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3 | This section contains the Tips of the Day, ordered by most important to |
3 | This section contains the Tips of the Day, ordered by most important to |
4 | least important. |
4 | least important. |
5 | |
5 | |
6 | =head2 Tutorial |
6 | =head2 Tutorial |
7 | |
7 | |
8 | For first time users of CF+, consider skimming through the |
8 | For first time users of Deliantra, consider skimming through the |
9 | L<tutorial>. You can also access it by pressing the B<Help> button at the |
9 | L<tutorial>. You can also access it by pressing the B<Help> button at the |
10 | top. |
10 | top. |
11 | |
11 | |
12 | =head2 Apply and Examine Keys |
12 | =head2 Apply and Examine Keys |
13 | |
13 | |
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39 | button menu of the playing area. |
39 | button menu of the playing area. |
40 | |
40 | |
41 | It's customary to disable autopickup in civilised areas, to reduce the |
41 | It's customary to disable autopickup in civilised areas, to reduce the |
42 | risk of taking an item you should not pick up. |
42 | risk of taking an item you should not pick up. |
43 | |
43 | |
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44 | =head2 Moving the Map |
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45 | |
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46 | You can move the map (I<not> the minimap) around by dragging it with the |
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47 | middle mouse button. This is useful when you rearrange your windows and |
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48 | want to move the center of the map. |
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49 | |
44 | |
50 | |
45 | =head1 X<tooltip>Tooltips |
51 | =head1 X<tooltip>Tooltips |
46 | |
52 | |
47 | This section contains some of the tooltips of the Deliantra client. |
53 | This section contains some of the tooltips of the Deliantra client. |
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54 | |
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55 | =head2 X<modifier_box>Keyboard Modifierd |
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56 | |
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57 | This box shows which keyboard modifiers (Shift, Ctrl etc.) are currently |
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58 | active ("pressed"). |
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59 | |
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60 | =head3 B<once/REPEAT> |
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61 | |
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62 | C<Ctrl> determines wether an action invoked via the keyboard (moving, |
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63 | firing) is executed once per keypress or repeatedly as fast as |
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64 | possible. |
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65 | |
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66 | In I<once> mode, each time you press a key, your character will try to |
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67 | execute the action once. If you try to execute actions faster than your |
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68 | character is able to, the actions will be queued. |
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69 | |
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70 | In I<REPEAT> mode, your character keep executing the action as long as you |
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71 | keep the keys pressed, as fast as it is able to do. This allows you to run |
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72 | faster with a fast character, but msot importantly enables you to stop |
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73 | immediately, as no matter how fast your character is, stopping to press |
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74 | the keys will stop your character. |
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75 | |
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76 | =head3 B<move/FIRE> |
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77 | |
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78 | C<Shift> determines wether you move or fire when pressing an arrow key. |
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79 | For example, when you have applied a bow, then pressing C<Shift>-Arrow |
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80 | will firean arrow instead of moving your character. Less obviously, this |
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81 | also works for anything else in your range slot, such as spells or skills. |
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82 | |
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83 | =head3 B<alt> |
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84 | |
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85 | Shows wether the alt key is pressed or not. The alt key is not used for |
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86 | controlling your character. |
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87 | |
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88 | =head3 B<num> |
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89 | |
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90 | C<NumLock> isn't used by Deliantra, but on some operating systems, having |
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91 | it on makes it impossible to use the B<numeric keypad> for moving or |
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92 | firing, so best leave it off when playing Deliantra. |
48 | |
93 | |
49 | =head2 X<stat_health> |
94 | =head2 X<stat_health> |
50 | |
95 | |
51 | B<Health points>. Measures of how much damage you can take before |
96 | B<Health points>. Measures of how much damage you can take before |
52 | dying. Hit points are determined from your level and are influenced by the |
97 | dying. Hit points are determined from your level and are influenced by the |
53 | value of your Con. Hp value may range between 1 to beyond 500 and higher |
98 | value of your Con stat. Hp value may range between 1 to beyond 500, and higher |
54 | values indicate a greater ability to withstand punishment. |
99 | values indicate a greater ability to withstand punishment. |
55 | |
100 | |
56 | =head2 X<stat_mana> |
101 | =head2 X<stat_mana> |
57 | |
102 | |
58 | B<Spell points>. Measures of how much "fuel" you have for casting spells |
103 | B<Spell points>. Measures of how much "fuel" you have for casting spells |
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61 | the current spell points beyond your normal maximum). Higher values |
106 | the current spell points beyond your normal maximum). Higher values |
62 | indicate greater amounts of mana. |
107 | indicate greater amounts of mana. |
63 | |
108 | |
64 | =head2 X<stat_grace> |
109 | =head2 X<stat_grace> |
65 | |
110 | |
66 | B<Grace points> - how favored you are by your god. In game terms, how |
111 | B<Grace points> - how favored you are by your god. In game terms, how much |
67 | much divine magic you can cast. Your level, Wis and Pow effect what the |
112 | divine magic (prayers) you can cast. Your level, Wis and Pow effect what |
68 | value of grace is. Prayong on an altar of your god can increase this value |
113 | the value of grace is. Praying on an altar of your god can increase this |
69 | beyond your normal maximum. Grace can take on large positive and negative |
114 | value to twice your normal maximum. Grace can take on large positive and |
70 | values. Positive values indicate favor by the gods. |
115 | negative values. Positive values indicate favor by the gods. |
71 | |
116 | |
72 | =head2 X<stat_food> |
117 | =head2 X<stat_food> |
73 | |
118 | |
74 | B<Food>. Ranges between 0 (starving) and 999 (satiated). At a value of |
119 | B<Food>. Ranges between 0 (starving) and 999 (satiated). If it reaches 0 |
75 | 0 the character begins to die. Some magic can speed up or slow down the |
120 | and your character cannot find some food to eat (e.g. in your inventory), |
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121 | it begins to die (health points decrease). Some magic can speed up or slow |
76 | character digestion. Healing wounds will speed up digestion too. |
122 | down the character digestion. Healing wounds will speed up digestion too. |
77 | |
123 | |
78 | =head2 X<stat_exp> |
124 | =head2 X<stat_exp> |
79 | |
125 | |
80 | B<Experience points and overall level> - experience is increased as a |
126 | B<Experience points and overall level> - experience is increased as a |
81 | reward for appropriate action (such as killing monsters) and may decrease |
127 | reward for appropriate action (such as killing monsters) and may decrease |
82 | as a result of a magical attack or dying. Level is directly derived |
128 | as a result of a magical attack or dying. Level is directly derived |
83 | from the experience value. As the level of the character increases, the |
129 | from the experience value. As the level of the character increases, the |
84 | character becomes able to succeed at more difficult tasks. A character's |
130 | character becomes able to succeed at more difficult tasks. A character's |
85 | level starts at a value of 0 and may range up beyond 100. |
131 | level starts at a value of 1 and may range up beyond 100. |
86 | |
132 | |
87 | =head2 X<stat_ranged> |
133 | =head2 X<stat_ranged> |
88 | |
134 | |
89 | B<Attack Slots> - how you attack when you fire (shift-direction, spell, |
135 | B<Attack Slots> - how you attack when you fire (shift-direction, spell, |
90 | skill etc.) - your range slot, or you walk/run into something - your |
136 | skill etc.) - your range slot, or you walk/run into something - your |
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158 | armour worn primarily determines Arm value. This is the same as the |
204 | armour worn primarily determines Arm value. This is the same as the |
159 | physical resistance. |
205 | physical resistance. |
160 | |
206 | |
161 | =head2 X<stat_Spd> |
207 | =head2 X<stat_Spd> |
162 | |
208 | |
163 | B<Speed>, how fast you can move. The value roughly means how many actions |
209 | B<Speed>, how fast you can move. The value roughly means how many |
164 | per second you can make. It may range between nearly 0 ("very slow") to |
210 | movements per second you can make. It may range between nearly 0 ("very |
165 | higher than 5 ("lightning fast"). Base speed is determined from the Dex |
211 | slow") to higher than 40 ("lightning fast"). Base speed is determined from |
166 | and modified downward proportionally by the amount of weight carried which |
212 | the Dex stat and modified downward proportionally by the amount of weight |
167 | exceeds the Max Carry limit. The armour worn also sets the upper limit on |
213 | carried which exceeds the Max Carry limit. The armour worn also sets the |
168 | speed. |
214 | upper limit on speed. |
169 | |
215 | |
170 | =head2 X<stat_WSp> |
216 | =head2 X<stat_WSp> |
171 | |
217 | |
172 | B<Weapon Speed>, how many attacks you may make per second when combatting. |
218 | B<Weapon Speed>, how many attacks you may make per second when combatting. |
173 | Higher values indicate faster attack speed. Current weapon and Dex effect |
219 | Higher values indicate faster attack speed. Current weapon and Dex effect |