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Comparing deliantra/Deliantra-Client/pod/ui.pod (file contents):
Revision 1.1 by root, Sun Aug 13 14:30:07 2006 UTC vs.
Revision 1.5 by root, Mon Aug 14 05:04:03 2006 UTC

1=head1 tooltip 1=head1 X<tooltip>Tooltips
2
3This section just contains some of the tooltips of the Crossfire+ client.
2 4
3=head2 X<stat_health> 5=head2 X<stat_health>
4 6
5B<Health points>. Measures of how much damage you can take before 7B<Health points>. Measures of how much damage you can take before
6dying. Hit points are determined from your level and are influenced by the 8dying. Hit points are determined from your level and are influenced by the
7value of your Con. Hp value may range between 1 to beyond 500 and higher 9value of your Con. Hp value may range between 1 to beyond 500 and higher
8values indicate a greater ability to withstand punishment. 10values indicate a greater ability to withstand punishment.
9 11
10=head2 X<stat_mana> 12=head2 X<stat_mana>
11 13
12B<Spell points>. Measures of how much \"fuel\" you have for casting spells 14B<Spell points>. Measures of how much "fuel" you have for casting spells
13and incantations. Mana is calculated from your level and your Pow. Mana 15and incantations. Mana is calculated from your level and your Pow. Mana
14values can range between 1 to beyond 500 (glowing crystals can increase 16values can range between 1 to beyond 500 (glowing crystals can increase
15the current spell points beyond your normal maximum). Higher values 17the current spell points beyond your normal maximum). Higher values
16indicate greater amounts of mana. 18indicate greater amounts of mana.
17 19
44skill, weapon etc). 46skill, weapon etc).
45 47
46=head2 X<stat_Str> 48=head2 X<stat_Str>
47 49
48B<Physical Strength>, determines damage dealt with weapons, how much you 50B<Physical Strength>, determines damage dealt with weapons, how much you
49can carry, and how often you can attack 51can carry, and how often you can attack.
50 52
51=head2 X<stat_Dex> 53=head2 X<stat_Dex>
52 54
53B<Dexterity>, your physical agility. Determines chance of being hit and 55B<Dexterity>, your physical agility. Determines chance of being hit and
54affects armor class and speed 56affects armor class and speed.
55 57
56=head2 X<stat_Con> 58=head2 X<stat_Con>
57 59
58B<Constitution>, physical health and toughness. Determines how many 60B<Constitution>, physical health and toughness. Determines how many
59healthpoints you can have 61healthpoints you can have.
60 62
61=head2 X<stat_Int> 63=head2 X<stat_Int>
62 64
63B<Intelligence>, your ability to learn and use skills and incantations 65B<Intelligence>, your ability to learn and use skills and incantations
64(both prayers and magic) and determines how much spell points you can have 66(both prayers and magic) and determines how much spell points you can have.
65 67
66=head2 X<stat_Wis> 68=head2 X<stat_Wis>
67 69
68B<Wisdom>, the ability to learn and use divine magic (prayers). Determines 70B<Wisdom>, the ability to learn and use divine magic (prayers). Determines
69how many grace points you can have 71how many grace points you can have.
70 72
71=head2 X<stat_Pow> 73=head2 X<stat_Pow>
72 74
73B<Power>, your magical potential. Influences the strength of spell 75B<Power>, your magical potential. Influences the strength of spell
74effects, and also how much your spell and grace points increase when 76effects, and also how much your spell and grace points increase when
117 119
118B<Weapon Speed>, how many attacks you may make per unit of time 120B<Weapon Speed>, how many attacks you may make per unit of time
119(0.120s). Higher values indicate faster attack speed. Current weapon and 121(0.120s). Higher values indicate faster attack speed. Current weapon and
120Dex effect the value of weapon speed. 122Dex effect the value of weapon speed.
121 123
124=head2 X<npc_message_entry>
125
126Enter a message here that you want to tell the NPC and press B<return>.
127
128Sometimes you have to tell an NPC something you cannot find out during a
129normal conversation (such as a password). In those cases you have to use
130this text entry. You can also enter responses manually instead of using
131the response buttons below.
132
133=head2 X<completer_help>The Command Completer
134
135This is your central interface to send text commands to the server. To
136enter a verbatim command to send to the server, just type the command,
137followed by a space, and press return.
138
139Typing the initial letters of words (or just any letters) displays guesses
140for commands you might want to use.
141
142You can use the cursor-up and cursor-down keys to select between those
143guesses.
144
145B<Right-Click> opens a menu where you can select further options, sich
146as redefining key bindings.
147
122=head2 X<charcreation_focus> 148=head2 X<charcreation_focus>
123 149
124Press a key (click on the entry to make sure it has keyboard focus) 150Press a key (click on the entry to make sure it has keyboard focus)
125 151
126=head1 ui 152=head1 X<ui>User Interface Text Fragments
153
154This section just contains some longer text fragment used by the
155Crossfire+ client.
127 156
128=head2 X<chargen_stats>Character Creation: Stats 157=head2 X<chargen_stats>Character Creation: Stats
129 158
130B<Stats> are a very important aspect of your character. You can use the 159B<Stats> are a very important aspect of your character. You can use the
131tooltips to learn what each Stat governs. 160tooltips to learn what each Stat governs.

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