1 | =head1 tooltip |
1 | =head1 X<tooltip>Tooltips |
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3 | This section just contains some of the tooltips of the Crossfire+ client. |
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3 | =head2 X<stat_health> |
5 | =head2 X<stat_health> |
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5 | B<Health points>. Measures of how much damage you can take before |
7 | B<Health points>. Measures of how much damage you can take before |
6 | dying. Hit points are determined from your level and are influenced by the |
8 | dying. Hit points are determined from your level and are influenced by the |
7 | value of your Con. Hp value may range between 1 to beyond 500 and higher |
9 | value of your Con. Hp value may range between 1 to beyond 500 and higher |
8 | values indicate a greater ability to withstand punishment. |
10 | values indicate a greater ability to withstand punishment. |
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11 | |
10 | =head2 X<stat_mana> |
12 | =head2 X<stat_mana> |
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12 | B<Spell points>. Measures of how much \"fuel\" you have for casting spells |
14 | B<Spell points>. Measures of how much "fuel" you have for casting spells |
13 | and incantations. Mana is calculated from your level and your Pow. Mana |
15 | and incantations. Mana is calculated from your level and your Pow. Mana |
14 | values can range between 1 to beyond 500 (glowing crystals can increase |
16 | values can range between 1 to beyond 500 (glowing crystals can increase |
15 | the current spell points beyond your normal maximum). Higher values |
17 | the current spell points beyond your normal maximum). Higher values |
16 | indicate greater amounts of mana. |
18 | indicate greater amounts of mana. |
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44 | skill, weapon etc). |
46 | skill, weapon etc). |
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47 | |
46 | =head2 X<stat_Str> |
48 | =head2 X<stat_Str> |
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48 | B<Physical Strength>, determines damage dealt with weapons, how much you |
50 | B<Physical Strength>, determines damage dealt with weapons, how much you |
49 | can carry, and how often you can attack |
51 | can carry, and how often you can attack. |
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52 | |
51 | =head2 X<stat_Dex> |
53 | =head2 X<stat_Dex> |
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53 | B<Dexterity>, your physical agility. Determines chance of being hit and |
55 | B<Dexterity>, your physical agility. Determines chance of being hit and |
54 | affects armor class and speed |
56 | affects armor class and speed. |
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57 | |
56 | =head2 X<stat_Con> |
58 | =head2 X<stat_Con> |
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58 | B<Constitution>, physical health and toughness. Determines how many |
60 | B<Constitution>, physical health and toughness. Determines how many |
59 | healthpoints you can have |
61 | healthpoints you can have. |
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62 | |
61 | =head2 X<stat_Int> |
63 | =head2 X<stat_Int> |
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63 | B<Intelligence>, your ability to learn and use skills and incantations |
65 | B<Intelligence>, your ability to learn and use skills and incantations |
64 | (both prayers and magic) and determines how much spell points you can have |
66 | (both prayers and magic) and determines how much spell points you can have. |
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66 | =head2 X<stat_Wis> |
68 | =head2 X<stat_Wis> |
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68 | B<Wisdom>, the ability to learn and use divine magic (prayers). Determines |
70 | B<Wisdom>, the ability to learn and use divine magic (prayers). Determines |
69 | how many grace points you can have |
71 | how many grace points you can have. |
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72 | |
71 | =head2 X<stat_Pow> |
73 | =head2 X<stat_Pow> |
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73 | B<Power>, your magical potential. Influences the strength of spell |
75 | B<Power>, your magical potential. Influences the strength of spell |
74 | effects, and also how much your spell and grace points increase when |
76 | effects, and also how much your spell and grace points increase when |
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118 | B<Weapon Speed>, how many attacks you may make per unit of time |
120 | B<Weapon Speed>, how many attacks you may make per unit of time |
119 | (0.120s). Higher values indicate faster attack speed. Current weapon and |
121 | (0.120s). Higher values indicate faster attack speed. Current weapon and |
120 | Dex effect the value of weapon speed. |
122 | Dex effect the value of weapon speed. |
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124 | =head2 X<npc_message_entry> |
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126 | Enter a message here that you want to tell the NPC and press B<return>. |
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128 | Sometimes you have to tell an NPC something you cannot find out during a |
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129 | normal conversation (such as a password). In those cases you have to use |
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130 | this text entry. You can also enter responses manually instead of using |
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131 | the response buttons below. |
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133 | =head2 X<completer_help>The Command Completer |
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135 | This is your central interface to send text commands to the server. To |
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136 | enter a verbatim command to send to the server, just type the command, |
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137 | followed by a space, and press return. |
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139 | Typing the initial letters of words (or just any letters) displays guesses |
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140 | for commands you might want to use. |
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142 | You can use the cursor-up and cursor-down keys to select between those |
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143 | guesses. |
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145 | B<Right-Click> opens a menu where you can select further options, sich |
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146 | as redefining key bindings. |
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122 | =head2 X<charcreation_focus> |
148 | =head2 X<charcreation_focus> |
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124 | Press a key (click on the entry to make sure it has keyboard focus) |
150 | Press a key (click on the entry to make sure it has keyboard focus) |
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151 | |
126 | =head1 ui |
152 | =head1 X<ui>User Interface Text Fragments |
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153 | |
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154 | This section just contains some longer text fragment used by the |
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155 | Crossfire+ client. |
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156 | |
128 | =head2 X<chargen_stats>Character Creation: Stats |
157 | =head2 X<chargen_stats>Character Creation: Stats |
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158 | |
130 | B<Stats> are a very important aspect of your character. You can use the |
159 | B<Stats> are a very important aspect of your character. You can use the |
131 | tooltips to learn what each Stat governs. |
160 | tooltips to learn what each Stat governs. |