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=head1 X<tooltip>Tooltips |
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This section just contains some of the tooltips of the Crossfire+ client. |
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=head2 X<stat_health> |
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B<Health points>. Measures of how much damage you can take before |
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dying. Hit points are determined from your level and are influenced by the |
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value of your Con. Hp value may range between 1 to beyond 500 and higher |
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values indicate a greater ability to withstand punishment. |
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=head2 X<stat_mana> |
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B<Spell points>. Measures of how much "fuel" you have for casting spells |
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and incantations. Mana is calculated from your level and your Pow. Mana |
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values can range between 1 to beyond 500 (glowing crystals can increase |
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the current spell points beyond your normal maximum). Higher values |
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indicate greater amounts of mana. |
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=head2 X<stat_grace> |
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B<Grace points> - how favored you are by your god. In game terms, how |
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much divine magic you can cast. Your level, Wis and Pow effect what the |
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value of grace is. Prayong on an altar of your god can increase this value |
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beyond your normal maximum. Grace can take on large positive and negative |
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values. Positive values indicate favor by the gods. |
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=head2 X<stat_food> |
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B<Food>. Ranges between 0 (starving) and 999 (satiated). At a value of |
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0 the character begins to die. Some magic can speed up or slow down the |
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character digestion. Healing wounds will speed up digestion too. |
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=head2 X<stat_exp> |
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B<Experience points and overall level> - experience is increased as a |
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reward for appropriate action (such as killing monsters) and may decrease |
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as a result of a magical attack or dying. Level is directly derived |
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from the experience value. As the level of the character increases, the |
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character becomes able to succeed at more difficult tasks. A character's |
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level starts at a value of 0 and may range up beyond 100. |
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=head2 X<stat_ranged> |
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B<Ranged attack> - how you attack when you press shift-cursor (spell, |
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skill, weapon etc). |
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=head2 X<stat_Str> |
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B<Physical Strength>, determines damage dealt with weapons, how much you |
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can carry, and how often you can attack. |
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=head2 X<stat_Dex> |
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B<Dexterity>, your physical agility. Determines chance of being hit and |
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affects armor class and speed. |
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=head2 X<stat_Con> |
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B<Constitution>, physical health and toughness. Determines how many |
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healthpoints you can have. |
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=head2 X<stat_Int> |
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B<Intelligence>, your ability to learn and use skills and incantations |
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(both prayers and magic) and determines how much spell points you can have. |
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=head2 X<stat_Wis> |
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B<Wisdom>, the ability to learn and use divine magic (prayers). Determines |
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how many grace points you can have. |
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=head2 X<stat_Pow> |
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B<Power>, your magical potential. Influences the strength of spell |
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effects, and also how much your spell and grace points increase when |
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leveling up. |
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=head2 X<stat_Cha> |
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B<Charisma>, how well you are received by NPCs. Affects buying and selling |
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prices in shops. |
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=head2 X<stat_Wc> |
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B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more |
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potent. Current weapon, level and Str are some things which effect the |
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value of Wc. The value of Wc may range between 25 and -72. |
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=head2 X<stat_Ac> |
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B<Armour Class>, how protected you are from being hit by any attack. Lower |
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values are better. Ac is based on your race and is modified by the Dex and |
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current armour worn. For characters that cannot wear armour, Ac improves |
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as their level increases. |
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=head2 X<stat_Dam> |
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B<Damage>, how much damage your melee/missile attack inflicts. Higher |
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values indicate a greater amount of damage will be inflicted with each |
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attack. |
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=head2 X<stat_Arm> |
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B<Armour>, how much damage (from physical attacks) will be subtracted from |
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successful hits made upon you. This value ranges between 0 to 99%. Current |
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armour worn primarily determines Arm value. This is the same as the |
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physical resistance. |
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=head2 X<stat_Spd> |
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B<Speed>, how fast you can move. The value of speed may range between |
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nearly 0 ("very slow") to higher than 5 ("lightning fast"). Base speed |
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is determined from the Dex and modified downward proportionally by the |
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amount of weight carried which exceeds the Max Carry limit. The armour |
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worn also sets the upper limit on speed. |
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=head2 X<stat_WSp> |
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B<Weapon Speed>, how many attacks you may make per unit of time |
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(0.120s). Higher values indicate faster attack speed. Current weapon and |
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Dex effect the value of weapon speed. |
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=head2 X<npc_message_entry> |
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Enter a message here that you want to tell the NPC and press B<return>. |
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Sometimes you have to tell an NPC something you cannot find out during a |
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normal conversation (such as a password). In those cases you have to use |
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this text entry. You can also enter responses manually instead of using |
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the response buttons below. |
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=head2 X<completer_help>The Command Completer |
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This is your central interface to send text commands to the server. To |
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enter a verbatim command to send to the server, just type the command, |
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followed by a space, and press return. |
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Typing the initial letters of words (or just any letters) displays guesses |
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for commands you might want to use. |
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You can use the cursor-up and cursor-down keys to select between those |
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guesses. |
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B<Right-Click> opens a menu where you can select further options, sich |
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as redefining key bindings. |
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=head2 X<charcreation_focus> |
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Press a key (click on the entry to make sure it has keyboard focus) |
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1.5 |
=head1 X<ui>User Interface Text Fragments |
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This section just contains some longer text fragment used by the |
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Crossfire+ client. |
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=head2 X<chargen_stats>Character Creation: Stats |
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B<Stats> are a very important aspect of your character. You can use the |
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tooltips to learn what each Stat governs. |
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The stats generated by the server are always sorted from Str (highest) to |
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Cha (lowest). They will be modified later by both the race and the class |
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you choose. |
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You can create another set of stats, swap two stat values with each other |
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or accept the stats as shown below and continue. |
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=head2 X<chargen_race>Character Creation: Race |
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Look at the B<Messages> window to see a description of this race and |
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the center of the screen to see how this race looks like (I<below |
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this dialog window: you may need to move the dialog away and click into |
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the display area to make it visible>). |
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You can look at another race, or accept this race (you will cycle back |
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to this race eventually, so you can take your time making this important |
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choice. |
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