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1 | =head1 X<tip_of_the_day>Tips of the Day |
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2 | |
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3 | This section contains the Tips of the Day, ordered by most important to |
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4 | least important. |
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5 | |
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6 | =head2 Tutorial |
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7 | |
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8 | For first time users of CF+, consider skimming through the |
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9 | L<tutorial>. You can also access it by pressing the B<Help> button at the |
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10 | top. |
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11 | |
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12 | =head2 Apply and Examine Keys |
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13 | |
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14 | The B<Spacebar> usually applies the topmost object on the ground, while |
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15 | the B<Return> (or B<Enter>) key examines it. See L<the keyboard|the_keyboard> |
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16 | for more keyboard mappings. |
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17 | |
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18 | =head2 The Completer |
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19 | |
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20 | You can type most commands by simply typing an B<abbreviation> whenever the |
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21 | play area has the keyboard focus. See L<the keyboard|the_keyboard> |
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22 | for more info. |
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23 | |
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24 | =head2 The Mouse |
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25 | |
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26 | The left mouse button usually B<examines> an item. The middle mouse |
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27 | button usually B<applies> an item (which can mean a lot of things, such |
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28 | as drinking, wearing, wielding and so on). The right mouse button usually |
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29 | opens a B<menu> with further options. For example, the right-mouse-button |
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30 | menu of the playing area gives you quick access to the playerbook and |
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31 | autopickup, while the RMB-menu in the skills window lets you create key |
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32 | bindings for using skills. |
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33 | |
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34 | =head2 Autopickup |
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35 | |
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36 | You can let your character automatically pick up stuff when you are moving |
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37 | over a L<map space|glossary/space>: First select which items to pick up in the |
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38 | B<Setup/Pickup> window, then enable/disable it using the right mouse |
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39 | button menu of the playing area. |
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40 | |
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41 | It's customary to disable autopickup in civilised areas, to reduce the |
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42 | risk of taking an item you should not pick up. |
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43 | |
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44 | |
1 | =head1 X<tooltip>Tooltips |
45 | =head1 X<tooltip>Tooltips |
2 | |
46 | |
3 | This section just contains some of the tooltips of the Crossfire+ client. |
47 | This section contains some of the tooltips of the Crossfire+ client. |
4 | |
48 | |
5 | =head2 X<stat_health> |
49 | =head2 X<stat_health> |
6 | |
50 | |
7 | B<Health points>. Measures of how much damage you can take before |
51 | B<Health points>. Measures of how much damage you can take before |
8 | dying. Hit points are determined from your level and are influenced by the |
52 | dying. Hit points are determined from your level and are influenced by the |
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76 | effects, and also how much your spell and grace points increase when |
120 | effects, and also how much your spell and grace points increase when |
77 | leveling up. |
121 | leveling up. |
78 | |
122 | |
79 | =head2 X<stat_Cha> |
123 | =head2 X<stat_Cha> |
80 | |
124 | |
81 | B<Charisma>, how well you are received by NPCs. Affects buying and selling |
125 | B<Charisma>, how well you are received by NPCs. Affects buying and |
82 | prices in shops. |
126 | selling prices in shops, the L<oratory|skill_description/oratory> and |
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127 | L<singing|skill_description/singing> skills and a few other things. |
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128 | |
84 | =head2 X<stat_Wc> |
129 | =head2 X<stat_Wc> |
85 | |
130 | |
86 | B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more |
131 | B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more |
87 | potent. Current weapon, level and Str are some things which effect the |
132 | potent. Current weapon, level and Str are some things which effect the |
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107 | armour worn primarily determines Arm value. This is the same as the |
152 | armour worn primarily determines Arm value. This is the same as the |
108 | physical resistance. |
153 | physical resistance. |
109 | |
154 | |
110 | =head2 X<stat_Spd> |
155 | =head2 X<stat_Spd> |
111 | |
156 | |
112 | B<Speed>, how fast you can move. The value of speed may range between |
157 | B<Speed>, how fast you can move. The value roughly means how many actions |
113 | nearly 0 ("very slow") to higher than 5 ("lightning fast"). Base speed |
158 | per second you can make. It may range between nearly 0 ("very slow") to |
114 | is determined from the Dex and modified downward proportionally by the |
159 | higher than 5 ("lightning fast"). Base speed is determined from the Dex |
115 | amount of weight carried which exceeds the Max Carry limit. The armour |
160 | and modified downward proportionally by the amount of weight carried which |
116 | worn also sets the upper limit on speed. |
161 | exceeds the Max Carry limit. The armour worn also sets the upper limit on |
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162 | speed. |
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163 | |
118 | =head2 X<stat_WSp> |
164 | =head2 X<stat_WSp> |
119 | |
165 | |
120 | B<Weapon Speed>, how many attacks you may make per unit of time |
166 | B<Weapon Speed>, how many attacks you may make per second when combatting. |
121 | (0.120s). Higher values indicate faster attack speed. Current weapon and |
167 | Higher values indicate faster attack speed. Current weapon and Dex effect |
122 | Dex effect the value of weapon speed. |
168 | the value of weapon speed. |
123 | |
169 | |
124 | =head2 X<npc_message_entry> |
170 | =head2 X<npc_message_entry> |
125 | |
171 | |
126 | Enter a message here that you want to tell the NPC and press B<return>. |
172 | Enter a message here that you want to tell the NPC and press B<return>. |
127 | |
173 | |
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147 | |
193 | |
148 | =head2 X<charcreation_focus> |
194 | =head2 X<charcreation_focus> |
149 | |
195 | |
150 | Press a key (click on the entry to make sure it has keyboard focus) |
196 | Press a key (click on the entry to make sure it has keyboard focus) |
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197 | |
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198 | |
152 | =head1 X<ui>User Interface Text Fragments |
199 | =head1 X<ui>User Interface Text Fragments |
153 | |
200 | |
154 | This section just contains some longer text fragment used by the |
201 | This section just contains some longer text fragment used by the |
155 | Crossfire+ client. |
202 | Crossfire+ client. |
156 | |
203 | |
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166 | You can create another set of stats, swap two stat values with each other |
213 | You can create another set of stats, swap two stat values with each other |
167 | or accept the stats as shown below and continue. |
214 | or accept the stats as shown below and continue. |
168 | |
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169 | =head2 X<chargen_race>Character Creation: Race |
216 | =head2 X<chargen_race>Character Creation: Race |
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171 | Look at the B<Messages> window to see a description of this race and |
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172 | the center of the screen to see how this race looks like (I<below |
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173 | this dialog window: you may need to move the dialog away and click into |
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174 | the display area to make it visible>). |
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175 | |
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176 | You can look at another race, or accept this race (you will cycle back |
218 | You can look at another race, or accept this race (you will cycle back |
177 | to this race eventually, so you can take your time making this important |
219 | to this race eventually, so you can take your time making this important |
178 | choice. |
220 | choice. |
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