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Revision: 1.15
Committed: Sun Jan 6 01:10:19 2008 UTC (16 years, 6 months ago) by root
Branch: MAIN
CVS Tags: rel-0_9965, rel-0_9964, rel-0_9963, rel-0_9966
Changes since 1.14: +17 -16 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 =head1 X<tip_of_the_day>Tips of the Day
2
3 This section contains the Tips of the Day, ordered by most important to
4 least important.
5
6 =head2 Tutorial
7
8 For first time users of Deliantra, consider skimming through the
9 L<tutorial>. You can also access it by pressing the B<Help> button at the
10 top.
11
12 =head2 Apply and Examine Keys
13
14 The B<Spacebar> usually applies the topmost object on the ground, while
15 the B<Return> (or B<Enter>) key examines it. See L<the keyboard|the_keyboard>
16 for more keyboard mappings.
17
18 =head2 The Completer
19
20 You can type most commands by simply typing an B<abbreviation> whenever the
21 play area has the keyboard focus. See L<the keyboard|the_keyboard>
22 for more info.
23
24 =head2 The Mouse
25
26 The left mouse button usually B<examines> an item. The middle mouse
27 button usually B<applies> an item (which can mean a lot of things, such
28 as drinking, wearing, wielding and so on). The right mouse button usually
29 opens a B<menu> with further options. For example, the right-mouse-button
30 menu of the playing area gives you quick access to the playerbook and
31 autopickup, while the RMB-menu in the skills window lets you create key
32 bindings for using skills.
33
34 =head2 Autopickup
35
36 You can let your character automatically pick up stuff when you are moving
37 over a L<map space|glossary/space>: First select which items to pick up in the
38 B<Setup/Pickup> window, then enable/disable it using the right mouse
39 button menu of the playing area.
40
41 It's customary to disable autopickup in civilised areas, to reduce the
42 risk of taking an item you should not pick up.
43
44
45 =head1 X<tooltip>Tooltips
46
47 This section contains some of the tooltips of the Deliantra client.
48
49 =head2 X<stat_health>
50
51 B<Health points>. Measures of how much damage you can take before
52 dying. Hit points are determined from your level and are influenced by the
53 value of your Con stat. Hp value may range between 1 to beyond 500, and higher
54 values indicate a greater ability to withstand punishment.
55
56 =head2 X<stat_mana>
57
58 B<Spell points>. Measures of how much "fuel" you have for casting spells
59 and incantations. Mana is calculated from your level and your Pow. Mana
60 values can range between 1 to beyond 500 (glowing crystals can increase
61 the current spell points beyond your normal maximum). Higher values
62 indicate greater amounts of mana.
63
64 =head2 X<stat_grace>
65
66 B<Grace points> - how favored you are by your god. In game terms, how much
67 divine magic (prayers) you can cast. Your level, Wis and Pow effect what
68 the value of grace is. Praying on an altar of your god can increase this
69 value to twice your normal maximum. Grace can take on large positive and
70 negative values. Positive values indicate favor by the gods.
71
72 =head2 X<stat_food>
73
74 B<Food>. Ranges between 0 (starving) and 999 (satiated). If it reaches 0
75 and your character cannot find some food to eat (e.g. in your inventory),
76 it begins to die (health points decrease). Some magic can speed up or slow
77 down the character digestion. Healing wounds will speed up digestion too.
78
79 =head2 X<stat_exp>
80
81 B<Experience points and overall level> - experience is increased as a
82 reward for appropriate action (such as killing monsters) and may decrease
83 as a result of a magical attack or dying. Level is directly derived
84 from the experience value. As the level of the character increases, the
85 character becomes able to succeed at more difficult tasks. A character's
86 level starts at a value of 1 and may range up beyond 100.
87
88 =head2 X<stat_ranged>
89
90 B<Attack Slots> - how you attack when you fire (shift-direction, spell,
91 skill etc.) - your range slot, or you walk/run into something - your
92 combat slot. You can apply both a ranged attack weapon (such as a spell,
93 horn, rod, bow etc.) and a combat attack weapon (such as a sword, knife
94 etc.) at the same time, but only one of them - marked with a C<*> - will
95 be wielded at any one time. You can quickly toggle between the two slots
96 by using C<KP-Plus>, but usually the server will automatically switch
97 between the two slots as needed.
98
99 =head2 X<stat_Str>
100
101 B<Physical Strength>, determines damage dealt with weapons, how much you
102 can carry, and how often you can attack.
103
104 =head2 X<stat_Dex>
105
106 B<Dexterity>, your physical agility. Determines chance of being hit and
107 affects armor class and speed.
108
109 =head2 X<stat_Con>
110
111 B<Constitution>, physical health and toughness. Determines how many
112 healthpoints you can have.
113
114 =head2 X<stat_Int>
115
116 B<Intelligence>, your ability to learn and use skills and incantations
117 (both prayers and magic) and determines how much spell points you can have.
118
119 =head2 X<stat_Wis>
120
121 B<Wisdom>, the ability to learn and use divine magic (prayers). Determines
122 how many grace points you can have.
123
124 =head2 X<stat_Pow>
125
126 B<Power>, your magical potential. Influences the strength of spell
127 effects, and also how much your spell and grace points increase when
128 leveling up.
129
130 =head2 X<stat_Cha>
131
132 B<Charisma>, how well you are received by NPCs. Affects buying and
133 selling prices in shops, the L<oratory|skill_description/oratory> and
134 L<singing|skill_description/singing> skills and a few other things.
135
136 =head2 X<stat_Wc>
137
138 B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more
139 potent. Current weapon, level and Str are some things which effect the
140 value of Wc. The value of Wc may range between 25 and -72.
141
142 =head2 X<stat_Ac>
143
144 B<Armour Class>, how protected you are from being hit by any attack. Lower
145 values are better. Ac is based on your race and is modified by the Dex and
146 current armour worn. For characters that cannot wear armour, Ac improves
147 as their level increases.
148
149 =head2 X<stat_Dam>
150
151 B<Damage>, how much damage your melee/missile attack inflicts. Higher
152 values indicate a greater amount of damage will be inflicted with each
153 attack.
154
155 =head2 X<stat_Arm>
156
157 B<Armour>, how much damage (from physical attacks) will be subtracted from
158 successful hits made upon you. This value ranges between 0 to 99%. Current
159 armour worn primarily determines Arm value. This is the same as the
160 physical resistance.
161
162 =head2 X<stat_Spd>
163
164 B<Speed>, how fast you can move. The value roughly means how many
165 movements per second you can make. It may range between nearly 0 ("very
166 slow") to higher than 40 ("lightning fast"). Base speed is determined from
167 the Dex stat and modified downward proportionally by the amount of weight
168 carried which exceeds the Max Carry limit. The armour worn also sets the
169 upper limit on speed.
170
171 =head2 X<stat_WSp>
172
173 B<Weapon Speed>, how many attacks you may make per second when combatting.
174 Higher values indicate faster attack speed. Current weapon and Dex effect
175 the value of weapon speed.
176
177 =head2 X<npc_message_entry>
178
179 Enter a message here that you want to tell the NPC and press B<return>.
180
181 Sometimes you have to tell an NPC something you cannot find out during a
182 normal conversation (such as a password). In those cases you have to use
183 this text entry. You can also enter responses manually instead of using
184 the response buttons below.
185
186 =head2 X<completer_help>The Command Completer
187
188 This is your central interface to send text commands to the server. To
189 enter a verbatim command to send to the server, just type the command,
190 followed by a space, and press return.
191
192 Typing the initial letters of words (or just any letters) displays guesses
193 for commands you might want to use.
194
195 You can use the cursor-up and cursor-down keys to select between those
196 guesses.
197
198 B<Right-Click> opens a menu where you can select further options, sich
199 as redefining key bindings.
200
201 =head2 X<charcreation_focus>
202
203 Press a key (click on the entry to make sure it has keyboard focus)
204
205
206 =head1 X<ui>User Interface Text Fragments
207
208 This section just contains some longer text fragment used by the
209 Deliantra client.
210
211 =head2 X<chargen_stats>Character Creation: Stats
212
213 B<Stats> are a very important aspect of your character. You can use the
214 tooltips to learn what each Stat governs.
215
216 The stats generated by the server are always sorted from Str (highest) to
217 Cha (lowest). They will be modified later by both the race and the class
218 you choose.
219
220 You can create another set of stats, swap two stat values with each other
221 or accept the stats as shown below and continue.
222
223 =head2 X<chargen_race>Character Creation: Race
224
225 You can look at another race, or accept this race (you will cycle back
226 to this race eventually, so you can take your time making this important
227 choice.
228