 |
For first time users of Deliantra, consider skimming through the |
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1.8 |
L<tutorial>. You can also access it by pressing the B<Help> button at the |
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top. |
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1.6 |
=head2 Apply and Examine Keys |
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The B<Spacebar> usually applies the topmost object on the ground, while |
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the B<Return> (or B<Enter>) key examines it. See L<the keyboard|the_keyboard> |
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for more keyboard mappings. |
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=head2 The Completer |
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You can type most commands by simply typing an B<abbreviation> whenever the |
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play area has the keyboard focus. See L<the keyboard|the_keyboard> |
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for more info. |
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=head2 The Mouse |
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The left mouse button usually B<examines> an item. The middle mouse |
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button usually B<applies> an item (which can mean a lot of things, such |
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as drinking, wearing, wielding and so on). The right mouse button usually |
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opens a B<menu> with further options. For example, the right-mouse-button |
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menu of the playing area gives you quick access to the playerbook and |
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autopickup, while the RMB-menu in the skills window lets you create key |
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bindings for using skills. |
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=head2 Autopickup |
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You can let your character automatically pick up stuff when you are moving |
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1.7 |
over a L<map space|glossary/space>: First select which items to pick up in the |
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1.6 |
B<Setup/Pickup> window, then enable/disable it using the right mouse |
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button menu of the playing area. |
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It's customary to disable autopickup in civilised areas, to reduce the |
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risk of taking an item you should not pick up. |
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1.18 |
=head2 Moving the Map |
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You can move the map (I<not> the minimap) around by dragging it with the |
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middle mouse button. This is useful when you rearrange your windows and |
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want to move the center of the map. |
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1.6 |
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1.5 |
=head1 X<tooltip>Tooltips |
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1.13 |
This section contains some of the tooltips of the Deliantra client. |
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1.1 |
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1.20 |
=head2 X<modifier_box>Keyboard Modifiers |
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1.16 |
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This box shows which keyboard modifiers (Shift, Ctrl etc.) are currently |
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1.19 |
active ("pressed"). |
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1.16 |
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=head3 B<once/REPEAT> |
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C<Ctrl> determines wether an action invoked via the keyboard (moving, |
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firing) is executed once per keypress or repeatedly as fast as |
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possible. |
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In I<once> mode, each time you press a key, your character will try to |
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execute the action once. If you try to execute actions faster than your |
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character is able to, the actions will be queued. |
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In I<REPEAT> mode, your character keep executing the action as long as you |
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keep the keys pressed, as fast as it is able to do. This allows you to run |
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faster with a fast character, but msot importantly enables you to stop |
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immediately, as no matter how fast your character is, stopping to press |
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the keys will stop your character. |
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=head3 B<move/FIRE> |
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C<Shift> determines wether you move or fire when pressing an arrow key. |
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For example, when you have applied a bow, then pressing C<Shift>-Arrow |
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will firean arrow instead of moving your character. Less obviously, this |
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also works for anything else in your range slot, such as spells or skills. |
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=head3 B<alt> |
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1.22 |
Shows wether the C<Alt> key is pressed or not. The Alt key can be used |
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together with the arrow keys to achieve diagonal movement. It is also |
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commonly used to define keyboard macros. |
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1.16 |
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1.17 |
=head3 B<num> |
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1.16 |
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1.21 |
C<NumLock> isn't used by Deliantra, but on the Windows Operating System, |
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having it on can make it impossible to use the B<numeric keypad> for |
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moving or firing. Likewise having it off on Mac OS X might cause problems |
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with diagonal movement, so when you encounter keyboard issues, try to |
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toggle NumLock. |
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1.16 |
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1.1 |
=head2 X<stat_health> |
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B<Health points>. Measures of how much damage you can take before |
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dying. Hit points are determined from your level and are influenced by the |
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1.15 |
value of your Con stat. Hp value may range between 1 to beyond 500, and higher |
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1.1 |
values indicate a greater ability to withstand punishment. |
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=head2 X<stat_mana> |
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1.2 |
B<Spell points>. Measures of how much "fuel" you have for casting spells |
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1.1 |
and incantations. Mana is calculated from your level and your Pow. Mana |
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values can range between 1 to beyond 500 (glowing crystals can increase |
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the current spell points beyond your normal maximum). Higher values |
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indicate greater amounts of mana. |
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=head2 X<stat_grace> |
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1.15 |
B<Grace points> - how favored you are by your god. In game terms, how much |
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divine magic (prayers) you can cast. Your level, Wis and Pow effect what |
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the value of grace is. Praying on an altar of your god can increase this |
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value to twice your normal maximum. Grace can take on large positive and |
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negative values. Positive values indicate favor by the gods. |
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1.1 |
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=head2 X<stat_food> |
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1.15 |
B<Food>. Ranges between 0 (starving) and 999 (satiated). If it reaches 0 |
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and your character cannot find some food to eat (e.g. in your inventory), |
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it begins to die (health points decrease). Some magic can speed up or slow |
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down the character digestion. Healing wounds will speed up digestion too. |
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1.1 |
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=head2 X<stat_exp> |
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B<Experience points and overall level> - experience is increased as a |
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reward for appropriate action (such as killing monsters) and may decrease |
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as a result of a magical attack or dying. Level is directly derived |
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from the experience value. As the level of the character increases, the |
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character becomes able to succeed at more difficult tasks. A character's |
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1.15 |
level starts at a value of 1 and may range up beyond 100. |
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1.1 |
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=head2 X<stat_ranged> |
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1.12 |
B<Attack Slots> - how you attack when you fire (shift-direction, spell, |
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skill etc.) - your range slot, or you walk/run into something - your |
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combat slot. You can apply both a ranged attack weapon (such as a spell, |
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horn, rod, bow etc.) and a combat attack weapon (such as a sword, knife |
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etc.) at the same time, but only one of them - marked with a C<*> - will |
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be wielded at any one time. You can quickly toggle between the two slots |
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by using C<KP-Plus>, but usually the server will automatically switch |
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between the two slots as needed. |
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1.1 |
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=head2 X<stat_Str> |
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B<Physical Strength>, determines damage dealt with weapons, how much you |
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1.4 |
can carry, and how often you can attack. |
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1.1 |
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=head2 X<stat_Dex> |
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B<Dexterity>, your physical agility. Determines chance of being hit and |
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1.4 |
affects armor class and speed. |
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1.1 |
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=head2 X<stat_Con> |
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B<Constitution>, physical health and toughness. Determines how many |
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1.4 |
healthpoints you can have. |
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1.1 |
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=head2 X<stat_Int> |
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B<Intelligence>, your ability to learn and use skills and incantations |
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1.4 |
(both prayers and magic) and determines how much spell points you can have. |
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1.1 |
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=head2 X<stat_Wis> |
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B<Wisdom>, the ability to learn and use divine magic (prayers). Determines |
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1.4 |
how many grace points you can have. |
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1.1 |
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=head2 X<stat_Pow> |
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B<Power>, your magical potential. Influences the strength of spell |
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effects, and also how much your spell and grace points increase when |
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leveling up. |
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=head2 X<stat_Cha> |
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1.10 |
B<Charisma>, how well you are received by NPCs. Affects buying and |
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selling prices in shops, the L<oratory|skill_description/oratory> and |
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L<singing|skill_description/singing> skills and a few other things. |
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1.1 |
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=head2 X<stat_Wc> |
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B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more |
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potent. Current weapon, level and Str are some things which effect the |
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value of Wc. The value of Wc may range between 25 and -72. |
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=head2 X<stat_Ac> |
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B<Armour Class>, how protected you are from being hit by any attack. Lower |
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values are better. Ac is based on your race and is modified by the Dex and |
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current armour worn. For characters that cannot wear armour, Ac improves |
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as their level increases. |
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=head2 X<stat_Dam> |
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B<Damage>, how much damage your melee/missile attack inflicts. Higher |
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values indicate a greater amount of damage will be inflicted with each |
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attack. |
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=head2 X<stat_Arm> |
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B<Armour>, how much damage (from physical attacks) will be subtracted from |
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successful hits made upon you. This value ranges between 0 to 99%. Current |
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armour worn primarily determines Arm value. This is the same as the |
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physical resistance. |
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=head2 X<stat_Spd> |
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1.15 |
B<Speed>, how fast you can move. The value roughly means how many |
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movements per second you can make. It may range between nearly 0 ("very |
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slow") to higher than 40 ("lightning fast"). Base speed is determined from |
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the Dex stat and modified downward proportionally by the amount of weight |
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carried which exceeds the Max Carry limit. The armour worn also sets the |
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upper limit on speed. |
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1.1 |
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=head2 X<stat_WSp> |
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1.11 |
B<Weapon Speed>, how many attacks you may make per second when combatting. |
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Higher values indicate faster attack speed. Current weapon and Dex effect |
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the value of weapon speed. |
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1.1 |
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1.3 |
=head2 X<npc_message_entry> |
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Enter a message here that you want to tell the NPC and press B<return>. |
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Sometimes you have to tell an NPC something you cannot find out during a |
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normal conversation (such as a password). In those cases you have to use |
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this text entry. You can also enter responses manually instead of using |
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the response buttons below. |
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=head2 X<completer_help>The Command Completer |
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This is your central interface to send text commands to the server. To |
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enter a verbatim command to send to the server, just type the command, |
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followed by a space, and press return. |
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Typing the initial letters of words (or just any letters) displays guesses |
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for commands you might want to use. |
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You can use the cursor-up and cursor-down keys to select between those |
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guesses. |
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B<Right-Click> opens a menu where you can select further options, sich |
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as redefining key bindings. |
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1.1 |
=head2 X<charcreation_focus> |
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Press a key (click on the entry to make sure it has keyboard focus) |
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1.6 |
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1.5 |
=head1 X<ui>User Interface Text Fragments |
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This section just contains some longer text fragment used by the |
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1.13 |
Deliantra client. |
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1.1 |
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=head2 X<chargen_stats>Character Creation: Stats |
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B<Stats> are a very important aspect of your character. You can use the |
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tooltips to learn what each Stat governs. |
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The stats generated by the server are always sorted from Str (highest) to |
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Cha (lowest). They will be modified later by both the race and the class |
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you choose. |
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You can create another set of stats, swap two stat values with each other |
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or accept the stats as shown below and continue. |
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=head2 X<chargen_race>Character Creation: Race |
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You can look at another race, or accept this race (you will cycle back |
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to this race eventually, so you can take your time making this important |
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choice. |
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