--- deliantra/Deliantra-Client/pod/ui.pod 2006/09/29 00:56:06 1.6 +++ deliantra/Deliantra-Client/pod/ui.pod 2008/03/30 07:55:00 1.20 @@ -3,6 +3,12 @@ This section contains the Tips of the Day, ordered by most important to least important. +=head2 Tutorial + +For first time users of Deliantra, consider skimming through the +L. You can also access it by pressing the B button at the +top. + =head2 Apply and Examine Keys The B usually applies the topmost object on the ground, while @@ -28,23 +34,68 @@ =head2 Autopickup You can let your character automatically pick up stuff when you are moving -over a L: First select which items to pick up in the +over a L: First select which items to pick up in the B window, then enable/disable it using the right mouse button menu of the playing area. It's customary to disable autopickup in civilised areas, to reduce the risk of taking an item you should not pick up. +=head2 Moving the Map + +You can move the map (I the minimap) around by dragging it with the +middle mouse button. This is useful when you rearrange your windows and +want to move the center of the map. + =head1 XTooltips -This section contains some of the tooltips of the Crossfire+ client. +This section contains some of the tooltips of the Deliantra client. + +=head2 XKeyboard Modifiers + +This box shows which keyboard modifiers (Shift, Ctrl etc.) are currently +active ("pressed"). + +=head3 B + +C determines wether an action invoked via the keyboard (moving, +firing) is executed once per keypress or repeatedly as fast as +possible. + +In I mode, each time you press a key, your character will try to +execute the action once. If you try to execute actions faster than your +character is able to, the actions will be queued. + +In I mode, your character keep executing the action as long as you +keep the keys pressed, as fast as it is able to do. This allows you to run +faster with a fast character, but msot importantly enables you to stop +immediately, as no matter how fast your character is, stopping to press +the keys will stop your character. + +=head3 B + +C determines wether you move or fire when pressing an arrow key. +For example, when you have applied a bow, then pressing C-Arrow +will firean arrow instead of moving your character. Less obviously, this +also works for anything else in your range slot, such as spells or skills. + +=head3 B + +Shows wether the alt key is pressed or not. The alt key is not used for +controlling your character. + +=head3 B + +C isn't used by Deliantra, but on some operating systems, having +it on makes it impossible to use the B for moving or +firing, so best leave it off when playing Deliantra. =head2 X B. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the -value of your Con. Hp value may range between 1 to beyond 500 and higher +value of your Con stat. Hp value may range between 1 to beyond 500, and higher values indicate a greater ability to withstand punishment. =head2 X @@ -57,17 +108,18 @@ =head2 X -B - how favored you are by your god. In game terms, how -much divine magic you can cast. Your level, Wis and Pow effect what the -value of grace is. Prayong on an altar of your god can increase this value -beyond your normal maximum. Grace can take on large positive and negative -values. Positive values indicate favor by the gods. +B - how favored you are by your god. In game terms, how much +divine magic (prayers) you can cast. Your level, Wis and Pow effect what +the value of grace is. Praying on an altar of your god can increase this +value to twice your normal maximum. Grace can take on large positive and +negative values. Positive values indicate favor by the gods. =head2 X -B. Ranges between 0 (starving) and 999 (satiated). At a value of -0 the character begins to die. Some magic can speed up or slow down the -character digestion. Healing wounds will speed up digestion too. +B. Ranges between 0 (starving) and 999 (satiated). If it reaches 0 +and your character cannot find some food to eat (e.g. in your inventory), +it begins to die (health points decrease). Some magic can speed up or slow +down the character digestion. Healing wounds will speed up digestion too. =head2 X @@ -76,12 +128,18 @@ as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's -level starts at a value of 0 and may range up beyond 100. +level starts at a value of 1 and may range up beyond 100. =head2 X -B - how you attack when you press shift-cursor (spell, -skill, weapon etc). +B - how you attack when you fire (shift-direction, spell, +skill etc.) - your range slot, or you walk/run into something - your +combat slot. You can apply both a ranged attack weapon (such as a spell, +horn, rod, bow etc.) and a combat attack weapon (such as a sword, knife +etc.) at the same time, but only one of them - marked with a C<*> - will +be wielded at any one time. You can quickly toggle between the two slots +by using C, but usually the server will automatically switch +between the two slots as needed. =head2 X @@ -116,8 +174,9 @@ =head2 X -B, how well you are received by NPCs. Affects buying and selling -prices in shops. +B, how well you are received by NPCs. Affects buying and +selling prices in shops, the L and +L skills and a few other things. =head2 X @@ -147,17 +206,18 @@ =head2 X -B, how fast you can move. The value of speed may range between -nearly 0 ("very slow") to higher than 5 ("lightning fast"). Base speed -is determined from the Dex and modified downward proportionally by the -amount of weight carried which exceeds the Max Carry limit. The armour -worn also sets the upper limit on speed. +B, how fast you can move. The value roughly means how many +movements per second you can make. It may range between nearly 0 ("very +slow") to higher than 40 ("lightning fast"). Base speed is determined from +the Dex stat and modified downward proportionally by the amount of weight +carried which exceeds the Max Carry limit. The armour worn also sets the +upper limit on speed. =head2 X -B, how many attacks you may make per unit of time -(0.120s). Higher values indicate faster attack speed. Current weapon and -Dex effect the value of weapon speed. +B, how many attacks you may make per second when combatting. +Higher values indicate faster attack speed. Current weapon and Dex effect +the value of weapon speed. =head2 X @@ -191,7 +251,7 @@ =head1 XUser Interface Text Fragments This section just contains some longer text fragment used by the -Crossfire+ client. +Deliantra client. =head2 XCharacter Creation: Stats @@ -207,11 +267,6 @@ =head2 XCharacter Creation: Race -Look at the B window to see a description of this race and -the center of the screen to see how this race looks like (I). - You can look at another race, or accept this race (you will cycle back to this race eventually, so you can take your time making this important choice.