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42 | risk of taking an item you should not pick up. |
42 | risk of taking an item you should not pick up. |
43 | |
43 | |
44 | |
44 | |
45 | =head1 X<tooltip>Tooltips |
45 | =head1 X<tooltip>Tooltips |
46 | |
46 | |
47 | This section contains some of the tooltips of the Crossfire+ client. |
47 | This section contains some of the tooltips of the Deliantra client. |
48 | |
48 | |
49 | =head2 X<stat_health> |
49 | =head2 X<stat_health> |
50 | |
50 | |
51 | B<Health points>. Measures of how much damage you can take before |
51 | B<Health points>. Measures of how much damage you can take before |
52 | dying. Hit points are determined from your level and are influenced by the |
52 | dying. Hit points are determined from your level and are influenced by the |
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84 | character becomes able to succeed at more difficult tasks. A character's |
84 | character becomes able to succeed at more difficult tasks. A character's |
85 | level starts at a value of 0 and may range up beyond 100. |
85 | level starts at a value of 0 and may range up beyond 100. |
86 | |
86 | |
87 | =head2 X<stat_ranged> |
87 | =head2 X<stat_ranged> |
88 | |
88 | |
89 | B<Ranged attack> - how you attack when you press shift-cursor (spell, |
89 | B<Attack Slots> - how you attack when you fire (shift-direction, spell, |
90 | skill, weapon etc). |
90 | skill etc.) - your range slot, or you walk/run into something - your |
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91 | combat slot. You can apply both a ranged attack weapon (such as a spell, |
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92 | horn, rod, bow etc.) and a combat attack weapon (such as a sword, knife |
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93 | etc.) at the same time, but only one of them - marked with a C<*> - will |
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94 | be wielded at any one time. You can quickly toggle between the two slots |
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95 | by using C<KP-Plus>, but usually the server will automatically switch |
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96 | between the two slots as needed. |
91 | |
97 | |
92 | =head2 X<stat_Str> |
98 | =head2 X<stat_Str> |
93 | |
99 | |
94 | B<Physical Strength>, determines damage dealt with weapons, how much you |
100 | B<Physical Strength>, determines damage dealt with weapons, how much you |
95 | can carry, and how often you can attack. |
101 | can carry, and how often you can attack. |
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197 | |
203 | |
198 | |
204 | |
199 | =head1 X<ui>User Interface Text Fragments |
205 | =head1 X<ui>User Interface Text Fragments |
200 | |
206 | |
201 | This section just contains some longer text fragment used by the |
207 | This section just contains some longer text fragment used by the |
202 | Crossfire+ client. |
208 | Deliantra client. |
203 | |
209 | |
204 | =head2 X<chargen_stats>Character Creation: Stats |
210 | =head2 X<chargen_stats>Character Creation: Stats |
205 | |
211 | |
206 | B<Stats> are a very important aspect of your character. You can use the |
212 | B<Stats> are a very important aspect of your character. You can use the |
207 | tooltips to learn what each Stat governs. |
213 | tooltips to learn what each Stat governs. |