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84 | character becomes able to succeed at more difficult tasks. A character's |
84 | character becomes able to succeed at more difficult tasks. A character's |
85 | level starts at a value of 0 and may range up beyond 100. |
85 | level starts at a value of 0 and may range up beyond 100. |
86 | |
86 | |
87 | =head2 X<stat_ranged> |
87 | =head2 X<stat_ranged> |
88 | |
88 | |
89 | B<Ranged attack> - how you attack when you press shift-cursor (spell, |
89 | B<Attack Slots> - how you attack when you fire (shift-direction, spell, |
90 | skill, weapon etc). |
90 | skill etc.) - your range slot, or you walk/run into something - your |
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91 | combat slot. You can apply both a ranged attack weapon (such as a spell, |
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92 | horn, rod, bow etc.) and a combat attack weapon (such as a sword, knife |
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93 | etc.) at the same time, but only one of them - marked with a C<*> - will |
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94 | be wielded at any one time. You can quickly toggle between the two slots |
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95 | by using C<KP-Plus>, but usually the server will automatically switch |
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96 | between the two slots as needed. |
91 | |
97 | |
92 | =head2 X<stat_Str> |
98 | =head2 X<stat_Str> |
93 | |
99 | |
94 | B<Physical Strength>, determines damage dealt with weapons, how much you |
100 | B<Physical Strength>, determines damage dealt with weapons, how much you |
95 | can carry, and how often you can attack. |
101 | can carry, and how often you can attack. |