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Revision: 1.5
Committed: Mon Aug 14 05:04:03 2006 UTC (17 years, 10 months ago) by root
Branch: MAIN
CVS Tags: rel-0_52, rel-0_51, rel-0_5
Changes since 1.4: +7 -2 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.5 =head1 X<tooltip>Tooltips
2    
3     This section just contains some of the tooltips of the Crossfire+ client.
4 root 1.1
5     =head2 X<stat_health>
6    
7     B<Health points>. Measures of how much damage you can take before
8     dying. Hit points are determined from your level and are influenced by the
9     value of your Con. Hp value may range between 1 to beyond 500 and higher
10     values indicate a greater ability to withstand punishment.
11    
12     =head2 X<stat_mana>
13    
14 root 1.2 B<Spell points>. Measures of how much "fuel" you have for casting spells
15 root 1.1 and incantations. Mana is calculated from your level and your Pow. Mana
16     values can range between 1 to beyond 500 (glowing crystals can increase
17     the current spell points beyond your normal maximum). Higher values
18     indicate greater amounts of mana.
19    
20     =head2 X<stat_grace>
21    
22     B<Grace points> - how favored you are by your god. In game terms, how
23     much divine magic you can cast. Your level, Wis and Pow effect what the
24     value of grace is. Prayong on an altar of your god can increase this value
25     beyond your normal maximum. Grace can take on large positive and negative
26     values. Positive values indicate favor by the gods.
27    
28     =head2 X<stat_food>
29    
30     B<Food>. Ranges between 0 (starving) and 999 (satiated). At a value of
31     0 the character begins to die. Some magic can speed up or slow down the
32     character digestion. Healing wounds will speed up digestion too.
33    
34     =head2 X<stat_exp>
35    
36     B<Experience points and overall level> - experience is increased as a
37     reward for appropriate action (such as killing monsters) and may decrease
38     as a result of a magical attack or dying. Level is directly derived
39     from the experience value. As the level of the character increases, the
40     character becomes able to succeed at more difficult tasks. A character's
41     level starts at a value of 0 and may range up beyond 100.
42    
43     =head2 X<stat_ranged>
44    
45     B<Ranged attack> - how you attack when you press shift-cursor (spell,
46     skill, weapon etc).
47    
48     =head2 X<stat_Str>
49    
50     B<Physical Strength>, determines damage dealt with weapons, how much you
51 root 1.4 can carry, and how often you can attack.
52 root 1.1
53     =head2 X<stat_Dex>
54    
55     B<Dexterity>, your physical agility. Determines chance of being hit and
56 root 1.4 affects armor class and speed.
57 root 1.1
58     =head2 X<stat_Con>
59    
60     B<Constitution>, physical health and toughness. Determines how many
61 root 1.4 healthpoints you can have.
62 root 1.1
63     =head2 X<stat_Int>
64    
65     B<Intelligence>, your ability to learn and use skills and incantations
66 root 1.4 (both prayers and magic) and determines how much spell points you can have.
67 root 1.1
68     =head2 X<stat_Wis>
69    
70     B<Wisdom>, the ability to learn and use divine magic (prayers). Determines
71 root 1.4 how many grace points you can have.
72 root 1.1
73     =head2 X<stat_Pow>
74    
75     B<Power>, your magical potential. Influences the strength of spell
76     effects, and also how much your spell and grace points increase when
77     leveling up.
78    
79     =head2 X<stat_Cha>
80    
81     B<Charisma>, how well you are received by NPCs. Affects buying and selling
82     prices in shops.
83    
84     =head2 X<stat_Wc>
85    
86     B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more
87     potent. Current weapon, level and Str are some things which effect the
88     value of Wc. The value of Wc may range between 25 and -72.
89    
90     =head2 X<stat_Ac>
91    
92     B<Armour Class>, how protected you are from being hit by any attack. Lower
93     values are better. Ac is based on your race and is modified by the Dex and
94     current armour worn. For characters that cannot wear armour, Ac improves
95     as their level increases.
96    
97     =head2 X<stat_Dam>
98    
99     B<Damage>, how much damage your melee/missile attack inflicts. Higher
100     values indicate a greater amount of damage will be inflicted with each
101     attack.
102    
103     =head2 X<stat_Arm>
104    
105     B<Armour>, how much damage (from physical attacks) will be subtracted from
106     successful hits made upon you. This value ranges between 0 to 99%. Current
107     armour worn primarily determines Arm value. This is the same as the
108     physical resistance.
109    
110     =head2 X<stat_Spd>
111    
112     B<Speed>, how fast you can move. The value of speed may range between
113     nearly 0 ("very slow") to higher than 5 ("lightning fast"). Base speed
114     is determined from the Dex and modified downward proportionally by the
115     amount of weight carried which exceeds the Max Carry limit. The armour
116     worn also sets the upper limit on speed.
117    
118     =head2 X<stat_WSp>
119    
120     B<Weapon Speed>, how many attacks you may make per unit of time
121     (0.120s). Higher values indicate faster attack speed. Current weapon and
122     Dex effect the value of weapon speed.
123    
124 root 1.3 =head2 X<npc_message_entry>
125    
126     Enter a message here that you want to tell the NPC and press B<return>.
127    
128     Sometimes you have to tell an NPC something you cannot find out during a
129     normal conversation (such as a password). In those cases you have to use
130     this text entry. You can also enter responses manually instead of using
131     the response buttons below.
132    
133     =head2 X<completer_help>The Command Completer
134    
135     This is your central interface to send text commands to the server. To
136     enter a verbatim command to send to the server, just type the command,
137     followed by a space, and press return.
138    
139     Typing the initial letters of words (or just any letters) displays guesses
140     for commands you might want to use.
141    
142     You can use the cursor-up and cursor-down keys to select between those
143     guesses.
144    
145     B<Right-Click> opens a menu where you can select further options, sich
146     as redefining key bindings.
147    
148 root 1.1 =head2 X<charcreation_focus>
149    
150     Press a key (click on the entry to make sure it has keyboard focus)
151    
152 root 1.5 =head1 X<ui>User Interface Text Fragments
153    
154     This section just contains some longer text fragment used by the
155     Crossfire+ client.
156 root 1.1
157     =head2 X<chargen_stats>Character Creation: Stats
158    
159     B<Stats> are a very important aspect of your character. You can use the
160     tooltips to learn what each Stat governs.
161    
162     The stats generated by the server are always sorted from Str (highest) to
163     Cha (lowest). They will be modified later by both the race and the class
164     you choose.
165    
166     You can create another set of stats, swap two stat values with each other
167     or accept the stats as shown below and continue.
168    
169     =head2 X<chargen_race>Character Creation: Race
170    
171     Look at the B<Messages> window to see a description of this race and
172     the center of the screen to see how this race looks like (I<below
173     this dialog window: you may need to move the dialog away and click into
174     the display area to make it visible>).
175    
176     You can look at another race, or accept this race (you will cycle back
177     to this race eventually, so you can take your time making this important
178     choice.
179