ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/pod/ui.pod
Revision: 1.7
Committed: Fri Sep 29 01:00:15 2006 UTC (17 years, 8 months ago) by root
Branch: MAIN
Changes since 1.6: +1 -1 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.6 =head1 X<tip_of_the_day>Tips of the Day
2    
3     This section contains the Tips of the Day, ordered by most important to
4     least important.
5    
6     =head2 Apply and Examine Keys
7    
8     The B<Spacebar> usually applies the topmost object on the ground, while
9     the B<Return> (or B<Enter>) key examines it. See L<the keyboard|the_keyboard>
10     for more keyboard mappings.
11    
12     =head2 The Completer
13    
14     You can type most commands by simply typing an B<abbreviation> whenever the
15     play area has the keyboard focus. See L<the keyboard|the_keyboard>
16     for more info.
17    
18     =head2 The Mouse
19    
20     The left mouse button usually B<examines> an item. The middle mouse
21     button usually B<applies> an item (which can mean a lot of things, such
22     as drinking, wearing, wielding and so on). The right mouse button usually
23     opens a B<menu> with further options. For example, the right-mouse-button
24     menu of the playing area gives you quick access to the playerbook and
25     autopickup, while the RMB-menu in the skills window lets you create key
26     bindings for using skills.
27    
28     =head2 Autopickup
29    
30     You can let your character automatically pick up stuff when you are moving
31 root 1.7 over a L<map space|glossary/space>: First select which items to pick up in the
32 root 1.6 B<Setup/Pickup> window, then enable/disable it using the right mouse
33     button menu of the playing area.
34    
35     It's customary to disable autopickup in civilised areas, to reduce the
36     risk of taking an item you should not pick up.
37    
38    
39 root 1.5 =head1 X<tooltip>Tooltips
40    
41 root 1.6 This section contains some of the tooltips of the Crossfire+ client.
42 root 1.1
43     =head2 X<stat_health>
44    
45     B<Health points>. Measures of how much damage you can take before
46     dying. Hit points are determined from your level and are influenced by the
47     value of your Con. Hp value may range between 1 to beyond 500 and higher
48     values indicate a greater ability to withstand punishment.
49    
50     =head2 X<stat_mana>
51    
52 root 1.2 B<Spell points>. Measures of how much "fuel" you have for casting spells
53 root 1.1 and incantations. Mana is calculated from your level and your Pow. Mana
54     values can range between 1 to beyond 500 (glowing crystals can increase
55     the current spell points beyond your normal maximum). Higher values
56     indicate greater amounts of mana.
57    
58     =head2 X<stat_grace>
59    
60     B<Grace points> - how favored you are by your god. In game terms, how
61     much divine magic you can cast. Your level, Wis and Pow effect what the
62     value of grace is. Prayong on an altar of your god can increase this value
63     beyond your normal maximum. Grace can take on large positive and negative
64     values. Positive values indicate favor by the gods.
65    
66     =head2 X<stat_food>
67    
68     B<Food>. Ranges between 0 (starving) and 999 (satiated). At a value of
69     0 the character begins to die. Some magic can speed up or slow down the
70     character digestion. Healing wounds will speed up digestion too.
71    
72     =head2 X<stat_exp>
73    
74     B<Experience points and overall level> - experience is increased as a
75     reward for appropriate action (such as killing monsters) and may decrease
76     as a result of a magical attack or dying. Level is directly derived
77     from the experience value. As the level of the character increases, the
78     character becomes able to succeed at more difficult tasks. A character's
79     level starts at a value of 0 and may range up beyond 100.
80    
81     =head2 X<stat_ranged>
82    
83     B<Ranged attack> - how you attack when you press shift-cursor (spell,
84     skill, weapon etc).
85    
86     =head2 X<stat_Str>
87    
88     B<Physical Strength>, determines damage dealt with weapons, how much you
89 root 1.4 can carry, and how often you can attack.
90 root 1.1
91     =head2 X<stat_Dex>
92    
93     B<Dexterity>, your physical agility. Determines chance of being hit and
94 root 1.4 affects armor class and speed.
95 root 1.1
96     =head2 X<stat_Con>
97    
98     B<Constitution>, physical health and toughness. Determines how many
99 root 1.4 healthpoints you can have.
100 root 1.1
101     =head2 X<stat_Int>
102    
103     B<Intelligence>, your ability to learn and use skills and incantations
104 root 1.4 (both prayers and magic) and determines how much spell points you can have.
105 root 1.1
106     =head2 X<stat_Wis>
107    
108     B<Wisdom>, the ability to learn and use divine magic (prayers). Determines
109 root 1.4 how many grace points you can have.
110 root 1.1
111     =head2 X<stat_Pow>
112    
113     B<Power>, your magical potential. Influences the strength of spell
114     effects, and also how much your spell and grace points increase when
115     leveling up.
116    
117     =head2 X<stat_Cha>
118    
119     B<Charisma>, how well you are received by NPCs. Affects buying and selling
120     prices in shops.
121    
122     =head2 X<stat_Wc>
123    
124     B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more
125     potent. Current weapon, level and Str are some things which effect the
126     value of Wc. The value of Wc may range between 25 and -72.
127    
128     =head2 X<stat_Ac>
129    
130     B<Armour Class>, how protected you are from being hit by any attack. Lower
131     values are better. Ac is based on your race and is modified by the Dex and
132     current armour worn. For characters that cannot wear armour, Ac improves
133     as their level increases.
134    
135     =head2 X<stat_Dam>
136    
137     B<Damage>, how much damage your melee/missile attack inflicts. Higher
138     values indicate a greater amount of damage will be inflicted with each
139     attack.
140    
141     =head2 X<stat_Arm>
142    
143     B<Armour>, how much damage (from physical attacks) will be subtracted from
144     successful hits made upon you. This value ranges between 0 to 99%. Current
145     armour worn primarily determines Arm value. This is the same as the
146     physical resistance.
147    
148     =head2 X<stat_Spd>
149    
150     B<Speed>, how fast you can move. The value of speed may range between
151     nearly 0 ("very slow") to higher than 5 ("lightning fast"). Base speed
152     is determined from the Dex and modified downward proportionally by the
153     amount of weight carried which exceeds the Max Carry limit. The armour
154     worn also sets the upper limit on speed.
155    
156     =head2 X<stat_WSp>
157    
158     B<Weapon Speed>, how many attacks you may make per unit of time
159     (0.120s). Higher values indicate faster attack speed. Current weapon and
160     Dex effect the value of weapon speed.
161    
162 root 1.3 =head2 X<npc_message_entry>
163    
164     Enter a message here that you want to tell the NPC and press B<return>.
165    
166     Sometimes you have to tell an NPC something you cannot find out during a
167     normal conversation (such as a password). In those cases you have to use
168     this text entry. You can also enter responses manually instead of using
169     the response buttons below.
170    
171     =head2 X<completer_help>The Command Completer
172    
173     This is your central interface to send text commands to the server. To
174     enter a verbatim command to send to the server, just type the command,
175     followed by a space, and press return.
176    
177     Typing the initial letters of words (or just any letters) displays guesses
178     for commands you might want to use.
179    
180     You can use the cursor-up and cursor-down keys to select between those
181     guesses.
182    
183     B<Right-Click> opens a menu where you can select further options, sich
184     as redefining key bindings.
185    
186 root 1.1 =head2 X<charcreation_focus>
187    
188     Press a key (click on the entry to make sure it has keyboard focus)
189    
190 root 1.6
191 root 1.5 =head1 X<ui>User Interface Text Fragments
192    
193     This section just contains some longer text fragment used by the
194     Crossfire+ client.
195 root 1.1
196     =head2 X<chargen_stats>Character Creation: Stats
197    
198     B<Stats> are a very important aspect of your character. You can use the
199     tooltips to learn what each Stat governs.
200    
201     The stats generated by the server are always sorted from Str (highest) to
202     Cha (lowest). They will be modified later by both the race and the class
203     you choose.
204    
205     You can create another set of stats, swap two stat values with each other
206     or accept the stats as shown below and continue.
207    
208     =head2 X<chargen_race>Character Creation: Race
209    
210     Look at the B<Messages> window to see a description of this race and
211     the center of the screen to see how this race looks like (I<below
212     this dialog window: you may need to move the dialog away and click into
213     the display area to make it visible>).
214    
215     You can look at another race, or accept this race (you will cycle back
216     to this race eventually, so you can take your time making this important
217     choice.
218