ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/pod/ui.pod
Revision: 1.9
Committed: Tue Apr 24 01:13:15 2007 UTC (17 years, 2 months ago) by root
Branch: MAIN
CVS Tags: rel-0_98
Changes since 1.8: +0 -5 lines
Log Message:
make use of new msg command to provide better feedback on character creation: http://data.plan9.de/chargen-nq8.png

File Contents

# User Rev Content
1 root 1.6 =head1 X<tip_of_the_day>Tips of the Day
2    
3     This section contains the Tips of the Day, ordered by most important to
4     least important.
5    
6 root 1.8 =head2 Tutorial
7    
8     For first time users of CF+, consider skimming through the
9     L<tutorial>. You can also access it by pressing the B<Help> button at the
10     top.
11    
12 root 1.6 =head2 Apply and Examine Keys
13    
14     The B<Spacebar> usually applies the topmost object on the ground, while
15     the B<Return> (or B<Enter>) key examines it. See L<the keyboard|the_keyboard>
16     for more keyboard mappings.
17    
18     =head2 The Completer
19    
20     You can type most commands by simply typing an B<abbreviation> whenever the
21     play area has the keyboard focus. See L<the keyboard|the_keyboard>
22     for more info.
23    
24     =head2 The Mouse
25    
26     The left mouse button usually B<examines> an item. The middle mouse
27     button usually B<applies> an item (which can mean a lot of things, such
28     as drinking, wearing, wielding and so on). The right mouse button usually
29     opens a B<menu> with further options. For example, the right-mouse-button
30     menu of the playing area gives you quick access to the playerbook and
31     autopickup, while the RMB-menu in the skills window lets you create key
32     bindings for using skills.
33    
34     =head2 Autopickup
35    
36     You can let your character automatically pick up stuff when you are moving
37 root 1.7 over a L<map space|glossary/space>: First select which items to pick up in the
38 root 1.6 B<Setup/Pickup> window, then enable/disable it using the right mouse
39     button menu of the playing area.
40    
41     It's customary to disable autopickup in civilised areas, to reduce the
42     risk of taking an item you should not pick up.
43    
44    
45 root 1.5 =head1 X<tooltip>Tooltips
46    
47 root 1.6 This section contains some of the tooltips of the Crossfire+ client.
48 root 1.1
49     =head2 X<stat_health>
50    
51     B<Health points>. Measures of how much damage you can take before
52     dying. Hit points are determined from your level and are influenced by the
53     value of your Con. Hp value may range between 1 to beyond 500 and higher
54     values indicate a greater ability to withstand punishment.
55    
56     =head2 X<stat_mana>
57    
58 root 1.2 B<Spell points>. Measures of how much "fuel" you have for casting spells
59 root 1.1 and incantations. Mana is calculated from your level and your Pow. Mana
60     values can range between 1 to beyond 500 (glowing crystals can increase
61     the current spell points beyond your normal maximum). Higher values
62     indicate greater amounts of mana.
63    
64     =head2 X<stat_grace>
65    
66     B<Grace points> - how favored you are by your god. In game terms, how
67     much divine magic you can cast. Your level, Wis and Pow effect what the
68     value of grace is. Prayong on an altar of your god can increase this value
69     beyond your normal maximum. Grace can take on large positive and negative
70     values. Positive values indicate favor by the gods.
71    
72     =head2 X<stat_food>
73    
74     B<Food>. Ranges between 0 (starving) and 999 (satiated). At a value of
75     0 the character begins to die. Some magic can speed up or slow down the
76     character digestion. Healing wounds will speed up digestion too.
77    
78     =head2 X<stat_exp>
79    
80     B<Experience points and overall level> - experience is increased as a
81     reward for appropriate action (such as killing monsters) and may decrease
82     as a result of a magical attack or dying. Level is directly derived
83     from the experience value. As the level of the character increases, the
84     character becomes able to succeed at more difficult tasks. A character's
85     level starts at a value of 0 and may range up beyond 100.
86    
87     =head2 X<stat_ranged>
88    
89     B<Ranged attack> - how you attack when you press shift-cursor (spell,
90     skill, weapon etc).
91    
92     =head2 X<stat_Str>
93    
94     B<Physical Strength>, determines damage dealt with weapons, how much you
95 root 1.4 can carry, and how often you can attack.
96 root 1.1
97     =head2 X<stat_Dex>
98    
99     B<Dexterity>, your physical agility. Determines chance of being hit and
100 root 1.4 affects armor class and speed.
101 root 1.1
102     =head2 X<stat_Con>
103    
104     B<Constitution>, physical health and toughness. Determines how many
105 root 1.4 healthpoints you can have.
106 root 1.1
107     =head2 X<stat_Int>
108    
109     B<Intelligence>, your ability to learn and use skills and incantations
110 root 1.4 (both prayers and magic) and determines how much spell points you can have.
111 root 1.1
112     =head2 X<stat_Wis>
113    
114     B<Wisdom>, the ability to learn and use divine magic (prayers). Determines
115 root 1.4 how many grace points you can have.
116 root 1.1
117     =head2 X<stat_Pow>
118    
119     B<Power>, your magical potential. Influences the strength of spell
120     effects, and also how much your spell and grace points increase when
121     leveling up.
122    
123     =head2 X<stat_Cha>
124    
125     B<Charisma>, how well you are received by NPCs. Affects buying and selling
126     prices in shops.
127    
128     =head2 X<stat_Wc>
129    
130     B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more
131     potent. Current weapon, level and Str are some things which effect the
132     value of Wc. The value of Wc may range between 25 and -72.
133    
134     =head2 X<stat_Ac>
135    
136     B<Armour Class>, how protected you are from being hit by any attack. Lower
137     values are better. Ac is based on your race and is modified by the Dex and
138     current armour worn. For characters that cannot wear armour, Ac improves
139     as their level increases.
140    
141     =head2 X<stat_Dam>
142    
143     B<Damage>, how much damage your melee/missile attack inflicts. Higher
144     values indicate a greater amount of damage will be inflicted with each
145     attack.
146    
147     =head2 X<stat_Arm>
148    
149     B<Armour>, how much damage (from physical attacks) will be subtracted from
150     successful hits made upon you. This value ranges between 0 to 99%. Current
151     armour worn primarily determines Arm value. This is the same as the
152     physical resistance.
153    
154     =head2 X<stat_Spd>
155    
156     B<Speed>, how fast you can move. The value of speed may range between
157     nearly 0 ("very slow") to higher than 5 ("lightning fast"). Base speed
158     is determined from the Dex and modified downward proportionally by the
159     amount of weight carried which exceeds the Max Carry limit. The armour
160     worn also sets the upper limit on speed.
161    
162     =head2 X<stat_WSp>
163    
164     B<Weapon Speed>, how many attacks you may make per unit of time
165     (0.120s). Higher values indicate faster attack speed. Current weapon and
166     Dex effect the value of weapon speed.
167    
168 root 1.3 =head2 X<npc_message_entry>
169    
170     Enter a message here that you want to tell the NPC and press B<return>.
171    
172     Sometimes you have to tell an NPC something you cannot find out during a
173     normal conversation (such as a password). In those cases you have to use
174     this text entry. You can also enter responses manually instead of using
175     the response buttons below.
176    
177     =head2 X<completer_help>The Command Completer
178    
179     This is your central interface to send text commands to the server. To
180     enter a verbatim command to send to the server, just type the command,
181     followed by a space, and press return.
182    
183     Typing the initial letters of words (or just any letters) displays guesses
184     for commands you might want to use.
185    
186     You can use the cursor-up and cursor-down keys to select between those
187     guesses.
188    
189     B<Right-Click> opens a menu where you can select further options, sich
190     as redefining key bindings.
191    
192 root 1.1 =head2 X<charcreation_focus>
193    
194     Press a key (click on the entry to make sure it has keyboard focus)
195    
196 root 1.6
197 root 1.5 =head1 X<ui>User Interface Text Fragments
198    
199     This section just contains some longer text fragment used by the
200     Crossfire+ client.
201 root 1.1
202     =head2 X<chargen_stats>Character Creation: Stats
203    
204     B<Stats> are a very important aspect of your character. You can use the
205     tooltips to learn what each Stat governs.
206    
207     The stats generated by the server are always sorted from Str (highest) to
208     Cha (lowest). They will be modified later by both the race and the class
209     you choose.
210    
211     You can create another set of stats, swap two stat values with each other
212     or accept the stats as shown below and continue.
213    
214     =head2 X<chargen_race>Character Creation: Race
215    
216     You can look at another race, or accept this race (you will cycle back
217     to this race eventually, so you can take your time making this important
218     choice.
219