1 | =head1 tooltip |
1 | =head1 X<tip_of_the_day>Tips of the Day |
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3 | This section contains the Tips of the Day, ordered by most important to |
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4 | least important. |
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5 | |
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6 | =head2 Tutorial |
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7 | |
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8 | For first time users of CF+, consider skimming through the |
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9 | L<tutorial>. You can also access it by pressing the B<Help> button at the |
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10 | top. |
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11 | |
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12 | =head2 Apply and Examine Keys |
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13 | |
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14 | The B<Spacebar> usually applies the topmost object on the ground, while |
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15 | the B<Return> (or B<Enter>) key examines it. See L<the keyboard|the_keyboard> |
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16 | for more keyboard mappings. |
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17 | |
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18 | =head2 The Completer |
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19 | |
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20 | You can type most commands by simply typing an B<abbreviation> whenever the |
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21 | play area has the keyboard focus. See L<the keyboard|the_keyboard> |
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22 | for more info. |
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23 | |
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24 | =head2 The Mouse |
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25 | |
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26 | The left mouse button usually B<examines> an item. The middle mouse |
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27 | button usually B<applies> an item (which can mean a lot of things, such |
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28 | as drinking, wearing, wielding and so on). The right mouse button usually |
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29 | opens a B<menu> with further options. For example, the right-mouse-button |
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30 | menu of the playing area gives you quick access to the playerbook and |
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31 | autopickup, while the RMB-menu in the skills window lets you create key |
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32 | bindings for using skills. |
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33 | |
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34 | =head2 Autopickup |
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35 | |
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36 | You can let your character automatically pick up stuff when you are moving |
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37 | over a L<map space|glossary/space>: First select which items to pick up in the |
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38 | B<Setup/Pickup> window, then enable/disable it using the right mouse |
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39 | button menu of the playing area. |
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40 | |
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41 | It's customary to disable autopickup in civilised areas, to reduce the |
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42 | risk of taking an item you should not pick up. |
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44 | |
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45 | =head1 X<tooltip>Tooltips |
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46 | |
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47 | This section contains some of the tooltips of the Crossfire+ client. |
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48 | |
3 | =head2 X<stat_health> |
49 | =head2 X<stat_health> |
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50 | |
5 | B<Health points>. Measures of how much damage you can take before |
51 | B<Health points>. Measures of how much damage you can take before |
6 | dying. Hit points are determined from your level and are influenced by the |
52 | dying. Hit points are determined from your level and are influenced by the |
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74 | effects, and also how much your spell and grace points increase when |
120 | effects, and also how much your spell and grace points increase when |
75 | leveling up. |
121 | leveling up. |
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122 | |
77 | =head2 X<stat_Cha> |
123 | =head2 X<stat_Cha> |
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79 | B<Charisma>, how well you are received by NPCs. Affects buying and selling |
125 | B<Charisma>, how well you are received by NPCs. Affects buying and |
80 | prices in shops. |
126 | selling prices in shops, the L<oratory|skill_description/oratory> and |
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127 | L<singing|skill_description/singing> skills and a few other things. |
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128 | |
82 | =head2 X<stat_Wc> |
129 | =head2 X<stat_Wc> |
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84 | B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more |
131 | B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more |
85 | potent. Current weapon, level and Str are some things which effect the |
132 | potent. Current weapon, level and Str are some things which effect the |
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192 | |
146 | =head2 X<charcreation_focus> |
193 | =head2 X<charcreation_focus> |
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148 | Press a key (click on the entry to make sure it has keyboard focus) |
195 | Press a key (click on the entry to make sure it has keyboard focus) |
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196 | |
150 | =head1 ui |
197 | |
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198 | =head1 X<ui>User Interface Text Fragments |
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199 | |
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200 | This section just contains some longer text fragment used by the |
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201 | Crossfire+ client. |
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202 | |
152 | =head2 X<chargen_stats>Character Creation: Stats |
203 | =head2 X<chargen_stats>Character Creation: Stats |
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204 | |
154 | B<Stats> are a very important aspect of your character. You can use the |
205 | B<Stats> are a very important aspect of your character. You can use the |
155 | tooltips to learn what each Stat governs. |
206 | tooltips to learn what each Stat governs. |
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161 | You can create another set of stats, swap two stat values with each other |
212 | You can create another set of stats, swap two stat values with each other |
162 | or accept the stats as shown below and continue. |
213 | or accept the stats as shown below and continue. |
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164 | =head2 X<chargen_race>Character Creation: Race |
215 | =head2 X<chargen_race>Character Creation: Race |
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166 | Look at the B<Messages> window to see a description of this race and |
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167 | the center of the screen to see how this race looks like (I<below |
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168 | this dialog window: you may need to move the dialog away and click into |
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169 | the display area to make it visible>). |
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170 | |
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171 | You can look at another race, or accept this race (you will cycle back |
217 | You can look at another race, or accept this race (you will cycle back |
172 | to this race eventually, so you can take your time making this important |
218 | to this race eventually, so you can take your time making this important |
173 | choice. |
219 | choice. |
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