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Revision 1.5 by root, Mon Aug 14 05:04:03 2006 UTC vs.
Revision 1.10 by root, Fri May 18 13:49:20 2007 UTC

1=head1 X<tip_of_the_day>Tips of the Day
2
3This section contains the Tips of the Day, ordered by most important to
4least important.
5
6=head2 Tutorial
7
8For first time users of CF+, consider skimming through the
9L<tutorial>. You can also access it by pressing the B<Help> button at the
10top.
11
12=head2 Apply and Examine Keys
13
14The B<Spacebar> usually applies the topmost object on the ground, while
15the B<Return> (or B<Enter>) key examines it. See L<the keyboard|the_keyboard>
16for more keyboard mappings.
17
18=head2 The Completer
19
20You can type most commands by simply typing an B<abbreviation> whenever the
21play area has the keyboard focus. See L<the keyboard|the_keyboard>
22for more info.
23
24=head2 The Mouse
25
26The left mouse button usually B<examines> an item. The middle mouse
27button usually B<applies> an item (which can mean a lot of things, such
28as drinking, wearing, wielding and so on). The right mouse button usually
29opens a B<menu> with further options. For example, the right-mouse-button
30menu of the playing area gives you quick access to the playerbook and
31autopickup, while the RMB-menu in the skills window lets you create key
32bindings for using skills.
33
34=head2 Autopickup
35
36You can let your character automatically pick up stuff when you are moving
37over a L<map space|glossary/space>: First select which items to pick up in the
38B<Setup/Pickup> window, then enable/disable it using the right mouse
39button menu of the playing area.
40
41It's customary to disable autopickup in civilised areas, to reduce the
42risk of taking an item you should not pick up.
43
44
1=head1 X<tooltip>Tooltips 45=head1 X<tooltip>Tooltips
2 46
3This section just contains some of the tooltips of the Crossfire+ client. 47This section contains some of the tooltips of the Crossfire+ client.
4 48
5=head2 X<stat_health> 49=head2 X<stat_health>
6 50
7B<Health points>. Measures of how much damage you can take before 51B<Health points>. Measures of how much damage you can take before
8dying. Hit points are determined from your level and are influenced by the 52dying. Hit points are determined from your level and are influenced by the
76effects, and also how much your spell and grace points increase when 120effects, and also how much your spell and grace points increase when
77leveling up. 121leveling up.
78 122
79=head2 X<stat_Cha> 123=head2 X<stat_Cha>
80 124
81B<Charisma>, how well you are received by NPCs. Affects buying and selling 125B<Charisma>, how well you are received by NPCs. Affects buying and
82prices in shops. 126selling prices in shops, the L<oratory|skill_description/oratory> and
127L<singing|skill_description/singing> skills and a few other things.
83 128
84=head2 X<stat_Wc> 129=head2 X<stat_Wc>
85 130
86B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more 131B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more
87potent. Current weapon, level and Str are some things which effect the 132potent. Current weapon, level and Str are some things which effect the
147 192
148=head2 X<charcreation_focus> 193=head2 X<charcreation_focus>
149 194
150Press a key (click on the entry to make sure it has keyboard focus) 195Press a key (click on the entry to make sure it has keyboard focus)
151 196
197
152=head1 X<ui>User Interface Text Fragments 198=head1 X<ui>User Interface Text Fragments
153 199
154This section just contains some longer text fragment used by the 200This section just contains some longer text fragment used by the
155Crossfire+ client. 201Crossfire+ client.
156 202
166You can create another set of stats, swap two stat values with each other 212You can create another set of stats, swap two stat values with each other
167or accept the stats as shown below and continue. 213or accept the stats as shown below and continue.
168 214
169=head2 X<chargen_race>Character Creation: Race 215=head2 X<chargen_race>Character Creation: Race
170 216
171Look at the B<Messages> window to see a description of this race and
172the center of the screen to see how this race looks like (I<below
173this dialog window: you may need to move the dialog away and click into
174the display area to make it visible>).
175
176You can look at another race, or accept this race (you will cycle back 217You can look at another race, or accept this race (you will cycle back
177to this race eventually, so you can take your time making this important 218to this race eventually, so you can take your time making this important
178choice. 219choice.
179 220

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