ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/pod/ui.pod
(Generate patch)

Comparing deliantra/Deliantra-Client/pod/ui.pod (file contents):
Revision 1.16 by root, Mon Mar 24 00:24:47 2008 UTC vs.
Revision 1.27 by root, Mon Jun 21 22:51:58 2010 UTC

1=encoding utf-8
2
1=head1 X<tip_of_the_day>Tips of the Day 3=head1 X<tip_of_the_day>Tips of the Day
2 4
3This section contains the Tips of the Day, ordered by most important to 5This section contains the Tips of the Day, ordered by most important to
4least important. 6least important.
5 7
39button menu of the playing area. 41button menu of the playing area.
40 42
41It's customary to disable autopickup in civilised areas, to reduce the 43It's customary to disable autopickup in civilised areas, to reduce the
42risk of taking an item you should not pick up. 44risk of taking an item you should not pick up.
43 45
46=head2 Moving the Map
47
48You can move the map (I<not> the minimap) around by dragging it with the
49middle mouse button. This is useful when you rearrange your windows and
50want to move the center of the map.
51
52=head2 Chat
53
54You can communicate with other players via the "Chat" tab in the
55"Messages" window. Chat can be heard by anyone and anywhere. You can also
56chat by simply typing C<c some text>+return, without having to activate
57the Chat entry.
58
59=head2 Basic commands
60
61You can B<move> around using arrow keys, B<pickup> items via "," (the
62comma-key), B<run> and attack by holding down control and an arrow-key,
63and B<fire> by holding down shift and an arrow key.
64
65=head2 Weight
66
67Each item has some weight, and having a lot of items in you inventory may
68B<slow> you down.
69
70=head2 Food
71
72All characters (well, almost all) need to eat sometimes, watch the food
73bar to keep yourself fed.
74
75=head2 Depletion
76
77If your stats are damaged (depleted) you should use potion of life to
78B<restore> them.
79
80=head2 Signs and other Textual Information
81
82B<Reading> all kinds of things is important in this game. It could provide
83valuable advice or even save your life.
84
85=head2 Shops
86
87Specialized shops B<pay well> for the items they are interested in and pay
88almost B<nothing> for items which are not of their kind.
89
90=head2 Identification of Items
91
92Selling items B<identified> may be more profitable than selling them plain.
93You can do it via spells, scrolls, altars and other means.
94
95=head2 Stuck
96
97If you don't know how to exit a location you can try to B<use>
98transportation spells, B<ask> for help in chat, or as last resort, type
99the B<"suicide"> command.
100
101=head2 Money
102
103The most common currencies in Deliantra are silver coins, gold coins and
104platinum coins, which you can exchange in a bank. Also, other types of
105currencies are present in game.
106
107=head2 Talking
108
109Talk to B<all> NPC (the ones with a speech bubble): not only it will help
110you to become familiar with game world, but they are also a source of
111B<quests> and B<treasure> hints.
112
113=head2 Death and Beyond
114
115Don't become upset when you die, you'll be I<resurrected> at the last
116B<bed of reality> you used, after having paid some B<penalty>. To negate
117the penalty you can try to B<play a game> with Death.
118
119=head2 Saving
120
121You must leave the game via "beds to reality", or savebeds, as they are
122usually called. If you simply disconnect, then monsters can do a harm to
123you.
124
125Usually, these savebeds could be found in inns, houses and so on. Also,
126these B<beds for reality> are "markers" where you will be resurrected
127after your death.
128
129If you disconnect or are disconnected without having used a savebed,
130you'll have about 30 minutes to reconnect.
131
132=head2 Exploration
133
134It is very useful (but also interesting :) ) to B<explore> the country. Don't
135visit a couple of dungeons on and on, try to find new ones!
136
137=head2 Illumination
138
139Deliantra has light levels and these light levels are changing with time,
140and some dungeons can be very dark. To be comfortable with it, you can use
141B<lanterns>, or B<torches> with flint and steel.
142
143=head2 Newbie area
144
145After character creation you'll start in a newbie area. You shouldn't try to
146leave it early, before you are at least level 5 (some characters may take
147more or less than that).
148
149=head2 Diseases
150
151You can catch a disease via traps, monsters, other players and just by
152visiting contaminated areas. All low-level diseases wear off with time,
153but it is recommended to B<cure> them quickly. Although, if you survive
154long enough, you can acquire B<immunity> to that disease.
155
156=head2 Magic Resistances
157
158Some monsters are unaffected by attacks of a certain type. For
159example, fire dragons cannot be hurt by fire. Try the opposite element
160instead. Experiment.
161
162=head2 Poisoning
163
164You can get poisoned via a bite of venomous creatures or magic attacks. In
165this case, you'll start loosing you HP and your food consumption rate will
166increase. You can try to B<wait> until it wears off, or try to B<remove>
167it via spells or potions.
168
169=head2 Player Shop
170
171You can sell B<interesting> or B<unique> items to other players. Please,
172don't fill it with regular junk and put each type of item in the section
173it deserves.
174
175=head2 Quests
176
177Quests in Deliantra are B<unique> compared to other MMORPGs. You'll never
178see two similar quests or something like "Kill 20 silver bugs" or "Kill
17930 golden bugs". No hours of mobslaying! Each quest requires creative
180approach. You can get your first quests in the B<palace> or at the B<quest
181master>.
182
183=head2 Arrows
184
185You can buy B<unlimited> amounts of arrows in specialized archer shops.
186
187=head2 Binding
188
189It is vital to B<bind> keys to some actions, such as applying healing
190potion to a key. You can do that by using the right-mouse-button popup
191menu on items, skills and spells, but also by recording a macro, or by
192writing it by hand.
193
44 194
45=head1 X<tooltip>Tooltips 195=head1 X<tooltip>Tooltips
46 196
47This section contains some of the tooltips of the Deliantra client. 197This section contains some of the tooltips of the Deliantra client.
48 198
49=head2 X<modifier_box>The Modifier Box 199=head2 X<modifier_box>Keyboard Modifiers
50 200
51This box shows which keyboard modifiers (Shift, Ctrl etc.) are currently 201This box shows which keyboard modifiers (Shift, Ctrl etc.) are currently
52active. 202active ("pressed").
53 203
54=head3 B<once/REPEAT> 204=head3 B<once/REPEAT>
55 205
56C<Ctrl> determines wether an action invoked via the keyboard (moving, 206C<Ctrl> determines wether an action invoked via the keyboard (moving,
57firing) is executed once per keypress or repeatedly as fast as 207firing) is executed once per keypress or repeatedly as fast as
74will firean arrow instead of moving your character. Less obviously, this 224will firean arrow instead of moving your character. Less obviously, this
75also works for anything else in your range slot, such as spells or skills. 225also works for anything else in your range slot, such as spells or skills.
76 226
77=head3 B<alt> 227=head3 B<alt>
78 228
79Shows wether the alt key is pressed or not. The alt key is not used for 229Shows wether the C<Alt> key is pressed or not. The Alt key can be used
80controlling your character. 230together with the arrow keys to achieve diagonal movement. It is also
231commonly used to define keyboard macros.
81 232
82=head3 B<numlk> 233=head3 B<num>
83 234
84C<NumLock> isn't used by Deliantra, but on some operating systems 235C<NumLock> isn't used by Deliantra, but on the Windows Operating System,
85(Windows), having it on makes it impossible to use the B<numeric keypad> 236having it on can make it impossible to use the B<numeric keypad> for
86for movement normally, so best leave it off. 237moving or firing. Likewise having it off on Mac OS X might cause problems
87 238with diagonal movement, so when you encounter keyboard issues, try to
88=back 239toggle NumLock.
89 240
90=head2 X<stat_health> 241=head2 X<stat_health>
91 242
92B<Health points>. Measures of how much damage you can take before 243B<Health points>. Measures of how much damage you can take before
93dying. Hit points are determined from your level and are influenced by the 244dying. Hit points are determined from your overall level and are
94value of your Con stat. Hp value may range between 1 to beyond 500, and higher 245influenced by the value of your Con stat. Hp value may range between 1
95values indicate a greater ability to withstand punishment. 246to beyond 500, and higher values indicate a greater ability to withstand
247punishment.
96 248
97=head2 X<stat_mana> 249=head2 X<stat_mana>
98 250
99B<Spell points>. Measures of how much "fuel" you have for casting spells 251B<Mana (Spell points)>. Measures of how much "fuel" you have for casting
100and incantations. Mana is calculated from your level and your Pow. Mana 252spells and incantations. Mana is calculated from your highest magic skill
101values can range between 1 to beyond 500 (glowing crystals can increase 253school level and your Pow. Mana values can range between 1 to beyond 500
102the current spell points beyond your normal maximum). Higher values 254(glowing crystals can increase the current spell points beyond your normal
103indicate greater amounts of mana. 255maximum). Higher values indicate greater amounts of mana.
104 256
105=head2 X<stat_grace> 257=head2 X<stat_grace>
106 258
107B<Grace points> - how favored you are by your god. In game terms, how much 259B<Grace points> - how favored you are by your god. In game terms, how
108divine magic (prayers) you can cast. Your level, Wis and Pow effect what 260much divine magic (prayers) you can cast. Your praying level, Wis and Pow
109the value of grace is. Praying on an altar of your god can increase this 261effect what the value of grace is. Praying on an altar of your god can
110value to twice your normal maximum. Grace can take on large positive and 262increase this value to twice your normal maximum. Grace can take on large
111negative values. Positive values indicate favor by the gods. 263positive and negative values. Positive values indicate favor by the gods.
112 264
113=head2 X<stat_food> 265=head2 X<stat_food>
114 266
115B<Food>. Ranges between 0 (starving) and 999 (satiated). If it reaches 0 267B<Food>. Ranges between 0 (starving) and 999 (satiated). If it reaches 0
116and your character cannot find some food to eat (e.g. in your inventory), 268and your character cannot find some food to eat (e.g. in your inventory),

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines