… | |
… | |
3 | This section contains the Tips of the Day, ordered by most important to |
3 | This section contains the Tips of the Day, ordered by most important to |
4 | least important. |
4 | least important. |
5 | |
5 | |
6 | =head2 Tutorial |
6 | =head2 Tutorial |
7 | |
7 | |
8 | For first time users of CF+, consider skimming through the |
8 | For first time users of Deliantra, consider skimming through the |
9 | L<tutorial>. You can also access it by pressing the B<Help> button at the |
9 | L<tutorial>. You can also access it by pressing the B<Help> button at the |
10 | top. |
10 | top. |
11 | |
11 | |
12 | =head2 Apply and Examine Keys |
12 | =head2 Apply and Examine Keys |
13 | |
13 | |
… | |
… | |
42 | risk of taking an item you should not pick up. |
42 | risk of taking an item you should not pick up. |
43 | |
43 | |
44 | |
44 | |
45 | =head1 X<tooltip>Tooltips |
45 | =head1 X<tooltip>Tooltips |
46 | |
46 | |
47 | This section contains some of the tooltips of the Crossfire+ client. |
47 | This section contains some of the tooltips of the Deliantra client. |
48 | |
48 | |
49 | =head2 X<stat_health> |
49 | =head2 X<stat_health> |
50 | |
50 | |
51 | B<Health points>. Measures of how much damage you can take before |
51 | B<Health points>. Measures of how much damage you can take before |
52 | dying. Hit points are determined from your level and are influenced by the |
52 | dying. Hit points are determined from your level and are influenced by the |
53 | value of your Con. Hp value may range between 1 to beyond 500 and higher |
53 | value of your Con stat. Hp value may range between 1 to beyond 500, and higher |
54 | values indicate a greater ability to withstand punishment. |
54 | values indicate a greater ability to withstand punishment. |
55 | |
55 | |
56 | =head2 X<stat_mana> |
56 | =head2 X<stat_mana> |
57 | |
57 | |
58 | B<Spell points>. Measures of how much "fuel" you have for casting spells |
58 | B<Spell points>. Measures of how much "fuel" you have for casting spells |
… | |
… | |
61 | the current spell points beyond your normal maximum). Higher values |
61 | the current spell points beyond your normal maximum). Higher values |
62 | indicate greater amounts of mana. |
62 | indicate greater amounts of mana. |
63 | |
63 | |
64 | =head2 X<stat_grace> |
64 | =head2 X<stat_grace> |
65 | |
65 | |
66 | B<Grace points> - how favored you are by your god. In game terms, how |
66 | B<Grace points> - how favored you are by your god. In game terms, how much |
67 | much divine magic you can cast. Your level, Wis and Pow effect what the |
67 | divine magic (prayers) you can cast. Your level, Wis and Pow effect what |
68 | value of grace is. Prayong on an altar of your god can increase this value |
68 | the value of grace is. Praying on an altar of your god can increase this |
69 | beyond your normal maximum. Grace can take on large positive and negative |
69 | value to twice your normal maximum. Grace can take on large positive and |
70 | values. Positive values indicate favor by the gods. |
70 | negative values. Positive values indicate favor by the gods. |
71 | |
71 | |
72 | =head2 X<stat_food> |
72 | =head2 X<stat_food> |
73 | |
73 | |
74 | B<Food>. Ranges between 0 (starving) and 999 (satiated). At a value of |
74 | B<Food>. Ranges between 0 (starving) and 999 (satiated). If it reaches 0 |
75 | 0 the character begins to die. Some magic can speed up or slow down the |
75 | and your character cannot find some food to eat (e.g. in your inventory), |
|
|
76 | it begins to die (health points decrease). Some magic can speed up or slow |
76 | character digestion. Healing wounds will speed up digestion too. |
77 | down the character digestion. Healing wounds will speed up digestion too. |
77 | |
78 | |
78 | =head2 X<stat_exp> |
79 | =head2 X<stat_exp> |
79 | |
80 | |
80 | B<Experience points and overall level> - experience is increased as a |
81 | B<Experience points and overall level> - experience is increased as a |
81 | reward for appropriate action (such as killing monsters) and may decrease |
82 | reward for appropriate action (such as killing monsters) and may decrease |
82 | as a result of a magical attack or dying. Level is directly derived |
83 | as a result of a magical attack or dying. Level is directly derived |
83 | from the experience value. As the level of the character increases, the |
84 | from the experience value. As the level of the character increases, the |
84 | character becomes able to succeed at more difficult tasks. A character's |
85 | character becomes able to succeed at more difficult tasks. A character's |
85 | level starts at a value of 0 and may range up beyond 100. |
86 | level starts at a value of 1 and may range up beyond 100. |
86 | |
87 | |
87 | =head2 X<stat_ranged> |
88 | =head2 X<stat_ranged> |
88 | |
89 | |
89 | B<Ranged attack> - how you attack when you press shift-cursor (spell, |
90 | B<Attack Slots> - how you attack when you fire (shift-direction, spell, |
90 | skill, weapon etc). |
91 | skill etc.) - your range slot, or you walk/run into something - your |
|
|
92 | combat slot. You can apply both a ranged attack weapon (such as a spell, |
|
|
93 | horn, rod, bow etc.) and a combat attack weapon (such as a sword, knife |
|
|
94 | etc.) at the same time, but only one of them - marked with a C<*> - will |
|
|
95 | be wielded at any one time. You can quickly toggle between the two slots |
|
|
96 | by using C<KP-Plus>, but usually the server will automatically switch |
|
|
97 | between the two slots as needed. |
91 | |
98 | |
92 | =head2 X<stat_Str> |
99 | =head2 X<stat_Str> |
93 | |
100 | |
94 | B<Physical Strength>, determines damage dealt with weapons, how much you |
101 | B<Physical Strength>, determines damage dealt with weapons, how much you |
95 | can carry, and how often you can attack. |
102 | can carry, and how often you can attack. |
… | |
… | |
120 | effects, and also how much your spell and grace points increase when |
127 | effects, and also how much your spell and grace points increase when |
121 | leveling up. |
128 | leveling up. |
122 | |
129 | |
123 | =head2 X<stat_Cha> |
130 | =head2 X<stat_Cha> |
124 | |
131 | |
125 | B<Charisma>, how well you are received by NPCs. Affects buying and selling |
132 | B<Charisma>, how well you are received by NPCs. Affects buying and |
126 | prices in shops. |
133 | selling prices in shops, the L<oratory|skill_description/oratory> and |
|
|
134 | L<singing|skill_description/singing> skills and a few other things. |
127 | |
135 | |
128 | =head2 X<stat_Wc> |
136 | =head2 X<stat_Wc> |
129 | |
137 | |
130 | B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more |
138 | B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more |
131 | potent. Current weapon, level and Str are some things which effect the |
139 | potent. Current weapon, level and Str are some things which effect the |
… | |
… | |
151 | armour worn primarily determines Arm value. This is the same as the |
159 | armour worn primarily determines Arm value. This is the same as the |
152 | physical resistance. |
160 | physical resistance. |
153 | |
161 | |
154 | =head2 X<stat_Spd> |
162 | =head2 X<stat_Spd> |
155 | |
163 | |
156 | B<Speed>, how fast you can move. The value of speed may range between |
164 | B<Speed>, how fast you can move. The value roughly means how many |
157 | nearly 0 ("very slow") to higher than 5 ("lightning fast"). Base speed |
165 | movements per second you can make. It may range between nearly 0 ("very |
158 | is determined from the Dex and modified downward proportionally by the |
166 | slow") to higher than 40 ("lightning fast"). Base speed is determined from |
159 | amount of weight carried which exceeds the Max Carry limit. The armour |
167 | the Dex stat and modified downward proportionally by the amount of weight |
160 | worn also sets the upper limit on speed. |
168 | carried which exceeds the Max Carry limit. The armour worn also sets the |
|
|
169 | upper limit on speed. |
161 | |
170 | |
162 | =head2 X<stat_WSp> |
171 | =head2 X<stat_WSp> |
163 | |
172 | |
164 | B<Weapon Speed>, how many attacks you may make per unit of time |
173 | B<Weapon Speed>, how many attacks you may make per second when combatting. |
165 | (0.120s). Higher values indicate faster attack speed. Current weapon and |
174 | Higher values indicate faster attack speed. Current weapon and Dex effect |
166 | Dex effect the value of weapon speed. |
175 | the value of weapon speed. |
167 | |
176 | |
168 | =head2 X<npc_message_entry> |
177 | =head2 X<npc_message_entry> |
169 | |
178 | |
170 | Enter a message here that you want to tell the NPC and press B<return>. |
179 | Enter a message here that you want to tell the NPC and press B<return>. |
171 | |
180 | |
… | |
… | |
195 | |
204 | |
196 | |
205 | |
197 | =head1 X<ui>User Interface Text Fragments |
206 | =head1 X<ui>User Interface Text Fragments |
198 | |
207 | |
199 | This section just contains some longer text fragment used by the |
208 | This section just contains some longer text fragment used by the |
200 | Crossfire+ client. |
209 | Deliantra client. |
201 | |
210 | |
202 | =head2 X<chargen_stats>Character Creation: Stats |
211 | =head2 X<chargen_stats>Character Creation: Stats |
203 | |
212 | |
204 | B<Stats> are a very important aspect of your character. You can use the |
213 | B<Stats> are a very important aspect of your character. You can use the |
205 | tooltips to learn what each Stat governs. |
214 | tooltips to learn what each Stat governs. |