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39 | button menu of the playing area. |
39 | button menu of the playing area. |
40 | |
40 | |
41 | It's customary to disable autopickup in civilised areas, to reduce the |
41 | It's customary to disable autopickup in civilised areas, to reduce the |
42 | risk of taking an item you should not pick up. |
42 | risk of taking an item you should not pick up. |
43 | |
43 | |
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44 | =head2 Moving the Map |
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45 | |
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46 | You can move the map (I<not> the minimap) around by dragging it with the |
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47 | middle mouse button. This is useful when you rearrange your windows and |
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48 | want to move the center of the map. |
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49 | |
44 | |
50 | |
45 | =head1 X<tooltip>Tooltips |
51 | =head1 X<tooltip>Tooltips |
46 | |
52 | |
47 | This section contains some of the tooltips of the Deliantra client. |
53 | This section contains some of the tooltips of the Deliantra client. |
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54 | |
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55 | =head2 X<modifier_box>Keyboard Modifiers |
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56 | |
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57 | This box shows which keyboard modifiers (Shift, Ctrl etc.) are currently |
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58 | active ("pressed"). |
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59 | |
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60 | =head3 B<once/REPEAT> |
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61 | |
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62 | C<Ctrl> determines wether an action invoked via the keyboard (moving, |
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63 | firing) is executed once per keypress or repeatedly as fast as |
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64 | possible. |
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65 | |
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66 | In I<once> mode, each time you press a key, your character will try to |
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67 | execute the action once. If you try to execute actions faster than your |
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68 | character is able to, the actions will be queued. |
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69 | |
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70 | In I<REPEAT> mode, your character keep executing the action as long as you |
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71 | keep the keys pressed, as fast as it is able to do. This allows you to run |
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72 | faster with a fast character, but msot importantly enables you to stop |
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73 | immediately, as no matter how fast your character is, stopping to press |
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74 | the keys will stop your character. |
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75 | |
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76 | =head3 B<move/FIRE> |
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77 | |
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78 | C<Shift> determines wether you move or fire when pressing an arrow key. |
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79 | For example, when you have applied a bow, then pressing C<Shift>-Arrow |
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80 | will firean arrow instead of moving your character. Less obviously, this |
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81 | also works for anything else in your range slot, such as spells or skills. |
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82 | |
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83 | =head3 B<alt> |
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84 | |
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85 | Shows wether the C<Alt> key is pressed or not. The Alt key can be used |
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86 | together with the arrow keys to achieve diagonal movement. It is also |
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87 | commonly used to define keyboard macros. |
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88 | |
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89 | =head3 B<num> |
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90 | |
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91 | C<NumLock> isn't used by Deliantra, but on the Windows Operating System, |
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92 | having it on can make it impossible to use the B<numeric keypad> for |
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93 | moving or firing. Likewise having it off on Mac OS X might cause problems |
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94 | with diagonal movement, so when you encounter keyboard issues, try to |
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95 | toggle NumLock. |
48 | |
96 | |
49 | =head2 X<stat_health> |
97 | =head2 X<stat_health> |
50 | |
98 | |
51 | B<Health points>. Measures of how much damage you can take before |
99 | B<Health points>. Measures of how much damage you can take before |
52 | dying. Hit points are determined from your level and are influenced by the |
100 | dying. Hit points are determined from your level and are influenced by the |