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3 | This section contains the Tips of the Day, ordered by most important to |
3 | This section contains the Tips of the Day, ordered by most important to |
4 | least important. |
4 | least important. |
5 | |
5 | |
6 | =head2 Tutorial |
6 | =head2 Tutorial |
7 | |
7 | |
8 | For first time users of CF+, consider skimming through the |
8 | For first time users of Deliantra, consider skimming through the |
9 | L<tutorial>. You can also access it by pressing the B<Help> button at the |
9 | L<tutorial>. You can also access it by pressing the B<Help> button at the |
10 | top. |
10 | top. |
11 | |
11 | |
12 | =head2 Apply and Examine Keys |
12 | =head2 Apply and Examine Keys |
13 | |
13 | |
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48 | |
48 | |
49 | =head2 X<stat_health> |
49 | =head2 X<stat_health> |
50 | |
50 | |
51 | B<Health points>. Measures of how much damage you can take before |
51 | B<Health points>. Measures of how much damage you can take before |
52 | dying. Hit points are determined from your level and are influenced by the |
52 | dying. Hit points are determined from your level and are influenced by the |
53 | value of your Con. Hp value may range between 1 to beyond 500 and higher |
53 | value of your Con stat. Hp value may range between 1 to beyond 500, and higher |
54 | values indicate a greater ability to withstand punishment. |
54 | values indicate a greater ability to withstand punishment. |
55 | |
55 | |
56 | =head2 X<stat_mana> |
56 | =head2 X<stat_mana> |
57 | |
57 | |
58 | B<Spell points>. Measures of how much "fuel" you have for casting spells |
58 | B<Spell points>. Measures of how much "fuel" you have for casting spells |
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61 | the current spell points beyond your normal maximum). Higher values |
61 | the current spell points beyond your normal maximum). Higher values |
62 | indicate greater amounts of mana. |
62 | indicate greater amounts of mana. |
63 | |
63 | |
64 | =head2 X<stat_grace> |
64 | =head2 X<stat_grace> |
65 | |
65 | |
66 | B<Grace points> - how favored you are by your god. In game terms, how |
66 | B<Grace points> - how favored you are by your god. In game terms, how much |
67 | much divine magic you can cast. Your level, Wis and Pow effect what the |
67 | divine magic (prayers) you can cast. Your level, Wis and Pow effect what |
68 | value of grace is. Prayong on an altar of your god can increase this value |
68 | the value of grace is. Praying on an altar of your god can increase this |
69 | beyond your normal maximum. Grace can take on large positive and negative |
69 | value to twice your normal maximum. Grace can take on large positive and |
70 | values. Positive values indicate favor by the gods. |
70 | negative values. Positive values indicate favor by the gods. |
71 | |
71 | |
72 | =head2 X<stat_food> |
72 | =head2 X<stat_food> |
73 | |
73 | |
74 | B<Food>. Ranges between 0 (starving) and 999 (satiated). At a value of |
74 | B<Food>. Ranges between 0 (starving) and 999 (satiated). If it reaches 0 |
75 | 0 the character begins to die. Some magic can speed up or slow down the |
75 | and your character cannot find some food to eat (e.g. in your inventory), |
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76 | it begins to die (health points decrease). Some magic can speed up or slow |
76 | character digestion. Healing wounds will speed up digestion too. |
77 | down the character digestion. Healing wounds will speed up digestion too. |
77 | |
78 | |
78 | =head2 X<stat_exp> |
79 | =head2 X<stat_exp> |
79 | |
80 | |
80 | B<Experience points and overall level> - experience is increased as a |
81 | B<Experience points and overall level> - experience is increased as a |
81 | reward for appropriate action (such as killing monsters) and may decrease |
82 | reward for appropriate action (such as killing monsters) and may decrease |
82 | as a result of a magical attack or dying. Level is directly derived |
83 | as a result of a magical attack or dying. Level is directly derived |
83 | from the experience value. As the level of the character increases, the |
84 | from the experience value. As the level of the character increases, the |
84 | character becomes able to succeed at more difficult tasks. A character's |
85 | character becomes able to succeed at more difficult tasks. A character's |
85 | level starts at a value of 0 and may range up beyond 100. |
86 | level starts at a value of 1 and may range up beyond 100. |
86 | |
87 | |
87 | =head2 X<stat_ranged> |
88 | =head2 X<stat_ranged> |
88 | |
89 | |
89 | B<Attack Slots> - how you attack when you fire (shift-direction, spell, |
90 | B<Attack Slots> - how you attack when you fire (shift-direction, spell, |
90 | skill etc.) - your range slot, or you walk/run into something - your |
91 | skill etc.) - your range slot, or you walk/run into something - your |
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158 | armour worn primarily determines Arm value. This is the same as the |
159 | armour worn primarily determines Arm value. This is the same as the |
159 | physical resistance. |
160 | physical resistance. |
160 | |
161 | |
161 | =head2 X<stat_Spd> |
162 | =head2 X<stat_Spd> |
162 | |
163 | |
163 | B<Speed>, how fast you can move. The value roughly means how many actions |
164 | B<Speed>, how fast you can move. The value roughly means how many |
164 | per second you can make. It may range between nearly 0 ("very slow") to |
165 | movements per second you can make. It may range between nearly 0 ("very |
165 | higher than 5 ("lightning fast"). Base speed is determined from the Dex |
166 | slow") to higher than 40 ("lightning fast"). Base speed is determined from |
166 | and modified downward proportionally by the amount of weight carried which |
167 | the Dex stat and modified downward proportionally by the amount of weight |
167 | exceeds the Max Carry limit. The armour worn also sets the upper limit on |
168 | carried which exceeds the Max Carry limit. The armour worn also sets the |
168 | speed. |
169 | upper limit on speed. |
169 | |
170 | |
170 | =head2 X<stat_WSp> |
171 | =head2 X<stat_WSp> |
171 | |
172 | |
172 | B<Weapon Speed>, how many attacks you may make per second when combatting. |
173 | B<Weapon Speed>, how many attacks you may make per second when combatting. |
173 | Higher values indicate faster attack speed. Current weapon and Dex effect |
174 | Higher values indicate faster attack speed. Current weapon and Dex effect |