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Revision 1.6 by root, Fri Sep 29 00:56:06 2006 UTC vs.
Revision 1.22 by root, Sat Aug 30 08:04:01 2008 UTC

1=head1 X<tip_of_the_day>Tips of the Day 1=head1 X<tip_of_the_day>Tips of the Day
2 2
3This section contains the Tips of the Day, ordered by most important to 3This section contains the Tips of the Day, ordered by most important to
4least important. 4least important.
5
6=head2 Tutorial
7
8For first time users of Deliantra, consider skimming through the
9L<tutorial>. You can also access it by pressing the B<Help> button at the
10top.
5 11
6=head2 Apply and Examine Keys 12=head2 Apply and Examine Keys
7 13
8The B<Spacebar> usually applies the topmost object on the ground, while 14The B<Spacebar> usually applies the topmost object on the ground, while
9the B<Return> (or B<Enter>) key examines it. See L<the keyboard|the_keyboard> 15the B<Return> (or B<Enter>) key examines it. See L<the keyboard|the_keyboard>
26bindings for using skills. 32bindings for using skills.
27 33
28=head2 Autopickup 34=head2 Autopickup
29 35
30You can let your character automatically pick up stuff when you are moving 36You can let your character automatically pick up stuff when you are moving
31over a L<glossary/space>: First select which items to pick up in the 37over a L<map space|glossary/space>: First select which items to pick up in the
32B<Setup/Pickup> window, then enable/disable it using the right mouse 38B<Setup/Pickup> window, then enable/disable it using the right mouse
33button menu of the playing area. 39button menu of the playing area.
34 40
35It's customary to disable autopickup in civilised areas, to reduce the 41It's customary to disable autopickup in civilised areas, to reduce the
36risk of taking an item you should not pick up. 42risk of taking an item you should not pick up.
37 43
44=head2 Moving the Map
45
46You can move the map (I<not> the minimap) around by dragging it with the
47middle mouse button. This is useful when you rearrange your windows and
48want to move the center of the map.
49
38 50
39=head1 X<tooltip>Tooltips 51=head1 X<tooltip>Tooltips
40 52
41This section contains some of the tooltips of the Crossfire+ client. 53This section contains some of the tooltips of the Deliantra client.
54
55=head2 X<modifier_box>Keyboard Modifiers
56
57This box shows which keyboard modifiers (Shift, Ctrl etc.) are currently
58active ("pressed").
59
60=head3 B<once/REPEAT>
61
62C<Ctrl> determines wether an action invoked via the keyboard (moving,
63firing) is executed once per keypress or repeatedly as fast as
64possible.
65
66In I<once> mode, each time you press a key, your character will try to
67execute the action once. If you try to execute actions faster than your
68character is able to, the actions will be queued.
69
70In I<REPEAT> mode, your character keep executing the action as long as you
71keep the keys pressed, as fast as it is able to do. This allows you to run
72faster with a fast character, but msot importantly enables you to stop
73immediately, as no matter how fast your character is, stopping to press
74the keys will stop your character.
75
76=head3 B<move/FIRE>
77
78C<Shift> determines wether you move or fire when pressing an arrow key.
79For example, when you have applied a bow, then pressing C<Shift>-Arrow
80will firean arrow instead of moving your character. Less obviously, this
81also works for anything else in your range slot, such as spells or skills.
82
83=head3 B<alt>
84
85Shows wether the C<Alt> key is pressed or not. The Alt key can be used
86together with the arrow keys to achieve diagonal movement. It is also
87commonly used to define keyboard macros.
88
89=head3 B<num>
90
91C<NumLock> isn't used by Deliantra, but on the Windows Operating System,
92having it on can make it impossible to use the B<numeric keypad> for
93moving or firing. Likewise having it off on Mac OS X might cause problems
94with diagonal movement, so when you encounter keyboard issues, try to
95toggle NumLock.
42 96
43=head2 X<stat_health> 97=head2 X<stat_health>
44 98
45B<Health points>. Measures of how much damage you can take before 99B<Health points>. Measures of how much damage you can take before
46dying. Hit points are determined from your level and are influenced by the 100dying. Hit points are determined from your level and are influenced by the
47value of your Con. Hp value may range between 1 to beyond 500 and higher 101value of your Con stat. Hp value may range between 1 to beyond 500, and higher
48values indicate a greater ability to withstand punishment. 102values indicate a greater ability to withstand punishment.
49 103
50=head2 X<stat_mana> 104=head2 X<stat_mana>
51 105
52B<Spell points>. Measures of how much "fuel" you have for casting spells 106B<Spell points>. Measures of how much "fuel" you have for casting spells
55the current spell points beyond your normal maximum). Higher values 109the current spell points beyond your normal maximum). Higher values
56indicate greater amounts of mana. 110indicate greater amounts of mana.
57 111
58=head2 X<stat_grace> 112=head2 X<stat_grace>
59 113
60B<Grace points> - how favored you are by your god. In game terms, how 114B<Grace points> - how favored you are by your god. In game terms, how much
61much divine magic you can cast. Your level, Wis and Pow effect what the 115divine magic (prayers) you can cast. Your level, Wis and Pow effect what
62value of grace is. Prayong on an altar of your god can increase this value 116the value of grace is. Praying on an altar of your god can increase this
63beyond your normal maximum. Grace can take on large positive and negative 117value to twice your normal maximum. Grace can take on large positive and
64values. Positive values indicate favor by the gods. 118negative values. Positive values indicate favor by the gods.
65 119
66=head2 X<stat_food> 120=head2 X<stat_food>
67 121
68B<Food>. Ranges between 0 (starving) and 999 (satiated). At a value of 122B<Food>. Ranges between 0 (starving) and 999 (satiated). If it reaches 0
690 the character begins to die. Some magic can speed up or slow down the 123and your character cannot find some food to eat (e.g. in your inventory),
124it begins to die (health points decrease). Some magic can speed up or slow
70character digestion. Healing wounds will speed up digestion too. 125down the character digestion. Healing wounds will speed up digestion too.
71 126
72=head2 X<stat_exp> 127=head2 X<stat_exp>
73 128
74B<Experience points and overall level> - experience is increased as a 129B<Experience points and overall level> - experience is increased as a
75reward for appropriate action (such as killing monsters) and may decrease 130reward for appropriate action (such as killing monsters) and may decrease
76as a result of a magical attack or dying. Level is directly derived 131as a result of a magical attack or dying. Level is directly derived
77from the experience value. As the level of the character increases, the 132from the experience value. As the level of the character increases, the
78character becomes able to succeed at more difficult tasks. A character's 133character becomes able to succeed at more difficult tasks. A character's
79level starts at a value of 0 and may range up beyond 100. 134level starts at a value of 1 and may range up beyond 100.
80 135
81=head2 X<stat_ranged> 136=head2 X<stat_ranged>
82 137
83B<Ranged attack> - how you attack when you press shift-cursor (spell, 138B<Attack Slots> - how you attack when you fire (shift-direction, spell,
84skill, weapon etc). 139skill etc.) - your range slot, or you walk/run into something - your
140combat slot. You can apply both a ranged attack weapon (such as a spell,
141horn, rod, bow etc.) and a combat attack weapon (such as a sword, knife
142etc.) at the same time, but only one of them - marked with a C<*> - will
143be wielded at any one time. You can quickly toggle between the two slots
144by using C<KP-Plus>, but usually the server will automatically switch
145between the two slots as needed.
85 146
86=head2 X<stat_Str> 147=head2 X<stat_Str>
87 148
88B<Physical Strength>, determines damage dealt with weapons, how much you 149B<Physical Strength>, determines damage dealt with weapons, how much you
89can carry, and how often you can attack. 150can carry, and how often you can attack.
114effects, and also how much your spell and grace points increase when 175effects, and also how much your spell and grace points increase when
115leveling up. 176leveling up.
116 177
117=head2 X<stat_Cha> 178=head2 X<stat_Cha>
118 179
119B<Charisma>, how well you are received by NPCs. Affects buying and selling 180B<Charisma>, how well you are received by NPCs. Affects buying and
120prices in shops. 181selling prices in shops, the L<oratory|skill_description/oratory> and
182L<singing|skill_description/singing> skills and a few other things.
121 183
122=head2 X<stat_Wc> 184=head2 X<stat_Wc>
123 185
124B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more 186B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more
125potent. Current weapon, level and Str are some things which effect the 187potent. Current weapon, level and Str are some things which effect the
145armour worn primarily determines Arm value. This is the same as the 207armour worn primarily determines Arm value. This is the same as the
146physical resistance. 208physical resistance.
147 209
148=head2 X<stat_Spd> 210=head2 X<stat_Spd>
149 211
150B<Speed>, how fast you can move. The value of speed may range between 212B<Speed>, how fast you can move. The value roughly means how many
151nearly 0 ("very slow") to higher than 5 ("lightning fast"). Base speed 213movements per second you can make. It may range between nearly 0 ("very
152is determined from the Dex and modified downward proportionally by the 214slow") to higher than 40 ("lightning fast"). Base speed is determined from
153amount of weight carried which exceeds the Max Carry limit. The armour 215the Dex stat and modified downward proportionally by the amount of weight
154worn also sets the upper limit on speed. 216carried which exceeds the Max Carry limit. The armour worn also sets the
217upper limit on speed.
155 218
156=head2 X<stat_WSp> 219=head2 X<stat_WSp>
157 220
158B<Weapon Speed>, how many attacks you may make per unit of time 221B<Weapon Speed>, how many attacks you may make per second when combatting.
159(0.120s). Higher values indicate faster attack speed. Current weapon and 222Higher values indicate faster attack speed. Current weapon and Dex effect
160Dex effect the value of weapon speed. 223the value of weapon speed.
161 224
162=head2 X<npc_message_entry> 225=head2 X<npc_message_entry>
163 226
164Enter a message here that you want to tell the NPC and press B<return>. 227Enter a message here that you want to tell the NPC and press B<return>.
165 228
189 252
190 253
191=head1 X<ui>User Interface Text Fragments 254=head1 X<ui>User Interface Text Fragments
192 255
193This section just contains some longer text fragment used by the 256This section just contains some longer text fragment used by the
194Crossfire+ client. 257Deliantra client.
195 258
196=head2 X<chargen_stats>Character Creation: Stats 259=head2 X<chargen_stats>Character Creation: Stats
197 260
198B<Stats> are a very important aspect of your character. You can use the 261B<Stats> are a very important aspect of your character. You can use the
199tooltips to learn what each Stat governs. 262tooltips to learn what each Stat governs.
205You can create another set of stats, swap two stat values with each other 268You can create another set of stats, swap two stat values with each other
206or accept the stats as shown below and continue. 269or accept the stats as shown below and continue.
207 270
208=head2 X<chargen_race>Character Creation: Race 271=head2 X<chargen_race>Character Creation: Race
209 272
210Look at the B<Messages> window to see a description of this race and
211the center of the screen to see how this race looks like (I<below
212this dialog window: you may need to move the dialog away and click into
213the display area to make it visible>).
214
215You can look at another race, or accept this race (you will cycle back 273You can look at another race, or accept this race (you will cycle back
216to this race eventually, so you can take your time making this important 274to this race eventually, so you can take your time making this important
217choice. 275choice.
218 276

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