… | |
… | |
44 | |
44 | |
45 | =head1 X<tooltip>Tooltips |
45 | =head1 X<tooltip>Tooltips |
46 | |
46 | |
47 | This section contains some of the tooltips of the Deliantra client. |
47 | This section contains some of the tooltips of the Deliantra client. |
48 | |
48 | |
|
|
49 | =head2 X<modifier_box>The Modifier Box |
|
|
50 | |
|
|
51 | This box shows which keyboard modifiers (Shift, Ctrl etc.) are currently |
|
|
52 | active. |
|
|
53 | |
|
|
54 | =head3 B<once/REPEAT> |
|
|
55 | |
|
|
56 | C<Ctrl> determines wether an action invoked via the keyboard (moving, |
|
|
57 | firing) is executed once per keypress or repeatedly as fast as |
|
|
58 | possible. |
|
|
59 | |
|
|
60 | In I<once> mode, each time you press a key, your character will try to |
|
|
61 | execute the action once. If you try to execute actions faster than your |
|
|
62 | character is able to, the actions will be queued. |
|
|
63 | |
|
|
64 | In I<REPEAT> mode, your character keep executing the action as long as you |
|
|
65 | keep the keys pressed, as fast as it is able to do. This allows you to run |
|
|
66 | faster with a fast character, but msot importantly enables you to stop |
|
|
67 | immediately, as no matter how fast your character is, stopping to press |
|
|
68 | the keys will stop your character. |
|
|
69 | |
|
|
70 | =head3 B<move/FIRE> |
|
|
71 | |
|
|
72 | C<Shift> determines wether you move or fire when pressing an arrow key. |
|
|
73 | For example, when you have applied a bow, then pressing C<Shift>-Arrow |
|
|
74 | will firean arrow instead of moving your character. Less obviously, this |
|
|
75 | also works for anything else in your range slot, such as spells or skills. |
|
|
76 | |
|
|
77 | =head3 B<alt> |
|
|
78 | |
|
|
79 | Shows wether the alt key is pressed or not. The alt key is not used for |
|
|
80 | controlling your character. |
|
|
81 | |
|
|
82 | =head3 B<numlk> |
|
|
83 | |
|
|
84 | C<NumLock> isn't used by Deliantra, but on some operating systems |
|
|
85 | (Windows), having it on makes it impossible to use the B<numeric keypad> |
|
|
86 | for movement normally, so best leave it off. |
|
|
87 | |
|
|
88 | =back |
|
|
89 | |
49 | =head2 X<stat_health> |
90 | =head2 X<stat_health> |
50 | |
91 | |
51 | B<Health points>. Measures of how much damage you can take before |
92 | B<Health points>. Measures of how much damage you can take before |
52 | dying. Hit points are determined from your level and are influenced by the |
93 | dying. Hit points are determined from your level and are influenced by the |
53 | value of your Con. Hp value may range between 1 to beyond 500 and higher |
94 | value of your Con stat. Hp value may range between 1 to beyond 500, and higher |
54 | values indicate a greater ability to withstand punishment. |
95 | values indicate a greater ability to withstand punishment. |
55 | |
96 | |
56 | =head2 X<stat_mana> |
97 | =head2 X<stat_mana> |
57 | |
98 | |
58 | B<Spell points>. Measures of how much "fuel" you have for casting spells |
99 | B<Spell points>. Measures of how much "fuel" you have for casting spells |
… | |
… | |
61 | the current spell points beyond your normal maximum). Higher values |
102 | the current spell points beyond your normal maximum). Higher values |
62 | indicate greater amounts of mana. |
103 | indicate greater amounts of mana. |
63 | |
104 | |
64 | =head2 X<stat_grace> |
105 | =head2 X<stat_grace> |
65 | |
106 | |
66 | B<Grace points> - how favored you are by your god. In game terms, how |
107 | B<Grace points> - how favored you are by your god. In game terms, how much |
67 | much divine magic you can cast. Your level, Wis and Pow effect what the |
108 | divine magic (prayers) you can cast. Your level, Wis and Pow effect what |
68 | value of grace is. Prayong on an altar of your god can increase this value |
109 | the value of grace is. Praying on an altar of your god can increase this |
69 | beyond your normal maximum. Grace can take on large positive and negative |
110 | value to twice your normal maximum. Grace can take on large positive and |
70 | values. Positive values indicate favor by the gods. |
111 | negative values. Positive values indicate favor by the gods. |
71 | |
112 | |
72 | =head2 X<stat_food> |
113 | =head2 X<stat_food> |
73 | |
114 | |
74 | B<Food>. Ranges between 0 (starving) and 999 (satiated). At a value of |
115 | B<Food>. Ranges between 0 (starving) and 999 (satiated). If it reaches 0 |
75 | 0 the character begins to die. Some magic can speed up or slow down the |
116 | and your character cannot find some food to eat (e.g. in your inventory), |
|
|
117 | it begins to die (health points decrease). Some magic can speed up or slow |
76 | character digestion. Healing wounds will speed up digestion too. |
118 | down the character digestion. Healing wounds will speed up digestion too. |
77 | |
119 | |
78 | =head2 X<stat_exp> |
120 | =head2 X<stat_exp> |
79 | |
121 | |
80 | B<Experience points and overall level> - experience is increased as a |
122 | B<Experience points and overall level> - experience is increased as a |
81 | reward for appropriate action (such as killing monsters) and may decrease |
123 | reward for appropriate action (such as killing monsters) and may decrease |
82 | as a result of a magical attack or dying. Level is directly derived |
124 | as a result of a magical attack or dying. Level is directly derived |
83 | from the experience value. As the level of the character increases, the |
125 | from the experience value. As the level of the character increases, the |
84 | character becomes able to succeed at more difficult tasks. A character's |
126 | character becomes able to succeed at more difficult tasks. A character's |
85 | level starts at a value of 0 and may range up beyond 100. |
127 | level starts at a value of 1 and may range up beyond 100. |
86 | |
128 | |
87 | =head2 X<stat_ranged> |
129 | =head2 X<stat_ranged> |
88 | |
130 | |
89 | B<Attack Slots> - how you attack when you fire (shift-direction, spell, |
131 | B<Attack Slots> - how you attack when you fire (shift-direction, spell, |
90 | skill etc.) - your range slot, or you walk/run into something - your |
132 | skill etc.) - your range slot, or you walk/run into something - your |
… | |
… | |
158 | armour worn primarily determines Arm value. This is the same as the |
200 | armour worn primarily determines Arm value. This is the same as the |
159 | physical resistance. |
201 | physical resistance. |
160 | |
202 | |
161 | =head2 X<stat_Spd> |
203 | =head2 X<stat_Spd> |
162 | |
204 | |
163 | B<Speed>, how fast you can move. The value roughly means how many actions |
205 | B<Speed>, how fast you can move. The value roughly means how many |
164 | per second you can make. It may range between nearly 0 ("very slow") to |
206 | movements per second you can make. It may range between nearly 0 ("very |
165 | higher than 5 ("lightning fast"). Base speed is determined from the Dex |
207 | slow") to higher than 40 ("lightning fast"). Base speed is determined from |
166 | and modified downward proportionally by the amount of weight carried which |
208 | the Dex stat and modified downward proportionally by the amount of weight |
167 | exceeds the Max Carry limit. The armour worn also sets the upper limit on |
209 | carried which exceeds the Max Carry limit. The armour worn also sets the |
168 | speed. |
210 | upper limit on speed. |
169 | |
211 | |
170 | =head2 X<stat_WSp> |
212 | =head2 X<stat_WSp> |
171 | |
213 | |
172 | B<Weapon Speed>, how many attacks you may make per second when combatting. |
214 | B<Weapon Speed>, how many attacks you may make per second when combatting. |
173 | Higher values indicate faster attack speed. Current weapon and Dex effect |
215 | Higher values indicate faster attack speed. Current weapon and Dex effect |