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42 | risk of taking an item you should not pick up. |
42 | risk of taking an item you should not pick up. |
43 | |
43 | |
44 | |
44 | |
45 | =head1 X<tooltip>Tooltips |
45 | =head1 X<tooltip>Tooltips |
46 | |
46 | |
47 | This section contains some of the tooltips of the Crossfire+ client. |
47 | This section contains some of the tooltips of the Deliantra client. |
48 | |
48 | |
49 | =head2 X<stat_health> |
49 | =head2 X<stat_health> |
50 | |
50 | |
51 | B<Health points>. Measures of how much damage you can take before |
51 | B<Health points>. Measures of how much damage you can take before |
52 | dying. Hit points are determined from your level and are influenced by the |
52 | dying. Hit points are determined from your level and are influenced by the |
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84 | character becomes able to succeed at more difficult tasks. A character's |
84 | character becomes able to succeed at more difficult tasks. A character's |
85 | level starts at a value of 0 and may range up beyond 100. |
85 | level starts at a value of 0 and may range up beyond 100. |
86 | |
86 | |
87 | =head2 X<stat_ranged> |
87 | =head2 X<stat_ranged> |
88 | |
88 | |
89 | B<Ranged attack> - how you attack when you press shift-cursor (spell, |
89 | B<Attack Slots> - how you attack when you fire (shift-direction, spell, |
90 | skill, weapon etc). |
90 | skill etc.) - your range slot, or you walk/run into something - your |
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91 | combat slot. You can apply both a ranged attack weapon (such as a spell, |
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92 | horn, rod, bow etc.) and a combat attack weapon (such as a sword, knife |
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93 | etc.) at the same time, but only one of them - marked with a C<*> - will |
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94 | be wielded at any one time. You can quickly toggle between the two slots |
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95 | by using C<KP-Plus>, but usually the server will automatically switch |
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96 | between the two slots as needed. |
91 | |
97 | |
92 | =head2 X<stat_Str> |
98 | =head2 X<stat_Str> |
93 | |
99 | |
94 | B<Physical Strength>, determines damage dealt with weapons, how much you |
100 | B<Physical Strength>, determines damage dealt with weapons, how much you |
95 | can carry, and how often you can attack. |
101 | can carry, and how often you can attack. |
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120 | effects, and also how much your spell and grace points increase when |
126 | effects, and also how much your spell and grace points increase when |
121 | leveling up. |
127 | leveling up. |
122 | |
128 | |
123 | =head2 X<stat_Cha> |
129 | =head2 X<stat_Cha> |
124 | |
130 | |
125 | B<Charisma>, how well you are received by NPCs. Affects buying and selling |
131 | B<Charisma>, how well you are received by NPCs. Affects buying and |
126 | prices in shops. |
132 | selling prices in shops, the L<oratory|skill_description/oratory> and |
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133 | L<singing|skill_description/singing> skills and a few other things. |
127 | |
134 | |
128 | =head2 X<stat_Wc> |
135 | =head2 X<stat_Wc> |
129 | |
136 | |
130 | B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more |
137 | B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more |
131 | potent. Current weapon, level and Str are some things which effect the |
138 | potent. Current weapon, level and Str are some things which effect the |
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151 | armour worn primarily determines Arm value. This is the same as the |
158 | armour worn primarily determines Arm value. This is the same as the |
152 | physical resistance. |
159 | physical resistance. |
153 | |
160 | |
154 | =head2 X<stat_Spd> |
161 | =head2 X<stat_Spd> |
155 | |
162 | |
156 | B<Speed>, how fast you can move. The value of speed may range between |
163 | B<Speed>, how fast you can move. The value roughly means how many actions |
157 | nearly 0 ("very slow") to higher than 5 ("lightning fast"). Base speed |
164 | per second you can make. It may range between nearly 0 ("very slow") to |
158 | is determined from the Dex and modified downward proportionally by the |
165 | higher than 5 ("lightning fast"). Base speed is determined from the Dex |
159 | amount of weight carried which exceeds the Max Carry limit. The armour |
166 | and modified downward proportionally by the amount of weight carried which |
160 | worn also sets the upper limit on speed. |
167 | exceeds the Max Carry limit. The armour worn also sets the upper limit on |
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168 | speed. |
161 | |
169 | |
162 | =head2 X<stat_WSp> |
170 | =head2 X<stat_WSp> |
163 | |
171 | |
164 | B<Weapon Speed>, how many attacks you may make per unit of time |
172 | B<Weapon Speed>, how many attacks you may make per second when combatting. |
165 | (0.120s). Higher values indicate faster attack speed. Current weapon and |
173 | Higher values indicate faster attack speed. Current weapon and Dex effect |
166 | Dex effect the value of weapon speed. |
174 | the value of weapon speed. |
167 | |
175 | |
168 | =head2 X<npc_message_entry> |
176 | =head2 X<npc_message_entry> |
169 | |
177 | |
170 | Enter a message here that you want to tell the NPC and press B<return>. |
178 | Enter a message here that you want to tell the NPC and press B<return>. |
171 | |
179 | |
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195 | |
203 | |
196 | |
204 | |
197 | =head1 X<ui>User Interface Text Fragments |
205 | =head1 X<ui>User Interface Text Fragments |
198 | |
206 | |
199 | This section just contains some longer text fragment used by the |
207 | This section just contains some longer text fragment used by the |
200 | Crossfire+ client. |
208 | Deliantra client. |
201 | |
209 | |
202 | =head2 X<chargen_stats>Character Creation: Stats |
210 | =head2 X<chargen_stats>Character Creation: Stats |
203 | |
211 | |
204 | B<Stats> are a very important aspect of your character. You can use the |
212 | B<Stats> are a very important aspect of your character. You can use the |
205 | tooltips to learn what each Stat governs. |
213 | tooltips to learn what each Stat governs. |