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1=head1 tooltip 1=head1 X<tip_of_the_day>Tips of the Day
2
3This section contains the Tips of the Day, ordered by most important to
4least important.
5
6=head2 Apply and Examine Keys
7
8The B<Spacebar> usually applies the topmost object on the ground, while
9the B<Return> (or B<Enter>) key examines it. See L<the keyboard|the_keyboard>
10for more keyboard mappings.
11
12=head2 The Completer
13
14You can type most commands by simply typing an B<abbreviation> whenever the
15play area has the keyboard focus. See L<the keyboard|the_keyboard>
16for more info.
17
18=head2 The Mouse
19
20The left mouse button usually B<examines> an item. The middle mouse
21button usually B<applies> an item (which can mean a lot of things, such
22as drinking, wearing, wielding and so on). The right mouse button usually
23opens a B<menu> with further options. For example, the right-mouse-button
24menu of the playing area gives you quick access to the playerbook and
25autopickup, while the RMB-menu in the skills window lets you create key
26bindings for using skills.
27
28=head2 Autopickup
29
30You can let your character automatically pick up stuff when you are moving
31over a L<map space|glossary/space>: First select which items to pick up in the
32B<Setup/Pickup> window, then enable/disable it using the right mouse
33button menu of the playing area.
34
35It's customary to disable autopickup in civilised areas, to reduce the
36risk of taking an item you should not pick up.
37
38
39=head1 X<tooltip>Tooltips
40
41This section contains some of the tooltips of the Crossfire+ client.
2 42
3=head2 X<stat_health> 43=head2 X<stat_health>
4 44
5B<Health points>. Measures of how much damage you can take before 45B<Health points>. Measures of how much damage you can take before
6dying. Hit points are determined from your level and are influenced by the 46dying. Hit points are determined from your level and are influenced by the
44skill, weapon etc). 84skill, weapon etc).
45 85
46=head2 X<stat_Str> 86=head2 X<stat_Str>
47 87
48B<Physical Strength>, determines damage dealt with weapons, how much you 88B<Physical Strength>, determines damage dealt with weapons, how much you
49can carry, and how often you can attack 89can carry, and how often you can attack.
50 90
51=head2 X<stat_Dex> 91=head2 X<stat_Dex>
52 92
53B<Dexterity>, your physical agility. Determines chance of being hit and 93B<Dexterity>, your physical agility. Determines chance of being hit and
54affects armor class and speed 94affects armor class and speed.
55 95
56=head2 X<stat_Con> 96=head2 X<stat_Con>
57 97
58B<Constitution>, physical health and toughness. Determines how many 98B<Constitution>, physical health and toughness. Determines how many
59healthpoints you can have 99healthpoints you can have.
60 100
61=head2 X<stat_Int> 101=head2 X<stat_Int>
62 102
63B<Intelligence>, your ability to learn and use skills and incantations 103B<Intelligence>, your ability to learn and use skills and incantations
64(both prayers and magic) and determines how much spell points you can have 104(both prayers and magic) and determines how much spell points you can have.
65 105
66=head2 X<stat_Wis> 106=head2 X<stat_Wis>
67 107
68B<Wisdom>, the ability to learn and use divine magic (prayers). Determines 108B<Wisdom>, the ability to learn and use divine magic (prayers). Determines
69how many grace points you can have 109how many grace points you can have.
70 110
71=head2 X<stat_Pow> 111=head2 X<stat_Pow>
72 112
73B<Power>, your magical potential. Influences the strength of spell 113B<Power>, your magical potential. Influences the strength of spell
74effects, and also how much your spell and grace points increase when 114effects, and also how much your spell and grace points increase when
117 157
118B<Weapon Speed>, how many attacks you may make per unit of time 158B<Weapon Speed>, how many attacks you may make per unit of time
119(0.120s). Higher values indicate faster attack speed. Current weapon and 159(0.120s). Higher values indicate faster attack speed. Current weapon and
120Dex effect the value of weapon speed. 160Dex effect the value of weapon speed.
121 161
162=head2 X<npc_message_entry>
163
164Enter a message here that you want to tell the NPC and press B<return>.
165
166Sometimes you have to tell an NPC something you cannot find out during a
167normal conversation (such as a password). In those cases you have to use
168this text entry. You can also enter responses manually instead of using
169the response buttons below.
170
171=head2 X<completer_help>The Command Completer
172
173This is your central interface to send text commands to the server. To
174enter a verbatim command to send to the server, just type the command,
175followed by a space, and press return.
176
177Typing the initial letters of words (or just any letters) displays guesses
178for commands you might want to use.
179
180You can use the cursor-up and cursor-down keys to select between those
181guesses.
182
183B<Right-Click> opens a menu where you can select further options, sich
184as redefining key bindings.
185
122=head2 X<charcreation_focus> 186=head2 X<charcreation_focus>
123 187
124Press a key (click on the entry to make sure it has keyboard focus) 188Press a key (click on the entry to make sure it has keyboard focus)
125 189
126=head1 ui 190
191=head1 X<ui>User Interface Text Fragments
192
193This section just contains some longer text fragment used by the
194Crossfire+ client.
127 195
128=head2 X<chargen_stats>Character Creation: Stats 196=head2 X<chargen_stats>Character Creation: Stats
129 197
130B<Stats> are a very important aspect of your character. You can use the 198B<Stats> are a very important aspect of your character. You can use the
131tooltips to learn what each Stat governs. 199tooltips to learn what each Stat governs.

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