1 | =head1 tooltip |
1 | =head1 X<tip_of_the_day>Tips of the Day |
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2 | |
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3 | This section contains the Tips of the Day, ordered by most important to |
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4 | least important. |
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5 | |
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6 | =head2 Tutorial |
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7 | |
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8 | For first time users of Deliantra, consider skimming through the |
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9 | L<tutorial>. You can also access it by pressing the B<Help> button at the |
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10 | top. |
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11 | |
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12 | =head2 Apply and Examine Keys |
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13 | |
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14 | The B<Spacebar> usually applies the topmost object on the ground, while |
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15 | the B<Return> (or B<Enter>) key examines it. See L<the keyboard|the_keyboard> |
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16 | for more keyboard mappings. |
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17 | |
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18 | =head2 The Completer |
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19 | |
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20 | You can type most commands by simply typing an B<abbreviation> whenever the |
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21 | play area has the keyboard focus. See L<the keyboard|the_keyboard> |
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22 | for more info. |
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23 | |
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24 | =head2 The Mouse |
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25 | |
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26 | The left mouse button usually B<examines> an item. The middle mouse |
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27 | button usually B<applies> an item (which can mean a lot of things, such |
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28 | as drinking, wearing, wielding and so on). The right mouse button usually |
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29 | opens a B<menu> with further options. For example, the right-mouse-button |
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30 | menu of the playing area gives you quick access to the playerbook and |
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31 | autopickup, while the RMB-menu in the skills window lets you create key |
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32 | bindings for using skills. |
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33 | |
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34 | =head2 Autopickup |
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35 | |
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36 | You can let your character automatically pick up stuff when you are moving |
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37 | over a L<map space|glossary/space>: First select which items to pick up in the |
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38 | B<Setup/Pickup> window, then enable/disable it using the right mouse |
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39 | button menu of the playing area. |
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40 | |
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41 | It's customary to disable autopickup in civilised areas, to reduce the |
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42 | risk of taking an item you should not pick up. |
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43 | |
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44 | |
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45 | =head1 X<tooltip>Tooltips |
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46 | |
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47 | This section contains some of the tooltips of the Deliantra client. |
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48 | |
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49 | =head2 X<modifier_box>The Modifier Box |
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50 | |
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51 | This box shows which keyboard modifiers (Shift, Ctrl etc.) are currently |
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52 | active. |
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53 | |
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54 | =head3 B<once/REPEAT> |
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55 | |
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56 | C<Ctrl> determines wether an action invoked via the keyboard (moving, |
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57 | firing) is executed once per keypress or repeatedly as fast as |
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58 | possible. |
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59 | |
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60 | In I<once> mode, each time you press a key, your character will try to |
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61 | execute the action once. If you try to execute actions faster than your |
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62 | character is able to, the actions will be queued. |
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63 | |
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64 | In I<REPEAT> mode, your character keep executing the action as long as you |
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65 | keep the keys pressed, as fast as it is able to do. This allows you to run |
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66 | faster with a fast character, but msot importantly enables you to stop |
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67 | immediately, as no matter how fast your character is, stopping to press |
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68 | the keys will stop your character. |
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69 | |
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70 | =head3 B<move/FIRE> |
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71 | |
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72 | C<Shift> determines wether you move or fire when pressing an arrow key. |
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73 | For example, when you have applied a bow, then pressing C<Shift>-Arrow |
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74 | will firean arrow instead of moving your character. Less obviously, this |
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75 | also works for anything else in your range slot, such as spells or skills. |
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76 | |
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77 | =head3 B<alt> |
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78 | |
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79 | Shows wether the alt key is pressed or not. The alt key is not used for |
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80 | controlling your character. |
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81 | |
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82 | =head3 B<numlk> |
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83 | |
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84 | C<NumLock> isn't used by Deliantra, but on some operating systems |
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85 | (Windows), having it on makes it impossible to use the B<numeric keypad> |
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86 | for movement normally, so best leave it off. |
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87 | |
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88 | =back |
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89 | |
3 | =head2 X<stat_health> |
90 | =head2 X<stat_health> |
4 | |
91 | |
5 | B<Health points>. Measures of how much damage you can take before |
92 | B<Health points>. Measures of how much damage you can take before |
6 | dying. Hit points are determined from your level and are influenced by the |
93 | dying. Hit points are determined from your level and are influenced by the |
7 | value of your Con. Hp value may range between 1 to beyond 500 and higher |
94 | value of your Con stat. Hp value may range between 1 to beyond 500, and higher |
8 | values indicate a greater ability to withstand punishment. |
95 | values indicate a greater ability to withstand punishment. |
9 | |
96 | |
10 | =head2 X<stat_mana> |
97 | =head2 X<stat_mana> |
11 | |
98 | |
12 | B<Spell points>. Measures of how much "fuel" you have for casting spells |
99 | B<Spell points>. Measures of how much "fuel" you have for casting spells |
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15 | the current spell points beyond your normal maximum). Higher values |
102 | the current spell points beyond your normal maximum). Higher values |
16 | indicate greater amounts of mana. |
103 | indicate greater amounts of mana. |
17 | |
104 | |
18 | =head2 X<stat_grace> |
105 | =head2 X<stat_grace> |
19 | |
106 | |
20 | B<Grace points> - how favored you are by your god. In game terms, how |
107 | B<Grace points> - how favored you are by your god. In game terms, how much |
21 | much divine magic you can cast. Your level, Wis and Pow effect what the |
108 | divine magic (prayers) you can cast. Your level, Wis and Pow effect what |
22 | value of grace is. Prayong on an altar of your god can increase this value |
109 | the value of grace is. Praying on an altar of your god can increase this |
23 | beyond your normal maximum. Grace can take on large positive and negative |
110 | value to twice your normal maximum. Grace can take on large positive and |
24 | values. Positive values indicate favor by the gods. |
111 | negative values. Positive values indicate favor by the gods. |
25 | |
112 | |
26 | =head2 X<stat_food> |
113 | =head2 X<stat_food> |
27 | |
114 | |
28 | B<Food>. Ranges between 0 (starving) and 999 (satiated). At a value of |
115 | B<Food>. Ranges between 0 (starving) and 999 (satiated). If it reaches 0 |
29 | 0 the character begins to die. Some magic can speed up or slow down the |
116 | and your character cannot find some food to eat (e.g. in your inventory), |
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117 | it begins to die (health points decrease). Some magic can speed up or slow |
30 | character digestion. Healing wounds will speed up digestion too. |
118 | down the character digestion. Healing wounds will speed up digestion too. |
31 | |
119 | |
32 | =head2 X<stat_exp> |
120 | =head2 X<stat_exp> |
33 | |
121 | |
34 | B<Experience points and overall level> - experience is increased as a |
122 | B<Experience points and overall level> - experience is increased as a |
35 | reward for appropriate action (such as killing monsters) and may decrease |
123 | reward for appropriate action (such as killing monsters) and may decrease |
36 | as a result of a magical attack or dying. Level is directly derived |
124 | as a result of a magical attack or dying. Level is directly derived |
37 | from the experience value. As the level of the character increases, the |
125 | from the experience value. As the level of the character increases, the |
38 | character becomes able to succeed at more difficult tasks. A character's |
126 | character becomes able to succeed at more difficult tasks. A character's |
39 | level starts at a value of 0 and may range up beyond 100. |
127 | level starts at a value of 1 and may range up beyond 100. |
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128 | |
41 | =head2 X<stat_ranged> |
129 | =head2 X<stat_ranged> |
42 | |
130 | |
43 | B<Ranged attack> - how you attack when you press shift-cursor (spell, |
131 | B<Attack Slots> - how you attack when you fire (shift-direction, spell, |
44 | skill, weapon etc). |
132 | skill etc.) - your range slot, or you walk/run into something - your |
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133 | combat slot. You can apply both a ranged attack weapon (such as a spell, |
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134 | horn, rod, bow etc.) and a combat attack weapon (such as a sword, knife |
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135 | etc.) at the same time, but only one of them - marked with a C<*> - will |
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136 | be wielded at any one time. You can quickly toggle between the two slots |
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137 | by using C<KP-Plus>, but usually the server will automatically switch |
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138 | between the two slots as needed. |
45 | |
139 | |
46 | =head2 X<stat_Str> |
140 | =head2 X<stat_Str> |
47 | |
141 | |
48 | B<Physical Strength>, determines damage dealt with weapons, how much you |
142 | B<Physical Strength>, determines damage dealt with weapons, how much you |
49 | can carry, and how often you can attack. |
143 | can carry, and how often you can attack. |
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74 | effects, and also how much your spell and grace points increase when |
168 | effects, and also how much your spell and grace points increase when |
75 | leveling up. |
169 | leveling up. |
76 | |
170 | |
77 | =head2 X<stat_Cha> |
171 | =head2 X<stat_Cha> |
78 | |
172 | |
79 | B<Charisma>, how well you are received by NPCs. Affects buying and selling |
173 | B<Charisma>, how well you are received by NPCs. Affects buying and |
80 | prices in shops. |
174 | selling prices in shops, the L<oratory|skill_description/oratory> and |
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175 | L<singing|skill_description/singing> skills and a few other things. |
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176 | |
82 | =head2 X<stat_Wc> |
177 | =head2 X<stat_Wc> |
83 | |
178 | |
84 | B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more |
179 | B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more |
85 | potent. Current weapon, level and Str are some things which effect the |
180 | potent. Current weapon, level and Str are some things which effect the |
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105 | armour worn primarily determines Arm value. This is the same as the |
200 | armour worn primarily determines Arm value. This is the same as the |
106 | physical resistance. |
201 | physical resistance. |
107 | |
202 | |
108 | =head2 X<stat_Spd> |
203 | =head2 X<stat_Spd> |
109 | |
204 | |
110 | B<Speed>, how fast you can move. The value of speed may range between |
205 | B<Speed>, how fast you can move. The value roughly means how many |
111 | nearly 0 ("very slow") to higher than 5 ("lightning fast"). Base speed |
206 | movements per second you can make. It may range between nearly 0 ("very |
112 | is determined from the Dex and modified downward proportionally by the |
207 | slow") to higher than 40 ("lightning fast"). Base speed is determined from |
113 | amount of weight carried which exceeds the Max Carry limit. The armour |
208 | the Dex stat and modified downward proportionally by the amount of weight |
114 | worn also sets the upper limit on speed. |
209 | carried which exceeds the Max Carry limit. The armour worn also sets the |
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210 | upper limit on speed. |
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211 | |
116 | =head2 X<stat_WSp> |
212 | =head2 X<stat_WSp> |
117 | |
213 | |
118 | B<Weapon Speed>, how many attacks you may make per unit of time |
214 | B<Weapon Speed>, how many attacks you may make per second when combatting. |
119 | (0.120s). Higher values indicate faster attack speed. Current weapon and |
215 | Higher values indicate faster attack speed. Current weapon and Dex effect |
120 | Dex effect the value of weapon speed. |
216 | the value of weapon speed. |
121 | |
217 | |
122 | =head2 X<npc_message_entry> |
218 | =head2 X<npc_message_entry> |
123 | |
219 | |
124 | Enter a message here that you want to tell the NPC and press B<return>. |
220 | Enter a message here that you want to tell the NPC and press B<return>. |
125 | |
221 | |
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241 | |
146 | =head2 X<charcreation_focus> |
242 | =head2 X<charcreation_focus> |
147 | |
243 | |
148 | Press a key (click on the entry to make sure it has keyboard focus) |
244 | Press a key (click on the entry to make sure it has keyboard focus) |
149 | |
245 | |
150 | =head1 ui |
246 | |
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247 | =head1 X<ui>User Interface Text Fragments |
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248 | |
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249 | This section just contains some longer text fragment used by the |
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250 | Deliantra client. |
151 | |
251 | |
152 | =head2 X<chargen_stats>Character Creation: Stats |
252 | =head2 X<chargen_stats>Character Creation: Stats |
153 | |
253 | |
154 | B<Stats> are a very important aspect of your character. You can use the |
254 | B<Stats> are a very important aspect of your character. You can use the |
155 | tooltips to learn what each Stat governs. |
255 | tooltips to learn what each Stat governs. |
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161 | You can create another set of stats, swap two stat values with each other |
261 | You can create another set of stats, swap two stat values with each other |
162 | or accept the stats as shown below and continue. |
262 | or accept the stats as shown below and continue. |
163 | |
263 | |
164 | =head2 X<chargen_race>Character Creation: Race |
264 | =head2 X<chargen_race>Character Creation: Race |
165 | |
265 | |
166 | Look at the B<Messages> window to see a description of this race and |
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167 | the center of the screen to see how this race looks like (I<below |
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168 | this dialog window: you may need to move the dialog away and click into |
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169 | the display area to make it visible>). |
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170 | |
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171 | You can look at another race, or accept this race (you will cycle back |
266 | You can look at another race, or accept this race (you will cycle back |
172 | to this race eventually, so you can take your time making this important |
267 | to this race eventually, so you can take your time making this important |
173 | choice. |
268 | choice. |
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269 | |