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1.6 |
=head1 X<tip_of_the_day>Tips of the Day |
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This section contains the Tips of the Day, ordered by most important to |
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least important. |
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1.8 |
=head2 Tutorial |
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elmex |
1.14 |
For first time users of Deliantra, consider skimming through the |
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1.8 |
L<tutorial>. You can also access it by pressing the B<Help> button at the |
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top. |
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1.6 |
=head2 Apply and Examine Keys |
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The B<Spacebar> usually applies the topmost object on the ground, while |
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the B<Return> (or B<Enter>) key examines it. See L<the keyboard|the_keyboard> |
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for more keyboard mappings. |
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=head2 The Completer |
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You can type most commands by simply typing an B<abbreviation> whenever the |
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play area has the keyboard focus. See L<the keyboard|the_keyboard> |
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for more info. |
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=head2 The Mouse |
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The left mouse button usually B<examines> an item. The middle mouse |
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button usually B<applies> an item (which can mean a lot of things, such |
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as drinking, wearing, wielding and so on). The right mouse button usually |
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opens a B<menu> with further options. For example, the right-mouse-button |
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menu of the playing area gives you quick access to the playerbook and |
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autopickup, while the RMB-menu in the skills window lets you create key |
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bindings for using skills. |
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=head2 Autopickup |
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You can let your character automatically pick up stuff when you are moving |
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1.7 |
over a L<map space|glossary/space>: First select which items to pick up in the |
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1.6 |
B<Setup/Pickup> window, then enable/disable it using the right mouse |
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button menu of the playing area. |
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It's customary to disable autopickup in civilised areas, to reduce the |
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risk of taking an item you should not pick up. |
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1.18 |
=head2 Moving the Map |
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You can move the map (I<not> the minimap) around by dragging it with the |
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middle mouse button. This is useful when you rearrange your windows and |
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want to move the center of the map. |
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1.25 |
=head2 Chat |
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You can communicate with other players via the "Chat" tab in the |
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"Messages" window. Chat can be heard by anyone and anywhere. You can also |
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chat by simply typing C<c some text>+return, without having to activate |
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the Chat entry. |
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=head2 Basic commands |
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You can B<move> around using arrow keys, B<pickup> items via "," (the |
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comma-key), B<run> and attack by holding down control and an arrow-key, |
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and B<fire> by holding down shift and an arrow key. |
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=head2 Weight |
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Each item has some weight, and having a lot of items in you inventory may |
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B<slow> you down. |
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=head2 Food |
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All characters (well, almost all) need to eat sometimes, watch the food |
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bar to keep yourself fed. |
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=head2 Depletion |
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If your stats are damaged (depleted) you should use potion of life to |
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B<restore> them. |
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=head2 Signs and other Textual Information |
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B<Reading> all kinds of things is important in this game. It could provide |
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valuable advice or even save your life. |
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=head2 Shops |
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Specialized shops B<pay well> for the items they are interested in and pay |
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almost B<nothing> for items which are not of their kind. |
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=head2 Identification of Items |
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Selling items B<identified> may be more profitable than selling them plain. |
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You can do it via spells, scrolls, altars and other means. |
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=head2 Stuck |
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If you don't know how to exit a location you can try to B<use> |
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transportation spells, B<ask> for help in chat, or as last resort, type |
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the B<"suicide"> command. |
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=head2 Money |
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The most common currencies in Deliantra are silver coins, gold coins and |
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platinum coins, which you can exchange in a bank. Also, other types of |
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currencies are present in game. |
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=head2 Talking |
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Talk to B<all> NPC (the ones with a speech bubble): not only it will help |
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you to become familiar with game world, but they are also a source of |
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B<quests> and B<treasure> hints. |
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=head2 Death and Beyond |
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Don't become upset when you die, you'll be I<resurrected> at the last |
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B<bed of reality> you used, after having paid some B<penalty>. To negate |
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the penalty you can try to B<play a game> with Death. |
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=head2 Saving |
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You must leave the game via "beds to reality", or savebeds, as they are |
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usually called. If you simply disconnect, then monsters can do a harm to |
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you. |
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Usually, these savebeds could be found in inns, houses and so on. Also, |
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these B<beds for reality> are "markers" where you will be resurrected |
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after your death. |
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If you disconnect or are disconnected without having used a savebed, |
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you'll have about 30 minutes to reconnect. |
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=head2 Exploration |
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It is very useful (but also interesting :) ) to B<explore> the country. Don't |
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visit a couple of dungeons on and on, try to find new ones! |
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=head2 Illumination |
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Deliantra has light levels and these light levels are changing with time, |
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and some dungeons can be very dark. To be comfortable with it, you can use |
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B<lanterns>, or B<torches> with flint and steel. |
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=head2 Newbie area |
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After character creation you'll start in a newbie area. You shouldn't try to |
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leave it early, before you are at least level 5 (some characters may take |
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more or less than that). |
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=head2 Diseases |
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You can catch a disease via traps, monsters, other players and just by |
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visiting contaminated areas. All low-level diseases wear off with time, |
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but it is recommended to B<cure> them quickly. Although, if you survive |
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long enough, you can acquire B<immunity> to that disease. |
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=head2 Magic Resistances |
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Some monsters are unaffected by attacks of a certain type. For |
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example, fire dragons cannot be hurt by fire. Try the opposite element |
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instead. Experiment. |
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=head2 Poisoning |
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You can get poisoned via a bite of venomous creatures or magic attacks. In |
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this case, you'll start loosing you HP and your food consumption rate will |
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increase. You can try to B<wait> until it wears off, or try to B<remove> |
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it via spells or potions. |
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=head2 Player Shop |
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You can sell B<interesting> or B<unique> items to other players. Please, |
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don't fill it with regular junk and put each type of item in the section |
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it deserves. |
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=head2 Quests |
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Quests in Deliantra are B<unique> compared to other MMORPGs. You'll never |
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see two similar quests or something like "Kill 20 silver bugs" or "Kill |
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30 golden bugs". No hours of mobslaying! Each quest requires creative |
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approach. You can get your first quests in the B<palace> or at the B<quest |
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master>. |
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=head2 Arrows |
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You can buy B<unlimited> amounts of arrows in specialized archer shops. |
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=head2 Binding |
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It is vital to B<bind> keys to some actions, such as applying healing |
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potion to a key. You can do that by using the right-mouse-button popup |
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menu on items, skills and spells, but also by recording a macro, or by |
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writing it by hand. |
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1.6 |
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1.5 |
=head1 X<tooltip>Tooltips |
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1.13 |
This section contains some of the tooltips of the Deliantra client. |
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1.1 |
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1.20 |
=head2 X<modifier_box>Keyboard Modifiers |
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1.16 |
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This box shows which keyboard modifiers (Shift, Ctrl etc.) are currently |
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1.19 |
active ("pressed"). |
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1.16 |
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=head3 B<once/REPEAT> |
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C<Ctrl> determines wether an action invoked via the keyboard (moving, |
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firing) is executed once per keypress or repeatedly as fast as |
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possible. |
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In I<once> mode, each time you press a key, your character will try to |
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execute the action once. If you try to execute actions faster than your |
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character is able to, the actions will be queued. |
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In I<REPEAT> mode, your character keep executing the action as long as you |
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keep the keys pressed, as fast as it is able to do. This allows you to run |
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faster with a fast character, but msot importantly enables you to stop |
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immediately, as no matter how fast your character is, stopping to press |
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the keys will stop your character. |
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=head3 B<move/FIRE> |
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C<Shift> determines wether you move or fire when pressing an arrow key. |
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For example, when you have applied a bow, then pressing C<Shift>-Arrow |
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will firean arrow instead of moving your character. Less obviously, this |
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also works for anything else in your range slot, such as spells or skills. |
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=head3 B<alt> |
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1.22 |
Shows wether the C<Alt> key is pressed or not. The Alt key can be used |
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together with the arrow keys to achieve diagonal movement. It is also |
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commonly used to define keyboard macros. |
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1.16 |
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1.17 |
=head3 B<num> |
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1.16 |
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1.21 |
C<NumLock> isn't used by Deliantra, but on the Windows Operating System, |
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having it on can make it impossible to use the B<numeric keypad> for |
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moving or firing. Likewise having it off on Mac OS X might cause problems |
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with diagonal movement, so when you encounter keyboard issues, try to |
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toggle NumLock. |
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1.16 |
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1.1 |
=head2 X<stat_health> |
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B<Health points>. Measures of how much damage you can take before |
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1.23 |
dying. Hit points are determined from your overall level and are |
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influenced by the value of your Con stat. Hp value may range between 1 |
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to beyond 500, and higher values indicate a greater ability to withstand |
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punishment. |
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1.1 |
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=head2 X<stat_mana> |
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1.2 |
B<Spell points>. Measures of how much "fuel" you have for casting spells |
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1.24 |
and incantations. Mana is calculated from your highest magic skill |
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school level and your Pow. Mana values can range between 1 to beyond 500 |
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(glowing crystals can increase the current spell points beyond your normal |
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maximum). Higher values indicate greater amounts of mana. |
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1.1 |
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=head2 X<stat_grace> |
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1.23 |
B<Grace points> - how favored you are by your god. In game terms, how |
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1.24 |
much divine magic (prayers) you can cast. Your praying level, Wis and Pow |
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1.23 |
effect what the value of grace is. Praying on an altar of your god can |
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increase this value to twice your normal maximum. Grace can take on large |
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positive and negative values. Positive values indicate favor by the gods. |
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1.1 |
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=head2 X<stat_food> |
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1.15 |
B<Food>. Ranges between 0 (starving) and 999 (satiated). If it reaches 0 |
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and your character cannot find some food to eat (e.g. in your inventory), |
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it begins to die (health points decrease). Some magic can speed up or slow |
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down the character digestion. Healing wounds will speed up digestion too. |
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1.1 |
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=head2 X<stat_exp> |
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B<Experience points and overall level> - experience is increased as a |
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reward for appropriate action (such as killing monsters) and may decrease |
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as a result of a magical attack or dying. Level is directly derived |
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from the experience value. As the level of the character increases, the |
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character becomes able to succeed at more difficult tasks. A character's |
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1.15 |
level starts at a value of 1 and may range up beyond 100. |
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1.1 |
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=head2 X<stat_ranged> |
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1.12 |
B<Attack Slots> - how you attack when you fire (shift-direction, spell, |
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skill etc.) - your range slot, or you walk/run into something - your |
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combat slot. You can apply both a ranged attack weapon (such as a spell, |
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horn, rod, bow etc.) and a combat attack weapon (such as a sword, knife |
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etc.) at the same time, but only one of them - marked with a C<*> - will |
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be wielded at any one time. You can quickly toggle between the two slots |
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by using C<KP-Plus>, but usually the server will automatically switch |
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between the two slots as needed. |
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1.1 |
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=head2 X<stat_Str> |
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B<Physical Strength>, determines damage dealt with weapons, how much you |
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1.4 |
can carry, and how often you can attack. |
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1.1 |
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=head2 X<stat_Dex> |
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B<Dexterity>, your physical agility. Determines chance of being hit and |
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1.4 |
affects armor class and speed. |
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1.1 |
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=head2 X<stat_Con> |
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B<Constitution>, physical health and toughness. Determines how many |
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1.4 |
healthpoints you can have. |
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1.1 |
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=head2 X<stat_Int> |
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B<Intelligence>, your ability to learn and use skills and incantations |
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1.4 |
(both prayers and magic) and determines how much spell points you can have. |
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1.1 |
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=head2 X<stat_Wis> |
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B<Wisdom>, the ability to learn and use divine magic (prayers). Determines |
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1.4 |
how many grace points you can have. |
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1.1 |
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=head2 X<stat_Pow> |
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B<Power>, your magical potential. Influences the strength of spell |
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effects, and also how much your spell and grace points increase when |
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leveling up. |
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=head2 X<stat_Cha> |
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1.10 |
B<Charisma>, how well you are received by NPCs. Affects buying and |
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selling prices in shops, the L<oratory|skill_description/oratory> and |
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L<singing|skill_description/singing> skills and a few other things. |
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1.1 |
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=head2 X<stat_Wc> |
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B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more |
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potent. Current weapon, level and Str are some things which effect the |
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value of Wc. The value of Wc may range between 25 and -72. |
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=head2 X<stat_Ac> |
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B<Armour Class>, how protected you are from being hit by any attack. Lower |
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values are better. Ac is based on your race and is modified by the Dex and |
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current armour worn. For characters that cannot wear armour, Ac improves |
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as their level increases. |
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=head2 X<stat_Dam> |
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B<Damage>, how much damage your melee/missile attack inflicts. Higher |
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values indicate a greater amount of damage will be inflicted with each |
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attack. |
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=head2 X<stat_Arm> |
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B<Armour>, how much damage (from physical attacks) will be subtracted from |
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successful hits made upon you. This value ranges between 0 to 99%. Current |
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armour worn primarily determines Arm value. This is the same as the |
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physical resistance. |
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=head2 X<stat_Spd> |
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1.15 |
B<Speed>, how fast you can move. The value roughly means how many |
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movements per second you can make. It may range between nearly 0 ("very |
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slow") to higher than 40 ("lightning fast"). Base speed is determined from |
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the Dex stat and modified downward proportionally by the amount of weight |
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carried which exceeds the Max Carry limit. The armour worn also sets the |
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upper limit on speed. |
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1.1 |
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=head2 X<stat_WSp> |
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1.11 |
B<Weapon Speed>, how many attacks you may make per second when combatting. |
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Higher values indicate faster attack speed. Current weapon and Dex effect |
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the value of weapon speed. |
367 |
root |
1.1 |
|
368 |
root |
1.3 |
=head2 X<npc_message_entry> |
369 |
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|
370 |
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Enter a message here that you want to tell the NPC and press B<return>. |
371 |
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|
372 |
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Sometimes you have to tell an NPC something you cannot find out during a |
373 |
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normal conversation (such as a password). In those cases you have to use |
374 |
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this text entry. You can also enter responses manually instead of using |
375 |
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the response buttons below. |
376 |
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|
377 |
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=head2 X<completer_help>The Command Completer |
378 |
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|
379 |
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This is your central interface to send text commands to the server. To |
380 |
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enter a verbatim command to send to the server, just type the command, |
381 |
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followed by a space, and press return. |
382 |
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|
383 |
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Typing the initial letters of words (or just any letters) displays guesses |
384 |
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for commands you might want to use. |
385 |
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|
386 |
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You can use the cursor-up and cursor-down keys to select between those |
387 |
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guesses. |
388 |
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|
389 |
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B<Right-Click> opens a menu where you can select further options, sich |
390 |
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as redefining key bindings. |
391 |
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|
392 |
root |
1.1 |
=head2 X<charcreation_focus> |
393 |
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|
394 |
|
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Press a key (click on the entry to make sure it has keyboard focus) |
395 |
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|
396 |
root |
1.6 |
|
397 |
root |
1.5 |
=head1 X<ui>User Interface Text Fragments |
398 |
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|
399 |
|
|
This section just contains some longer text fragment used by the |
400 |
root |
1.13 |
Deliantra client. |
401 |
root |
1.1 |
|
402 |
|
|
=head2 X<chargen_stats>Character Creation: Stats |
403 |
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|
404 |
|
|
B<Stats> are a very important aspect of your character. You can use the |
405 |
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|
tooltips to learn what each Stat governs. |
406 |
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|
407 |
|
|
The stats generated by the server are always sorted from Str (highest) to |
408 |
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|
Cha (lowest). They will be modified later by both the race and the class |
409 |
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you choose. |
410 |
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|
411 |
|
|
You can create another set of stats, swap two stat values with each other |
412 |
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|
or accept the stats as shown below and continue. |
413 |
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|
414 |
|
|
=head2 X<chargen_race>Character Creation: Race |
415 |
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|
416 |
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You can look at another race, or accept this race (you will cycle back |
417 |
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|
to this race eventually, so you can take your time making this important |
418 |
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choice. |
419 |
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|