1 | =head1 tooltip |
1 | =head1 X<tip_of_the_day>Tips of the Day |
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2 | |
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3 | This section contains the Tips of the Day, ordered by most important to |
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4 | least important. |
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5 | |
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6 | =head2 Tutorial |
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7 | |
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8 | For first time users of CF+, consider skimming through the |
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9 | L<tutorial>. You can also access it by pressing the B<Help> button at the |
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10 | top. |
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11 | |
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12 | =head2 Apply and Examine Keys |
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13 | |
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14 | The B<Spacebar> usually applies the topmost object on the ground, while |
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15 | the B<Return> (or B<Enter>) key examines it. See L<the keyboard|the_keyboard> |
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16 | for more keyboard mappings. |
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17 | |
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18 | =head2 The Completer |
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19 | |
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20 | You can type most commands by simply typing an B<abbreviation> whenever the |
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21 | play area has the keyboard focus. See L<the keyboard|the_keyboard> |
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22 | for more info. |
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23 | |
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24 | =head2 The Mouse |
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25 | |
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26 | The left mouse button usually B<examines> an item. The middle mouse |
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27 | button usually B<applies> an item (which can mean a lot of things, such |
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28 | as drinking, wearing, wielding and so on). The right mouse button usually |
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29 | opens a B<menu> with further options. For example, the right-mouse-button |
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30 | menu of the playing area gives you quick access to the playerbook and |
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31 | autopickup, while the RMB-menu in the skills window lets you create key |
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32 | bindings for using skills. |
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33 | |
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34 | =head2 Autopickup |
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35 | |
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36 | You can let your character automatically pick up stuff when you are moving |
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37 | over a L<map space|glossary/space>: First select which items to pick up in the |
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38 | B<Setup/Pickup> window, then enable/disable it using the right mouse |
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39 | button menu of the playing area. |
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41 | It's customary to disable autopickup in civilised areas, to reduce the |
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42 | risk of taking an item you should not pick up. |
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44 | |
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45 | =head1 X<tooltip>Tooltips |
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46 | |
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47 | This section contains some of the tooltips of the Crossfire+ client. |
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48 | |
3 | =head2 X<stat_health> |
49 | =head2 X<stat_health> |
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50 | |
5 | B<Health points>. Measures of how much damage you can take before |
51 | B<Health points>. Measures of how much damage you can take before |
6 | dying. Hit points are determined from your level and are influenced by the |
52 | dying. Hit points are determined from your level and are influenced by the |
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191 | |
146 | =head2 X<charcreation_focus> |
192 | =head2 X<charcreation_focus> |
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193 | |
148 | Press a key (click on the entry to make sure it has keyboard focus) |
194 | Press a key (click on the entry to make sure it has keyboard focus) |
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195 | |
150 | =head1 ui |
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197 | =head1 X<ui>User Interface Text Fragments |
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198 | |
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199 | This section just contains some longer text fragment used by the |
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200 | Crossfire+ client. |
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201 | |
152 | =head2 X<chargen_stats>Character Creation: Stats |
202 | =head2 X<chargen_stats>Character Creation: Stats |
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203 | |
154 | B<Stats> are a very important aspect of your character. You can use the |
204 | B<Stats> are a very important aspect of your character. You can use the |
155 | tooltips to learn what each Stat governs. |
205 | tooltips to learn what each Stat governs. |