1 | =head1 X<tip_of_the_day>Tips of the Day |
1 | =head1 X<tip_of_the_day>Tips of the Day |
2 | |
2 | |
3 | This section contains the Tips of the Day, ordered by most important to |
3 | This section contains the Tips of the Day, ordered by most important to |
4 | least important. |
4 | least important. |
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5 | |
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6 | =head2 Tutorial |
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7 | |
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8 | For first time users of CF+, consider skimming through the |
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9 | L<tutorial>. You can also access it by pressing the B<Help> button at the |
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10 | top. |
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11 | |
6 | =head2 Apply and Examine Keys |
12 | =head2 Apply and Examine Keys |
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13 | |
8 | The B<Spacebar> usually applies the topmost object on the ground, while |
14 | The B<Spacebar> usually applies the topmost object on the ground, while |
9 | the B<Return> (or B<Enter>) key examines it. See L<the keyboard|the_keyboard> |
15 | the B<Return> (or B<Enter>) key examines it. See L<the keyboard|the_keyboard> |
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26 | bindings for using skills. |
32 | bindings for using skills. |
27 | |
33 | |
28 | =head2 Autopickup |
34 | =head2 Autopickup |
29 | |
35 | |
30 | You can let your character automatically pick up stuff when you are moving |
36 | You can let your character automatically pick up stuff when you are moving |
31 | over a L<glossary/space>: First select which items to pick up in the |
37 | over a L<map space|glossary/space>: First select which items to pick up in the |
32 | B<Setup/Pickup> window, then enable/disable it using the right mouse |
38 | B<Setup/Pickup> window, then enable/disable it using the right mouse |
33 | button menu of the playing area. |
39 | button menu of the playing area. |
34 | |
40 | |
35 | It's customary to disable autopickup in civilised areas, to reduce the |
41 | It's customary to disable autopickup in civilised areas, to reduce the |
36 | risk of taking an item you should not pick up. |
42 | risk of taking an item you should not pick up. |
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38 | |
44 | |
39 | =head1 X<tooltip>Tooltips |
45 | =head1 X<tooltip>Tooltips |
40 | |
46 | |
41 | This section contains some of the tooltips of the Crossfire+ client. |
47 | This section contains some of the tooltips of the Deliantra client. |
42 | |
48 | |
43 | =head2 X<stat_health> |
49 | =head2 X<stat_health> |
44 | |
50 | |
45 | B<Health points>. Measures of how much damage you can take before |
51 | B<Health points>. Measures of how much damage you can take before |
46 | dying. Hit points are determined from your level and are influenced by the |
52 | dying. Hit points are determined from your level and are influenced by the |
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78 | character becomes able to succeed at more difficult tasks. A character's |
84 | character becomes able to succeed at more difficult tasks. A character's |
79 | level starts at a value of 0 and may range up beyond 100. |
85 | level starts at a value of 0 and may range up beyond 100. |
80 | |
86 | |
81 | =head2 X<stat_ranged> |
87 | =head2 X<stat_ranged> |
82 | |
88 | |
83 | B<Ranged attack> - how you attack when you press shift-cursor (spell, |
89 | B<Attack Slots> - how you attack when you fire (shift-direction, spell, |
84 | skill, weapon etc). |
90 | skill etc.) - your range slot, or you walk/run into something - your |
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91 | combat slot. You can apply both a ranged attack weapon (such as a spell, |
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92 | horn, rod, bow etc.) and a combat attack weapon (such as a sword, knife |
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93 | etc.) at the same time, but only one of them - marked with a C<*> - will |
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94 | be wielded at any one time. You can quickly toggle between the two slots |
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95 | by using C<KP-Plus>, but usually the server will automatically switch |
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96 | between the two slots as needed. |
85 | |
97 | |
86 | =head2 X<stat_Str> |
98 | =head2 X<stat_Str> |
87 | |
99 | |
88 | B<Physical Strength>, determines damage dealt with weapons, how much you |
100 | B<Physical Strength>, determines damage dealt with weapons, how much you |
89 | can carry, and how often you can attack. |
101 | can carry, and how often you can attack. |
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114 | effects, and also how much your spell and grace points increase when |
126 | effects, and also how much your spell and grace points increase when |
115 | leveling up. |
127 | leveling up. |
116 | |
128 | |
117 | =head2 X<stat_Cha> |
129 | =head2 X<stat_Cha> |
118 | |
130 | |
119 | B<Charisma>, how well you are received by NPCs. Affects buying and selling |
131 | B<Charisma>, how well you are received by NPCs. Affects buying and |
120 | prices in shops. |
132 | selling prices in shops, the L<oratory|skill_description/oratory> and |
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133 | L<singing|skill_description/singing> skills and a few other things. |
121 | |
134 | |
122 | =head2 X<stat_Wc> |
135 | =head2 X<stat_Wc> |
123 | |
136 | |
124 | B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more |
137 | B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more |
125 | potent. Current weapon, level and Str are some things which effect the |
138 | potent. Current weapon, level and Str are some things which effect the |
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145 | armour worn primarily determines Arm value. This is the same as the |
158 | armour worn primarily determines Arm value. This is the same as the |
146 | physical resistance. |
159 | physical resistance. |
147 | |
160 | |
148 | =head2 X<stat_Spd> |
161 | =head2 X<stat_Spd> |
149 | |
162 | |
150 | B<Speed>, how fast you can move. The value of speed may range between |
163 | B<Speed>, how fast you can move. The value roughly means how many actions |
151 | nearly 0 ("very slow") to higher than 5 ("lightning fast"). Base speed |
164 | per second you can make. It may range between nearly 0 ("very slow") to |
152 | is determined from the Dex and modified downward proportionally by the |
165 | higher than 5 ("lightning fast"). Base speed is determined from the Dex |
153 | amount of weight carried which exceeds the Max Carry limit. The armour |
166 | and modified downward proportionally by the amount of weight carried which |
154 | worn also sets the upper limit on speed. |
167 | exceeds the Max Carry limit. The armour worn also sets the upper limit on |
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168 | speed. |
155 | |
169 | |
156 | =head2 X<stat_WSp> |
170 | =head2 X<stat_WSp> |
157 | |
171 | |
158 | B<Weapon Speed>, how many attacks you may make per unit of time |
172 | B<Weapon Speed>, how many attacks you may make per second when combatting. |
159 | (0.120s). Higher values indicate faster attack speed. Current weapon and |
173 | Higher values indicate faster attack speed. Current weapon and Dex effect |
160 | Dex effect the value of weapon speed. |
174 | the value of weapon speed. |
161 | |
175 | |
162 | =head2 X<npc_message_entry> |
176 | =head2 X<npc_message_entry> |
163 | |
177 | |
164 | Enter a message here that you want to tell the NPC and press B<return>. |
178 | Enter a message here that you want to tell the NPC and press B<return>. |
165 | |
179 | |
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203 | |
190 | |
204 | |
191 | =head1 X<ui>User Interface Text Fragments |
205 | =head1 X<ui>User Interface Text Fragments |
192 | |
206 | |
193 | This section just contains some longer text fragment used by the |
207 | This section just contains some longer text fragment used by the |
194 | Crossfire+ client. |
208 | Deliantra client. |
195 | |
209 | |
196 | =head2 X<chargen_stats>Character Creation: Stats |
210 | =head2 X<chargen_stats>Character Creation: Stats |
197 | |
211 | |
198 | B<Stats> are a very important aspect of your character. You can use the |
212 | B<Stats> are a very important aspect of your character. You can use the |
199 | tooltips to learn what each Stat governs. |
213 | tooltips to learn what each Stat governs. |
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205 | You can create another set of stats, swap two stat values with each other |
219 | You can create another set of stats, swap two stat values with each other |
206 | or accept the stats as shown below and continue. |
220 | or accept the stats as shown below and continue. |
207 | |
221 | |
208 | =head2 X<chargen_race>Character Creation: Race |
222 | =head2 X<chargen_race>Character Creation: Race |
209 | |
223 | |
210 | Look at the B<Messages> window to see a description of this race and |
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211 | the center of the screen to see how this race looks like (I<below |
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212 | this dialog window: you may need to move the dialog away and click into |
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213 | the display area to make it visible>). |
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214 | |
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215 | You can look at another race, or accept this race (you will cycle back |
224 | You can look at another race, or accept this race (you will cycle back |
216 | to this race eventually, so you can take your time making this important |
225 | to this race eventually, so you can take your time making this important |
217 | choice. |
226 | choice. |
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