1 | =head1 tooltip |
1 | =head1 X<tip_of_the_day>Tips of the Day |
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2 | |
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3 | This section contains the Tips of the Day, ordered by most important to |
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4 | least important. |
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5 | |
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6 | =head2 Tutorial |
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7 | |
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8 | For first time users of CF+, consider skimming through the |
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9 | L<tutorial>. You can also access it by pressing the B<Help> button at the |
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10 | top. |
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11 | |
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12 | =head2 Apply and Examine Keys |
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13 | |
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14 | The B<Spacebar> usually applies the topmost object on the ground, while |
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15 | the B<Return> (or B<Enter>) key examines it. See L<the keyboard|the_keyboard> |
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16 | for more keyboard mappings. |
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17 | |
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18 | =head2 The Completer |
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19 | |
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20 | You can type most commands by simply typing an B<abbreviation> whenever the |
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21 | play area has the keyboard focus. See L<the keyboard|the_keyboard> |
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22 | for more info. |
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23 | |
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24 | =head2 The Mouse |
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25 | |
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26 | The left mouse button usually B<examines> an item. The middle mouse |
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27 | button usually B<applies> an item (which can mean a lot of things, such |
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28 | as drinking, wearing, wielding and so on). The right mouse button usually |
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29 | opens a B<menu> with further options. For example, the right-mouse-button |
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30 | menu of the playing area gives you quick access to the playerbook and |
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31 | autopickup, while the RMB-menu in the skills window lets you create key |
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32 | bindings for using skills. |
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33 | |
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34 | =head2 Autopickup |
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35 | |
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36 | You can let your character automatically pick up stuff when you are moving |
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37 | over a L<map space|glossary/space>: First select which items to pick up in the |
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38 | B<Setup/Pickup> window, then enable/disable it using the right mouse |
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39 | button menu of the playing area. |
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40 | |
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41 | It's customary to disable autopickup in civilised areas, to reduce the |
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42 | risk of taking an item you should not pick up. |
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43 | |
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44 | |
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45 | =head1 X<tooltip>Tooltips |
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46 | |
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47 | This section contains some of the tooltips of the Crossfire+ client. |
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48 | |
3 | =head2 X<stat_health> |
49 | =head2 X<stat_health> |
4 | |
50 | |
5 | B<Health points>. Measures of how much damage you can take before |
51 | B<Health points>. Measures of how much damage you can take before |
6 | dying. Hit points are determined from your level and are influenced by the |
52 | dying. Hit points are determined from your level and are influenced by the |
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44 | skill, weapon etc). |
90 | skill, weapon etc). |
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91 | |
46 | =head2 X<stat_Str> |
92 | =head2 X<stat_Str> |
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93 | |
48 | B<Physical Strength>, determines damage dealt with weapons, how much you |
94 | B<Physical Strength>, determines damage dealt with weapons, how much you |
49 | can carry, and how often you can attack |
95 | can carry, and how often you can attack. |
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96 | |
51 | =head2 X<stat_Dex> |
97 | =head2 X<stat_Dex> |
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53 | B<Dexterity>, your physical agility. Determines chance of being hit and |
99 | B<Dexterity>, your physical agility. Determines chance of being hit and |
54 | affects armor class and speed |
100 | affects armor class and speed. |
55 | |
101 | |
56 | =head2 X<stat_Con> |
102 | =head2 X<stat_Con> |
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58 | B<Constitution>, physical health and toughness. Determines how many |
104 | B<Constitution>, physical health and toughness. Determines how many |
59 | healthpoints you can have |
105 | healthpoints you can have. |
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106 | |
61 | =head2 X<stat_Int> |
107 | =head2 X<stat_Int> |
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108 | |
63 | B<Intelligence>, your ability to learn and use skills and incantations |
109 | B<Intelligence>, your ability to learn and use skills and incantations |
64 | (both prayers and magic) and determines how much spell points you can have |
110 | (both prayers and magic) and determines how much spell points you can have. |
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66 | =head2 X<stat_Wis> |
112 | =head2 X<stat_Wis> |
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68 | B<Wisdom>, the ability to learn and use divine magic (prayers). Determines |
114 | B<Wisdom>, the ability to learn and use divine magic (prayers). Determines |
69 | how many grace points you can have |
115 | how many grace points you can have. |
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71 | =head2 X<stat_Pow> |
117 | =head2 X<stat_Pow> |
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73 | B<Power>, your magical potential. Influences the strength of spell |
119 | B<Power>, your magical potential. Influences the strength of spell |
74 | effects, and also how much your spell and grace points increase when |
120 | effects, and also how much your spell and grace points increase when |
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118 | B<Weapon Speed>, how many attacks you may make per unit of time |
164 | B<Weapon Speed>, how many attacks you may make per unit of time |
119 | (0.120s). Higher values indicate faster attack speed. Current weapon and |
165 | (0.120s). Higher values indicate faster attack speed. Current weapon and |
120 | Dex effect the value of weapon speed. |
166 | Dex effect the value of weapon speed. |
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167 | |
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168 | =head2 X<npc_message_entry> |
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169 | |
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170 | Enter a message here that you want to tell the NPC and press B<return>. |
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171 | |
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172 | Sometimes you have to tell an NPC something you cannot find out during a |
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173 | normal conversation (such as a password). In those cases you have to use |
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174 | this text entry. You can also enter responses manually instead of using |
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175 | the response buttons below. |
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176 | |
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177 | =head2 X<completer_help>The Command Completer |
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178 | |
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179 | This is your central interface to send text commands to the server. To |
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180 | enter a verbatim command to send to the server, just type the command, |
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181 | followed by a space, and press return. |
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182 | |
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183 | Typing the initial letters of words (or just any letters) displays guesses |
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184 | for commands you might want to use. |
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185 | |
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186 | You can use the cursor-up and cursor-down keys to select between those |
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187 | guesses. |
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188 | |
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189 | B<Right-Click> opens a menu where you can select further options, sich |
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190 | as redefining key bindings. |
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191 | |
122 | =head2 X<charcreation_focus> |
192 | =head2 X<charcreation_focus> |
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124 | Press a key (click on the entry to make sure it has keyboard focus) |
194 | Press a key (click on the entry to make sure it has keyboard focus) |
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195 | |
126 | =head1 ui |
196 | |
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197 | =head1 X<ui>User Interface Text Fragments |
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198 | |
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199 | This section just contains some longer text fragment used by the |
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200 | Crossfire+ client. |
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201 | |
128 | =head2 X<chargen_stats>Character Creation: Stats |
202 | =head2 X<chargen_stats>Character Creation: Stats |
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130 | B<Stats> are a very important aspect of your character. You can use the |
204 | B<Stats> are a very important aspect of your character. You can use the |
131 | tooltips to learn what each Stat governs. |
205 | tooltips to learn what each Stat governs. |
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137 | You can create another set of stats, swap two stat values with each other |
211 | You can create another set of stats, swap two stat values with each other |
138 | or accept the stats as shown below and continue. |
212 | or accept the stats as shown below and continue. |
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213 | |
140 | =head2 X<chargen_race>Character Creation: Race |
214 | =head2 X<chargen_race>Character Creation: Race |
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142 | Look at the B<Messages> window to see a description of this race and |
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143 | the center of the screen to see how this race looks like (I<below |
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144 | this dialog window: you may need to move the dialog away and click into |
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145 | the display area to make it visible>). |
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146 | |
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147 | You can look at another race, or accept this race (you will cycle back |
216 | You can look at another race, or accept this race (you will cycle back |
148 | to this race eventually, so you can take your time making this important |
217 | to this race eventually, so you can take your time making this important |
149 | choice. |
218 | choice. |
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