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Revision: 1.22
Committed: Sat Aug 30 08:04:01 2008 UTC (15 years, 10 months ago) by root
Branch: MAIN
CVS Tags: rel-0_9976, rel-0_9977, rel-0_9978
Changes since 1.21: +3 -2 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.6 =head1 X<tip_of_the_day>Tips of the Day
2    
3     This section contains the Tips of the Day, ordered by most important to
4     least important.
5    
6 root 1.8 =head2 Tutorial
7    
8 elmex 1.14 For first time users of Deliantra, consider skimming through the
9 root 1.8 L<tutorial>. You can also access it by pressing the B<Help> button at the
10     top.
11    
12 root 1.6 =head2 Apply and Examine Keys
13    
14     The B<Spacebar> usually applies the topmost object on the ground, while
15     the B<Return> (or B<Enter>) key examines it. See L<the keyboard|the_keyboard>
16     for more keyboard mappings.
17    
18     =head2 The Completer
19    
20     You can type most commands by simply typing an B<abbreviation> whenever the
21     play area has the keyboard focus. See L<the keyboard|the_keyboard>
22     for more info.
23    
24     =head2 The Mouse
25    
26     The left mouse button usually B<examines> an item. The middle mouse
27     button usually B<applies> an item (which can mean a lot of things, such
28     as drinking, wearing, wielding and so on). The right mouse button usually
29     opens a B<menu> with further options. For example, the right-mouse-button
30     menu of the playing area gives you quick access to the playerbook and
31     autopickup, while the RMB-menu in the skills window lets you create key
32     bindings for using skills.
33    
34     =head2 Autopickup
35    
36     You can let your character automatically pick up stuff when you are moving
37 root 1.7 over a L<map space|glossary/space>: First select which items to pick up in the
38 root 1.6 B<Setup/Pickup> window, then enable/disable it using the right mouse
39     button menu of the playing area.
40    
41     It's customary to disable autopickup in civilised areas, to reduce the
42     risk of taking an item you should not pick up.
43    
44 root 1.18 =head2 Moving the Map
45    
46     You can move the map (I<not> the minimap) around by dragging it with the
47     middle mouse button. This is useful when you rearrange your windows and
48     want to move the center of the map.
49    
50 root 1.6
51 root 1.5 =head1 X<tooltip>Tooltips
52    
53 root 1.13 This section contains some of the tooltips of the Deliantra client.
54 root 1.1
55 root 1.20 =head2 X<modifier_box>Keyboard Modifiers
56 root 1.16
57     This box shows which keyboard modifiers (Shift, Ctrl etc.) are currently
58 root 1.19 active ("pressed").
59 root 1.16
60     =head3 B<once/REPEAT>
61    
62     C<Ctrl> determines wether an action invoked via the keyboard (moving,
63     firing) is executed once per keypress or repeatedly as fast as
64     possible.
65    
66     In I<once> mode, each time you press a key, your character will try to
67     execute the action once. If you try to execute actions faster than your
68     character is able to, the actions will be queued.
69    
70     In I<REPEAT> mode, your character keep executing the action as long as you
71     keep the keys pressed, as fast as it is able to do. This allows you to run
72     faster with a fast character, but msot importantly enables you to stop
73     immediately, as no matter how fast your character is, stopping to press
74     the keys will stop your character.
75    
76     =head3 B<move/FIRE>
77    
78     C<Shift> determines wether you move or fire when pressing an arrow key.
79     For example, when you have applied a bow, then pressing C<Shift>-Arrow
80     will firean arrow instead of moving your character. Less obviously, this
81     also works for anything else in your range slot, such as spells or skills.
82    
83     =head3 B<alt>
84    
85 root 1.22 Shows wether the C<Alt> key is pressed or not. The Alt key can be used
86     together with the arrow keys to achieve diagonal movement. It is also
87     commonly used to define keyboard macros.
88 root 1.16
89 root 1.17 =head3 B<num>
90 root 1.16
91 root 1.21 C<NumLock> isn't used by Deliantra, but on the Windows Operating System,
92     having it on can make it impossible to use the B<numeric keypad> for
93     moving or firing. Likewise having it off on Mac OS X might cause problems
94     with diagonal movement, so when you encounter keyboard issues, try to
95     toggle NumLock.
96 root 1.16
97 root 1.1 =head2 X<stat_health>
98    
99     B<Health points>. Measures of how much damage you can take before
100     dying. Hit points are determined from your level and are influenced by the
101 root 1.15 value of your Con stat. Hp value may range between 1 to beyond 500, and higher
102 root 1.1 values indicate a greater ability to withstand punishment.
103    
104     =head2 X<stat_mana>
105    
106 root 1.2 B<Spell points>. Measures of how much "fuel" you have for casting spells
107 root 1.1 and incantations. Mana is calculated from your level and your Pow. Mana
108     values can range between 1 to beyond 500 (glowing crystals can increase
109     the current spell points beyond your normal maximum). Higher values
110     indicate greater amounts of mana.
111    
112     =head2 X<stat_grace>
113    
114 root 1.15 B<Grace points> - how favored you are by your god. In game terms, how much
115     divine magic (prayers) you can cast. Your level, Wis and Pow effect what
116     the value of grace is. Praying on an altar of your god can increase this
117     value to twice your normal maximum. Grace can take on large positive and
118     negative values. Positive values indicate favor by the gods.
119 root 1.1
120     =head2 X<stat_food>
121    
122 root 1.15 B<Food>. Ranges between 0 (starving) and 999 (satiated). If it reaches 0
123     and your character cannot find some food to eat (e.g. in your inventory),
124     it begins to die (health points decrease). Some magic can speed up or slow
125     down the character digestion. Healing wounds will speed up digestion too.
126 root 1.1
127     =head2 X<stat_exp>
128    
129     B<Experience points and overall level> - experience is increased as a
130     reward for appropriate action (such as killing monsters) and may decrease
131     as a result of a magical attack or dying. Level is directly derived
132     from the experience value. As the level of the character increases, the
133     character becomes able to succeed at more difficult tasks. A character's
134 root 1.15 level starts at a value of 1 and may range up beyond 100.
135 root 1.1
136     =head2 X<stat_ranged>
137    
138 root 1.12 B<Attack Slots> - how you attack when you fire (shift-direction, spell,
139     skill etc.) - your range slot, or you walk/run into something - your
140     combat slot. You can apply both a ranged attack weapon (such as a spell,
141     horn, rod, bow etc.) and a combat attack weapon (such as a sword, knife
142     etc.) at the same time, but only one of them - marked with a C<*> - will
143     be wielded at any one time. You can quickly toggle between the two slots
144     by using C<KP-Plus>, but usually the server will automatically switch
145     between the two slots as needed.
146 root 1.1
147     =head2 X<stat_Str>
148    
149     B<Physical Strength>, determines damage dealt with weapons, how much you
150 root 1.4 can carry, and how often you can attack.
151 root 1.1
152     =head2 X<stat_Dex>
153    
154     B<Dexterity>, your physical agility. Determines chance of being hit and
155 root 1.4 affects armor class and speed.
156 root 1.1
157     =head2 X<stat_Con>
158    
159     B<Constitution>, physical health and toughness. Determines how many
160 root 1.4 healthpoints you can have.
161 root 1.1
162     =head2 X<stat_Int>
163    
164     B<Intelligence>, your ability to learn and use skills and incantations
165 root 1.4 (both prayers and magic) and determines how much spell points you can have.
166 root 1.1
167     =head2 X<stat_Wis>
168    
169     B<Wisdom>, the ability to learn and use divine magic (prayers). Determines
170 root 1.4 how many grace points you can have.
171 root 1.1
172     =head2 X<stat_Pow>
173    
174     B<Power>, your magical potential. Influences the strength of spell
175     effects, and also how much your spell and grace points increase when
176     leveling up.
177    
178     =head2 X<stat_Cha>
179    
180 root 1.10 B<Charisma>, how well you are received by NPCs. Affects buying and
181     selling prices in shops, the L<oratory|skill_description/oratory> and
182     L<singing|skill_description/singing> skills and a few other things.
183 root 1.1
184     =head2 X<stat_Wc>
185    
186     B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more
187     potent. Current weapon, level and Str are some things which effect the
188     value of Wc. The value of Wc may range between 25 and -72.
189    
190     =head2 X<stat_Ac>
191    
192     B<Armour Class>, how protected you are from being hit by any attack. Lower
193     values are better. Ac is based on your race and is modified by the Dex and
194     current armour worn. For characters that cannot wear armour, Ac improves
195     as their level increases.
196    
197     =head2 X<stat_Dam>
198    
199     B<Damage>, how much damage your melee/missile attack inflicts. Higher
200     values indicate a greater amount of damage will be inflicted with each
201     attack.
202    
203     =head2 X<stat_Arm>
204    
205     B<Armour>, how much damage (from physical attacks) will be subtracted from
206     successful hits made upon you. This value ranges between 0 to 99%. Current
207     armour worn primarily determines Arm value. This is the same as the
208     physical resistance.
209    
210     =head2 X<stat_Spd>
211    
212 root 1.15 B<Speed>, how fast you can move. The value roughly means how many
213     movements per second you can make. It may range between nearly 0 ("very
214     slow") to higher than 40 ("lightning fast"). Base speed is determined from
215     the Dex stat and modified downward proportionally by the amount of weight
216     carried which exceeds the Max Carry limit. The armour worn also sets the
217     upper limit on speed.
218 root 1.1
219     =head2 X<stat_WSp>
220    
221 root 1.11 B<Weapon Speed>, how many attacks you may make per second when combatting.
222     Higher values indicate faster attack speed. Current weapon and Dex effect
223     the value of weapon speed.
224 root 1.1
225 root 1.3 =head2 X<npc_message_entry>
226    
227     Enter a message here that you want to tell the NPC and press B<return>.
228    
229     Sometimes you have to tell an NPC something you cannot find out during a
230     normal conversation (such as a password). In those cases you have to use
231     this text entry. You can also enter responses manually instead of using
232     the response buttons below.
233    
234     =head2 X<completer_help>The Command Completer
235    
236     This is your central interface to send text commands to the server. To
237     enter a verbatim command to send to the server, just type the command,
238     followed by a space, and press return.
239    
240     Typing the initial letters of words (or just any letters) displays guesses
241     for commands you might want to use.
242    
243     You can use the cursor-up and cursor-down keys to select between those
244     guesses.
245    
246     B<Right-Click> opens a menu where you can select further options, sich
247     as redefining key bindings.
248    
249 root 1.1 =head2 X<charcreation_focus>
250    
251     Press a key (click on the entry to make sure it has keyboard focus)
252    
253 root 1.6
254 root 1.5 =head1 X<ui>User Interface Text Fragments
255    
256     This section just contains some longer text fragment used by the
257 root 1.13 Deliantra client.
258 root 1.1
259     =head2 X<chargen_stats>Character Creation: Stats
260    
261     B<Stats> are a very important aspect of your character. You can use the
262     tooltips to learn what each Stat governs.
263    
264     The stats generated by the server are always sorted from Str (highest) to
265     Cha (lowest). They will be modified later by both the race and the class
266     you choose.
267    
268     You can create another set of stats, swap two stat values with each other
269     or accept the stats as shown below and continue.
270    
271     =head2 X<chargen_race>Character Creation: Race
272    
273     You can look at another race, or accept this race (you will cycle back
274     to this race eventually, so you can take your time making this important
275     choice.
276