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1 | =head1 X<tip_of_the_day>Tips of the Day |
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2 | |
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3 | This section contains the Tips of the Day, ordered by most important to |
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4 | least important. |
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5 | |
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6 | =head2 Tutorial |
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7 | |
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8 | For first time users of Deliantra, consider skimming through the |
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9 | L<tutorial>. You can also access it by pressing the B<Help> button at the |
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10 | top. |
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11 | |
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12 | =head2 Apply and Examine Keys |
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13 | |
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14 | The B<Spacebar> usually applies the topmost object on the ground, while |
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15 | the B<Return> (or B<Enter>) key examines it. See L<the keyboard|the_keyboard> |
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16 | for more keyboard mappings. |
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17 | |
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18 | =head2 The Completer |
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19 | |
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20 | You can type most commands by simply typing an B<abbreviation> whenever the |
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21 | play area has the keyboard focus. See L<the keyboard|the_keyboard> |
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22 | for more info. |
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23 | |
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24 | =head2 The Mouse |
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25 | |
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26 | The left mouse button usually B<examines> an item. The middle mouse |
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27 | button usually B<applies> an item (which can mean a lot of things, such |
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28 | as drinking, wearing, wielding and so on). The right mouse button usually |
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29 | opens a B<menu> with further options. For example, the right-mouse-button |
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30 | menu of the playing area gives you quick access to the playerbook and |
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31 | autopickup, while the RMB-menu in the skills window lets you create key |
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32 | bindings for using skills. |
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33 | |
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34 | =head2 Autopickup |
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35 | |
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36 | You can let your character automatically pick up stuff when you are moving |
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37 | over a L<map space|glossary/space>: First select which items to pick up in the |
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38 | B<Setup/Pickup> window, then enable/disable it using the right mouse |
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39 | button menu of the playing area. |
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40 | |
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41 | It's customary to disable autopickup in civilised areas, to reduce the |
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42 | risk of taking an item you should not pick up. |
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43 | |
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44 | =head2 Moving the Map |
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45 | |
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46 | You can move the map (I<not> the minimap) around by dragging it with the |
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47 | middle mouse button. This is useful when you rearrange your windows and |
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48 | want to move the center of the map. |
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49 | |
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50 | |
1 | =head1 X<tooltip>Tooltips |
51 | =head1 X<tooltip>Tooltips |
2 | |
52 | |
3 | This section just contains some of the tooltips of the Crossfire+ client. |
53 | This section contains some of the tooltips of the Deliantra client. |
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54 | |
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55 | =head2 X<modifier_box>Keyboard Modifierd |
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56 | |
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57 | This box shows which keyboard modifiers (Shift, Ctrl etc.) are currently |
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58 | active ("pressed"). |
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59 | |
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60 | =head3 B<once/REPEAT> |
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61 | |
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62 | C<Ctrl> determines wether an action invoked via the keyboard (moving, |
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63 | firing) is executed once per keypress or repeatedly as fast as |
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64 | possible. |
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65 | |
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66 | In I<once> mode, each time you press a key, your character will try to |
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67 | execute the action once. If you try to execute actions faster than your |
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68 | character is able to, the actions will be queued. |
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69 | |
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70 | In I<REPEAT> mode, your character keep executing the action as long as you |
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71 | keep the keys pressed, as fast as it is able to do. This allows you to run |
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72 | faster with a fast character, but msot importantly enables you to stop |
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73 | immediately, as no matter how fast your character is, stopping to press |
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74 | the keys will stop your character. |
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75 | |
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76 | =head3 B<move/FIRE> |
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77 | |
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78 | C<Shift> determines wether you move or fire when pressing an arrow key. |
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79 | For example, when you have applied a bow, then pressing C<Shift>-Arrow |
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80 | will firean arrow instead of moving your character. Less obviously, this |
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81 | also works for anything else in your range slot, such as spells or skills. |
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82 | |
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83 | =head3 B<alt> |
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84 | |
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85 | Shows wether the alt key is pressed or not. The alt key is not used for |
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86 | controlling your character. |
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87 | |
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88 | =head3 B<num> |
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89 | |
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90 | C<NumLock> isn't used by Deliantra, but on some operating systems, having |
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91 | it on makes it impossible to use the B<numeric keypad> for moving or |
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92 | firing, so best leave it off when playing Deliantra. |
4 | |
93 | |
5 | =head2 X<stat_health> |
94 | =head2 X<stat_health> |
6 | |
95 | |
7 | B<Health points>. Measures of how much damage you can take before |
96 | B<Health points>. Measures of how much damage you can take before |
8 | dying. Hit points are determined from your level and are influenced by the |
97 | dying. Hit points are determined from your level and are influenced by the |
9 | value of your Con. Hp value may range between 1 to beyond 500 and higher |
98 | value of your Con stat. Hp value may range between 1 to beyond 500, and higher |
10 | values indicate a greater ability to withstand punishment. |
99 | values indicate a greater ability to withstand punishment. |
11 | |
100 | |
12 | =head2 X<stat_mana> |
101 | =head2 X<stat_mana> |
13 | |
102 | |
14 | B<Spell points>. Measures of how much "fuel" you have for casting spells |
103 | B<Spell points>. Measures of how much "fuel" you have for casting spells |
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17 | the current spell points beyond your normal maximum). Higher values |
106 | the current spell points beyond your normal maximum). Higher values |
18 | indicate greater amounts of mana. |
107 | indicate greater amounts of mana. |
19 | |
108 | |
20 | =head2 X<stat_grace> |
109 | =head2 X<stat_grace> |
21 | |
110 | |
22 | B<Grace points> - how favored you are by your god. In game terms, how |
111 | B<Grace points> - how favored you are by your god. In game terms, how much |
23 | much divine magic you can cast. Your level, Wis and Pow effect what the |
112 | divine magic (prayers) you can cast. Your level, Wis and Pow effect what |
24 | value of grace is. Prayong on an altar of your god can increase this value |
113 | the value of grace is. Praying on an altar of your god can increase this |
25 | beyond your normal maximum. Grace can take on large positive and negative |
114 | value to twice your normal maximum. Grace can take on large positive and |
26 | values. Positive values indicate favor by the gods. |
115 | negative values. Positive values indicate favor by the gods. |
27 | |
116 | |
28 | =head2 X<stat_food> |
117 | =head2 X<stat_food> |
29 | |
118 | |
30 | B<Food>. Ranges between 0 (starving) and 999 (satiated). At a value of |
119 | B<Food>. Ranges between 0 (starving) and 999 (satiated). If it reaches 0 |
31 | 0 the character begins to die. Some magic can speed up or slow down the |
120 | and your character cannot find some food to eat (e.g. in your inventory), |
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121 | it begins to die (health points decrease). Some magic can speed up or slow |
32 | character digestion. Healing wounds will speed up digestion too. |
122 | down the character digestion. Healing wounds will speed up digestion too. |
33 | |
123 | |
34 | =head2 X<stat_exp> |
124 | =head2 X<stat_exp> |
35 | |
125 | |
36 | B<Experience points and overall level> - experience is increased as a |
126 | B<Experience points and overall level> - experience is increased as a |
37 | reward for appropriate action (such as killing monsters) and may decrease |
127 | reward for appropriate action (such as killing monsters) and may decrease |
38 | as a result of a magical attack or dying. Level is directly derived |
128 | as a result of a magical attack or dying. Level is directly derived |
39 | from the experience value. As the level of the character increases, the |
129 | from the experience value. As the level of the character increases, the |
40 | character becomes able to succeed at more difficult tasks. A character's |
130 | character becomes able to succeed at more difficult tasks. A character's |
41 | level starts at a value of 0 and may range up beyond 100. |
131 | level starts at a value of 1 and may range up beyond 100. |
42 | |
132 | |
43 | =head2 X<stat_ranged> |
133 | =head2 X<stat_ranged> |
44 | |
134 | |
45 | B<Ranged attack> - how you attack when you press shift-cursor (spell, |
135 | B<Attack Slots> - how you attack when you fire (shift-direction, spell, |
46 | skill, weapon etc). |
136 | skill etc.) - your range slot, or you walk/run into something - your |
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137 | combat slot. You can apply both a ranged attack weapon (such as a spell, |
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138 | horn, rod, bow etc.) and a combat attack weapon (such as a sword, knife |
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139 | etc.) at the same time, but only one of them - marked with a C<*> - will |
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140 | be wielded at any one time. You can quickly toggle between the two slots |
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141 | by using C<KP-Plus>, but usually the server will automatically switch |
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142 | between the two slots as needed. |
47 | |
143 | |
48 | =head2 X<stat_Str> |
144 | =head2 X<stat_Str> |
49 | |
145 | |
50 | B<Physical Strength>, determines damage dealt with weapons, how much you |
146 | B<Physical Strength>, determines damage dealt with weapons, how much you |
51 | can carry, and how often you can attack. |
147 | can carry, and how often you can attack. |
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76 | effects, and also how much your spell and grace points increase when |
172 | effects, and also how much your spell and grace points increase when |
77 | leveling up. |
173 | leveling up. |
78 | |
174 | |
79 | =head2 X<stat_Cha> |
175 | =head2 X<stat_Cha> |
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176 | |
81 | B<Charisma>, how well you are received by NPCs. Affects buying and selling |
177 | B<Charisma>, how well you are received by NPCs. Affects buying and |
82 | prices in shops. |
178 | selling prices in shops, the L<oratory|skill_description/oratory> and |
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179 | L<singing|skill_description/singing> skills and a few other things. |
83 | |
180 | |
84 | =head2 X<stat_Wc> |
181 | =head2 X<stat_Wc> |
85 | |
182 | |
86 | B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more |
183 | B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more |
87 | potent. Current weapon, level and Str are some things which effect the |
184 | potent. Current weapon, level and Str are some things which effect the |
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107 | armour worn primarily determines Arm value. This is the same as the |
204 | armour worn primarily determines Arm value. This is the same as the |
108 | physical resistance. |
205 | physical resistance. |
109 | |
206 | |
110 | =head2 X<stat_Spd> |
207 | =head2 X<stat_Spd> |
111 | |
208 | |
112 | B<Speed>, how fast you can move. The value of speed may range between |
209 | B<Speed>, how fast you can move. The value roughly means how many |
113 | nearly 0 ("very slow") to higher than 5 ("lightning fast"). Base speed |
210 | movements per second you can make. It may range between nearly 0 ("very |
114 | is determined from the Dex and modified downward proportionally by the |
211 | slow") to higher than 40 ("lightning fast"). Base speed is determined from |
115 | amount of weight carried which exceeds the Max Carry limit. The armour |
212 | the Dex stat and modified downward proportionally by the amount of weight |
116 | worn also sets the upper limit on speed. |
213 | carried which exceeds the Max Carry limit. The armour worn also sets the |
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214 | upper limit on speed. |
117 | |
215 | |
118 | =head2 X<stat_WSp> |
216 | =head2 X<stat_WSp> |
119 | |
217 | |
120 | B<Weapon Speed>, how many attacks you may make per unit of time |
218 | B<Weapon Speed>, how many attacks you may make per second when combatting. |
121 | (0.120s). Higher values indicate faster attack speed. Current weapon and |
219 | Higher values indicate faster attack speed. Current weapon and Dex effect |
122 | Dex effect the value of weapon speed. |
220 | the value of weapon speed. |
123 | |
221 | |
124 | =head2 X<npc_message_entry> |
222 | =head2 X<npc_message_entry> |
125 | |
223 | |
126 | Enter a message here that you want to tell the NPC and press B<return>. |
224 | Enter a message here that you want to tell the NPC and press B<return>. |
127 | |
225 | |
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147 | |
245 | |
148 | =head2 X<charcreation_focus> |
246 | =head2 X<charcreation_focus> |
149 | |
247 | |
150 | Press a key (click on the entry to make sure it has keyboard focus) |
248 | Press a key (click on the entry to make sure it has keyboard focus) |
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249 | |
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250 | |
152 | =head1 X<ui>User Interface Text Fragments |
251 | =head1 X<ui>User Interface Text Fragments |
153 | |
252 | |
154 | This section just contains some longer text fragment used by the |
253 | This section just contains some longer text fragment used by the |
155 | Crossfire+ client. |
254 | Deliantra client. |
156 | |
255 | |
157 | =head2 X<chargen_stats>Character Creation: Stats |
256 | =head2 X<chargen_stats>Character Creation: Stats |
158 | |
257 | |
159 | B<Stats> are a very important aspect of your character. You can use the |
258 | B<Stats> are a very important aspect of your character. You can use the |
160 | tooltips to learn what each Stat governs. |
259 | tooltips to learn what each Stat governs. |
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166 | You can create another set of stats, swap two stat values with each other |
265 | You can create another set of stats, swap two stat values with each other |
167 | or accept the stats as shown below and continue. |
266 | or accept the stats as shown below and continue. |
168 | |
267 | |
169 | =head2 X<chargen_race>Character Creation: Race |
268 | =head2 X<chargen_race>Character Creation: Race |
170 | |
269 | |
171 | Look at the B<Messages> window to see a description of this race and |
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172 | the center of the screen to see how this race looks like (I<below |
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173 | this dialog window: you may need to move the dialog away and click into |
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174 | the display area to make it visible>). |
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175 | |
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176 | You can look at another race, or accept this race (you will cycle back |
270 | You can look at another race, or accept this race (you will cycle back |
177 | to this race eventually, so you can take your time making this important |
271 | to this race eventually, so you can take your time making this important |
178 | choice. |
272 | choice. |
179 | |
273 | |