1 | =head1 tooltip |
1 | =head1 X<tip_of_the_day>Tips of the Day |
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2 | |
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3 | This section contains the Tips of the Day, ordered by most important to |
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4 | least important. |
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5 | |
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6 | =head2 Tutorial |
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7 | |
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8 | For first time users of Deliantra, consider skimming through the |
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9 | L<tutorial>. You can also access it by pressing the B<Help> button at the |
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10 | top. |
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11 | |
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12 | =head2 Apply and Examine Keys |
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13 | |
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14 | The B<Spacebar> usually applies the topmost object on the ground, while |
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15 | the B<Return> (or B<Enter>) key examines it. See L<the keyboard|the_keyboard> |
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16 | for more keyboard mappings. |
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17 | |
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18 | =head2 The Completer |
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19 | |
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20 | You can type most commands by simply typing an B<abbreviation> whenever the |
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21 | play area has the keyboard focus. See L<the keyboard|the_keyboard> |
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22 | for more info. |
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23 | |
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24 | =head2 The Mouse |
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25 | |
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26 | The left mouse button usually B<examines> an item. The middle mouse |
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27 | button usually B<applies> an item (which can mean a lot of things, such |
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28 | as drinking, wearing, wielding and so on). The right mouse button usually |
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29 | opens a B<menu> with further options. For example, the right-mouse-button |
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30 | menu of the playing area gives you quick access to the playerbook and |
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31 | autopickup, while the RMB-menu in the skills window lets you create key |
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32 | bindings for using skills. |
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33 | |
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34 | =head2 Autopickup |
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35 | |
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36 | You can let your character automatically pick up stuff when you are moving |
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37 | over a L<map space|glossary/space>: First select which items to pick up in the |
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38 | B<Setup/Pickup> window, then enable/disable it using the right mouse |
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39 | button menu of the playing area. |
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40 | |
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41 | It's customary to disable autopickup in civilised areas, to reduce the |
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42 | risk of taking an item you should not pick up. |
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43 | |
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44 | |
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45 | =head1 X<tooltip>Tooltips |
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46 | |
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47 | This section contains some of the tooltips of the Deliantra client. |
2 | |
48 | |
3 | =head2 X<stat_health> |
49 | =head2 X<stat_health> |
4 | |
50 | |
5 | B<Health points>. Measures of how much damage you can take before |
51 | B<Health points>. Measures of how much damage you can take before |
6 | dying. Hit points are determined from your level and are influenced by the |
52 | dying. Hit points are determined from your level and are influenced by the |
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38 | character becomes able to succeed at more difficult tasks. A character's |
84 | character becomes able to succeed at more difficult tasks. A character's |
39 | level starts at a value of 0 and may range up beyond 100. |
85 | level starts at a value of 0 and may range up beyond 100. |
40 | |
86 | |
41 | =head2 X<stat_ranged> |
87 | =head2 X<stat_ranged> |
42 | |
88 | |
43 | B<Ranged attack> - how you attack when you press shift-cursor (spell, |
89 | B<Attack Slots> - how you attack when you fire (shift-direction, spell, |
44 | skill, weapon etc). |
90 | skill etc.) - your range slot, or you walk/run into something - your |
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91 | combat slot. You can apply both a ranged attack weapon (such as a spell, |
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92 | horn, rod, bow etc.) and a combat attack weapon (such as a sword, knife |
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93 | etc.) at the same time, but only one of them - marked with a C<*> - will |
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94 | be wielded at any one time. You can quickly toggle between the two slots |
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95 | by using C<KP-Plus>, but usually the server will automatically switch |
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96 | between the two slots as needed. |
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97 | |
46 | =head2 X<stat_Str> |
98 | =head2 X<stat_Str> |
47 | |
99 | |
48 | B<Physical Strength>, determines damage dealt with weapons, how much you |
100 | B<Physical Strength>, determines damage dealt with weapons, how much you |
49 | can carry, and how often you can attack |
101 | can carry, and how often you can attack. |
50 | |
102 | |
51 | =head2 X<stat_Dex> |
103 | =head2 X<stat_Dex> |
52 | |
104 | |
53 | B<Dexterity>, your physical agility. Determines chance of being hit and |
105 | B<Dexterity>, your physical agility. Determines chance of being hit and |
54 | affects armor class and speed |
106 | affects armor class and speed. |
55 | |
107 | |
56 | =head2 X<stat_Con> |
108 | =head2 X<stat_Con> |
57 | |
109 | |
58 | B<Constitution>, physical health and toughness. Determines how many |
110 | B<Constitution>, physical health and toughness. Determines how many |
59 | healthpoints you can have |
111 | healthpoints you can have. |
60 | |
112 | |
61 | =head2 X<stat_Int> |
113 | =head2 X<stat_Int> |
62 | |
114 | |
63 | B<Intelligence>, your ability to learn and use skills and incantations |
115 | B<Intelligence>, your ability to learn and use skills and incantations |
64 | (both prayers and magic) and determines how much spell points you can have |
116 | (both prayers and magic) and determines how much spell points you can have. |
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117 | |
66 | =head2 X<stat_Wis> |
118 | =head2 X<stat_Wis> |
67 | |
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68 | B<Wisdom>, the ability to learn and use divine magic (prayers). Determines |
120 | B<Wisdom>, the ability to learn and use divine magic (prayers). Determines |
69 | how many grace points you can have |
121 | how many grace points you can have. |
70 | |
122 | |
71 | =head2 X<stat_Pow> |
123 | =head2 X<stat_Pow> |
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73 | B<Power>, your magical potential. Influences the strength of spell |
125 | B<Power>, your magical potential. Influences the strength of spell |
74 | effects, and also how much your spell and grace points increase when |
126 | effects, and also how much your spell and grace points increase when |
75 | leveling up. |
127 | leveling up. |
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128 | |
77 | =head2 X<stat_Cha> |
129 | =head2 X<stat_Cha> |
78 | |
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79 | B<Charisma>, how well you are received by NPCs. Affects buying and selling |
131 | B<Charisma>, how well you are received by NPCs. Affects buying and |
80 | prices in shops. |
132 | selling prices in shops, the L<oratory|skill_description/oratory> and |
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133 | L<singing|skill_description/singing> skills and a few other things. |
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134 | |
82 | =head2 X<stat_Wc> |
135 | =head2 X<stat_Wc> |
83 | |
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84 | B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more |
137 | B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more |
85 | potent. Current weapon, level and Str are some things which effect the |
138 | potent. Current weapon, level and Str are some things which effect the |
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105 | armour worn primarily determines Arm value. This is the same as the |
158 | armour worn primarily determines Arm value. This is the same as the |
106 | physical resistance. |
159 | physical resistance. |
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160 | |
108 | =head2 X<stat_Spd> |
161 | =head2 X<stat_Spd> |
109 | |
162 | |
110 | B<Speed>, how fast you can move. The value of speed may range between |
163 | B<Speed>, how fast you can move. The value roughly means how many actions |
111 | nearly 0 ("very slow") to higher than 5 ("lightning fast"). Base speed |
164 | per second you can make. It may range between nearly 0 ("very slow") to |
112 | is determined from the Dex and modified downward proportionally by the |
165 | higher than 5 ("lightning fast"). Base speed is determined from the Dex |
113 | amount of weight carried which exceeds the Max Carry limit. The armour |
166 | and modified downward proportionally by the amount of weight carried which |
114 | worn also sets the upper limit on speed. |
167 | exceeds the Max Carry limit. The armour worn also sets the upper limit on |
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168 | speed. |
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169 | |
116 | =head2 X<stat_WSp> |
170 | =head2 X<stat_WSp> |
117 | |
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118 | B<Weapon Speed>, how many attacks you may make per unit of time |
172 | B<Weapon Speed>, how many attacks you may make per second when combatting. |
119 | (0.120s). Higher values indicate faster attack speed. Current weapon and |
173 | Higher values indicate faster attack speed. Current weapon and Dex effect |
120 | Dex effect the value of weapon speed. |
174 | the value of weapon speed. |
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175 | |
122 | =head2 X<npc_message_entry> |
176 | =head2 X<npc_message_entry> |
123 | |
177 | |
124 | Enter a message here that you want to tell the NPC and press B<return>. |
178 | Enter a message here that you want to tell the NPC and press B<return>. |
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179 | |
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199 | |
146 | =head2 X<charcreation_focus> |
200 | =head2 X<charcreation_focus> |
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201 | |
148 | Press a key (click on the entry to make sure it has keyboard focus) |
202 | Press a key (click on the entry to make sure it has keyboard focus) |
149 | |
203 | |
150 | =head1 ui |
204 | |
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205 | =head1 X<ui>User Interface Text Fragments |
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206 | |
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207 | This section just contains some longer text fragment used by the |
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208 | Deliantra client. |
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209 | |
152 | =head2 X<chargen_stats>Character Creation: Stats |
210 | =head2 X<chargen_stats>Character Creation: Stats |
153 | |
211 | |
154 | B<Stats> are a very important aspect of your character. You can use the |
212 | B<Stats> are a very important aspect of your character. You can use the |
155 | tooltips to learn what each Stat governs. |
213 | tooltips to learn what each Stat governs. |
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161 | You can create another set of stats, swap two stat values with each other |
219 | You can create another set of stats, swap two stat values with each other |
162 | or accept the stats as shown below and continue. |
220 | or accept the stats as shown below and continue. |
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221 | |
164 | =head2 X<chargen_race>Character Creation: Race |
222 | =head2 X<chargen_race>Character Creation: Race |
165 | |
223 | |
166 | Look at the B<Messages> window to see a description of this race and |
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167 | the center of the screen to see how this race looks like (I<below |
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168 | this dialog window: you may need to move the dialog away and click into |
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169 | the display area to make it visible>). |
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170 | |
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171 | You can look at another race, or accept this race (you will cycle back |
224 | You can look at another race, or accept this race (you will cycle back |
172 | to this race eventually, so you can take your time making this important |
225 | to this race eventually, so you can take your time making this important |
173 | choice. |
226 | choice. |
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