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1=head1 tooltip 1=encoding utf-8
2
3=head1 X<tip_of_the_day>Tips of the Day
4
5This section contains the Tips of the Day, ordered by most important to
6least important.
7
8=head2 Tutorial
9
10For first time users of Deliantra, consider skimming through the
11L<tutorial>. You can also access it by pressing the B<Help> button at the
12top.
13
14=head2 Apply and Examine Keys
15
16The B<Spacebar> usually applies the topmost object on the ground, while
17the B<Return> (or B<Enter>) key examines it. See L<the keyboard|the_keyboard>
18for more keyboard mappings.
19
20=head2 The Completer
21
22You can type most commands by simply typing an B<abbreviation> whenever the
23play area has the keyboard focus. See L<the keyboard|the_keyboard>
24for more info.
25
26=head2 The Mouse
27
28The left mouse button usually B<examines> an item. The middle mouse
29button usually B<applies> an item (which can mean a lot of things, such
30as drinking, wearing, wielding and so on). The right mouse button usually
31opens a B<menu> with further options. For example, the right-mouse-button
32menu of the playing area gives you quick access to the playerbook and
33autopickup, while the RMB-menu in the skills window lets you create key
34bindings for using skills.
35
36=head2 Autopickup
37
38You can let your character automatically pick up stuff when you are moving
39over a L<map space|glossary/space>: First select which items to pick up in the
40B<Setup/Pickup> window, then enable/disable it using the right mouse
41button menu of the playing area.
42
43It's customary to disable autopickup in civilised areas, to reduce the
44risk of taking an item you should not pick up.
45
46=head2 Moving the Map
47
48You can move the map (I<not> the minimap) around by dragging it with the
49middle mouse button. This is useful when you rearrange your windows and
50want to move the center of the map.
51
52=head2 Chat
53
54You can communicate with other players via the "Chat" tab in the
55"Messages" window. Chat can be heard by anyone and anywhere. You can also
56chat by simply typing C<c some text>+return, without having to activate
57the Chat entry.
58
59=head2 Basic commands
60
61You can B<move> around using arrow keys, B<pickup> items via "," (the
62comma-key), B<run> and attack by holding down control and an arrow-key,
63and B<fire> by holding down shift and an arrow key.
64
65=head2 Weight
66
67Each item has some weight, and having a lot of items in you inventory may
68B<slow> you down.
69
70=head2 Food
71
72All characters (well, almost all) need to eat sometimes, watch the food
73bar to keep yourself fed.
74
75=head2 Depletion
76
77If your stats are damaged (depleted) you should use potion of life to
78B<restore> them.
79
80=head2 Signs and other Textual Information
81
82B<Reading> all kinds of things is important in this game. It could provide
83valuable advice or even save your life.
84
85=head2 Shops
86
87Specialized shops B<pay well> for the items they are interested in and pay
88almost B<nothing> for items which are not of their kind.
89
90=head2 Identification of Items
91
92Selling items B<identified> may be more profitable than selling them plain.
93You can do it via spells, scrolls, altars and other means.
94
95=head2 Stuck
96
97If you don't know how to exit a location you can try to B<use>
98transportation spells, B<ask> for help in chat, or as last resort, type
99the B<"suicide"> command.
100
101=head2 Money
102
103The most common currencies in Deliantra are silver coins, gold coins and
104platinum coins, which you can exchange in a bank. Also, other types of
105currencies are present in game.
106
107=head2 Talking
108
109Talk to B<all> NPC (the ones with a speech bubble): not only it will help
110you to become familiar with game world, but they are also a source of
111B<quests> and B<treasure> hints.
112
113=head2 Death and Beyond
114
115Don't become upset when you die, you'll be I<resurrected> at the last
116B<bed of reality> you used, after having paid some B<penalty>. To negate
117the penalty you can try to B<play a game> with Death.
118
119=head2 Saving
120
121You must leave the game via "beds to reality", or savebeds, as they are
122usually called. If you simply disconnect, then monsters can do a harm to
123you.
124
125Usually, these savebeds could be found in inns, houses and so on. Also,
126these B<beds for reality> are "markers" where you will be resurrected
127after your death.
128
129If you disconnect or are disconnected without having used a savebed,
130you'll have about 30 minutes to reconnect.
131
132=head2 Exploration
133
134It is very useful (but also interesting :) ) to B<explore> the country. Don't
135visit a couple of dungeons on and on, try to find new ones!
136
137=head2 Illumination
138
139Deliantra has light levels and these light levels are changing with time,
140and some dungeons can be very dark. To be comfortable with it, you can use
141B<lanterns>, or B<torches> with flint and steel.
142
143=head2 Newbie area
144
145After character creation you'll start in a newbie area. You shouldn't try to
146leave it early, before you are at least level 5 (some characters may take
147more or less than that).
148
149=head2 Diseases
150
151You can catch a disease via traps, monsters, other players and just by
152visiting contaminated areas. All low-level diseases wear off with time,
153but it is recommended to B<cure> them quickly. Although, if you survive
154long enough, you can acquire B<immunity> to that disease.
155
156=head2 Magic Resistances
157
158Some monsters are unaffected by attacks of a certain type. For
159example, fire dragons cannot be hurt by fire. Try the opposite element
160instead. Experiment.
161
162=head2 Poisoning
163
164You can get poisoned via a bite of venomous creatures or magic attacks. In
165this case, you'll start loosing you HP and your food consumption rate will
166increase. You can try to B<wait> until it wears off, or try to B<remove>
167it via spells or potions.
168
169=head2 Player Shop
170
171You can sell B<interesting> or B<unique> items to other players. Please,
172don't fill it with regular junk and put each type of item in the section
173it deserves.
174
175=head2 Quests
176
177Quests in Deliantra are B<unique> compared to other MMORPGs. You'll never
178see two similar quests or something like "Kill 20 silver bugs" or "Kill
17930 golden bugs". No hours of mobslaying! Each quest requires creative
180approach. You can get your first quests in the B<palace> or at the B<quest
181master>.
182
183=head2 Arrows
184
185You can buy B<unlimited> amounts of arrows in specialized archer shops.
186
187=head2 Binding
188
189It is vital to B<bind> keys to some actions, such as applying healing
190potion to a key. You can do that by using the right-mouse-button popup
191menu on items, skills and spells, but also by recording a macro, or by
192writing it by hand.
193
194
195=head1 X<tooltip>Tooltips
196
197This section contains some of the tooltips of the Deliantra client.
198
199=head2 X<modifier_box>Keyboard Modifiers
200
201This box shows which keyboard modifiers (Shift, Ctrl etc.) are currently
202active ("pressed").
203
204=head3 B<once/REPEAT>
205
206C<Ctrl> determines wether an action invoked via the keyboard (moving,
207firing) is executed once per keypress or repeatedly as fast as
208possible.
209
210In I<once> mode, each time you press a key, your character will try to
211execute the action once. If you try to execute actions faster than your
212character is able to, the actions will be queued.
213
214In I<REPEAT> mode, your character keep executing the action as long as you
215keep the keys pressed, as fast as it is able to do. This allows you to run
216faster with a fast character, but msot importantly enables you to stop
217immediately, as no matter how fast your character is, stopping to press
218the keys will stop your character.
219
220=head3 B<move/FIRE>
221
222C<Shift> determines wether you move or fire when pressing an arrow key.
223For example, when you have applied a bow, then pressing C<Shift>-Arrow
224will firean arrow instead of moving your character. Less obviously, this
225also works for anything else in your range slot, such as spells or skills.
226
227=head3 B<alt>
228
229Shows wether the C<Alt> key is pressed or not. The Alt key can be used
230together with the arrow keys to achieve diagonal movement. It is also
231commonly used to define keyboard macros.
232
233=head3 B<num>
234
235C<NumLock> isn't used by Deliantra, but on the Windows Operating System,
236having it on can make it impossible to use the B<numeric keypad> for
237moving or firing. Likewise having it off on Mac OS X might cause problems
238with diagonal movement, so when you encounter keyboard issues, try to
239toggle NumLock.
2 240
3=head2 X<stat_health> 241=head2 X<stat_health>
4 242
5B<Health points>. Measures of how much damage you can take before 243B<Health points>. Measures of how much damage you can take before
6dying. Hit points are determined from your level and are influenced by the 244dying. Hit points are determined from your overall level and are
7value of your Con. Hp value may range between 1 to beyond 500 and higher 245influenced by the value of your Con stat. Hp value may range between 1
8values indicate a greater ability to withstand punishment. 246to beyond 500, and higher values indicate a greater ability to withstand
247punishment.
9 248
10=head2 X<stat_mana> 249=head2 X<stat_mana>
11 250
12B<Spell points>. Measures of how much \"fuel\" you have for casting spells 251B<Mana (Spell points)>. Measures of how much "fuel" you have for casting
13and incantations. Mana is calculated from your level and your Pow. Mana 252spells and incantations. Mana is calculated from your highest magic skill
14values can range between 1 to beyond 500 (glowing crystals can increase 253school level and your Pow. Mana values can range between 1 to beyond 500
15the current spell points beyond your normal maximum). Higher values 254(glowing crystals can increase the current spell points beyond your normal
16indicate greater amounts of mana. 255maximum). Higher values indicate greater amounts of mana.
17 256
18=head2 X<stat_grace> 257=head2 X<stat_grace>
19 258
20B<Grace points> - how favored you are by your god. In game terms, how 259B<Grace points> - how favored you are by your god. In game terms, how
21much divine magic you can cast. Your level, Wis and Pow effect what the 260much divine magic (prayers) you can cast. Your praying level, Wis and Pow
22value of grace is. Prayong on an altar of your god can increase this value 261effect what the value of grace is. Praying on an altar of your god can
23beyond your normal maximum. Grace can take on large positive and negative 262increase this value to twice your normal maximum. Grace can take on large
24values. Positive values indicate favor by the gods. 263positive and negative values. Positive values indicate favor by the gods.
25 264
26=head2 X<stat_food> 265=head2 X<stat_food>
27 266
28B<Food>. Ranges between 0 (starving) and 999 (satiated). At a value of 267B<Food>. Ranges between 0 (starving) and 999 (satiated). If it reaches 0
290 the character begins to die. Some magic can speed up or slow down the 268and your character cannot find some food to eat (e.g. in your inventory),
269it begins to die (health points decrease). Some magic can speed up or slow
30character digestion. Healing wounds will speed up digestion too. 270down the character digestion. Healing wounds will speed up digestion too.
31 271
32=head2 X<stat_exp> 272=head2 X<stat_exp>
33 273
34B<Experience points and overall level> - experience is increased as a 274B<Experience points and overall level> - experience is increased as a
35reward for appropriate action (such as killing monsters) and may decrease 275reward for appropriate action (such as killing monsters) and may decrease
36as a result of a magical attack or dying. Level is directly derived 276as a result of a magical attack or dying. Level is directly derived
37from the experience value. As the level of the character increases, the 277from the experience value. As the level of the character increases, the
38character becomes able to succeed at more difficult tasks. A character's 278character becomes able to succeed at more difficult tasks. A character's
39level starts at a value of 0 and may range up beyond 100. 279level starts at a value of 1 and may range up beyond 100.
40 280
41=head2 X<stat_ranged> 281=head2 X<stat_ranged>
42 282
43B<Ranged attack> - how you attack when you press shift-cursor (spell, 283B<Attack Slots> - how you attack when you fire (shift-direction, spell,
44skill, weapon etc). 284skill etc.) - your range slot, or you walk/run into something - your
285combat slot. You can apply both a ranged attack weapon (such as a spell,
286horn, rod, bow etc.) and a combat attack weapon (such as a sword, knife
287etc.) at the same time, but only one of them - marked with a C<*> - will
288be wielded at any one time. You can quickly toggle between the two slots
289by using C<KP-Plus>, but usually the server will automatically switch
290between the two slots as needed.
45 291
46=head2 X<stat_Str> 292=head2 X<stat_Str>
47 293
48B<Physical Strength>, determines damage dealt with weapons, how much you 294B<Physical Strength>, determines damage dealt with weapons, how much you
49can carry, and how often you can attack 295can carry, and how often you can attack.
50 296
51=head2 X<stat_Dex> 297=head2 X<stat_Dex>
52 298
53B<Dexterity>, your physical agility. Determines chance of being hit and 299B<Dexterity>, your physical agility. Determines chance of being hit and
54affects armor class and speed 300affects armor class and speed.
55 301
56=head2 X<stat_Con> 302=head2 X<stat_Con>
57 303
58B<Constitution>, physical health and toughness. Determines how many 304B<Constitution>, physical health and toughness. Determines how many
59healthpoints you can have 305healthpoints you can have.
60 306
61=head2 X<stat_Int> 307=head2 X<stat_Int>
62 308
63B<Intelligence>, your ability to learn and use skills and incantations 309B<Intelligence>, your ability to learn and use skills and incantations
64(both prayers and magic) and determines how much spell points you can have 310(both prayers and magic) and determines how much spell points you can have.
65 311
66=head2 X<stat_Wis> 312=head2 X<stat_Wis>
67 313
68B<Wisdom>, the ability to learn and use divine magic (prayers). Determines 314B<Wisdom>, the ability to learn and use divine magic (prayers). Determines
69how many grace points you can have 315how many grace points you can have.
70 316
71=head2 X<stat_Pow> 317=head2 X<stat_Pow>
72 318
73B<Power>, your magical potential. Influences the strength of spell 319B<Power>, your magical potential. Influences the strength of spell
74effects, and also how much your spell and grace points increase when 320effects, and also how much your spell and grace points increase when
75leveling up. 321leveling up.
76 322
77=head2 X<stat_Cha> 323=head2 X<stat_Cha>
78 324
79B<Charisma>, how well you are received by NPCs. Affects buying and selling 325B<Charisma>, how well you are received by NPCs. Affects buying and
80prices in shops. 326selling prices in shops, the L<oratory|skill_description/oratory> and
327L<singing|skill_description/singing> skills and a few other things.
81 328
82=head2 X<stat_Wc> 329=head2 X<stat_Wc>
83 330
84B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more 331B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more
85potent. Current weapon, level and Str are some things which effect the 332potent. Current weapon, level and Str are some things which effect the
105armour worn primarily determines Arm value. This is the same as the 352armour worn primarily determines Arm value. This is the same as the
106physical resistance. 353physical resistance.
107 354
108=head2 X<stat_Spd> 355=head2 X<stat_Spd>
109 356
110B<Speed>, how fast you can move. The value of speed may range between 357B<Speed>, how fast you can move. The value roughly means how many
111nearly 0 ("very slow") to higher than 5 ("lightning fast"). Base speed 358movements per second you can make. It may range between nearly 0 ("very
112is determined from the Dex and modified downward proportionally by the 359slow") to higher than 40 ("lightning fast"). Base speed is determined from
113amount of weight carried which exceeds the Max Carry limit. The armour 360the Dex stat and modified downward proportionally by the amount of weight
114worn also sets the upper limit on speed. 361carried which exceeds the Max Carry limit. The armour worn also sets the
362upper limit on speed.
115 363
116=head2 X<stat_WSp> 364=head2 X<stat_WSp>
117 365
118B<Weapon Speed>, how many attacks you may make per unit of time 366B<Weapon Speed>, how many attacks you may make per second when combatting.
119(0.120s). Higher values indicate faster attack speed. Current weapon and 367Higher values indicate faster attack speed. Current weapon and Dex effect
120Dex effect the value of weapon speed. 368the value of weapon speed.
369
370=head2 X<npc_message_entry>
371
372Enter a message here that you want to tell the NPC and press B<return>.
373
374Sometimes you have to tell an NPC something you cannot find out during a
375normal conversation (such as a password). In those cases you have to use
376this text entry. You can also enter responses manually instead of using
377the response buttons below.
378
379=head2 X<completer_help>The Command Completer
380
381This is your central interface to send text commands to the server. To
382enter a verbatim command to send to the server, just type the command,
383followed by a space, and press return.
384
385Typing the initial letters of words (or just any letters) displays guesses
386for commands you might want to use.
387
388You can use the cursor-up and cursor-down keys to select between those
389guesses.
390
391B<Right-Click> opens a menu where you can select further options, sich
392as redefining key bindings.
121 393
122=head2 X<charcreation_focus> 394=head2 X<charcreation_focus>
123 395
124Press a key (click on the entry to make sure it has keyboard focus) 396Press a key (click on the entry to make sure it has keyboard focus)
125 397
126=head1 ui 398
399=head1 X<ui>User Interface Text Fragments
400
401This section just contains some longer text fragment used by the
402Deliantra client.
127 403
128=head2 X<chargen_stats>Character Creation: Stats 404=head2 X<chargen_stats>Character Creation: Stats
129 405
130B<Stats> are a very important aspect of your character. You can use the 406B<Stats> are a very important aspect of your character. You can use the
131tooltips to learn what each Stat governs. 407tooltips to learn what each Stat governs.
137You can create another set of stats, swap two stat values with each other 413You can create another set of stats, swap two stat values with each other
138or accept the stats as shown below and continue. 414or accept the stats as shown below and continue.
139 415
140=head2 X<chargen_race>Character Creation: Race 416=head2 X<chargen_race>Character Creation: Race
141 417
142Look at the B<Messages> window to see a description of this race and
143the center of the screen to see how this race looks like (I<below
144this dialog window: you may need to move the dialog away and click into
145the display area to make it visible>).
146
147You can look at another race, or accept this race (you will cycle back 418You can look at another race, or accept this race (you will cycle back
148to this race eventually, so you can take your time making this important 419to this race eventually, so you can take your time making this important
149choice. 420choice.
150 421

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