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Revision 1.7 by root, Fri Sep 29 01:00:15 2006 UTC vs.
Revision 1.15 by root, Sun Jan 6 01:10:19 2008 UTC

1=head1 X<tip_of_the_day>Tips of the Day 1=head1 X<tip_of_the_day>Tips of the Day
2 2
3This section contains the Tips of the Day, ordered by most important to 3This section contains the Tips of the Day, ordered by most important to
4least important. 4least important.
5
6=head2 Tutorial
7
8For first time users of Deliantra, consider skimming through the
9L<tutorial>. You can also access it by pressing the B<Help> button at the
10top.
5 11
6=head2 Apply and Examine Keys 12=head2 Apply and Examine Keys
7 13
8The B<Spacebar> usually applies the topmost object on the ground, while 14The B<Spacebar> usually applies the topmost object on the ground, while
9the B<Return> (or B<Enter>) key examines it. See L<the keyboard|the_keyboard> 15the B<Return> (or B<Enter>) key examines it. See L<the keyboard|the_keyboard>
36risk of taking an item you should not pick up. 42risk of taking an item you should not pick up.
37 43
38 44
39=head1 X<tooltip>Tooltips 45=head1 X<tooltip>Tooltips
40 46
41This section contains some of the tooltips of the Crossfire+ client. 47This section contains some of the tooltips of the Deliantra client.
42 48
43=head2 X<stat_health> 49=head2 X<stat_health>
44 50
45B<Health points>. Measures of how much damage you can take before 51B<Health points>. Measures of how much damage you can take before
46dying. Hit points are determined from your level and are influenced by the 52dying. Hit points are determined from your level and are influenced by the
47value of your Con. Hp value may range between 1 to beyond 500 and higher 53value of your Con stat. Hp value may range between 1 to beyond 500, and higher
48values indicate a greater ability to withstand punishment. 54values indicate a greater ability to withstand punishment.
49 55
50=head2 X<stat_mana> 56=head2 X<stat_mana>
51 57
52B<Spell points>. Measures of how much "fuel" you have for casting spells 58B<Spell points>. Measures of how much "fuel" you have for casting spells
55the current spell points beyond your normal maximum). Higher values 61the current spell points beyond your normal maximum). Higher values
56indicate greater amounts of mana. 62indicate greater amounts of mana.
57 63
58=head2 X<stat_grace> 64=head2 X<stat_grace>
59 65
60B<Grace points> - how favored you are by your god. In game terms, how 66B<Grace points> - how favored you are by your god. In game terms, how much
61much divine magic you can cast. Your level, Wis and Pow effect what the 67divine magic (prayers) you can cast. Your level, Wis and Pow effect what
62value of grace is. Prayong on an altar of your god can increase this value 68the value of grace is. Praying on an altar of your god can increase this
63beyond your normal maximum. Grace can take on large positive and negative 69value to twice your normal maximum. Grace can take on large positive and
64values. Positive values indicate favor by the gods. 70negative values. Positive values indicate favor by the gods.
65 71
66=head2 X<stat_food> 72=head2 X<stat_food>
67 73
68B<Food>. Ranges between 0 (starving) and 999 (satiated). At a value of 74B<Food>. Ranges between 0 (starving) and 999 (satiated). If it reaches 0
690 the character begins to die. Some magic can speed up or slow down the 75and your character cannot find some food to eat (e.g. in your inventory),
76it begins to die (health points decrease). Some magic can speed up or slow
70character digestion. Healing wounds will speed up digestion too. 77down the character digestion. Healing wounds will speed up digestion too.
71 78
72=head2 X<stat_exp> 79=head2 X<stat_exp>
73 80
74B<Experience points and overall level> - experience is increased as a 81B<Experience points and overall level> - experience is increased as a
75reward for appropriate action (such as killing monsters) and may decrease 82reward for appropriate action (such as killing monsters) and may decrease
76as a result of a magical attack or dying. Level is directly derived 83as a result of a magical attack or dying. Level is directly derived
77from the experience value. As the level of the character increases, the 84from the experience value. As the level of the character increases, the
78character becomes able to succeed at more difficult tasks. A character's 85character becomes able to succeed at more difficult tasks. A character's
79level starts at a value of 0 and may range up beyond 100. 86level starts at a value of 1 and may range up beyond 100.
80 87
81=head2 X<stat_ranged> 88=head2 X<stat_ranged>
82 89
83B<Ranged attack> - how you attack when you press shift-cursor (spell, 90B<Attack Slots> - how you attack when you fire (shift-direction, spell,
84skill, weapon etc). 91skill etc.) - your range slot, or you walk/run into something - your
92combat slot. You can apply both a ranged attack weapon (such as a spell,
93horn, rod, bow etc.) and a combat attack weapon (such as a sword, knife
94etc.) at the same time, but only one of them - marked with a C<*> - will
95be wielded at any one time. You can quickly toggle between the two slots
96by using C<KP-Plus>, but usually the server will automatically switch
97between the two slots as needed.
85 98
86=head2 X<stat_Str> 99=head2 X<stat_Str>
87 100
88B<Physical Strength>, determines damage dealt with weapons, how much you 101B<Physical Strength>, determines damage dealt with weapons, how much you
89can carry, and how often you can attack. 102can carry, and how often you can attack.
114effects, and also how much your spell and grace points increase when 127effects, and also how much your spell and grace points increase when
115leveling up. 128leveling up.
116 129
117=head2 X<stat_Cha> 130=head2 X<stat_Cha>
118 131
119B<Charisma>, how well you are received by NPCs. Affects buying and selling 132B<Charisma>, how well you are received by NPCs. Affects buying and
120prices in shops. 133selling prices in shops, the L<oratory|skill_description/oratory> and
134L<singing|skill_description/singing> skills and a few other things.
121 135
122=head2 X<stat_Wc> 136=head2 X<stat_Wc>
123 137
124B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more 138B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more
125potent. Current weapon, level and Str are some things which effect the 139potent. Current weapon, level and Str are some things which effect the
145armour worn primarily determines Arm value. This is the same as the 159armour worn primarily determines Arm value. This is the same as the
146physical resistance. 160physical resistance.
147 161
148=head2 X<stat_Spd> 162=head2 X<stat_Spd>
149 163
150B<Speed>, how fast you can move. The value of speed may range between 164B<Speed>, how fast you can move. The value roughly means how many
151nearly 0 ("very slow") to higher than 5 ("lightning fast"). Base speed 165movements per second you can make. It may range between nearly 0 ("very
152is determined from the Dex and modified downward proportionally by the 166slow") to higher than 40 ("lightning fast"). Base speed is determined from
153amount of weight carried which exceeds the Max Carry limit. The armour 167the Dex stat and modified downward proportionally by the amount of weight
154worn also sets the upper limit on speed. 168carried which exceeds the Max Carry limit. The armour worn also sets the
169upper limit on speed.
155 170
156=head2 X<stat_WSp> 171=head2 X<stat_WSp>
157 172
158B<Weapon Speed>, how many attacks you may make per unit of time 173B<Weapon Speed>, how many attacks you may make per second when combatting.
159(0.120s). Higher values indicate faster attack speed. Current weapon and 174Higher values indicate faster attack speed. Current weapon and Dex effect
160Dex effect the value of weapon speed. 175the value of weapon speed.
161 176
162=head2 X<npc_message_entry> 177=head2 X<npc_message_entry>
163 178
164Enter a message here that you want to tell the NPC and press B<return>. 179Enter a message here that you want to tell the NPC and press B<return>.
165 180
189 204
190 205
191=head1 X<ui>User Interface Text Fragments 206=head1 X<ui>User Interface Text Fragments
192 207
193This section just contains some longer text fragment used by the 208This section just contains some longer text fragment used by the
194Crossfire+ client. 209Deliantra client.
195 210
196=head2 X<chargen_stats>Character Creation: Stats 211=head2 X<chargen_stats>Character Creation: Stats
197 212
198B<Stats> are a very important aspect of your character. You can use the 213B<Stats> are a very important aspect of your character. You can use the
199tooltips to learn what each Stat governs. 214tooltips to learn what each Stat governs.
205You can create another set of stats, swap two stat values with each other 220You can create another set of stats, swap two stat values with each other
206or accept the stats as shown below and continue. 221or accept the stats as shown below and continue.
207 222
208=head2 X<chargen_race>Character Creation: Race 223=head2 X<chargen_race>Character Creation: Race
209 224
210Look at the B<Messages> window to see a description of this race and
211the center of the screen to see how this race looks like (I<below
212this dialog window: you may need to move the dialog away and click into
213the display area to make it visible>).
214
215You can look at another race, or accept this race (you will cycle back 225You can look at another race, or accept this race (you will cycle back
216to this race eventually, so you can take your time making this important 226to this race eventually, so you can take your time making this important
217choice. 227choice.
218 228

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