… | |
… | |
3 | This section contains the Tips of the Day, ordered by most important to |
3 | This section contains the Tips of the Day, ordered by most important to |
4 | least important. |
4 | least important. |
5 | |
5 | |
6 | =head2 Tutorial |
6 | =head2 Tutorial |
7 | |
7 | |
8 | For first time users of CF+, consider skimming through the |
8 | For first time users of Deliantra, consider skimming through the |
9 | L<tutorial>. You can also access it by pressing the B<Help> button at the |
9 | L<tutorial>. You can also access it by pressing the B<Help> button at the |
10 | top. |
10 | top. |
11 | |
11 | |
12 | =head2 Apply and Examine Keys |
12 | =head2 Apply and Examine Keys |
13 | |
13 | |
… | |
… | |
39 | button menu of the playing area. |
39 | button menu of the playing area. |
40 | |
40 | |
41 | It's customary to disable autopickup in civilised areas, to reduce the |
41 | It's customary to disable autopickup in civilised areas, to reduce the |
42 | risk of taking an item you should not pick up. |
42 | risk of taking an item you should not pick up. |
43 | |
43 | |
|
|
44 | =head2 Moving the Map |
|
|
45 | |
|
|
46 | You can move the map (I<not> the minimap) around by dragging it with the |
|
|
47 | middle mouse button. This is useful when you rearrange your windows and |
|
|
48 | want to move the center of the map. |
|
|
49 | |
44 | |
50 | |
45 | =head1 X<tooltip>Tooltips |
51 | =head1 X<tooltip>Tooltips |
46 | |
52 | |
47 | This section contains some of the tooltips of the Crossfire+ client. |
53 | This section contains some of the tooltips of the Deliantra client. |
|
|
54 | |
|
|
55 | =head2 X<modifier_box>The Modifier Box |
|
|
56 | |
|
|
57 | This box shows which keyboard modifiers (Shift, Ctrl etc.) are currently |
|
|
58 | active. |
|
|
59 | |
|
|
60 | =head3 B<once/REPEAT> |
|
|
61 | |
|
|
62 | C<Ctrl> determines wether an action invoked via the keyboard (moving, |
|
|
63 | firing) is executed once per keypress or repeatedly as fast as |
|
|
64 | possible. |
|
|
65 | |
|
|
66 | In I<once> mode, each time you press a key, your character will try to |
|
|
67 | execute the action once. If you try to execute actions faster than your |
|
|
68 | character is able to, the actions will be queued. |
|
|
69 | |
|
|
70 | In I<REPEAT> mode, your character keep executing the action as long as you |
|
|
71 | keep the keys pressed, as fast as it is able to do. This allows you to run |
|
|
72 | faster with a fast character, but msot importantly enables you to stop |
|
|
73 | immediately, as no matter how fast your character is, stopping to press |
|
|
74 | the keys will stop your character. |
|
|
75 | |
|
|
76 | =head3 B<move/FIRE> |
|
|
77 | |
|
|
78 | C<Shift> determines wether you move or fire when pressing an arrow key. |
|
|
79 | For example, when you have applied a bow, then pressing C<Shift>-Arrow |
|
|
80 | will firean arrow instead of moving your character. Less obviously, this |
|
|
81 | also works for anything else in your range slot, such as spells or skills. |
|
|
82 | |
|
|
83 | =head3 B<alt> |
|
|
84 | |
|
|
85 | Shows wether the alt key is pressed or not. The alt key is not used for |
|
|
86 | controlling your character. |
|
|
87 | |
|
|
88 | =head3 B<num> |
|
|
89 | |
|
|
90 | C<NumLock> isn't used by Deliantra, but on some operating systems, having |
|
|
91 | it on makes it impossible to use the B<numeric keypad> for moving or |
|
|
92 | firing, so best leave it off when playing Deliantra. |
|
|
93 | |
|
|
94 | =back |
48 | |
95 | |
49 | =head2 X<stat_health> |
96 | =head2 X<stat_health> |
50 | |
97 | |
51 | B<Health points>. Measures of how much damage you can take before |
98 | B<Health points>. Measures of how much damage you can take before |
52 | dying. Hit points are determined from your level and are influenced by the |
99 | dying. Hit points are determined from your level and are influenced by the |
53 | value of your Con. Hp value may range between 1 to beyond 500 and higher |
100 | value of your Con stat. Hp value may range between 1 to beyond 500, and higher |
54 | values indicate a greater ability to withstand punishment. |
101 | values indicate a greater ability to withstand punishment. |
55 | |
102 | |
56 | =head2 X<stat_mana> |
103 | =head2 X<stat_mana> |
57 | |
104 | |
58 | B<Spell points>. Measures of how much "fuel" you have for casting spells |
105 | B<Spell points>. Measures of how much "fuel" you have for casting spells |
… | |
… | |
61 | the current spell points beyond your normal maximum). Higher values |
108 | the current spell points beyond your normal maximum). Higher values |
62 | indicate greater amounts of mana. |
109 | indicate greater amounts of mana. |
63 | |
110 | |
64 | =head2 X<stat_grace> |
111 | =head2 X<stat_grace> |
65 | |
112 | |
66 | B<Grace points> - how favored you are by your god. In game terms, how |
113 | B<Grace points> - how favored you are by your god. In game terms, how much |
67 | much divine magic you can cast. Your level, Wis and Pow effect what the |
114 | divine magic (prayers) you can cast. Your level, Wis and Pow effect what |
68 | value of grace is. Prayong on an altar of your god can increase this value |
115 | the value of grace is. Praying on an altar of your god can increase this |
69 | beyond your normal maximum. Grace can take on large positive and negative |
116 | value to twice your normal maximum. Grace can take on large positive and |
70 | values. Positive values indicate favor by the gods. |
117 | negative values. Positive values indicate favor by the gods. |
71 | |
118 | |
72 | =head2 X<stat_food> |
119 | =head2 X<stat_food> |
73 | |
120 | |
74 | B<Food>. Ranges between 0 (starving) and 999 (satiated). At a value of |
121 | B<Food>. Ranges between 0 (starving) and 999 (satiated). If it reaches 0 |
75 | 0 the character begins to die. Some magic can speed up or slow down the |
122 | and your character cannot find some food to eat (e.g. in your inventory), |
|
|
123 | it begins to die (health points decrease). Some magic can speed up or slow |
76 | character digestion. Healing wounds will speed up digestion too. |
124 | down the character digestion. Healing wounds will speed up digestion too. |
77 | |
125 | |
78 | =head2 X<stat_exp> |
126 | =head2 X<stat_exp> |
79 | |
127 | |
80 | B<Experience points and overall level> - experience is increased as a |
128 | B<Experience points and overall level> - experience is increased as a |
81 | reward for appropriate action (such as killing monsters) and may decrease |
129 | reward for appropriate action (such as killing monsters) and may decrease |
82 | as a result of a magical attack or dying. Level is directly derived |
130 | as a result of a magical attack or dying. Level is directly derived |
83 | from the experience value. As the level of the character increases, the |
131 | from the experience value. As the level of the character increases, the |
84 | character becomes able to succeed at more difficult tasks. A character's |
132 | character becomes able to succeed at more difficult tasks. A character's |
85 | level starts at a value of 0 and may range up beyond 100. |
133 | level starts at a value of 1 and may range up beyond 100. |
86 | |
134 | |
87 | =head2 X<stat_ranged> |
135 | =head2 X<stat_ranged> |
88 | |
136 | |
89 | B<Ranged attack> - how you attack when you press shift-cursor (spell, |
137 | B<Attack Slots> - how you attack when you fire (shift-direction, spell, |
90 | skill, weapon etc). |
138 | skill etc.) - your range slot, or you walk/run into something - your |
|
|
139 | combat slot. You can apply both a ranged attack weapon (such as a spell, |
|
|
140 | horn, rod, bow etc.) and a combat attack weapon (such as a sword, knife |
|
|
141 | etc.) at the same time, but only one of them - marked with a C<*> - will |
|
|
142 | be wielded at any one time. You can quickly toggle between the two slots |
|
|
143 | by using C<KP-Plus>, but usually the server will automatically switch |
|
|
144 | between the two slots as needed. |
91 | |
145 | |
92 | =head2 X<stat_Str> |
146 | =head2 X<stat_Str> |
93 | |
147 | |
94 | B<Physical Strength>, determines damage dealt with weapons, how much you |
148 | B<Physical Strength>, determines damage dealt with weapons, how much you |
95 | can carry, and how often you can attack. |
149 | can carry, and how often you can attack. |
… | |
… | |
120 | effects, and also how much your spell and grace points increase when |
174 | effects, and also how much your spell and grace points increase when |
121 | leveling up. |
175 | leveling up. |
122 | |
176 | |
123 | =head2 X<stat_Cha> |
177 | =head2 X<stat_Cha> |
124 | |
178 | |
125 | B<Charisma>, how well you are received by NPCs. Affects buying and selling |
179 | B<Charisma>, how well you are received by NPCs. Affects buying and |
126 | prices in shops. |
180 | selling prices in shops, the L<oratory|skill_description/oratory> and |
|
|
181 | L<singing|skill_description/singing> skills and a few other things. |
127 | |
182 | |
128 | =head2 X<stat_Wc> |
183 | =head2 X<stat_Wc> |
129 | |
184 | |
130 | B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more |
185 | B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more |
131 | potent. Current weapon, level and Str are some things which effect the |
186 | potent. Current weapon, level and Str are some things which effect the |
… | |
… | |
151 | armour worn primarily determines Arm value. This is the same as the |
206 | armour worn primarily determines Arm value. This is the same as the |
152 | physical resistance. |
207 | physical resistance. |
153 | |
208 | |
154 | =head2 X<stat_Spd> |
209 | =head2 X<stat_Spd> |
155 | |
210 | |
156 | B<Speed>, how fast you can move. The value of speed may range between |
211 | B<Speed>, how fast you can move. The value roughly means how many |
157 | nearly 0 ("very slow") to higher than 5 ("lightning fast"). Base speed |
212 | movements per second you can make. It may range between nearly 0 ("very |
158 | is determined from the Dex and modified downward proportionally by the |
213 | slow") to higher than 40 ("lightning fast"). Base speed is determined from |
159 | amount of weight carried which exceeds the Max Carry limit. The armour |
214 | the Dex stat and modified downward proportionally by the amount of weight |
160 | worn also sets the upper limit on speed. |
215 | carried which exceeds the Max Carry limit. The armour worn also sets the |
|
|
216 | upper limit on speed. |
161 | |
217 | |
162 | =head2 X<stat_WSp> |
218 | =head2 X<stat_WSp> |
163 | |
219 | |
164 | B<Weapon Speed>, how many attacks you may make per unit of time |
220 | B<Weapon Speed>, how many attacks you may make per second when combatting. |
165 | (0.120s). Higher values indicate faster attack speed. Current weapon and |
221 | Higher values indicate faster attack speed. Current weapon and Dex effect |
166 | Dex effect the value of weapon speed. |
222 | the value of weapon speed. |
167 | |
223 | |
168 | =head2 X<npc_message_entry> |
224 | =head2 X<npc_message_entry> |
169 | |
225 | |
170 | Enter a message here that you want to tell the NPC and press B<return>. |
226 | Enter a message here that you want to tell the NPC and press B<return>. |
171 | |
227 | |
… | |
… | |
195 | |
251 | |
196 | |
252 | |
197 | =head1 X<ui>User Interface Text Fragments |
253 | =head1 X<ui>User Interface Text Fragments |
198 | |
254 | |
199 | This section just contains some longer text fragment used by the |
255 | This section just contains some longer text fragment used by the |
200 | Crossfire+ client. |
256 | Deliantra client. |
201 | |
257 | |
202 | =head2 X<chargen_stats>Character Creation: Stats |
258 | =head2 X<chargen_stats>Character Creation: Stats |
203 | |
259 | |
204 | B<Stats> are a very important aspect of your character. You can use the |
260 | B<Stats> are a very important aspect of your character. You can use the |
205 | tooltips to learn what each Stat governs. |
261 | tooltips to learn what each Stat governs. |